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|
/**
* @file llimagegl.cpp
* @brief Generic GL image handler
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// TODO: create 2 classes for images w/ and w/o discard levels?
#include "linden_common.h"
#include "llimagegl.h"
#include "llerror.h"
#include "llfasttimer.h"
#include "llimage.h"
#include "llmath.h"
#include "llgl.h"
#include "llglslshader.h"
#include "llrender.h"
#include "llwindow.h"
#include "llframetimer.h"
#include <unordered_set>
extern LL_COMMON_API bool on_main_thread();
#if !LL_IMAGEGL_THREAD_CHECK
#define checkActiveThread()
#endif
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
const F32 CONVERSION_SCRATCH_BUFFER_GL_VERSION = 3.29f;
//which power of 2 is i?
//assumes i is a power of 2 > 0
U32 wpo2(U32 i);
U32 LLImageGL::sFrameCount = 0;
// texture memory accounting (for macOS)
static LLMutex sTexMemMutex;
static std::unordered_map<U32, U64> sTextureAllocs;
static U64 sTextureBytes = 0;
// track a texture alloc on the currently bound texture.
// asserts that no currently tracked alloc exists
void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
llassert(texUnit == 0); // allocations should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
U64 size = LLImageGL::dataFormatBytes(intformat, width, height);
size *= count;
llassert(size >= 0);
sTexMemMutex.lock();
// it is a precondition that no existing allocation exists for this texture
llassert(sTextureAllocs.find(texName) == sTextureAllocs.end());
sTextureAllocs[texName] = size;
sTextureBytes += size;
sTexMemMutex.unlock();
}
// track texture free on given texName
void LLImageGLMemory::free_tex_image(U32 texName)
{
sTexMemMutex.lock();
auto iter = sTextureAllocs.find(texName);
if (iter != sTextureAllocs.end()) // sometimes a texName will be "freed" before allocated (e.g. first call to setManualImage for a given texName)
{
llassert(iter->second <= sTextureBytes); // sTextureBytes MUST NOT go below zero
sTextureBytes -= iter->second;
sTextureAllocs.erase(iter);
}
sTexMemMutex.unlock();
}
// track texture free on given texNames
void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames)
{
for (U32 i = 0; i < count; ++i)
{
free_tex_image(texNames[i]);
}
}
// track texture free on currently bound texture
void LLImageGLMemory::free_cur_tex_image()
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
llassert(texUnit == 0); // frees should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
free_tex_image(texName);
}
using namespace LLImageGLMemory;
// static
U64 LLImageGL::getTextureBytesAllocated()
{
return sTextureBytes;
}
//statics
U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
S32 LLImageGL::sCount = 0;
bool LLImageGL::sGlobalUseAnisotropic = false;
F32 LLImageGL::sLastFrameTime = 0.f;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
bool LLImageGL::sCompressTextures = false;
std::unordered_set<LLImageGL*> LLImageGL::sImageList;
bool LLImageGLThread::sEnabledTextures = false;
bool LLImageGLThread::sEnabledMedia = false;
//****************************************************************************************************
//The below for texture auditing use only
//****************************************************************************************************
//-----------------------
//debug use
S32 LLImageGL::sCurTexSizeBar = -1 ;
S32 LLImageGL::sCurTexPickSize = -1 ;
S32 LLImageGL::sMaxCategories = 1 ;
//optimization for when we don't need to calculate mIsMask
bool LLImageGL::sSkipAnalyzeAlpha;
U32 LLImageGL::sScratchPBO = 0;
U32 LLImageGL::sScratchPBOSize = 0;
U32* LLImageGL::sManualScratch = nullptr;
//------------------------
//****************************************************************************************************
//End for texture auditing use only
//****************************************************************************************************
//**************************************************************************************
//below are functions for debug use
//do not delete them even though they are not currently being used.
void LLImageGL::checkTexSize(bool forced) const
{
if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
{
{
//check viewport
GLint vp[4] ;
glGetIntegerv(GL_VIEWPORT, vp) ;
llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
}
GLint texname;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
bool error = false;
if (texname != mTexName)
{
LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL;
error = true;
if (gDebugSession)
{
gFailLog << "Invalid texture bound!" << std::endl;
}
else
{
LL_ERRS() << "Invalid texture bound!" << LL_ENDL;
}
}
stop_glerror() ;
LLGLint x = 0, y = 0 ;
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x);
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ;
stop_glerror() ;
llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ;
if(!x || !y)
{
return ;
}
if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel))
{
error = true;
if (gDebugSession)
{
gFailLog << "wrong texture size and discard level!" <<
mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
}
else
{
LL_ERRS() << "wrong texture size and discard level: width: " <<
mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << LL_ENDL ;
}
}
if (error)
{
ll_fail("LLImageGL::checkTexSize failed.");
}
}
}
//end of debug functions
//**************************************************************************************
//----------------------------------------------------------------------------
bool is_little_endian()
{
S32 a = 0x12345678;
U8 *c = (U8*)(&a);
return (*c == 0x78) ;
}
//static
void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha /* = false */, bool thread_texture_loads /* = false */, bool thread_media_updates /* = false */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sSkipAnalyzeAlpha = skip_analyze_alpha;
if (sScratchPBO == 0)
{
glGenBuffers(1, &sScratchPBO);
}
if (thread_texture_loads || thread_media_updates)
{
LLImageGLThread::createInstance(window);
LLImageGLThread::sEnabledTextures = gGLManager.mGLVersion > 3.95f ? thread_texture_loads : false;
LLImageGLThread::sEnabledMedia = gGLManager.mGLVersion > 3.95f ? thread_media_updates : false;
}
}
void LLImageGL::allocateConversionBuffer()
{
if (gGLManager.mGLVersion < CONVERSION_SCRATCH_BUFFER_GL_VERSION)
{
try
{
sManualScratch = new U32[MAX_IMAGE_AREA];
}
catch (std::bad_alloc&)
{
LLError::LLUserWarningMsg::showOutOfMemory();
LL_ERRS() << "Failed to allocate sManualScratch" << LL_ENDL;
}
}
}
//static
void LLImageGL::cleanupClass()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLImageGLThread::deleteSingleton();
if (sScratchPBO != 0)
{
glDeleteBuffers(1, &sScratchPBO);
sScratchPBO = 0;
sScratchPBOSize = 0;
}
delete[] sManualScratch;
}
//static
S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
case GL_COMPRESSED_RED: return 8;
case GL_COMPRESSED_RG: return 16;
case GL_COMPRESSED_RGB: return 24;
case GL_COMPRESSED_SRGB: return 32;
case GL_COMPRESSED_RGBA: return 32;
case GL_COMPRESSED_SRGB_ALPHA: return 32;
case GL_COMPRESSED_LUMINANCE: return 8;
case GL_COMPRESSED_LUMINANCE_ALPHA: return 16;
case GL_COMPRESSED_ALPHA: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
case GL_LUMINANCE: return 8;
case GL_LUMINANCE8: return 8;
case GL_ALPHA: return 8;
case GL_ALPHA8: return 8;
case GL_RED: return 8;
case GL_R8: return 8;
case GL_COLOR_INDEX: return 8;
case GL_LUMINANCE_ALPHA: return 16;
case GL_LUMINANCE8_ALPHA8: return 16;
case GL_RG: return 16;
case GL_RG8: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
case GL_RGBA8: return 32;
case GL_RGB10_A2: return 32;
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
case GL_DEPTH_COMPONENT: return 24;
case GL_DEPTH_COMPONENT24: return 24;
case GL_R16F: return 16;
case GL_RG16F: return 32;
case GL_RGB16F: return 48;
case GL_RGBA16F: return 64;
case GL_R32F: return 32;
case GL_RG32F: return 64;
case GL_RGB32F: return 96;
case GL_RGBA32F: return 128;
default:
LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
//static
S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
{
switch (dataformat)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (width < 4) width = 4;
if (height < 4) height = 4;
break;
default:
break;
}
S64 bytes (((S64)width * (S64)height * (S64)dataFormatBits(dataformat)+7)>>3);
S64 aligned = (bytes+3)&~3;
return aligned;
}
//static
S32 LLImageGL::dataFormatComponents(S32 dataformat)
{
switch (dataformat)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
case GL_RED: return 1;
case GL_COLOR_INDEX: return 1;
case GL_LUMINANCE_ALPHA: return 2;
case GL_RG: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
default:
LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
//----------------------------------------------------------------------------
// static
void LLImageGL::updateStats(F32 current_time)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
sLastFrameTime = current_time;
}
//----------------------------------------------------------------------------
//static
void LLImageGL::destroyGL()
{
for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
}
//static
void LLImageGL::dirtyTexOptions()
{
for (auto& glimage : sImageList)
{
glimage->mTexOptionsDirty = true;
stop_glerror();
}
}
//----------------------------------------------------------------------------
//for server side use only.
//static
bool LLImageGL::create(LLPointer<LLImageGL>& dest, bool usemipmaps)
{
dest = new LLImageGL(usemipmaps);
return true;
}
//for server side use only.
bool LLImageGL::create(LLPointer<LLImageGL>& dest, U32 width, U32 height, U8 components, bool usemipmaps)
{
dest = new LLImageGL(width, height, components, usemipmaps);
return true;
}
//for server side use only.
bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps)
{
dest = new LLImageGL(imageraw, usemipmaps);
return true;
}
//----------------------------------------------------------------------------
LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
}
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
llassert( components <= 4 );
init(usemipmaps, allow_compression);
setSize(width, height, components);
sImageList.insert(this);
sCount++;
}
LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
createGLTexture(0, imageraw);
}
LLImageGL::LLImageGL(
LLGLuint texName,
U32 components,
LLGLenum target,
LLGLint formatInternal,
LLGLenum formatPrimary,
LLGLenum formatType,
LLTexUnit::eTextureAddressMode addressMode)
{
init(false, true);
mTexName = texName;
mTarget = target;
mComponents = components;
mAddressMode = addressMode;
mFormatType = formatType;
mFormatInternal = formatInternal;
mFormatPrimary = formatPrimary;
}
LLImageGL::~LLImageGL()
{
if (!mExternalTexture && gGLManager.mInited)
{
LLImageGL::cleanup();
sImageList.erase(this);
freePickMask();
sCount--;
}
}
void LLImageGL::init(bool usemipmaps, bool allow_compression)
{
#if LL_IMAGEGL_THREAD_CHECK
mActiveThread = LLThread::currentID();
#endif
// keep these members in the same order as declared in llimagehl.h
// so that it is obvious by visual inspection if we forgot to
// init a field.
mTextureMemory = S64Bytes(0);
mLastBindTime = 0.f;
mPickMask = NULL;
mPickMaskWidth = 0;
mPickMaskHeight = 0;
mUseMipMaps = usemipmaps;
mHasExplicitFormat = false;
mIsMask = false;
mNeedsAlphaAndPickMask = true ;
mAlphaStride = 0 ;
mAlphaOffset = 0 ;
mGLTextureCreated = false ;
mTexName = 0;
mWidth = 0;
mHeight = 0;
mCurrentDiscardLevel = -1;
mAllowCompression = allow_compression;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
mHasMipMaps = false;
mMipLevels = -1;
mIsResident = 0;
mComponents = 0;
mMaxDiscardLevel = MAX_DISCARD_LEVEL;
mTexOptionsDirty = true;
mAddressMode = LLTexUnit::TAM_WRAP;
mFilterOption = LLTexUnit::TFO_ANISOTROPIC;
mFormatInternal = -1;
mFormatPrimary = (LLGLenum) 0;
mFormatType = GL_UNSIGNED_BYTE;
mFormatSwapBytes = false;
#ifdef DEBUG_MISS
mMissed = false;
#endif
mCategory = -1;
// Sometimes we have to post work for the main thread.
mMainQueue = LL::WorkQueue::getInstance("mainloop");
}
void LLImageGL::cleanup()
{
if (!gGLManager.mIsDisabled)
{
destroyGLTexture();
}
freePickMask();
mSaveData = NULL; // deletes data
}
//----------------------------------------------------------------------------
//this function is used to check the size of a texture image.
//so dim should be a positive number
static bool check_power_of_two(S32 dim)
{
if(dim < 0)
{
return false ;
}
if(!dim)//0 is a power-of-two number
{
return true ;
}
return !(dim & (dim - 1)) ;
}
//static
bool LLImageGL::checkSize(S32 width, S32 height)
{
return check_power_of_two(width) && check_power_of_two(height);
}
bool LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level)
{
if (width != mWidth || height != mHeight || ncomponents != mComponents)
{
// Check if dimensions are a power of two!
if (!checkSize(width, height))
{
LL_WARNS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL;
return false;
}
mWidth = width;
mHeight = height;
mComponents = ncomponents;
if (ncomponents > 0)
{
mMaxDiscardLevel = 0;
while (width > 1 && height > 1 && mMaxDiscardLevel < MAX_DISCARD_LEVEL)
{
mMaxDiscardLevel++;
width >>= 1;
height >>= 1;
}
if(discard_level > 0)
{
mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level);
}
}
else
{
mMaxDiscardLevel = MAX_DISCARD_LEVEL;
}
}
return true;
}
//----------------------------------------------------------------------------
// virtual
void LLImageGL::dump()
{
LL_INFOS() << "mMaxDiscardLevel " << S32(mMaxDiscardLevel)
<< " mLastBindTime " << mLastBindTime
<< " mTarget " << S32(mTarget)
<< " mBindTarget " << S32(mBindTarget)
<< " mUseMipMaps " << S32(mUseMipMaps)
<< " mHasMipMaps " << S32(mHasMipMaps)
<< " mCurrentDiscardLevel " << S32(mCurrentDiscardLevel)
<< " mFormatInternal " << S32(mFormatInternal)
<< " mFormatPrimary " << S32(mFormatPrimary)
<< " mFormatType " << S32(mFormatType)
<< " mFormatSwapBytes " << S32(mFormatSwapBytes)
<< " mHasExplicitFormat " << S32(mHasExplicitFormat)
#if DEBUG_MISS
<< " mMissed " << mMissed
#endif
<< LL_ENDL;
LL_INFOS() << " mTextureMemory " << mTextureMemory
<< " mTexNames " << mTexName
<< " mIsResident " << S32(mIsResident)
<< LL_ENDL;
}
//----------------------------------------------------------------------------
void LLImageGL::forceUpdateBindStats(void) const
{
mLastBindTime = sLastFrameTime;
}
bool LLImageGL::updateBindStats() const
{
if (mTexName != 0)
{
#ifdef DEBUG_MISS
mMissed = ! getIsResident(true);
#endif
sBindCount++;
if (mLastBindTime != sLastFrameTime)
{
// we haven't accounted for this texture yet this frame
sUniqueCount++;
mLastBindTime = sLastFrameTime;
return true ;
}
}
return false ;
}
F32 LLImageGL::getTimePassedSinceLastBound()
{
return sLastFrameTime - mLastBindTime ;
}
void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, bool swap_bytes )
{
// Note: must be called before createTexture()
// Note: it's up to the caller to ensure that the format matches the number of components.
mHasExplicitFormat = true;
mFormatInternal = internal_format;
mFormatPrimary = primary_format;
if(type_format == 0)
mFormatType = GL_UNSIGNED_BYTE;
else
mFormatType = type_format;
mFormatSwapBytes = swap_bytes;
calcAlphaChannelOffsetAndStride() ;
}
//----------------------------------------------------------------------------
void LLImageGL::setImage(const LLImageRaw* imageraw)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
llassert((imageraw->getWidth() == getWidth(mCurrentDiscardLevel)) &&
(imageraw->getHeight() == getHeight(mCurrentDiscardLevel)) &&
(imageraw->getComponents() == getComponents()));
const U8* rawdata = imageraw->getData();
setImage(rawdata, false);
}
bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 usename /* = 0 */)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
const bool is_compressed = isCompressed();
if (mUseMipMaps)
{
//set has mip maps to true before binding image so tex parameters get set properly
gGL.getTexUnit(0)->unbind(mBindTarget);
mHasMipMaps = true;
mTexOptionsDirty = true;
setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
}
else
{
mHasMipMaps = false;
}
gGL.getTexUnit(0)->bind(this, false, false, usename);
if (data_in == nullptr)
{
S32 w = getWidth();
S32 h = getHeight();
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
mFormatPrimary, mFormatType, (GLvoid*)data_in, mAllowCompression);
}
else if (mUseMipMaps)
{
if (data_hasmips)
{
// NOTE: data_in points to largest image; smaller images
// are stored BEFORE the largest image
for (S32 d=mCurrentDiscardLevel; d<=mMaxDiscardLevel; d++)
{
S32 w = getWidth(d);
S32 h = getHeight(d);
S32 gl_level = d-mCurrentDiscardLevel;
mMipLevels = llmax(mMipLevels, gl_level);
if (d > mCurrentDiscardLevel)
{
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
}
if (is_compressed)
{
GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h);
glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
{
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
{
analyzeAlpha(data_in, w, h);
}
updatePickMask(w, h, data_in);
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
stop_glerror();
}
stop_glerror();
}
}
else if (!is_compressed)
{
if (mAutoGenMips)
{
stop_glerror();
{
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
mMipLevels = wpo2(llmax(w, h));
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
// -- but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
if (!LLRender::sGLCoreProfile)
{
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
stop_glerror();
updatePickMask(w, h, data_in);
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
if (LLRender::sGLCoreProfile)
{
LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
}
stop_glerror();
}
}
else
{
// Create mips by hand
// ~4x faster than gluBuild2DMipmaps
S32 width = getWidth(mCurrentDiscardLevel);
S32 height = getHeight(mCurrentDiscardLevel);
S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1;
S32 w = width, h = height;
const U8* new_data = 0;
(void)new_data;
const U8* prev_mip_data = 0;
const U8* cur_mip_data = 0;
#ifdef SHOW_ASSERT
S32 cur_mip_size = 0;
#endif
mMipLevels = nummips;
for (int m=0; m<nummips; m++)
{
if (m==0)
{
cur_mip_data = data_in;
#ifdef SHOW_ASSERT
cur_mip_size = width * height * mComponents;
#endif
}
else
{
S32 bytes = w * h * mComponents;
#ifdef SHOW_ASSERT
llassert(prev_mip_data);
llassert(cur_mip_size == bytes*4);
#endif
U8* new_data = new(std::nothrow) U8[bytes];
if (!new_data)
{
stop_glerror();
if (prev_mip_data)
{
if (prev_mip_data != cur_mip_data)
delete[] prev_mip_data;
prev_mip_data = nullptr;
}
if (cur_mip_data)
{
delete[] cur_mip_data;
cur_mip_data = nullptr;
}
mGLTextureCreated = false;
return false;
}
else
{
#ifdef SHOW_ASSERT
llassert(prev_mip_data);
llassert(cur_mip_size == bytes * 4);
#endif
LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
cur_mip_data = new_data;
#ifdef SHOW_ASSERT
cur_mip_size = bytes;
#endif
}
}
llassert(w > 0 && h > 0 && cur_mip_data);
(void)cur_mip_data;
{
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
}
stop_glerror();
if (m == 0)
{
updatePickMask(w, h, cur_mip_data);
}
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
}
if (prev_mip_data && prev_mip_data != data_in)
{
delete[] prev_mip_data;
}
prev_mip_data = cur_mip_data;
w >>= 1;
h >>= 1;
}
if (prev_mip_data && prev_mip_data != data_in)
{
delete[] prev_mip_data;
prev_mip_data = NULL;
}
}
}
else
{
LL_ERRS() << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << LL_ENDL;
}
}
else
{
mMipLevels = 0;
S32 w = getWidth();
S32 h = getHeight();
if (is_compressed)
{
GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h);
glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in);
stop_glerror();
}
else
{
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
updatePickMask(w, h, data_in);
stop_glerror();
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
}
}
stop_glerror();
mGLTextureCreated = true;
return true;
}
U32 type_width_from_pixtype(U32 pixtype)
{
U32 type_width = 0;
switch (pixtype)
{
case GL_UNSIGNED_BYTE:
case GL_BYTE:
case GL_UNSIGNED_INT_8_8_8_8_REV:
type_width = 1;
break;
case GL_UNSIGNED_SHORT:
case GL_SHORT:
type_width = 2;
break;
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
type_width = 4;
break;
default:
LL_ERRS() << "Unknown type: " << pixtype << LL_ENDL;
}
return type_width;
}
bool should_stagger_image_set(bool compressed)
{
#if LL_DARWIN
return false;
#else
// glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08
// Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31
return !compressed && on_main_thread() && !gGLManager.mIsIntel;
#endif
}
// Equivalent to calling glSetSubImage2D(target, miplevel, x_offset, y_offset, width, height, pixformat, pixtype, src), assuming the total width of the image is data_width
// However, instead there are multiple calls to glSetSubImage2D on smaller slices of the image
void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 width, S32 height, U32 pixformat, U32 pixtype, const U8* src, S32 data_width)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_PROFILE_ZONE_NUM(width);
LL_PROFILE_ZONE_NUM(height);
U32 components = LLImageGL::dataFormatComponents(pixformat);
U32 type_width = type_width_from_pixtype(pixtype);
const U32 line_width = data_width * components * type_width;
const U32 y_offset_end = y_offset + height;
if (width == data_width && height % 32 == 0)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("subimage - batched lines");
// full width, batch multiple lines at a time
// set batch size based on width
U32 batch_size = 32;
if (width > 1024)
{
batch_size = 8;
}
else if (width > 512)
{
batch_size = 16;
}
// full width texture, do 32 lines at a time
for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size)
{
glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src);
src += line_width * batch_size;
}
}
else
{
// partial width or strange height
for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1)
{
glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
src += line_width;
}
}
}
bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (!width || !height)
{
return true;
}
LLGLuint tex_name = use_name != 0 ? use_name : mTexName;
if (0 == tex_name)
{
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
//LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL;
return false;
}
if (datap == NULL)
{
// *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
//LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL;
return false;
}
// HACK: allow the caller to explicitly force the fast path (i.e. using glTexSubImage2D here instead of calling setImage) even when updating the full texture.
if (!force_fast_update && x_pos == 0 && y_pos == 0 && width == getWidth() && height == getHeight() && data_width == width && data_height == height)
{
setImage(datap, false, tex_name);
}
else
{
if (mUseMipMaps)
{
dump();
LL_ERRS() << "setSubImage called with mipmapped image (not supported)" << LL_ENDL;
}
llassert_always(mCurrentDiscardLevel == 0);
llassert_always(x_pos >= 0 && y_pos >= 0);
if (((x_pos + width) > getWidth()) ||
(y_pos + height) > getHeight())
{
dump();
LL_ERRS() << "Subimage not wholly in target image!"
<< " x_pos " << x_pos
<< " y_pos " << y_pos
<< " width " << width
<< " height " << height
<< " getWidth() " << getWidth()
<< " getHeight() " << getHeight()
<< LL_ENDL;
}
if ((x_pos + width) > data_width ||
(y_pos + height) > data_height)
{
dump();
LL_ERRS() << "Subimage not wholly in source image!"
<< " x_pos " << x_pos
<< " y_pos " << y_pos
<< " width " << width
<< " height " << height
<< " source_width " << data_width
<< " source_height " << data_height
<< LL_ENDL;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width);
stop_glerror();
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
bool res = gGL.getTexUnit(0)->bindManual(mBindTarget, tex_name);
if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
const bool use_sub_image = should_stagger_image_set(isCompressed());
if (!use_sub_image)
{
// *TODO: Why does this work here, in setSubImage, but not in
// setManualImage? Maybe because it only gets called with the
// dimensions of the full image? Or because the image is never
// compressed?
glTexSubImage2D(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap);
}
else
{
sub_image_lines(mTarget, 0, x_pos, y_pos, width, height, mFormatPrimary, mFormatType, sub_datap, data_width);
}
gGL.getTexUnit(0)->disable();
stop_glerror();
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
stop_glerror();
mGLTextureCreated = true;
}
return true;
}
bool LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool force_fast_update /* = false */, LLGLuint use_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
return setSubImage(imageraw->getData(), imageraw->getWidth(), imageraw->getHeight(), x_pos, y_pos, width, height, force_fast_update, use_name);
}
// Copy sub image from frame buffer
bool LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
stop_glerror();
return true;
}
else
{
return false;
}
}
// static
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
static constexpr U32 pool_size = 1024;
static thread_local U32 name_pool[pool_size]; // pool of texture names
static thread_local U32 name_count = 0; // number of available names in the pool
if (name_count == 0)
{
LL_PROFILE_ZONE_NAMED("iglgt - reup pool");
// pool is emtpy, refill it
glGenTextures(pool_size, name_pool);
name_count = pool_size;
}
if ((U32)numTextures <= name_count)
{
//copy teture names off the end of the pool
memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures);
name_count -= numTextures;
}
else
{
LL_PROFILE_ZONE_NAMED("iglgt - pool miss");
glGenTextures(numTextures, textures);
}
}
// static
void LLImageGL::updateClass()
{
sFrameCount++;
}
// static
void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
{
// wait a few frames before actually deleting the textures to avoid
// synchronization issues with the GPU
static std::vector<U32> sFreeList[4];
if (gGLManager.mInited)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
U32 idx = sFrameCount % 4;
for (S32 i = 0; i < numTextures; ++i)
{
sFreeList[idx].push_back(textures[i]);
}
idx = (sFrameCount + 3) % 4;
if (!sFreeList[idx].empty())
{
free_tex_images((GLsizei) sFreeList[idx].size(), sFreeList[idx].data());
glDeleteTextures((GLsizei)sFreeList[idx].size(), sFreeList[idx].data());
sFreeList[idx].resize(0);
}
}
}
// static
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (LLRender::sGLCoreProfile)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (gGLManager.mGLVersion >= CONVERSION_SCRATCH_BUFFER_GL_VERSION)
{
if (pixformat == GL_ALPHA)
{ //GL_ALPHA is deprecated, convert to RGBA
const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
pixformat = GL_RED;
intformat = GL_R8;
}
if (pixformat == GL_LUMINANCE)
{ //GL_LUMINANCE is deprecated, convert to GL_RGBA
const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
pixformat = GL_RED;
intformat = GL_R8;
}
if (pixformat == GL_LUMINANCE_ALPHA)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
pixformat = GL_RG;
intformat = GL_RG8;
}
}
else
{
if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_ALPHA is deprecated, convert to RGBA
if (pixels != nullptr)
{
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8* pix = (U8*)&sManualScratch[i];
pix[0] = pix[1] = pix[2] = 0;
pix[3] = ((U8*)pixels)[i];
}
pixels = sManualScratch;
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
if (pixels != nullptr)
{
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i * 2 + 0];
U8 alpha = ((U8*)pixels)[i * 2 + 1];
U8* pix = (U8*)&sManualScratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = alpha;
}
pixels = sManualScratch;
}
pixformat = GL_RGBA;
intformat = GL_RGBA8;
}
if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
if (pixels != nullptr)
{
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i];
U8* pix = (U8*)&sManualScratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = 255;
}
pixels = sManualScratch;
}
pixformat = GL_RGBA;
intformat = GL_RGB8;
}
}
}
const bool compress = LLImageGL::sCompressTextures && allow_compression;
if (compress)
{
switch (intformat)
{
case GL_RED:
case GL_R8:
intformat = GL_COMPRESSED_RED;
break;
case GL_RG:
case GL_RG8:
intformat = GL_COMPRESSED_RG;
break;
case GL_RGB:
case GL_RGB8:
intformat = GL_COMPRESSED_RGB;
break;
case GL_SRGB:
case GL_SRGB8:
intformat = GL_COMPRESSED_SRGB;
break;
case GL_RGBA:
case GL_RGBA8:
intformat = GL_COMPRESSED_RGBA;
break;
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
intformat = GL_COMPRESSED_SRGB_ALPHA;
break;
case GL_LUMINANCE:
case GL_LUMINANCE8:
intformat = GL_COMPRESSED_LUMINANCE;
break;
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE8_ALPHA8:
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
break;
case GL_ALPHA:
case GL_ALPHA8:
intformat = GL_COMPRESSED_ALPHA;
break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL;
break;
}
}
stop_glerror();
{
LL_PROFILE_ZONE_NAMED("glTexImage2D");
LL_PROFILE_ZONE_NUM(width);
LL_PROFILE_ZONE_NUM(height);
free_cur_tex_image();
const bool use_sub_image = should_stagger_image_set(compress);
if (!use_sub_image)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
}
else
{
// break up calls to a manageable size for the GL command buffer
{
LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
}
U8* src = (U8*)(pixels);
if (src)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
}
}
alloc_tex_image(width, height, intformat, 1);
}
stop_glerror();
}
//create an empty GL texture: just create a texture name
//the texture is assiciate with some image by calling glTexImage outside LLImageGL
bool LLImageGL::createGLTexture()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
checkActiveThread();
if (gGLManager.mIsDisabled)
{
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
return false;
}
mGLTextureCreated = false ; //do not save this texture when gl is destroyed.
llassert(gGLManager.mInited);
stop_glerror();
if(mTexName)
{
LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
mTexName = 0;
}
LLImageGL::generateTextures(1, &mTexName);
stop_glerror();
if (!mTexName)
{
LL_WARNS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL;
return false;
}
return true ;
}
bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, bool to_create, S32 category, bool defer_copy, LLGLuint* tex_name)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
checkActiveThread();
if (gGLManager.mIsDisabled)
{
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
return false;
}
llassert(gGLManager.mInited);
stop_glerror();
if (!imageraw || imageraw->isBufferInvalid())
{
LL_WARNS() << "Trying to create a texture from invalid image data" << LL_ENDL;
mGLTextureCreated = false;
return false;
}
if (discard_level < 0)
{
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
// Actual image width/height = raw image width/height * 2^discard_level
S32 raw_w = imageraw->getWidth() ;
S32 raw_h = imageraw->getHeight() ;
S32 w = raw_w << discard_level;
S32 h = raw_h << discard_level;
// setSize may call destroyGLTexture if the size does not match
if (!setSize(w, h, imageraw->getComponents(), discard_level))
{
LL_WARNS() << "Trying to create a texture with incorrect dimensions!" << LL_ENDL;
mGLTextureCreated = false;
return false;
}
if (mHasExplicitFormat &&
((mFormatPrimary == GL_RGBA && mComponents < 4) ||
(mFormatPrimary == GL_RGB && mComponents < 3)))
{
LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL;
mHasExplicitFormat = false;
}
if( !mHasExplicitFormat )
{
switch (mComponents)
{
case 1:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8;
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 2:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8_ALPHA8;
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
default:
LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
}
calcAlphaChannelOffsetAndStride() ;
}
if(!to_create) //not create a gl texture
{
destroyGLTexture();
mCurrentDiscardLevel = discard_level;
mLastBindTime = sLastFrameTime;
mGLTextureCreated = false;
return true ;
}
setCategory(category);
const U8* rawdata = imageraw->getData();
return createGLTexture(discard_level, rawdata, false, usename, defer_copy, tex_name);
}
bool LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, bool data_hasmips, S32 usename, bool defer_copy, LLGLuint* tex_name)
// Call with void data, vmem is allocated but unitialized
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LL_PROFILE_GPU_ZONE("createGLTexture");
checkActiveThread();
bool main_thread = on_main_thread();
if (defer_copy)
{
data_in = nullptr;
}
else
{
llassert(data_in);
}
stop_glerror();
if (discard_level < 0)
{
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
if (main_thread // <--- always force creation of new_texname when not on main thread ...
&& !defer_copy // <--- ... or defer copy is set
&& mTexName != 0 && discard_level == mCurrentDiscardLevel)
{
LL_PROFILE_ZONE_NAMED("cglt - early setImage");
// This will only be true if the size has not changed
if (tex_name != nullptr)
{
*tex_name = mTexName;
}
return setImage(data_in, data_hasmips);
}
GLuint old_texname = mTexName;
GLuint new_texname = 0;
if (usename != 0)
{
llassert(main_thread);
new_texname = usename;
}
else
{
LLImageGL::generateTextures(1, &new_texname);
{
gGL.getTexUnit(0)->bind(this, false, false, new_texname);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel - discard_level);
}
}
if (tex_name != nullptr)
{
*tex_name = new_texname;
}
if (mUseMipMaps)
{
mAutoGenMips = true;
}
mCurrentDiscardLevel = discard_level;
{
LL_PROFILE_ZONE_NAMED("cglt - late setImage");
if (!setImage(data_in, data_hasmips, new_texname))
{
return false;
}
}
// Set texture options to our defaults.
gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps);
gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode);
gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption);
// things will break if we don't unbind after creation
gGL.getTexUnit(0)->unbind(mBindTarget);
//if we're on the image loading thread, be sure to delete old_texname and update mTexName on the main thread
if (!defer_copy)
{
if (!main_thread)
{
syncToMainThread(new_texname);
}
else
{
//not on background thread, immediately set mTexName
if (old_texname != 0 && old_texname != new_texname)
{
LLImageGL::deleteTextures(1, &old_texname);
}
mTexName = new_texname;
}
}
mTextureMemory = (S64Bytes)getMipBytes(mCurrentDiscardLevel);
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
checkActiveThread();
return true;
}
void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_SCOPED;
llassert(!on_main_thread());
{
LL_PROFILE_ZONE_NAMED("cglt - sync");
if (gGLManager.mIsNVIDIA)
{
// wait for texture upload to finish before notifying main thread
// upload is complete
auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
glDeleteSync(sync);
}
else
{
// post a sync to the main thread (will execute before tex name swap lambda below)
// glFlush calls here are partly superstitious and partly backed by observation
// on AMD hardware
glFlush();
auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
glFlush();
LL::WorkQueue::postMaybe(
mMainQueue,
[=]()
{
LL_PROFILE_ZONE_NAMED("cglt - wait sync");
{
LL_PROFILE_ZONE_NAMED("glWaitSync");
glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
}
{
LL_PROFILE_ZONE_NAMED("glDeleteSync");
glDeleteSync(sync);
}
});
}
}
ref();
LL::WorkQueue::postMaybe(
mMainQueue,
[=]()
{
LL_PROFILE_ZONE_NAMED("cglt - delete callback");
syncTexName(new_tex_name);
unref();
});
LL_PROFILER_GPU_COLLECT;
}
void LLImageGL::syncTexName(LLGLuint texname)
{
if (texname != 0)
{
if (mTexName != 0 && mTexName != texname)
{
LLImageGL::deleteTextures(1, &mTexName);
}
mTexName = texname;
}
}
bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (discard_level < 0)
{
discard_level = mCurrentDiscardLevel;
}
if (mTexName == 0 || discard_level < mCurrentDiscardLevel || discard_level > mMaxDiscardLevel )
{
return false;
}
S32 gl_discard = discard_level - mCurrentDiscardLevel;
//explicitly unbind texture
gGL.getTexUnit(0)->unbind(mBindTarget);
llverify(gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName));
//debug code, leave it there commented.
//checkTexSize() ;
LLGLint glwidth = 0;
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth);
if (glwidth == 0)
{
// No mip data smaller than current discard level
return false;
}
S32 width = getWidth(discard_level);
S32 height = getHeight(discard_level);
S32 ncomponents = getComponents();
if (ncomponents == 0)
{
return false;
}
if(width < glwidth)
{
LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ;
LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth <<
" mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ;
return false ;
}
if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4)
{
LL_ERRS() << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << LL_ENDL;
}
LLGLint is_compressed = 0;
if (compressed_ok)
{
glGetTexLevelParameteriv(mTarget, is_compressed, GL_TEXTURE_COMPRESSED, (GLint*)&is_compressed);
}
//-----------------------------------------------------------------------------------------------
GLenum error ;
while((error = glGetError()) != GL_NO_ERROR)
{
LL_WARNS() << "GL Error happens before reading back texture. Error code: " << error << LL_ENDL ;
}
//-----------------------------------------------------------------------------------------------
LLImageDataLock lock(imageraw);
if (is_compressed)
{
LLGLint glbytes;
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
{
LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
return false ;
}
glGetCompressedTexImage(mTarget, gl_discard, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
else
{
if(!imageraw->allocateDataSize(width, height, ncomponents))
{
LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
return false ;
}
glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
//-----------------------------------------------------------------------------------------------
if((error = glGetError()) != GL_NO_ERROR)
{
LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
imageraw->deleteData() ;
while((error = glGetError()) != GL_NO_ERROR)
{
LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
}
return false ;
}
//-----------------------------------------------------------------------------------------------
return true ;
}
void LLImageGL::destroyGLTexture()
{
checkActiveThread();
if (mTexName != 0)
{
if(mTextureMemory != S64Bytes(0))
{
mTextureMemory = (S64Bytes)0;
}
LLImageGL::deleteTextures(1, &mTexName);
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
mTexName = 0;
mGLTextureCreated = false ;
}
}
//force to invalidate the gl texture, most likely a sculpty texture
void LLImageGL::forceToInvalidateGLTexture()
{
checkActiveThread();
if (mTexName != 0)
{
destroyGLTexture();
}
else
{
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
}
}
//----------------------------------------------------------------------------
void LLImageGL::setAddressMode(LLTexUnit::eTextureAddressMode mode)
{
if (mAddressMode != mode)
{
mTexOptionsDirty = true;
mAddressMode = mode;
}
if (gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName)
{
gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureAddressMode(mode);
mTexOptionsDirty = false;
}
}
void LLImageGL::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
if (mFilterOption != option)
{
mTexOptionsDirty = true;
mFilterOption = option;
}
if (mTexName != 0 && gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->getCurrTexture() == mTexName)
{
gGL.getTexUnit(gGL.getCurrentTexUnitIndex())->setTextureFilteringOption(option);
mTexOptionsDirty = false;
stop_glerror();
}
}
bool LLImageGL::getIsResident(bool test_now)
{
if (test_now)
{
if (mTexName != 0)
{
glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
}
else
{
mIsResident = false;
}
}
return mIsResident;
}
S32 LLImageGL::getHeight(S32 discard_level) const
{
if (discard_level < 0)
{
discard_level = mCurrentDiscardLevel;
}
S32 height = mHeight >> discard_level;
if (height < 1) height = 1;
return height;
}
S32 LLImageGL::getWidth(S32 discard_level) const
{
if (discard_level < 0)
{
discard_level = mCurrentDiscardLevel;
}
S32 width = mWidth >> discard_level;
if (width < 1) width = 1;
return width;
}
S64 LLImageGL::getBytes(S32 discard_level) const
{
if (discard_level < 0)
{
discard_level = mCurrentDiscardLevel;
}
S32 w = mWidth>>discard_level;
S32 h = mHeight>>discard_level;
if (w == 0) w = 1;
if (h == 0) h = 1;
return dataFormatBytes(mFormatPrimary, w, h);
}
S64 LLImageGL::getMipBytes(S32 discard_level) const
{
if (discard_level < 0)
{
discard_level = mCurrentDiscardLevel;
}
S32 w = mWidth>>discard_level;
S32 h = mHeight>>discard_level;
S64 res = dataFormatBytes(mFormatPrimary, w, h);
if (mUseMipMaps)
{
while (w > 1 && h > 1)
{
w >>= 1; if (w == 0) w = 1;
h >>= 1; if (h == 0) h = 1;
res += dataFormatBytes(mFormatPrimary, w, h);
}
}
return res;
}
bool LLImageGL::isJustBound() const
{
return sLastFrameTime - mLastBindTime < 0.5f;
}
bool LLImageGL::getBoundRecently() const
{
return (bool)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
}
bool LLImageGL::getIsAlphaMask() const
{
llassert_always(!sSkipAnalyzeAlpha);
return mIsMask;
}
void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
{
mTarget = target;
mBindTarget = bind_target;
}
const S8 INVALID_OFFSET = -99 ;
void LLImageGL::setNeedsAlphaAndPickMask(bool need_mask)
{
if(mNeedsAlphaAndPickMask != need_mask)
{
mNeedsAlphaAndPickMask = need_mask;
if(mNeedsAlphaAndPickMask)
{
mAlphaOffset = 0 ;
}
else //do not need alpha mask
{
mAlphaOffset = INVALID_OFFSET ;
mIsMask = false;
}
}
}
void LLImageGL::calcAlphaChannelOffsetAndStride()
{
if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask
{
return ;
}
mAlphaStride = -1 ;
switch (mFormatPrimary)
{
case GL_LUMINANCE:
case GL_ALPHA:
mAlphaStride = 1;
break;
case GL_LUMINANCE_ALPHA:
mAlphaStride = 2;
break;
case GL_RED:
case GL_RGB:
case GL_SRGB:
mNeedsAlphaAndPickMask = false;
mIsMask = false;
return; //no alpha channel.
case GL_RGBA:
case GL_SRGB_ALPHA:
mAlphaStride = 4;
break;
case GL_BGRA_EXT:
mAlphaStride = 4;
break;
default:
break;
}
mAlphaOffset = -1 ;
if (mFormatType == GL_UNSIGNED_BYTE)
{
mAlphaOffset = mAlphaStride - 1 ;
}
else if(is_little_endian())
{
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
{
mAlphaOffset = 0 ;
}
else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
{
mAlphaOffset = 3 ;
}
}
else //big endian
{
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
{
mAlphaOffset = 3 ;
}
else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
{
mAlphaOffset = 0 ;
}
}
if( mAlphaStride < 1 || //unsupported format
mAlphaOffset < 0 || //unsupported type
(mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
{
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
mNeedsAlphaAndPickMask = false ;
mIsMask = false;
}
}
void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
if(sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
{
return ;
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
U32 length = w * h;
U32 alphatotal = 0;
U32 sample[16];
memset(sample, 0, sizeof(U32)*16);
// generate histogram of quantized alpha.
// also add-in the histogram of a 2x2 box-sampled version. The idea is
// this will mid-skew the data (and thus increase the chances of not
// being used as a mask) from high-frequency alpha maps which
// suffer the worst from aliasing when used as alpha masks.
if (w >= 2 && h >= 2)
{
llassert(w % 2 == 0);
llassert(h % 2 == 0);
const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
for (U32 y = 0; y < h; y += 2)
{
const GLubyte* current = rowstart;
for (U32 x = 0; x < w; x += 2)
{
const U32 s1 = current[0];
alphatotal += s1;
const U32 s2 = current[w * mAlphaStride];
alphatotal += s2;
current += mAlphaStride;
const U32 s3 = current[0];
alphatotal += s3;
const U32 s4 = current[w * mAlphaStride];
alphatotal += s4;
current += mAlphaStride;
++sample[s1/16];
++sample[s2/16];
++sample[s3/16];
++sample[s4/16];
const U32 asum = (s1+s2+s3+s4);
alphatotal += asum;
sample[asum/(16*4)] += 4;
}
rowstart += 2 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
}
else
{
const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
for (U32 i = 0; i < length; i++)
{
const U32 s1 = *current;
alphatotal += s1;
++sample[s1/16];
current += mAlphaStride;
}
}
// if more than 1/16th of alpha samples are mid-range, this
// shouldn't be treated as a 1-bit mask
// also, if all of the alpha samples are clumped on one half
// of the range (but not at an absolute extreme), then consider
// this to be an intentional effect and don't treat as a mask.
U32 midrangetotal = 0;
for (U32 i = 2; i < 13; i++)
{
midrangetotal += sample[i];
}
U32 lowerhalftotal = 0;
for (U32 i = 0; i < 8; i++)
{
lowerhalftotal += sample[i];
}
U32 upperhalftotal = 0;
for (U32 i = 8; i < 16; i++)
{
upperhalftotal += sample[i];
}
if (midrangetotal > length/48 || // lots of midrange, or
(lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
(upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
{
mIsMask = false; // not suitable for masking
}
else
{
mIsMask = true;
}
}
//----------------------------------------------------------------------------
U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
freePickMask();
U32 pick_width = pWidth/2 + 1;
U32 pick_height = pHeight/2 + 1;
U32 size = pick_width * pick_height;
size = (size + 7) / 8; // pixelcount-to-bits
mPickMask = new U8[size];
mPickMaskWidth = pick_width - 1;
mPickMaskHeight = pick_height - 1;
memset(mPickMask, 0, sizeof(U8) * size);
return size;
}
//----------------------------------------------------------------------------
void LLImageGL::freePickMask()
{
if (mPickMask != NULL)
{
delete [] mPickMask;
}
mPickMask = NULL;
mPickMaskWidth = mPickMaskHeight = 0;
}
bool LLImageGL::isCompressed()
{
llassert(mFormatPrimary != 0);
// *NOTE: Not all compressed formats are included here.
bool is_compressed = false;
switch (mFormatPrimary)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
is_compressed = true;
break;
default:
break;
}
return is_compressed;
}
//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
if(!mNeedsAlphaAndPickMask)
{
return ;
}
if (mFormatType != GL_UNSIGNED_BYTE ||
((mFormatPrimary != GL_RGBA)
&& (mFormatPrimary != GL_SRGB_ALPHA)))
{
//cannot generate a pick mask for this texture
freePickMask();
return;
}
#ifdef SHOW_ASSERT
const U32 pickSize = createPickMask(width, height);
#else // SHOW_ASSERT
createPickMask(width, height);
#endif // SHOW_ASSERT
U32 pick_bit = 0;
for (S32 y = 0; y < height; y += 2)
{
for (S32 x = 0; x < width; x += 2)
{
U8 alpha = data_in[(y*width+x)*4+3];
if (alpha > 32)
{
U32 pick_idx = pick_bit/8;
U32 pick_offset = pick_bit%8;
llassert(pick_idx < pickSize);
mPickMask[pick_idx] |= 1 << pick_offset;
}
++pick_bit;
}
}
}
bool LLImageGL::getMask(const LLVector2 &tc)
{
bool res = true;
if (mPickMask)
{
F32 u,v;
if (LL_LIKELY(tc.isFinite()))
{
u = tc.mV[0] - floorf(tc.mV[0]);
v = tc.mV[1] - floorf(tc.mV[1]);
}
else
{
LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL;
u = v = 0.f;
// removing assert per EXT-4388
// llassert(false);
}
if (LL_UNLIKELY(u < 0.f || u > 1.f ||
v < 0.f || v > 1.f))
{
LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL;
u = v = 0.f;
// removing assert per EXT-4388
// llassert(false);
}
S32 x = llfloor(u * mPickMaskWidth);
S32 y = llfloor(v * mPickMaskHeight);
if (LL_UNLIKELY(x > mPickMaskWidth))
{
LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL;
x = llmax((U16)0, mPickMaskWidth);
}
if (LL_UNLIKELY(y > mPickMaskHeight))
{
LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL;
y = llmax((U16)0, mPickMaskHeight);
}
S32 idx = y*mPickMaskWidth+x;
S32 offset = idx%8;
res = (mPickMask[idx/8] & (1 << offset)) != 0;
}
return res;
}
void LLImageGL::setCurTexSizebar(S32 index, bool set_pick_size)
{
sCurTexSizeBar = index ;
if(set_pick_size)
{
sCurTexPickSize = (1 << index) ;
}
else
{
sCurTexPickSize = -1 ;
}
}
void LLImageGL::resetCurTexSizebar()
{
sCurTexSizeBar = -1 ;
sCurTexPickSize = -1 ;
}
bool LLImageGL::scaleDown(S32 desired_discard)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
if (mTarget != GL_TEXTURE_2D)
{
return false;
}
desired_discard = llmin(desired_discard, mMaxDiscardLevel);
if (desired_discard <= mCurrentDiscardLevel)
{
return false;
}
S32 mip = desired_discard - mCurrentDiscardLevel;
S32 desired_width = getWidth(desired_discard);
S32 desired_height = getHeight(desired_discard);
if (gGLManager.mDownScaleMethod == 0)
{ // use an FBO to downscale the texture
glViewport(0, 0, desired_width, desired_height);
// draw a full screen triangle
if (gGL.getTexUnit(0)->bind(this, true, true))
{
glDrawArrays(GL_TRIANGLES, 0, 3);
free_tex_image(mTexName);
glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glCopyTexSubImage2D(mTarget, 0, 0, 0, 0, 0, desired_width, desired_height);
alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
mTexOptionsDirty = true;
if (mHasMipMaps)
{ // generate mipmaps if needed
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
gGL.getTexUnit(0)->bind(this);
glGenerateMipmap(mTarget);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
}
else
{
LL_WARNS_ONCE("LLImageGL") << "Failed to bind texture for downscaling." << LL_ENDL;
return false;
}
}
else
{ // use a PBO to downscale the texture
U64 size = getBytes(desired_discard);
llassert(size <= 2048 * 2048 * 4); // we shouldn't be using this method to downscale huge textures, but it'll work
gGL.getTexUnit(0)->bind(this, false, true);
if (sScratchPBO == 0)
{
glGenBuffers(1, &sScratchPBO);
sScratchPBOSize = 0;
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO);
if (size > sScratchPBOSize)
{
glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY);
sScratchPBOSize = (U32)size;
}
glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr);
free_tex_image(mTexName);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO);
glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
if (mHasMipMaps)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap");
glGenerateMipmap(mTarget);
}
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
mCurrentDiscardLevel = desired_discard;
return true;
}
//----------------------------------------------------------------------------
#if LL_IMAGEGL_THREAD_CHECK
void LLImageGL::checkActiveThread()
{
llassert(mActiveThread == LLThread::currentID());
}
#endif
//----------------------------------------------------------------------------
// Manual Mip Generation
/*
S32 width = getWidth(discard_level);
S32 height = getHeight(discard_level);
S32 w = width, h = height;
S32 nummips = 1;
while (w > 4 && h > 4)
{
w >>= 1; h >>= 1;
nummips++;
}
stop_glerror();
w = width, h = height;
const U8* prev_mip_data = 0;
const U8* cur_mip_data = 0;
for (int m=0; m<nummips; m++)
{
if (m==0)
{
cur_mip_data = rawdata;
}
else
{
S32 bytes = w * h * mComponents;
U8* new_data = new U8[bytes];
LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
cur_mip_data = new_data;
}
llassert(w > 0 && h > 0 && cur_mip_data);
U8 test = cur_mip_data[w*h*mComponents-1];
{
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
stop_glerror();
}
if (prev_mip_data && prev_mip_data != rawdata)
{
delete prev_mip_data;
}
prev_mip_data = cur_mip_data;
w >>= 1;
h >>= 1;
}
if (prev_mip_data && prev_mip_data != rawdata)
{
delete prev_mip_data;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, nummips);
*/
LLImageGLThread::LLImageGLThread(LLWindow* window)
// We want exactly one thread.
: LL::ThreadPool("LLImageGL", 1)
, mWindow(window)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
mFinished = false;
mContext = mWindow->createSharedContext();
LL::ThreadPool::start();
}
void LLImageGLThread::run()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// We must perform setup on this thread before actually servicing our
// WorkQueue, likewise cleanup afterwards.
mWindow->makeContextCurrent(mContext);
gGL.init(false);
LL::ThreadPool::run();
gGL.shutdown();
mWindow->destroySharedContext(mContext);
}
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