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|
/**
* @file llgl.cpp
* @brief LLGL implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
// This file sets some global GL parameters, and implements some
// useful functions for GL operations.
#define GLH_EXT_SINGLE_FILE
#include "linden_common.h"
#include "boost/tokenizer.hpp"
#include "llsys.h"
#include "llgl.h"
#include "llglstates.h"
#include "llrender.h"
#include "llerror.h"
#include "llerrorcontrol.h"
#include "llquaternion.h"
#include "llmath.h"
#include "m4math.h"
#include "llstring.h"
#include "llstacktrace.h"
#include "llglheaders.h"
#include "llglslshader.h"
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
#ifdef _DEBUG
//#define GL_STATE_VERIFY
#endif
BOOL gDebugSession = FALSE;
BOOL gDebugGLSession = FALSE;
BOOL gClothRipple = FALSE;
BOOL gHeadlessClient = FALSE;
BOOL gNonInteractive = FALSE;
BOOL gGLActive = FALSE;
static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
static const std::string HEADLESS_RENDERER_STRING("Headless");
static const std::string HEADLESS_VERSION_STRING("1.0");
llofstream gFailLog;
#if GL_ARB_debug_output
#ifndef APIENTRY
#define APIENTRY
#endif
void APIENTRY gl_debug_callback(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
GLvoid* userParam)
{
/*if (severity != GL_DEBUG_SEVERITY_HIGH &&
severity != GL_DEBUG_SEVERITY_MEDIUM &&
severity != GL_DEBUG_SEVERITY_LOW
)
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
}*/
// list of messages to suppress
const char* suppress[] =
{
"Buffer detailed info:",
"Program undefined behavior warning: The current GL state uses a sampler (0) that has depth comparisons enabled"
};
for (const char* msg : suppress)
{
if (strncmp(msg, message, strlen(msg)) == 0)
{
return;
}
}
if (severity == GL_DEBUG_SEVERITY_HIGH)
{
LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
}
else
{
LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
}
LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
GLint vao = 0;
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
GLint vbo = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
GLint vbo_size = 0;
if (vbo != 0)
{
glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &vbo_size);
}
GLint ibo = 0;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
GLint ibo_size = 0;
if (ibo != 0)
{
glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &ibo_size);
}
GLint ubo = 0;
glGetIntegerv(GL_UNIFORM_BUFFER_BINDING, &ubo);
GLint ubo_size = 0;
GLint ubo_immutable = 0;
if (ubo != 0)
{
glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size);
glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable);
}
if (severity == GL_DEBUG_SEVERITY_HIGH)
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
}
#endif
void parse_glsl_version(S32& major, S32& minor);
void ll_init_fail_log(std::string filename)
{
gFailLog.open(filename.c_str());
}
void ll_fail(std::string msg)
{
if (gDebugSession)
{
std::vector<std::string> lines;
gFailLog << LLError::utcTime() << " " << msg << std::endl;
gFailLog << "Stack Trace:" << std::endl;
ll_get_stack_trace(lines);
for(size_t i = 0; i < lines.size(); ++i)
{
gFailLog << lines[i] << std::endl;
}
gFailLog << "End of Stack Trace." << std::endl << std::endl;
gFailLog.flush();
}
};
void ll_close_fail_log()
{
gFailLog.close();
}
LLMatrix4 gGLObliqueProjectionInverse;
#define LL_GL_NAME_POOLING 0
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
#if LL_WINDOWS
// WGL_ARB_create_context
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
// WGL_AMD_gpu_association
PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr;
PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr;
PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr;
PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr;
PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr;
PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr;
PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr;
PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr;
PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr;
// WGL_EXT_swap_control
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
#endif
// GL_VERSION_1_2
//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr;
//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr;
//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr;
// GL_VERSION_1_3
PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr;
PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr;
PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr;
PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr;
PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr;
PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr;
PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr;
PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr;
PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr;
PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr;
PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr;
PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr;
PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr;
PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr;
PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr;
PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr;
PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr;
PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr;
PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr;
PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr;
PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr;
PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr;
PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr;
PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr;
PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr;
PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr;
PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr;
PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr;
PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr;
PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr;
PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr;
PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr;
PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr;
PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr;
PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr;
PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr;
PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr;
PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr;
PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr;
// GL_VERSION_1_4
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr;
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr;
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr;
PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr;
PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr;
PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr;
PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr;
PFNGLFOGCOORDFPROC glFogCoordf = nullptr;
PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr;
PFNGLFOGCOORDDPROC glFogCoordd = nullptr;
PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr;
PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr;
PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr;
PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr;
PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr;
PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr;
PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr;
PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr;
PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr;
PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr;
PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr;
PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr;
PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr;
PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr;
PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr;
PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr;
PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr;
PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr;
PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr;
PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr;
PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr;
PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr;
PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr;
PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr;
PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr;
PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr;
PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr;
PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr;
PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr;
PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr;
PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr;
PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr;
PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr;
PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr;
PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr;
// GL_VERSION_1_5
PFNGLGENQUERIESPROC glGenQueries = nullptr;
PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr;
PFNGLISQUERYPROC glIsQuery = nullptr;
PFNGLBEGINQUERYPROC glBeginQuery = nullptr;
PFNGLENDQUERYPROC glEndQuery = nullptr;
PFNGLGETQUERYIVPROC glGetQueryiv = nullptr;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr;
PFNGLBINDBUFFERPROC glBindBuffer = nullptr;
PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr;
PFNGLGENBUFFERSPROC glGenBuffers = nullptr;
PFNGLISBUFFERPROC glIsBuffer = nullptr;
PFNGLBUFFERDATAPROC glBufferData = nullptr;
PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr;
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr;
PFNGLMAPBUFFERPROC glMapBuffer = nullptr;
PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr;
PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr;
PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr;
// GL_VERSION_2_0
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr;
PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr;
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr;
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr;
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr;
PFNGLATTACHSHADERPROC glAttachShader = nullptr;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr;
PFNGLCOMPILESHADERPROC glCompileShader = nullptr;
PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr;
PFNGLCREATESHADERPROC glCreateShader = nullptr;
PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr;
PFNGLDELETESHADERPROC glDeleteShader = nullptr;
PFNGLDETACHSHADERPROC glDetachShader = nullptr;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr;
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr;
PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr;
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr;
PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr;
PFNGLGETSHADERIVPROC glGetShaderiv = nullptr;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr;
PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr;
PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr;
PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr;
PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr;
PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr;
PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr;
PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr;
PFNGLISPROGRAMPROC glIsProgram = nullptr;
PFNGLISSHADERPROC glIsShader = nullptr;
PFNGLLINKPROGRAMPROC glLinkProgram = nullptr;
PFNGLSHADERSOURCEPROC glShaderSource = nullptr;
PFNGLUSEPROGRAMPROC glUseProgram = nullptr;
PFNGLUNIFORM1FPROC glUniform1f = nullptr;
PFNGLUNIFORM2FPROC glUniform2f = nullptr;
PFNGLUNIFORM3FPROC glUniform3f = nullptr;
PFNGLUNIFORM4FPROC glUniform4f = nullptr;
PFNGLUNIFORM1IPROC glUniform1i = nullptr;
PFNGLUNIFORM2IPROC glUniform2i = nullptr;
PFNGLUNIFORM3IPROC glUniform3i = nullptr;
PFNGLUNIFORM4IPROC glUniform4i = nullptr;
PFNGLUNIFORM1FVPROC glUniform1fv = nullptr;
PFNGLUNIFORM2FVPROC glUniform2fv = nullptr;
PFNGLUNIFORM3FVPROC glUniform3fv = nullptr;
PFNGLUNIFORM4FVPROC glUniform4fv = nullptr;
PFNGLUNIFORM1IVPROC glUniform1iv = nullptr;
PFNGLUNIFORM2IVPROC glUniform2iv = nullptr;
PFNGLUNIFORM3IVPROC glUniform3iv = nullptr;
PFNGLUNIFORM4IVPROC glUniform4iv = nullptr;
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr;
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr;
PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr;
PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr;
PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr;
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr;
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr;
PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr;
PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr;
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr;
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr;
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr;
PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr;
PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr;
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr;
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr;
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr;
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr;
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr;
PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr;
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr;
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr;
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr;
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr;
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr;
PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr;
PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr;
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr;
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr;
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr;
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr;
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr;
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr;
// GL_VERSION_2_1
PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr;
PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr;
PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr;
PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr;
PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr;
PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr;
// GL_VERSION_3_0
PFNGLCOLORMASKIPROC glColorMaski = nullptr;
PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr;
PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr;
PFNGLENABLEIPROC glEnablei = nullptr;
PFNGLDISABLEIPROC glDisablei = nullptr;
PFNGLISENABLEDIPROC glIsEnabledi = nullptr;
PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr;
PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr;
PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr;
PFNGLCLAMPCOLORPROC glClampColor = nullptr;
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr;
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr;
PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr;
PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr;
PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr;
PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr;
PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr;
PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr;
PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr;
PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr;
PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr;
PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr;
PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr;
PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr;
PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr;
PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr;
PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr;
PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr;
PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr;
PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr;
PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr;
PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr;
PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr;
PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr;
PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr;
PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr;
PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr;
PFNGLUNIFORM1UIPROC glUniform1ui = nullptr;
PFNGLUNIFORM2UIPROC glUniform2ui = nullptr;
PFNGLUNIFORM3UIPROC glUniform3ui = nullptr;
PFNGLUNIFORM4UIPROC glUniform4ui = nullptr;
PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr;
PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr;
PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr;
PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr;
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr;
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr;
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr;
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr;
PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr;
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr;
PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr;
PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr;
PFNGLGETSTRINGIPROC glGetStringi = nullptr;
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr;
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr;
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr;
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr;
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr;
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr;
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr;
PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr;
PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr;
PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr;
// GL_VERSION_3_1
PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr;
PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr;
PFNGLTEXBUFFERPROC glTexBuffer = nullptr;
PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr;
PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr;
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr;
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr;
// GL_VERSION_3_2
PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr;
PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr;
PFNGLFENCESYNCPROC glFenceSync = nullptr;
PFNGLISSYNCPROC glIsSync = nullptr;
PFNGLDELETESYNCPROC glDeleteSync = nullptr;
PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr;
PFNGLWAITSYNCPROC glWaitSync = nullptr;
PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr;
PFNGLGETSYNCIVPROC glGetSynciv = nullptr;
PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr;
PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr;
PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr;
PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr;
// GL_VERSION_3_3
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr;
PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr;
PFNGLGENSAMPLERSPROC glGenSamplers = nullptr;
PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr;
PFNGLISSAMPLERPROC glIsSampler = nullptr;
PFNGLBINDSAMPLERPROC glBindSampler = nullptr;
PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr;
PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr;
PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr;
PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr;
PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr;
PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr;
PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr;
PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr;
PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr;
PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr;
PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr;
PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr;
PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr;
PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr;
PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr;
PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr;
PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr;
PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr;
PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr;
PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr;
PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr;
PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr;
PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr;
PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr;
PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr;
PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr;
PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr;
PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr;
PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr;
PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr;
PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr;
PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr;
PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr;
PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr;
PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr;
PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr;
PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr;
PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr;
PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr;
PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr;
PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr;
PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr;
PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr;
PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr;
PFNGLNORMALP3UIPROC glNormalP3ui = nullptr;
PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr;
PFNGLCOLORP3UIPROC glColorP3ui = nullptr;
PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr;
PFNGLCOLORP4UIPROC glColorP4ui = nullptr;
PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr;
PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr;
PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr;
// GL_VERSION_4_0
PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr;
PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr;
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr;
PFNGLBLENDFUNCIPROC glBlendFunci = nullptr;
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr;
PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr;
PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr;
PFNGLUNIFORM1DPROC glUniform1d = nullptr;
PFNGLUNIFORM2DPROC glUniform2d = nullptr;
PFNGLUNIFORM3DPROC glUniform3d = nullptr;
PFNGLUNIFORM4DPROC glUniform4d = nullptr;
PFNGLUNIFORM1DVPROC glUniform1dv = nullptr;
PFNGLUNIFORM2DVPROC glUniform2dv = nullptr;
PFNGLUNIFORM3DVPROC glUniform3dv = nullptr;
PFNGLUNIFORM4DVPROC glUniform4dv = nullptr;
PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr;
PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr;
PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr;
PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr;
PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr;
PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr;
PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr;
PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr;
PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr;
PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr;
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr;
PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr;
PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr;
PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr;
PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr;
PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr;
PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr;
PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr;
PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr;
PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr;
PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr;
PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr;
PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr;
PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr;
PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr;
PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr;
PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr;
PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr;
// GL_VERSION_4_1
PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr;
PFNGLSHADERBINARYPROC glShaderBinary = nullptr;
PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr;
PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr;
PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr;
PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr;
PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr;
PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr;
PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr;
PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr;
PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr;
PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr;
PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr;
PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr;
PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr;
PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr;
PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr;
PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr;
PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr;
PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr;
PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr;
PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr;
PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr;
PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr;
PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr;
PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr;
PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr;
PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr;
PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr;
PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr;
PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr;
PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr;
PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr;
PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr;
PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr;
PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr;
PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr;
PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr;
PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr;
PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr;
PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr;
PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr;
PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr;
PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr;
PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr;
PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr;
PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr;
PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr;
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr;
PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr;
PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr;
PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr;
PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr;
PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr;
PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr;
PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr;
PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr;
PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr;
PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr;
PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr;
PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr;
PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr;
PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr;
PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr;
PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr;
PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr;
PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr;
PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr;
PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr;
PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr;
PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr;
// GL_VERSION_4_2
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr;
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr;
PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr;
PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr;
PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr;
PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr;
PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr;
PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr;
PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr;
// GL_VERSION_4_3
PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr;
PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr;
PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr;
PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr;
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr;
PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr;
PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr;
PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr;
PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr;
PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr;
PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr;
PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr;
PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr;
PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr;
PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr;
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr;
PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr;
PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr;
PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr;
PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr;
PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr;
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr;
PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr;
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr;
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr;
PFNGLTEXTUREVIEWPROC glTextureView = nullptr;
PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr;
PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr;
PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr;
PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr;
PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr;
PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr;
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr;
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr;
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr;
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr;
PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr;
PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr;
PFNGLOBJECTLABELPROC glObjectLabel = nullptr;
PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr;
PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr;
PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr;
// GL_VERSION_4_4
PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr;
PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr;
PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr;
PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr;
PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr;
PFNGLBINDTEXTURESPROC glBindTextures = nullptr;
PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr;
PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr;
PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr;
// GL_VERSION_4_5
PFNGLCLIPCONTROLPROC glClipControl = nullptr;
PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr;
PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr;
PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr;
PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr;
PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr;
PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr;
PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr;
PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr;
PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr;
PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr;
PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr;
PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr;
PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr;
PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr;
PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr;
PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr;
PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr;
PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr;
PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr;
PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr;
PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr;
PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr;
PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr;
PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr;
PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr;
PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr;
PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr;
PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr;
PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr;
PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr;
PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr;
PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr;
PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr;
PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr;
PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr;
PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr;
PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr;
PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr;
PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr;
PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr;
PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr;
PFNGLCREATETEXTURESPROC glCreateTextures = nullptr;
PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr;
PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr;
PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr;
PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr;
PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr;
PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr;
PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr;
PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr;
PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr;
PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr;
PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr;
PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr;
PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr;
PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr;
PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr;
PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr;
PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr;
PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr;
PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr;
PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr;
PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr;
PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr;
PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr;
PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr;
PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr;
PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr;
PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr;
PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr;
PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr;
PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr;
PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr;
PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr;
PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr;
PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr;
PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr;
PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr;
PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr;
PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr;
PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr;
PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr;
PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr;
PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr;
PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr;
PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr;
PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr;
PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr;
PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr;
PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr;
PFNGLCREATEQUERIESPROC glCreateQueries = nullptr;
PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr;
PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr;
PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr;
PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr;
PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr;
PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr;
PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr;
PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr;
PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr;
PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr;
PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr;
PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr;
PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr;
PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr;
PFNGLREADNPIXELSPROC glReadnPixels = nullptr;
PFNGLGETNMAPDVPROC glGetnMapdv = nullptr;
PFNGLGETNMAPFVPROC glGetnMapfv = nullptr;
PFNGLGETNMAPIVPROC glGetnMapiv = nullptr;
PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr;
PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr;
PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr;
PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr;
PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr;
PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr;
PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr;
PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr;
PFNGLGETNMINMAXPROC glGetnMinmax = nullptr;
PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr;
// GL_VERSION_4_6
PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr;
PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr;
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
#endif
LLGLManager gGLManager;
LLGLManager::LLGLManager() :
mInited(FALSE),
mIsDisabled(FALSE),
mMaxSamples(0),
mNumTextureImageUnits(1),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
mMaxIntegerSamples(0),
mIsAMD(FALSE),
mIsNVIDIA(FALSE),
mIsIntel(FALSE),
#if LL_DARWIN
mIsMobileGF(FALSE),
#endif
mHasRequirements(TRUE),
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
mGLVersion(1.0f),
mGLSLVersionMajor(0),
mGLSLVersionMinor(0),
mVRAM(0),
mGLMaxVertexRange(0),
mGLMaxIndexRange(0)
{
}
//---------------------------------------------------------------------
// Global initialization for GL
//---------------------------------------------------------------------
void LLGLManager::initWGL()
{
#if LL_WINDOWS && !LL_MESA_HEADLESS
if (!glh_init_extensions("WGL_ARB_pixel_format"))
{
LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
}
if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
{
GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
}
else
{
LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
}
// For retreiving information per AMD adapter,
// because we can't trust curently selected/default one when there are multiple
mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts);
if (mHasAMDAssociations)
{
GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
}
if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
{
GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
}
if( !glh_init_extensions("WGL_ARB_pbuffer") )
{
LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL;
}
if( !glh_init_extensions("WGL_ARB_render_texture") )
{
LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
}
#endif
}
// return false if unable (or unwilling due to old drivers) to init GL
bool LLGLManager::initGL()
{
if (mInited)
{
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
}
#if 0 && LL_WINDOWS
if (!glGetStringi)
{
glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
}
//reload extensions string (may have changed after using wglCreateContextAttrib)
if (glGetStringi)
{
std::stringstream str;
GLint count = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
for (GLint i = 0; i < count; ++i)
{
std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i));
str << ext << " ";
LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
}
{
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
if(wglGetExtensionsStringARB)
{
str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
}
}
free(gGLHExts.mSysExts);
std::string extensions = str.str();
gGLHExts.mSysExts = strdup(extensions.c_str());
}
#endif
// Extract video card strings and convert to upper case to
// work around driver-to-driver variation in capitalization.
mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
LLStringUtil::toUpper(mGLVendor);
mGLRenderer = ll_safe_string((const char *)glGetString(GL_RENDERER));
LLStringUtil::toUpper(mGLRenderer);
parse_gl_version( &mDriverVersionMajor,
&mDriverVersionMinor,
&mDriverVersionRelease,
&mDriverVersionVendorString,
&mGLVersionString);
mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
if (mGLVersion >= 2.f)
{
parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
#if 0 && LL_DARWIN
// TODO maybe switch to using a core profile for GL 3.2?
// https://stackoverflow.com/a/19868861
//never use GLSL greater than 1.20 on OSX
if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
{
mGLSLVersionMajor = 1;
mGLSLVersionMinor = 30;
}
#endif
}
if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
{ //use texture compression
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
}
else
{ //GL version is < 3.0, always disable texture compression
LLImageGL::sCompressTextures = false;
}
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
// NOTE: AMD has been pretty good about not breaking this check, do not rename without good reason
if (mGLVendor.substr(0,4) == "ATI ")
{
mGLVendorShort = "AMD";
// *TODO: Fix this?
mIsAMD = TRUE;
}
else if (mGLVendor.find("NVIDIA ") != std::string::npos)
{
mGLVendorShort = "NVIDIA";
mIsNVIDIA = TRUE;
}
else if (mGLVendor.find("INTEL") != std::string::npos
#if LL_LINUX
// The Mesa-based drivers put this in the Renderer string,
// not the Vendor string.
|| mGLRenderer.find("INTEL") != std::string::npos
#endif //LL_LINUX
)
{
mGLVendorShort = "INTEL";
mIsIntel = TRUE;
}
else
{
mGLVendorShort = "MISC";
}
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
S32 old_vram = mVRAM;
mVRAM = 0;
#if LL_WINDOWS
if (mHasAMDAssociations)
{
GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
if (gl_gpus_count > 0)
{
GLuint* ids = new GLuint[gl_gpus_count];
wglGetGPUIDsAMD(gl_gpus_count, ids);
GLuint mem_mb = 0;
for (U32 i = 0; i < gl_gpus_count; i++)
{
wglGetGPUInfoAMD(ids[i],
WGL_GPU_RAM_AMD,
GL_UNSIGNED_INT,
sizeof(GLuint),
&mem_mb);
if (mVRAM < mem_mb)
{
// basically pick the best AMD and trust driver/OS to know to switch
mVRAM = mem_mb;
}
}
}
if (mVRAM != 0)
{
LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
}
}
#endif
#if LL_WINDOWS
if (mVRAM < 256)
{
// Something likely went wrong using the above extensions
// try WMI first and fall back to old method (from dxdiag) if all else fails
// Function will check all GPUs WMI knows of and will pick up the one with most
// memory. We need to check all GPUs because system can switch active GPU to
// weaker one, to preserve power when not under load.
S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
if (mem != 0)
{
mVRAM = mem;
LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
}
}
#endif
if (mVRAM < 256 && old_vram > 0)
{
// fall back to old method
// Note: on Windows value will be from LLDXHardware.
// Either received via dxdiag or via WMI by id from dxdiag.
mVRAM = old_vram;
}
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
if (mGLVersion >= 4.59f)
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
}
initGLStates();
return true;
}
void LLGLManager::getGLInfo(LLSD& info)
{
if (gHeadlessClient)
{
info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
return;
}
else
{
info["GLInfo"]["GLVendor"] = ll_safe_string((const char *)glGetString(GL_VENDOR));
info["GLInfo"]["GLRenderer"] = ll_safe_string((const char *)glGetString(GL_RENDERER));
info["GLInfo"]["GLVersion"] = ll_safe_string((const char *)glGetString(GL_VERSION));
}
#if !LL_MESA_HEADLESS
std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
boost::char_separator<char> sep(" ");
boost::tokenizer<boost::char_separator<char> > tok(all_exts, sep);
for(boost::tokenizer<boost::char_separator<char> >::iterator i = tok.begin(); i != tok.end(); ++i)
{
info["GLInfo"]["GLExtensions"].append(*i);
}
#endif
}
std::string LLGLManager::getGLInfoString()
{
std::string info_str;
if (gHeadlessClient)
{
info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
}
else
{
info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
}
#if !LL_MESA_HEADLESS
std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
LLStringUtil::replaceChar(all_exts, ' ', '\n');
info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
#endif
return info_str;
}
void LLGLManager::printGLInfoString()
{
if (gHeadlessClient)
{
LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
}
else
{
LL_INFOS("RenderInit") << "GL_VENDOR: " << ll_safe_string((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
LL_INFOS("RenderInit") << "GL_RENDERER: " << ll_safe_string((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
LL_INFOS("RenderInit") << "GL_VERSION: " << ll_safe_string((const char *)glGetString(GL_VERSION)) << LL_ENDL;
}
#if !LL_MESA_HEADLESS
std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
LLStringUtil::replaceChar(all_exts, ' ', '\n');
LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
#endif
}
std::string LLGLManager::getRawGLString()
{
std::string gl_string;
if (gHeadlessClient)
{
gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
}
else
{
gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
}
return gl_string;
}
void LLGLManager::asLLSD(LLSD& info)
{
// Currently these are duplicates of fields in "system".
info["gpu_vendor"] = mGLVendorShort;
info["gpu_version"] = mDriverVersionVendorString;
info["opengl_version"] = mGLVersionString;
info["vram"] = mVRAM;
// OpenGL limits
info["max_samples"] = mMaxSamples;
info["num_texture_image_units"] = mNumTextureImageUnits;
info["max_sample_mask_words"] = mMaxSampleMaskWords;
info["max_color_texture_samples"] = mMaxColorTextureSamples;
info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
info["max_integer_samples"] = mMaxIntegerSamples;
info["max_vertex_range"] = mGLMaxVertexRange;
info["max_index_range"] = mGLMaxIndexRange;
info["max_texture_size"] = mGLMaxTextureSize;
// Which vendor
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
info["gl_renderer"] = mGLRenderer;
}
void LLGLManager::shutdownGL()
{
if (mInited)
{
glFinish();
stop_glerror();
mInited = FALSE;
}
}
// these are used to turn software blending on. They appear in the Debug/Avatar menu
// presence of vertex skinning/blending or vertex programs will set these to FALSE by default.
void LLGLManager::initExtensions()
{
#if LL_DARWIN
GLint num_extensions = 0;
std::string all_extensions{""};
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
for(GLint i = 0; i < num_extensions; ++i) {
char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i);
all_extensions += extension;
all_extensions += ' ';
}
if (num_extensions)
{
all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX
gGLHExts.mSysExts = strdup(all_extensions.data());
}
#endif
// NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors
// OpenGL 4.x capabilities
mHasCubeMapArray = mGLVersion >= 3.99f;
mHasTransformFeedback = mGLVersion >= 3.99f;
mHasDebugOutput = mGLVersion >= 4.29f;
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
mInited = TRUE;
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
#if LL_WINDOWS
// WGL_AMD_gpu_association
wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD");
wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD");
wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD");
wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD");
wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD");
wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD");
wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD");
// WGL_EXT_swap_control
wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT");
// WGL_ARB_create_context
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
#endif
// Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
// GL_VERSION_1_2
if (mGLVersion < 1.19f)
{
return;
}
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D");
glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D");
glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D");
// GL_VERSION_1_3
if (mGLVersion < 1.29f)
{
return;
}
glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture");
glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage");
glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D");
glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D");
glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D");
glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D");
glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D");
glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D");
glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage");
glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture");
glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d");
glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv");
glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f");
glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv");
glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i");
glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv");
glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s");
glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv");
glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d");
glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv");
glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f");
glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv");
glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i");
glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv");
glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s");
glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv");
glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d");
glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv");
glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f");
glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv");
glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i");
glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv");
glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s");
glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv");
glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d");
glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv");
glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f");
glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv");
glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i");
glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv");
glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s");
glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv");
glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf");
glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd");
glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf");
glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd");
// GL_VERSION_1_4
if (mGLVersion < 1.39f)
{
return;
}
glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate");
glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays");
glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements");
glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf");
glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv");
glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri");
glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv");
glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf");
glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv");
glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd");
glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv");
glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer");
glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b");
glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv");
glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d");
glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv");
glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f");
glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv");
glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i");
glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv");
glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s");
glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv");
glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub");
glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv");
glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui");
glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv");
glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us");
glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv");
glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer");
glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d");
glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv");
glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f");
glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv");
glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i");
glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv");
glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s");
glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv");
glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d");
glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv");
glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f");
glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv");
glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i");
glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv");
glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s");
glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv");
// GL_VERSION_1_5
if (mGLVersion < 1.49f)
{
return;
}
glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries");
glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries");
glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery");
glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery");
glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery");
glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv");
glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv");
glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv");
glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer");
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers");
glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers");
glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer");
glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData");
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData");
glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData");
glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer");
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer");
glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv");
glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv");
// GL_VERSION_2_0
if (mGLVersion < 1.9f)
{
return;
}
glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate");
glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers");
glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate");
glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate");
glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate");
glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader");
glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation");
glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader");
glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram");
glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader");
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram");
glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader");
glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader");
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray");
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray");
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib");
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform");
glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders");
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation");
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv");
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog");
glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv");
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog");
glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource");
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation");
glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv");
glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv");
glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv");
glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv");
glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv");
glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv");
glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram");
glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader");
glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram");
glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource");
glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram");
glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f");
glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f");
glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f");
glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f");
glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i");
glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i");
glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i");
glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i");
glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv");
glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv");
glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv");
glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv");
glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv");
glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv");
glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv");
glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv");
glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv");
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv");
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv");
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram");
glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d");
glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv");
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f");
glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv");
glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s");
glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv");
glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d");
glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv");
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f");
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv");
glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s");
glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv");
glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d");
glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv");
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f");
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv");
glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s");
glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv");
glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv");
glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv");
glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv");
glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub");
glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv");
glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv");
glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv");
glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv");
glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d");
glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv");
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f");
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv");
glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv");
glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s");
glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv");
glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv");
glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv");
glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv");
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer");
// GL_VERSION_2_1
if (mGLVersion < 2.09f)
{
return;
}
glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv");
glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv");
glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv");
glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv");
glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv");
glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv");
// GL_VERSION_3_0
if (mGLVersion < 2.99f)
{
return;
}
glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski");
glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v");
glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v");
glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei");
glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei");
glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi");
glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying");
glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor");
glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender");
glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender");
glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv");
glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv");
glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i");
glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i");
glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i");
glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i");
glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui");
glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui");
glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui");
glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui");
glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv");
glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv");
glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv");
glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv");
glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv");
glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv");
glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv");
glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv");
glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv");
glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv");
glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv");
glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv");
glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv");
glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation");
glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation");
glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui");
glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui");
glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui");
glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui");
glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv");
glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv");
glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv");
glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv");
glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv");
glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv");
glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv");
glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv");
glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv");
glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv");
glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv");
glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi");
glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
// GL_VERSION_3_1
if (mGLVersion < 3.09f)
{
return;
}
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced");
glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced");
glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer");
glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex");
glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData");
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices");
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv");
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName");
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex");
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv");
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName");
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding");
// GL_VERSION_3_2
if (mGLVersion < 3.19f)
{
return;
}
glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex");
glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex");
glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex");
glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex");
glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex");
glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync");
glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v");
glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v");
glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture");
glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
// GL_VERSION_3_3
if (mGLVersion < 3.29f)
{
return;
}
glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed");
glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex");
glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers");
glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers");
glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler");
glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler");
glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri");
glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv");
glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf");
glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv");
glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv");
glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv");
glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv");
glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv");
glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv");
glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv");
glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor");
glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui");
glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv");
glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui");
glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv");
glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui");
glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv");
glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui");
glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv");
glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui");
glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv");
glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui");
glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv");
glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui");
glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv");
glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui");
glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv");
glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui");
glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv");
glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui");
glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv");
glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui");
glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv");
glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui");
glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv");
glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui");
glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv");
glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui");
glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv");
glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui");
glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv");
glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui");
glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv");
glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui");
glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv");
glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui");
glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv");
glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui");
glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv");
// GL_VERSION_4_0
if (mGLVersion < 3.99f)
{
return;
}
glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading");
glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi");
glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei");
glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci");
glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei");
glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect");
glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect");
glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d");
glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d");
glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d");
glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d");
glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv");
glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv");
glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv");
glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv");
glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv");
glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv");
glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv");
glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv");
glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv");
glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv");
glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv");
glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv");
glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv");
glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv");
glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation");
glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex");
glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv");
glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName");
glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName");
glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv");
glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv");
glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv");
glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri");
glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv");
glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback");
glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks");
glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks");
glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback");
glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback");
glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback");
glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback");
glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream");
glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed");
glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed");
glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv");
// GL_VERSION_4_1
if (mGLVersion < 4.09f)
{
return;
}
glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler");
glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary");
glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat");
glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef");
glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf");
glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary");
glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary");
glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri");
glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages");
glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram");
glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv");
glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline");
glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines");
glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines");
glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline");
glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv");
glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i");
glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv");
glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f");
glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv");
glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d");
glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv");
glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui");
glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv");
glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i");
glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv");
glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f");
glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv");
glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d");
glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv");
glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui");
glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv");
glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i");
glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv");
glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f");
glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv");
glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d");
glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv");
glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui");
glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv");
glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i");
glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv");
glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f");
glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv");
glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d");
glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv");
glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui");
glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv");
glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv");
glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv");
glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv");
glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv");
glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv");
glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv");
glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv");
glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv");
glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv");
glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv");
glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv");
glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv");
glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv");
glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv");
glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv");
glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv");
glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv");
glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv");
glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline");
glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog");
glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d");
glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d");
glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d");
glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d");
glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv");
glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv");
glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv");
glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv");
glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer");
glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv");
glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv");
glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf");
glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv");
glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv");
glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed");
glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv");
glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv");
glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed");
glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v");
glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v");
// GL_VERSION_4_2
if (mGLVersion < 4.19f)
{
return;
}
glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance");
glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance");
glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance");
glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ");
glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv");
glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture");
glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier");
glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D");
glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D");
glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D");
glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced");
glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced");
// GL_VERSION_4_3
if (mGLVersion < 4.29f)
{
return;
}
glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData");
glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData");
glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute");
glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect");
glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData");
glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri");
glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv");
glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v");
glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage");
glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage");
glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData");
glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData");
glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer");
glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer");
glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect");
glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect");
glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv");
glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex");
glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName");
glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv");
glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation");
glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex");
glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding");
glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange");
glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample");
glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample");
glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView");
glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer");
glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat");
glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat");
glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat");
glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding");
glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor");
glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl");
glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert");
glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback");
glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog");
glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup");
glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup");
glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel");
glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel");
glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel");
glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel");
// GL_VERSION_4_4
if (mGLVersion < 4.39f)
{
return;
}
glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage");
glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage");
glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage");
glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase");
glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange");
glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures");
glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers");
glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures");
glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers");
// GL_VERSION_4_5
if (mGLVersion < 4.49f)
{
return;
}
glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl");
glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks");
glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase");
glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange");
glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv");
glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v");
glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v");
glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers");
glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage");
glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData");
glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData");
glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData");
glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData");
glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData");
glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer");
glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange");
glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer");
glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange");
glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv");
glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v");
glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv");
glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData");
glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers");
glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer");
glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri");
glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture");
glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer");
glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer");
glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers");
glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer");
glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData");
glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData");
glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv");
glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv");
glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv");
glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi");
glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer");
glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus");
glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv");
glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv");
glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers");
glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage");
glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample");
glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv");
glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures");
glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer");
glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange");
glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D");
glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D");
glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D");
glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample");
glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample");
glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D");
glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D");
glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D");
glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D");
glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D");
glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D");
glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D");
glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D");
glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D");
glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf");
glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv");
glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri");
glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv");
glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv");
glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv");
glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap");
glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit");
glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage");
glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage");
glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv");
glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv");
glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv");
glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv");
glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv");
glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv");
glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays");
glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib");
glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib");
glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer");
glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer");
glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers");
glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding");
glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat");
glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat");
glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat");
glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor");
glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv");
glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv");
glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv");
glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers");
glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines");
glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries");
glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v");
glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv");
glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v");
glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv");
glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion");
glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage");
glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage");
glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus");
glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage");
glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage");
glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv");
glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv");
glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv");
glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv");
glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels");
glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv");
glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv");
glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv");
glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv");
glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv");
glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv");
glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple");
glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable");
glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter");
glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter");
glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram");
glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax");
glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier");
// GL_VERSION_4_6
if (mGLVersion < 4.59f)
{
return;
}
glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader");
glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount");
glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount");
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
#endif
}
void rotate_quat(LLQuaternion& rotation)
{
F32 angle_radians, x, y, z;
rotation.getAngleAxis(&angle_radians, &x, &y, &z);
gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
}
void flush_glerror()
{
glGetError();
}
//this function outputs gl error to the log file, does not crash the code.
void log_glerror()
{
if (LL_UNLIKELY(!gGLManager.mInited))
{
return ;
}
// Create or update texture to be used with this data
GLenum error;
error = glGetError();
while (LL_UNLIKELY(error))
{
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
}
else
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
}
error = glGetError();
}
}
void do_assert_glerror()
{
// Create or update texture to be used with this data
GLenum error;
error = glGetError();
BOOL quit = FALSE;
if (LL_UNLIKELY(error))
{
quit = TRUE;
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL;
LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL;
if (gDebugSession)
{
gFailLog << "GL Error:" << gl_error_msg << std::endl;
}
}
else
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
if (gDebugSession)
{
gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl;
}
}
}
if (quit)
{
if (gDebugSession)
{
ll_fail("assert_glerror failed");
}
else
{
LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL;
}
}
}
void assert_glerror()
{
/* if (!gGLActive)
{
//LL_WARNS() << "GL used while not active!" << LL_ENDL;
if (gDebugSession)
{
//ll_fail("GL used while not active");
}
}
*/
if (!gDebugGL)
{
//funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
}
else
{
do_assert_glerror();
}
}
void clear_glerror()
{
glGetError();
glGetError();
}
///////////////////////////////////////////////////////////////
//
// LLGLState
//
// Static members
boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
GLboolean LLGLDepthTest::sWriteEnabled = GL_TRUE; // OpenGL default
//static
void LLGLState::initClass()
{
sStateMap[GL_DITHER] = GL_TRUE;
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
sStateMap[GL_MULTISAMPLE] = GL_FALSE;
glDisable(GL_MULTISAMPLE);
}
//static
void LLGLState::restoreGL()
{
sStateMap.clear();
initClass();
}
//static
// Really shouldn't be needed, but seems we sometimes do.
void LLGLState::resetTextureStates()
{
gGL.flush();
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
for (S32 j = maxTextureUnits-1; j >=0; j--)
{
gGL.getTexUnit(j)->activate();
glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
}
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
}
}
void LLGLState::checkStates(GLboolean writeAlpha)
{
if (!gDebugGL)
{
return;
}
GLint src;
GLint dst;
glGetIntegerv(GL_BLEND_SRC, &src);
glGetIntegerv(GL_BLEND_DST, &dst);
llassert_always(src == GL_SRC_ALPHA);
llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
// disable for now until usage is consistent
//GLboolean colorMask[4];
//glGetBooleanv(GL_COLOR_WRITEMASK, colorMask);
//llassert_always(colorMask[0]);
//llassert_always(colorMask[1]);
//llassert_always(colorMask[2]);
// llassert_always(colorMask[3] == writeAlpha);
for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
LLGLboolean cur_state = iter->second;
LLGLboolean gl_state = glIsEnabled(state);
if(cur_state != gl_state)
{
dumpStates();
LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL;
}
}
}
///////////////////////////////////////////////////////////////////////
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
switch (state)
{
case GL_ALPHA_TEST:
case GL_NORMALIZE:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
case GL_TEXTURE_GEN_Q:
case GL_LIGHTING:
case GL_COLOR_MATERIAL:
case GL_FOG:
case GL_LINE_STIPPLE:
case GL_POLYGON_STIPPLE:
mState = 0;
break;
}
stop_glerror();
if (mState)
{
mWasEnabled = sStateMap[state];
// we can't actually assert on this as queued changes to state are not reflected by glIsEnabled
//llassert(mWasEnabled == glIsEnabled(state));
setEnabled(enabled);
stop_glerror();
}
}
void LLGLState::setEnabled(S32 enabled)
{
if (!mState)
{
return;
}
if (enabled == CURRENT_STATE)
{
enabled = sStateMap[mState] == GL_TRUE ? TRUE : FALSE;
}
else if (enabled == TRUE && sStateMap[mState] != GL_TRUE)
{
gGL.flush();
glEnable(mState);
sStateMap[mState] = GL_TRUE;
}
else if (enabled == FALSE && sStateMap[mState] != GL_FALSE)
{
gGL.flush();
glDisable(mState);
sStateMap[mState] = GL_FALSE;
}
mIsEnabled = enabled;
}
LLGLState::~LLGLState()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
stop_glerror();
if (mState)
{
if (gDebugGL)
{
if (!gDebugSession)
{
llassert_always(sStateMap[mState] == glIsEnabled(mState));
}
else
{
if (sStateMap[mState] != glIsEnabled(mState))
{
ll_fail("GL enabled state does not match expected");
}
}
}
if (mIsEnabled != mWasEnabled)
{
gGL.flush();
if (mWasEnabled)
{
glEnable(mState);
sStateMap[mState] = GL_TRUE;
}
else
{
glDisable(mState);
sStateMap[mState] = GL_FALSE;
}
}
}
stop_glerror();
}
////////////////////////////////////////////////////////////////////////////////
void LLGLManager::initGLStates()
{
//gl states moved to classes in llglstates.h
LLGLState::initClass();
}
////////////////////////////////////////////////////////////////////////////////
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
{
// GL_VERSION returns a null-terminated string with the format:
// <major>.<minor>[.<release>] [<vendor specific>]
const char* version = (const char*) glGetString(GL_VERSION);
*major = 0;
*minor = 0;
*release = 0;
vendor_specific->assign("");
if( !version )
{
return;
}
version_string->assign(version);
std::string ver_copy( version );
S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
S32 i = 0;
S32 start;
// Find the major version
start = i;
for( ; i < len; i++ )
{
if( '.' == version[i] )
{
break;
}
}
std::string major_str = ver_copy.substr(start,i-start);
LLStringUtil::convertToS32(major_str, *major);
if( '.' == version[i] )
{
i++;
}
// Find the minor version
start = i;
for( ; i < len; i++ )
{
if( ('.' == version[i]) || isspace(version[i]) )
{
break;
}
}
std::string minor_str = ver_copy.substr(start,i-start);
LLStringUtil::convertToS32(minor_str, *minor);
// Find the release number (optional)
if( '.' == version[i] )
{
i++;
start = i;
for( ; i < len; i++ )
{
if( isspace(version[i]) )
{
break;
}
}
std::string release_str = ver_copy.substr(start,i-start);
LLStringUtil::convertToS32(release_str, *release);
}
// Skip over any white space
while( version[i] && isspace( version[i] ) )
{
i++;
}
// Copy the vendor-specific string (optional)
if( version[i] )
{
vendor_specific->assign( version + i );
}
}
void parse_glsl_version(S32& major, S32& minor)
{
// GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format:
// <major>.<minor>[.<release>] [<vendor specific>]
const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
major = 0;
minor = 0;
if( !version )
{
return;
}
std::string ver_copy( version );
S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
S32 i = 0;
S32 start;
// Find the major version
start = i;
for( ; i < len; i++ )
{
if( '.' == version[i] )
{
break;
}
}
std::string major_str = ver_copy.substr(start,i-start);
LLStringUtil::convertToS32(major_str, major);
if( '.' == version[i] )
{
i++;
}
// Find the minor version
start = i;
for( ; i < len; i++ )
{
if( ('.' == version[i]) || isspace(version[i]) )
{
break;
}
}
std::string minor_str = ver_copy.substr(start,i-start);
LLStringUtil::convertToS32(minor_str, minor);
}
LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
{
mApply = apply;
if (mApply)
{
mModelview = modelview;
mProjection = projection;
//flip incoming LLPlane to get consistent behavior compared to frustum culling
setPlane(-p[0], -p[1], -p[2], -p[3]);
}
}
void LLGLUserClipPlane::disable()
{
if (mApply)
{
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
mApply = false;
}
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
glh::matrix4f& P = mProjection;
glh::matrix4f& M = mModelview;
glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
glh::vec4f oplane(a,b,c,d);
glh::vec4f cplane;
invtrans_MVP.mult_matrix_vec(oplane, cplane);
cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
cplane[3] -= 1;
if(cplane[2] < 0)
cplane *= -1;
glh::matrix4f suffix;
suffix.set_row(2, cplane);
glh::matrix4f newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadMatrix(newP.m);
gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
LLGLUserClipPlane::~LLGLUserClipPlane()
{
disable();
}
LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, GLenum depth_func)
: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
{
stop_glerror();
checkState();
if (!depth_enabled)
{ // always disable depth writes if depth testing is disabled
// GL spec defines this as a requirement, but some implementations allow depth writes with testing disabled
// The proper way to write to depth buffer with testing disabled is to enable testing and use a depth_func of GL_ALWAYS
write_enabled = FALSE;
}
if (depth_enabled != sDepthEnabled)
{
gGL.flush();
if (depth_enabled) glEnable(GL_DEPTH_TEST);
else glDisable(GL_DEPTH_TEST);
sDepthEnabled = depth_enabled;
}
if (depth_func != sDepthFunc)
{
gGL.flush();
glDepthFunc(depth_func);
sDepthFunc = depth_func;
}
if (write_enabled != sWriteEnabled)
{
gGL.flush();
glDepthMask(write_enabled);
sWriteEnabled = write_enabled;
}
}
LLGLDepthTest::~LLGLDepthTest()
{
checkState();
if (sDepthEnabled != mPrevDepthEnabled )
{
gGL.flush();
if (mPrevDepthEnabled) glEnable(GL_DEPTH_TEST);
else glDisable(GL_DEPTH_TEST);
sDepthEnabled = mPrevDepthEnabled;
}
if (sDepthFunc != mPrevDepthFunc)
{
gGL.flush();
glDepthFunc(mPrevDepthFunc);
sDepthFunc = mPrevDepthFunc;
}
if (sWriteEnabled != mPrevWriteEnabled )
{
gGL.flush();
glDepthMask(mPrevWriteEnabled);
sWriteEnabled = mPrevWriteEnabled;
}
}
void LLGLDepthTest::checkState()
{
if (gDebugGL)
{
GLint func = 0;
GLboolean mask = FALSE;
glGetIntegerv(GL_DEPTH_FUNC, &func);
glGetBooleanv(GL_DEPTH_WRITEMASK, &mask);
if (glIsEnabled(GL_DEPTH_TEST) != sDepthEnabled ||
sWriteEnabled != mask ||
sDepthFunc != func)
{
if (gDebugSession)
{
gFailLog << "Unexpected depth testing state." << std::endl;
}
else
{
LL_GL_ERRS << "Unexpected depth testing state." << LL_ENDL;
}
}
}
}
LLGLSquashToFarClip::LLGLSquashToFarClip()
{
glh::matrix4f proj = get_current_projection();
setProjectionMatrix(proj, 0);
}
LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
{
setProjectionMatrix(P, layer);
}
void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
{
F32 depth = 0.99999f - 0.0001f * layer;
for (U32 i = 0; i < 4; i++)
{
projection.element(2, i) = projection.element(3, i) * depth;
}
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
gGL.loadMatrix(projection.m);
gGL.matrixMode(last_matrix_mode);
}
LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
gGL.matrixMode(last_matrix_mode);
}
LLGLSyncFence::LLGLSyncFence()
{
mSync = 0;
}
LLGLSyncFence::~LLGLSyncFence()
{
if (mSync)
{
glDeleteSync(mSync);
}
}
void LLGLSyncFence::placeFence()
{
if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
bool LLGLSyncFence::isCompleted()
{
bool ret = true;
if (mSync)
{
GLenum status = glClientWaitSync(mSync, 0, 1);
if (status == GL_TIMEOUT_EXPIRED)
{
ret = false;
}
}
return ret;
}
void LLGLSyncFence::wait()
{
if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
{ //track the number of times we've waited here
static S32 waits = 0;
waits++;
}
}
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
: mAlphaTest(GL_ALPHA_TEST)
, mCullFace(GL_CULL_FACE)
, mSquashClip()
{
}
LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
{
}
LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write)
: LLGLSPipelineSkyBox()
, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL)
{
}
LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write)
: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
, mBlend(GL_BLEND)
{
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
#if LL_WINDOWS
// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver
// https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
extern "C"
{
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
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