summaryrefslogtreecommitdiff
path: root/indra/llrender/llrendertarget.cpp
blob: 9827db8084a163cad3693224848b98ed4090e60a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
/** 
 * @file llrendertarget.cpp
 * @brief LLRenderTarget implementation
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llrendertarget.h"
#include "llrender.h"
#include "llgl.h"

LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
U32 LLRenderTarget::sBytesAllocated = 0;

void check_framebuffer_status()
{
	if (gDebugGL)
	{
		GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
		switch (status)
		{
		case GL_FRAMEBUFFER_COMPLETE:
			break;
		default:
			LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL;
			ll_fail("check_framebuffer_status failed");	
			break;
		}
	}
}

bool LLRenderTarget::sUseFBO = false;
U32 LLRenderTarget::sCurFBO = 0;


extern S32 gGLViewport[4];

U32 LLRenderTarget::sCurResX = 0;
U32 LLRenderTarget::sCurResY = 0;

LLRenderTarget::LLRenderTarget() :
	mResX(0),
	mResY(0),
	mFBO(0),
	mPreviousFBO(0),
	mPreviousResX(0),
	mPreviousResY(0),
	mDepth(0),
	mUseDepth(false),
    mSampleDepth(false),
	mUsage(LLTexUnit::TT_TEXTURE)
{
}

LLRenderTarget::~LLRenderTarget()
{
	release();
}

void LLRenderTarget::resize(U32 resx, U32 resy)
{ 
	//for accounting, get the number of pixels added/subtracted
	S32 pix_diff = (resx*resy)-(mResX*mResY);
		
	mResX = resx;
	mResY = resy;

	llassert(mInternalFormat.size() == mTex.size());

	for (U32 i = 0; i < mTex.size(); ++i)
	{ //resize color attachments
		gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
		LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
		sBytesAllocated += pix_diff*4;
	}

	if (mDepth)
	{ //resize depth attachment
		if (!mSampleDepth)
		{
			//use render buffers where stencil buffers are in play
			glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
			glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mResX, mResY);
			glBindRenderbuffer(GL_RENDERBUFFER, 0);
		}
		else
		{
			gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
			U32 internal_type = LLTexUnit::getInternalType(mUsage);
			LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
		}

		sBytesAllocated += pix_diff*4;
	}
}
	

bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool sample_depth, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
	resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
	resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);

	stop_glerror();
	release();
	stop_glerror();

	mResX = resx;
	mResY = resy;

	mUsage = usage;
    mUseDepth = depth;
    mSampleDepth = sample_depth;

	if ((sUseFBO || use_fbo))
	{
		if (depth)
		{
			if (!allocateDepth())
			{
				LL_WARNS() << "Failed to allocate depth buffer for render target." << LL_ENDL;
				return false;
			}
		}

		glGenFramebuffers(1, (GLuint *) &mFBO);

		if (mDepth)
		{
			glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
            
			if (!canSampleDepth())
			{
				glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
			}
			else
			{
				glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
				stop_glerror();
			}
			glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
		}
		
		stop_glerror();
	}

	return addColorAttachment(color_fmt);
}

void LLRenderTarget::setColorAttachment(LLImageGL* img, LLGLuint use_name)
{
    LL_PROFILE_ZONE_SCOPED;
    llassert(img != nullptr); // img must not be null
    llassert(sUseFBO); // FBO support must be enabled
    llassert(mDepth == 0); // depth buffers not supported with this mode
    llassert(mTex.empty()); // mTex must be empty with this mode (binding target should be done via LLImageGL)

    if (mFBO == 0)
    {
        glGenFramebuffers(1, (GLuint*)&mFBO);
    }

    mResX = img->getWidth();
    mResY = img->getHeight();
    mUsage = img->getTarget();

    if (use_name == 0)
    {
        use_name = img->getTexName();
    }

    mTex.push_back(use_name);

    glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
            LLTexUnit::getInternalType(mUsage), use_name, 0);
        stop_glerror();

    check_framebuffer_status();

    glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}

void LLRenderTarget::releaseColorAttachment()
{
    LL_PROFILE_ZONE_SCOPED;
    llassert(mTex.size() == 1); //cannot use releaseColorAttachment with LLRenderTarget managed color targets
    llassert(mFBO != 0);  // mFBO must be valid
    
    glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), 0, 0);
    glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);

    mTex.clear();
}

bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
	if (color_fmt == 0)
	{
		return true;
	}

	U32 offset = mTex.size();

	if( offset >= 4 )
	{
		LL_WARNS() << "Too many color attachments" << LL_ENDL;
		llassert( offset < 4 );
		return false;
	}
	if( offset > 0 && (mFBO == 0) )
	{
		llassert(  mFBO != 0 );
		return false;
	}

	U32 tex;
	LLImageGL::generateTextures(1, &tex);
	gGL.getTexUnit(0)->bindManual(mUsage, tex);

	stop_glerror();


	{
		clear_glerror();
		LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
		if (glGetError() != GL_NO_ERROR)
		{
			LL_WARNS() << "Could not allocate color buffer for render target." << LL_ENDL;
			return false;
		}
	}
	
	sBytesAllocated += mResX*mResY*4;

	stop_glerror();

	
	if (offset == 0)
	{ //use bilinear filtering on single texture render targets that aren't multisampled
		gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
		stop_glerror();
	}
	else
	{ //don't filter data attachments
		gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
		stop_glerror();
	}

	if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
	{
		gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
		stop_glerror();
	}
	else
	{
		// ATI doesn't support mirrored repeat for rectangular textures.
		gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
		stop_glerror();
	}
		
	if (mFBO)
	{
		stop_glerror();
		glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
		glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
			LLTexUnit::getInternalType(mUsage), tex, 0);
			stop_glerror();

		check_framebuffer_status();
		
		glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
	}

	mTex.push_back(tex);
	mInternalFormat.push_back(color_fmt);

	if (gDebugGL)
	{ //bind and unbind to validate target
		bindTarget();
		flush();
	}
    
    
	return true;
}

bool LLRenderTarget::allocateDepth()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
	if (!mSampleDepth)
	{
		//use render buffers if depth buffer won't be sampled
		glGenRenderbuffers(1, (GLuint *) &mDepth);
		glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
		glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mResX, mResY);
		glBindRenderbuffer(GL_RENDERBUFFER, 0);
	}
	else
	{
		LLImageGL::generateTextures(1, &mDepth);
		gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
		
		U32 internal_type = LLTexUnit::getInternalType(mUsage);
		stop_glerror();
		clear_glerror();
		LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
		gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
	}

	sBytesAllocated += mResX*mResY*4;

	if (glGetError() != GL_NO_ERROR)
	{
		LL_WARNS() << "Unable to allocate depth buffer for render target." << LL_ENDL;
		return false;
	}

	return true;
}

void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
{
	if (!mFBO || !target.mFBO)
	{
		LL_ERRS() << "Cannot share depth buffer between non FBO render targets." << LL_ENDL;
	}

	if (target.mDepth)
	{
		LL_ERRS() << "Attempting to override existing depth buffer.  Detach existing buffer first." << LL_ENDL;
	}

	if (target.mUseDepth)
	{
		LL_ERRS() << "Attempting to override existing shared depth buffer. Detach existing buffer first." << LL_ENDL;
	}

	if (mDepth)
	{
		glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
		
		if (!mSampleDepth)
		{
			glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
		}
		else
		{
			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
		}

		check_framebuffer_status();

		glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);

		target.mUseDepth = true;
	}
}

void LLRenderTarget::release()
{
    LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
	if (mDepth)
	{
		if (!mSampleDepth)
		{
			glDeleteRenderbuffers(1, (GLuint*) &mDepth);
		}
		else
		{
			LLImageGL::deleteTextures(1, &mDepth);
		}
		mDepth = 0;

		sBytesAllocated -= mResX*mResY*4;
	}
	else if (mFBO)
	{
		glBindFramebuffer(GL_FRAMEBUFFER, mFBO);

		if (mUseDepth)
		{ //detach shared depth buffer
            if (!mSampleDepth)
			{ //attached as a renderbuffer
				glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
                mSampleDepth = false;
			}
			else
			{ //attached as a texture
				glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
			}
			mUseDepth = false;
		}
	}

	// Detach any extra color buffers (e.g. SRGB spec buffers)
	//
	if (mFBO && (mTex.size() > 1))
	{		
		glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
		S32 z;
		for (z = mTex.size() - 1; z >= 1; z--)
		{
			sBytesAllocated -= mResX*mResY*4;
			glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0);
			stop_glerror();
			LLImageGL::deleteTextures(1, &mTex[z]);
		}
	}

	if (mFBO)
	{
		glDeleteFramebuffers(1, (GLuint *) &mFBO);
		stop_glerror();
		mFBO = 0;
	}

	if (mTex.size() > 0)
	{
		sBytesAllocated -= mResX*mResY*4;
		LLImageGL::deleteTextures(1, &mTex[0]);
	}

		mTex.clear();
		mInternalFormat.clear();
	
	mResX = mResY = 0;

	sBoundTarget = NULL;
}

void LLRenderTarget::bindTarget()
{
    LL_PROFILE_GPU_ZONE("bindTarget");
    llassert(mFBO);

	if (mFBO)
	{
		stop_glerror();
		
		mPreviousFBO = sCurFBO;
		glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
		sCurFBO = mFBO;
		
		stop_glerror();
		//setup multiple render targets
		GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
								GL_COLOR_ATTACHMENT1,
								GL_COLOR_ATTACHMENT2,
								GL_COLOR_ATTACHMENT3};
		glDrawBuffers(mTex.size(), drawbuffers);
			
		if (mTex.empty())
		{ //no color buffer to draw to
			glDrawBuffer(GL_NONE);
			glReadBuffer(GL_NONE);
		}

		check_framebuffer_status();

		stop_glerror();
	}

	mPreviousResX = sCurResX;
	mPreviousResY = sCurResY;
	glViewport(0, 0, mResX, mResY);
	sCurResX = mResX;
	sCurResY = mResY;

	sBoundTarget = this;
}

void LLRenderTarget::clear(U32 mask_in)
{
    LL_PROFILE_GPU_ZONE("clear");
    llassert(mFBO);
	U32 mask = GL_COLOR_BUFFER_BIT;
	if (mUseDepth)
	{
        mask |= GL_DEPTH_BUFFER_BIT; // stencil buffer is deprecated, performance pnealty | GL_STENCIL_BUFFER_BIT;
        
	}
	if (mFBO)
	{
		check_framebuffer_status();
		stop_glerror();
		glClear(mask & mask_in);
		stop_glerror();
	}
	else
	{
		LLGLEnable scissor(GL_SCISSOR_TEST);
		glScissor(0, 0, mResX, mResY);
		stop_glerror();
		glClear(mask & mask_in);
	}
}

U32 LLRenderTarget::getTexture(U32 attachment) const
{
	if (attachment > mTex.size()-1)
	{
		LL_ERRS() << "Invalid attachment index." << LL_ENDL;
	}
	if (mTex.empty())
	{
		return 0;
	}
	return mTex[attachment];
}

U32 LLRenderTarget::getNumTextures() const
{
	return mTex.size();
}

void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
{
    gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));

    bool isSRGB = false;
    llassert(mInternalFormat.size() > index);
    switch (mInternalFormat[index])
    {
        case GL_SRGB:
        case GL_SRGB8:
        case GL_SRGB_ALPHA:
        case GL_SRGB8_ALPHA8:
            isSRGB = true;
            break;

        default:
            break;
    }

    gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
    gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}

void LLRenderTarget::flush(bool fetch_depth)
{
    LL_PROFILE_GPU_ZONE("rt flush");
	gGL.flush();
    llassert(mFBO);
	if (!mFBO)
	{
		gGL.getTexUnit(0)->bind(this);
		glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, 0, 0, 0, 0, mResX, mResY);

		if (fetch_depth)
		{
			if (!mDepth)
			{
				allocateDepth();
			}

			gGL.getTexUnit(0)->bind(this);
			glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
		}

		gGL.getTexUnit(0)->disable();
	}
	else
	{
		stop_glerror();
		glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
		sCurFBO = mPreviousFBO;

		if (mPreviousFBO)
		{
			glViewport(0, 0, mPreviousResX, mPreviousResY);
			sCurResX = mPreviousResX;
			sCurResY = mPreviousResY;
		}
		else
		{
			glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
			sCurResX = gGLViewport[2];
			sCurResY = gGLViewport[3];
		}
						
		stop_glerror();
	}
}

bool LLRenderTarget::isComplete() const
{
	return (!mTex.empty() || mDepth) ? true : false;
}

void LLRenderTarget::getViewport(S32* viewport)
{
	viewport[0] = 0;
	viewport[1] = 0;
	viewport[2] = mResX;
	viewport[3] = mResY;
}