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/**
* @file llfontvertexbuffer.cpp
* @brief Buffer storage for font rendering.
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfontvertexbuffer.h"
#include "llvertexbuffer.h"
LLFontVertexBuffer::LLFontVertexBuffer(bool track_changes)
: mTrackStringChanges(track_changes)
{
}
LLFontVertexBuffer::~LLFontVertexBuffer()
{
reset();
}
void LLFontVertexBuffer::reset()
{
mBufferList.clear();
}
S32 LLFontVertexBuffer::render(
const LLFontGL* fontp,
const LLWString& text,
S32 begin_offset,
F32 x, F32 y,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
U8 style, LLFontGL::ShadowType shadow,
S32 max_chars , S32 max_pixels,
F32* right_x,
bool use_ellipses,
bool use_color )
{
if (mBufferList.empty())
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
else if (mLastX != x || mLastY != y || mLastColor != color) // always track position and alphs
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
else if (true //mTrackStringChanges
&& (mLastOffset != begin_offset
|| mLastMaxChars != max_chars
|| mLastMaxPixels != max_pixels
|| mLastStringHash != sStringHasher._Do_hash(text))) // todo, track all parameters?
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
}
else
{
gGL.flush(); // deliberately empty pending verts
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
gGL.pushUIMatrix();
gGL.loadUIIdentity();
// Depth translation, so that floating text appears 'in-world'
// and is correctly occluded.
gGL.translatef(0.f, 0.f, LLFontGL::sCurDepth);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
for (auto &buf_data : mBufferList)
{
if (buf_data.mImage)
{
gGL.getTexUnit(0)->bind(buf_data.mImage);
}
else
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
buf_data.mBuffer->setBuffer();
if (LLRender::sGLCoreProfile && buf_data.mMode == LLRender::QUADS)
{
buf_data.mBuffer->drawArrays(LLRender::TRIANGLES, 0, buf_data.mCount);
}
else
{
buf_data.mBuffer->drawArrays(buf_data.mMode, 0, buf_data.mCount);
}
}
if (right_x)
{
*right_x = mLastRightX;
}
gGL.popUIMatrix();
}
return mChars;
}
void LLFontVertexBuffer::genBuffers(
const LLFontGL* fontp,
const LLWString& text,
S32 begin_offset,
F32 x, F32 y,
const LLColor4& color,
LLFontGL::HAlign halign, LLFontGL::VAlign valign,
U8 style, LLFontGL::ShadowType shadow,
S32 max_chars, S32 max_pixels,
F32* right_x,
bool use_ellipses,
bool use_color)
{
mBufferList.clear();
mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color, &mBufferList);
mLastOffset = begin_offset;
mLastMaxChars = max_chars;
mLastMaxPixels = max_pixels;
mLastStringHash = sStringHasher._Do_hash(text);
mLastX = x;
mLastY = y;
mLastColor = color;
if (right_x)
{
mLastRightX = *right_x;
}
}
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