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/**
 * @file llfontgl.h
 * @author Doug Soo
 * @brief Wrapper around FreeType
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFONTGL_H
#define LL_LLFONTGL_H

#include "llcoord.h"
#include "llfontregistry.h"
#include "llimagegl.h"
#include "llpointer.h"
#include "llrect.h"
#include "v2math.h"

class LLColor4;
// Key used to request a font.
class LLFontDescriptor;
class LLFontFreetype;

// Structure used to store previously requested fonts.
class LLFontRegistry;

class LLFontGL
{
public:
    enum HAlign
    {
        // Horizontal location of x,y coord to render.
        LEFT = 0,       // Left align
        RIGHT = 1,      // Right align
        HCENTER = 2,    // Center
    };

    enum VAlign
    {
        // Vertical location of x,y coord to render.
        TOP = 3,        // Top align
        VCENTER = 4,    // Center
        BASELINE = 5,   // Baseline
        BOTTOM = 6      // Bottom
    };

    enum StyleFlags
    {
        // text style to render.  May be combined (these are bit flags)
        NORMAL    = 0x00,
        BOLD      = 0x01,
        ITALIC    = 0x02,
        UNDERLINE = 0x04
    };

    enum ShadowType
    {
        NO_SHADOW,
        DROP_SHADOW,
        DROP_SHADOW_SOFT
    };

    LLFontGL();
    ~LLFontGL();


    void reset(); // Reset a font after GL cleanup.  ONLY works on an already loaded font.

    void destroyGL();

    BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n);

    S32 getNumFaces(const std::string& filename);

    S32 render(const LLWString &text, S32 begin_offset,
                const LLRect& rect,
                const LLColor4 &color,
                HAlign halign = LEFT,  VAlign valign = BASELINE,
                U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
                S32 max_chars = S32_MAX,
                F32* right_x=NULL,
                BOOL use_ellipses = FALSE,
                BOOL use_color = TRUE) const;

    S32 render(const LLWString &text, S32 begin_offset,
                const LLRectf& rect,
                const LLColor4 &color,
                HAlign halign = LEFT,  VAlign valign = BASELINE,
                U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
                S32 max_chars = S32_MAX,
                F32* right_x=NULL,
                BOOL use_ellipses = FALSE,
                BOOL use_color = TRUE) const;

    S32 render(const LLWString &text, S32 begin_offset,
                F32 x, F32 y,
                const LLColor4 &color,
                HAlign halign = LEFT,  VAlign valign = BASELINE,
                U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
                S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
                F32* right_x=NULL,
                BOOL use_ellipses = FALSE,
                BOOL use_color = TRUE) const;

    S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const;

    // renderUTF8 does a conversion, so is slower!
    S32 renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign,  VAlign valign, U8 style, ShadowType shadow, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,  F32* right_x = NULL, BOOL use_ellipses = FALSE, BOOL use_color = TRUE) const;
    S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const;
    S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const;

    // font metrics - override for LLFontFreetype that returns units of virtual pixels
    F32 getAscenderHeight() const;
    F32 getDescenderHeight() const;
    S32 getLineHeight() const;

    S32 getWidth(const std::string& utf8text) const;
    S32 getWidth(const llwchar* wchars) const;
    S32 getWidth(const std::string& utf8text, S32 offset, S32 max_chars) const;
    S32 getWidth(const llwchar* wchars, S32 offset, S32 max_chars) const;

    F32 getWidthF32(const std::string& utf8text) const;
    F32 getWidthF32(const llwchar* wchars) const;
    F32 getWidthF32(const std::string& text, S32 offset, S32 max_chars) const;
    F32 getWidthF32(const llwchar* wchars, S32 offset, S32 max_chars, bool no_padding = false) const;

    // The following are called often, frequently with large buffers, so do not use a string interface

    // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
    typedef enum e_word_wrap_style
    {
        ONLY_WORD_BOUNDARIES,
        WORD_BOUNDARY_IF_POSSIBLE,
        ANYWHERE
    } EWordWrapStyle ;
    S32 maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars = S32_MAX, EWordWrapStyle end_on_word_boundary = ANYWHERE) const;

    // Returns the index of the first complete characters from text that can be drawn in max_pixels
    // given that the character at start_pos should be the last character (or as close to last as possible).
    S32 firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos=S32_MAX, S32 max_chars = S32_MAX) const;

    // Returns the index of the character closest to pixel position x (ignoring text to the right of max_pixels and max_chars)
    S32 charFromPixelOffset(const llwchar* wchars, S32 char_offset, F32 x, F32 max_pixels=F32_MAX, S32 max_chars = S32_MAX, BOOL round = TRUE) const;

    const LLFontDescriptor& getFontDesc() const;

    void generateASCIIglyphs();


    static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true);

           void dumpTextures();
    static void dumpFonts();
    static void dumpFontTextures();

    // Load sans-serif, sans-serif-small, etc.
    // Slow, requires multiple seconds to load fonts.
    static bool loadDefaultFonts();
    static void loadCommonFonts();
    static void destroyDefaultFonts();
    static void destroyAllGL();

    // Takes a string with potentially several flags, i.e. "NORMAL|BOLD|ITALIC"
    static U8 getStyleFromString(const std::string &style);
    static std::string getStringFromStyle(U8 style);

    static std::string nameFromFont(const LLFontGL* fontp);
    static std::string sizeFromFont(const LLFontGL* fontp);

    static std::string nameFromHAlign(LLFontGL::HAlign align);
    static LLFontGL::HAlign hAlignFromName(const std::string& name);

    static std::string nameFromVAlign(LLFontGL::VAlign align);
    static LLFontGL::VAlign vAlignFromName(const std::string& name);

    static void setFontDisplay(BOOL flag) { sDisplayFont = flag; }

    static LLFontGL* getFontEmojiSmall();
    static LLFontGL* getFontEmojiMedium();
    static LLFontGL* getFontEmojiLarge();
    static LLFontGL* getFontEmojiHuge();
    static LLFontGL* getFontMonospace();
    static LLFontGL* getFontSansSerifSmall();
    static LLFontGL* getFontSansSerifSmallBold();
    static LLFontGL* getFontSansSerifSmallItalic();
    static LLFontGL* getFontSansSerif();
    static LLFontGL* getFontSansSerifBig();
    static LLFontGL* getFontSansSerifHuge();
    static LLFontGL* getFontSansSerifBold();
    static LLFontGL* getFont(const LLFontDescriptor& desc);
    // Use with legacy names like "SANSSERIF_SMALL" or "OCRA"
    static LLFontGL* getFontByName(const std::string& name);
    static LLFontGL* getFontDefault(); // default fallback font

    static std::string getFontPathLocal();
    static std::string getFontPathSystem();

    static LLCoordGL sCurOrigin;
    static F32          sCurDepth;
    static std::vector<std::pair<LLCoordGL, F32> > sOriginStack;

    static LLColor4 sShadowColor;

    static F32 sVertDPI;
    static F32 sHorizDPI;
    static F32 sScaleX;
    static F32 sScaleY;
    static BOOL sDisplayFont ;
    static std::string sAppDir;         // For loading fonts

private:
    friend class LLFontRegistry;
    friend class LLTextBillboard;
    friend class LLHUDText;

    LLFontGL(const LLFontGL &source);
    LLFontGL &operator=(const LLFontGL &source);

    LLFontDescriptor mFontDescriptor;
    LLPointer<LLFontFreetype> mFontFreetype;

    void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
    void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;

    // Registry holds all instantiated fonts.
    static LLFontRegistry* sFontRegistry;
};

#endif