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/**
 * @file lltexture.h
 * @brief LLTexture definition
 *
 *  This class acts as a wrapper for OpenGL calls.
 *  The goal of this class is to minimize the number of api calls due to legacy rendering
 *  code, to define an interface for a multiple rendering API abstraction of the UI
 *  rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain.
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_TEXTURE_H
#define LL_TEXTURE_H

#include "llrefcount.h"
#include "lltrace.h"

class LLImageGL ;
class LLTexUnit ;
class LLFontGL ;

//
//this is an abstract class as the parent for the class LLGLTexture
//
class LLTexture : public virtual LLRefCount
{
    friend class LLTexUnit ;
    friend class LLFontGL ;

protected:
    virtual ~LLTexture();

public:
    LLTexture()
    {}

    //
    //interfaces to access LLGLTexture
    //
    virtual S8         getType() const;
    virtual void       setKnownDrawSize(S32 width, S32 height);
    virtual bool       bindDefaultImage(const S32 stage = 0);
    virtual bool       bindDebugImage(const S32 stage = 0);
    virtual void       forceImmediateUpdate();
    virtual void       setActive();
    virtual S32        getWidth(S32 discard_level = -1) const;
    virtual S32        getHeight(S32 discard_level = -1) const;
    virtual bool       isActiveFetching();
    virtual LLImageGL* getGLTexture() const;

private:
    virtual void updateBindStatsForTester();
};
#endif