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|
/**
* @file llfontgl.cpp
* @brief Wrapper around FreeType
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llfontgl.h"
// Linden library includes
#include "llfontfreetype.h"
#include "llfontbitmapcache.h"
#include "llfontregistry.h"
#include "llgl.h"
#include "llimagegl.h"
#include "llrender.h"
#include "llstl.h"
#include "v4color.h"
#include "lltexture.h"
#include "lldir.h"
// Third party library includes
#include <boost/tokenizer.hpp>
const S32 BOLD_OFFSET = 1;
// static class members
F32 LLFontGL::sVertDPI = 96.f;
F32 LLFontGL::sHorizDPI = 96.f;
F32 LLFontGL::sScaleX = 1.f;
F32 LLFontGL::sScaleY = 1.f;
BOOL LLFontGL::sDisplayFont = TRUE ;
std::string LLFontGL::sAppDir;
LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f);
LLFontRegistry* LLFontGL::sFontRegistry = NULL;
LLCoordFont LLFontGL::sCurOrigin;
std::vector<LLCoordFont> LLFontGL::sOriginStack;
const F32 EXT_X_BEARING = 1.f;
const F32 EXT_Y_BEARING = 0.f;
const F32 EXT_KERNING = 1.f;
const F32 PIXEL_BORDER_THRESHOLD = 0.0001f;
const F32 PIXEL_CORRECTION_DISTANCE = 0.01f;
const F32 PAD_UVY = 0.5f; // half of vertical padding between glyphs in the glyph texture
const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f;
static F32 llfont_round_x(F32 x)
{
//return llfloor((x-LLFontGL::sCurOrigin.mX)/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleX+LLFontGL::sCurOrigin.mX;
//return llfloor(x/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleY;
return x;
}
static F32 llfont_round_y(F32 y)
{
//return llfloor((y-LLFontGL::sCurOrigin.mY)/LLFontGL::sScaleY+0.5f)*LLFontGL::sScaleY+LLFontGL::sCurOrigin.mY;
//return llfloor(y+0.5f);
return y;
}
LLFontGL::LLFontGL()
{
}
LLFontGL::~LLFontGL()
{
}
void LLFontGL::reset()
{
mFontFreetype->reset(sVertDPI, sHorizDPI);
}
void LLFontGL::destroyGL()
{
mFontFreetype->destroyGL();
}
BOOL LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dpi, F32 horz_dpi, S32 components, BOOL is_fallback)
{
if(mFontFreetype == reinterpret_cast<LLFontFreetype*>(NULL))
{
mFontFreetype = new LLFontFreetype;
}
return mFontFreetype->loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback);
}
static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts");
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
if(!sDisplayFont) //do not display texts
{
return wstr.length() ;
}
if (wstr.empty())
{
return 0;
}
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
S32 scaled_max_pixels = max_pixels == S32_MAX ? S32_MAX : llceil((F32)max_pixels * sScaleX);
// determine which style flags need to be added programmatically by stripping off the
// style bits that are drawn by the underlying Freetype font
U8 style_to_add = (style | mFontDescriptor.getStyle()) & ~mFontFreetype->getStyle();
F32 drop_shadow_strength = 0.f;
if (shadow != NO_SHADOW)
{
F32 luminance;
color.calcHSL(NULL, NULL, &luminance);
drop_shadow_strength = clamp_rescale(luminance, 0.35f, 0.6f, 0.f, 1.f);
if (luminance < 0.35f)
{
shadow = NO_SHADOW;
}
}
gGL.pushUIMatrix();
gGL.loadUIIdentity();
gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
LLFastTimer t(FTM_RENDER_FONTS);
gGL.color4fv( color.mV );
S32 chars_drawn = 0;
S32 i;
S32 length;
if (-1 == max_chars)
{
length = (S32)wstr.length() - begin_offset;
}
else
{
length = llmin((S32)wstr.length() - begin_offset, max_chars );
}
F32 cur_x, cur_y, cur_render_x, cur_render_y;
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
cur_x = ((F32)x * sScaleX);
cur_y = ((F32)y * sScaleY);
// Offset y by vertical alignment.
switch (valign)
{
case TOP:
cur_y -= mFontFreetype->getAscenderHeight();
break;
case BOTTOM:
cur_y += mFontFreetype->getDescenderHeight();
break;
case VCENTER:
cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f;
break;
case BASELINE:
// Baseline, do nothing.
break;
default:
break;
}
switch (halign)
{
case LEFT:
break;
case RIGHT:
cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
break;
case HCENTER:
cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
break;
default:
break;
}
cur_render_y = cur_y;
cur_render_x = cur_x;
F32 start_x = llround(cur_x);
const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();
F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
BOOL draw_ellipses = FALSE;
if (use_ellipses)
{
// check for too long of a string
S32 string_width = llround(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
if (string_width > scaled_max_pixels)
{
// use four dots for ellipsis width to generate padding
const LLWString dots(utf8str_to_wstring(std::string("....")));
scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
draw_ellipses = TRUE;
}
}
const LLFontGlyphInfo* next_glyph = NULL;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
const LLFontGlyphInfo* fgi = next_glyph;
next_glyph = NULL;
if(!fgi)
{
fgi = mFontFreetype->getGlyphInfo(wch);
}
if (!fgi)
{
llerrs << "Missing Glyph Info" << llendl;
break;
}
// Per-glyph bitmap texture.
LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
gGL.getTexUnit(0)->bind(image_gl);
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
// Not enough room for this character.
break;
}
// Draw the text at the appropriate location
//Specify vertices and texture coordinates
LLRectf uv_rect((fgi->mXBitmapOffset) * inv_width,
(fgi->mYBitmapOffset + fgi->mHeight + PAD_UVY) * inv_height,
(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
llround(cur_render_y + (F32)fgi->mYBearing),
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
cur_y += fgi->mYAdvance;
llwchar next_char = wstr[i+1];
if (next_char && (next_char < LAST_CHARACTER))
{
// Kern this puppy.
next_glyph = mFontFreetype->getGlyphInfo(next_char);
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
// Round after kerning.
// Must do this to cur_x, not just to cur_render_x, otherwise you
// will squish sub-pixel kerned characters too close together.
// For example, "CCCCC" looks bad.
cur_x = (F32)llround(cur_x);
//cur_y = (F32)llround(cur_y);
cur_render_x = cur_x;
cur_render_y = cur_y;
}
if (right_x)
{
*right_x = cur_x / sScaleX;
}
if (style_to_add & UNDERLINE)
{
F32 descender = mFontFreetype->getDescenderHeight();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.begin(LLRender::LINES);
gGL.vertex2f(start_x, cur_y - (descender));
gGL.vertex2f(cur_x, cur_y - (descender));
gGL.end();
}
if (draw_ellipses)
{
// recursively render ellipses at end of string
// we've already reserved enough room
gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
cur_x / sScaleX, (F32)y,
color,
LEFT, valign,
style_to_add,
shadow,
S32_MAX, max_pixels,
right_x,
FALSE);
gGL.popUIMatrix();
}
gGL.popUIMatrix();
return chars_drawn;
}
S32 LLFontGL::render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const
{
return render(text, begin_offset, x, y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
return render(utf8str_to_wstring(text), begin_offset, x, y, color, halign, valign, style, shadow, max_chars, max_pixels, right_x, use_ellipses);
}
S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color) const
{
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, LEFT, BASELINE, NORMAL, NO_SHADOW, S32_MAX, S32_MAX, NULL, FALSE);
}
S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow) const
{
return renderUTF8(text, begin_offset, (F32)x, (F32)y, color, halign, valign, style, shadow, S32_MAX, S32_MAX, NULL, FALSE);
}
// font metrics - override for LLFontFreetype that returns units of virtual pixels
F32 LLFontGL::getLineHeight() const
{
return (F32)llround(mFontFreetype->getLineHeight() / sScaleY);
}
F32 LLFontGL::getAscenderHeight() const
{
return (F32)llround(mFontFreetype->getAscenderHeight() / sScaleY);
}
F32 LLFontGL::getDescenderHeight() const
{
return (F32)llround(mFontFreetype->getDescenderHeight() / sScaleY);
}
S32 LLFontGL::getWidth(const std::string& utf8text) const
{
LLWString wtext = utf8str_to_wstring(utf8text);
return getWidth(wtext.c_str(), 0, S32_MAX);
}
S32 LLFontGL::getWidth(const llwchar* wchars) const
{
return getWidth(wchars, 0, S32_MAX);
}
S32 LLFontGL::getWidth(const std::string& utf8text, S32 begin_offset, S32 max_chars) const
{
LLWString wtext = utf8str_to_wstring(utf8text);
return getWidth(wtext.c_str(), begin_offset, max_chars);
}
S32 LLFontGL::getWidth(const llwchar* wchars, S32 begin_offset, S32 max_chars) const
{
F32 width = getWidthF32(wchars, begin_offset, max_chars);
return llround(width);
}
F32 LLFontGL::getWidthF32(const std::string& utf8text) const
{
LLWString wtext = utf8str_to_wstring(utf8text);
return getWidthF32(wtext.c_str(), 0, S32_MAX);
}
F32 LLFontGL::getWidthF32(const llwchar* wchars) const
{
return getWidthF32(wchars, 0, S32_MAX);
}
F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max_chars ) const
{
LLWString wtext = utf8str_to_wstring(utf8text);
return getWidthF32(wtext.c_str(), begin_offset, max_chars);
}
F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars) const
{
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
F32 cur_x = 0;
const S32 max_index = begin_offset + max_chars;
const LLFontGlyphInfo* next_glyph = NULL;
F32 width_padding = 0.f;
for (S32 i = begin_offset; i < max_index && wchars[i] != 0; i++)
{
llwchar wch = wchars[i];
const LLFontGlyphInfo* fgi = next_glyph;
next_glyph = NULL;
if(!fgi)
{
fgi = mFontFreetype->getGlyphInfo(wch);
}
F32 advance = mFontFreetype->getXAdvance(fgi);
// for the last character we want to measure the greater of its width and xadvance values
// so keep track of the difference between these values for the each character we measure
// so we can fix things up at the end
width_padding = llmax( 0.f, // always use positive padding amount
width_padding - advance, // previous padding left over after advance of current character
(F32)(fgi->mWidth + fgi->mXBearing) - advance); // difference between width of this character and advance to next character
cur_x += advance;
llwchar next_char = wchars[i+1];
if (((i + 1) < begin_offset + max_chars)
&& next_char
&& (next_char < LAST_CHARACTER))
{
// Kern this puppy.
next_glyph = mFontFreetype->getGlyphInfo(next_char);
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
// Round after kerning.
cur_x = (F32)llround(cur_x);
}
// add in extra pixels for last character's width past its xadvance
cur_x += width_padding;
return cur_x / sScaleX;
}
// Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels
S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, EWordWrapStyle end_on_word_boundary) const
{
if (!wchars || !wchars[0] || max_chars == 0)
{
return 0;
}
llassert(max_pixels >= 0.f);
llassert(max_chars >= 0);
BOOL clip = FALSE;
F32 cur_x = 0;
F32 drawn_x = 0;
S32 start_of_last_word = 0;
BOOL in_word = FALSE;
// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
F32 scaled_max_pixels = ceil(max_pixels * sScaleX);
F32 width_padding = 0.f;
LLFontGlyphInfo* next_glyph = NULL;
S32 i;
for (i=0; (i < max_chars); i++)
{
llwchar wch = wchars[i];
if(wch == 0)
{
// Null terminator. We're done.
break;
}
if (in_word)
{
if (iswspace(wch))
{
if(wch !=(0x00A0))
{
in_word = FALSE;
}
}
if (iswindividual(wch))
{
if (iswpunct(wchars[i+1]))
{
in_word=TRUE;
}
else
{
in_word=FALSE;
start_of_last_word = i;
}
}
}
else
{
start_of_last_word = i;
if (!iswspace(wch)||!iswindividual(wch))
{
in_word = TRUE;
}
}
LLFontGlyphInfo* fgi = next_glyph;
next_glyph = NULL;
if(!fgi)
{
fgi = mFontFreetype->getGlyphInfo(wch);
}
// account for glyphs that run beyond the starting point for the next glyphs
width_padding = llmax( 0.f, // always use positive padding amount
width_padding - fgi->mXAdvance, // previous padding left over after advance of current character
(F32)(fgi->mWidth + fgi->mXBearing) - fgi->mXAdvance); // difference between width of this character and advance to next character
cur_x += fgi->mXAdvance;
// clip if current character runs past scaled_max_pixels (using width_padding)
if (scaled_max_pixels < cur_x + width_padding)
{
clip = TRUE;
break;
}
if (((i+1) < max_chars) && wchars[i+1])
{
// Kern this puppy.
next_glyph = mFontFreetype->getGlyphInfo(wchars[i+1]);
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
// Round after kerning.
cur_x = llround(cur_x);
drawn_x = cur_x;
}
if( clip )
{
switch (end_on_word_boundary)
{
case ONLY_WORD_BOUNDARIES:
i = start_of_last_word;
break;
case WORD_BOUNDARY_IF_POSSIBLE:
if (start_of_last_word != 0)
{
i = start_of_last_word;
}
break;
default:
case ANYWHERE:
// do nothing
break;
}
}
return i;
}
S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_len, S32 start_pos, S32 max_chars) const
{
if (!wchars || !wchars[0] || max_chars == 0)
{
return 0;
}
F32 total_width = 0.0;
S32 drawable_chars = 0;
F32 scaled_max_pixels = max_pixels * sScaleX;
S32 start = llmin(start_pos, text_len - 1);
for (S32 i = start; i >= 0; i--)
{
llwchar wch = wchars[i];
const LLFontGlyphInfo* fgi= mFontFreetype->getGlyphInfo(wch);
// last character uses character width, since the whole character needs to be visible
// other characters just use advance
F32 width = (i == start)
? (F32)(fgi->mWidth + fgi->mXBearing) // use actual width for last character
: fgi->mXAdvance; // use advance for all other characters
if( scaled_max_pixels < (total_width + width) )
{
break;
}
total_width += width;
drawable_chars++;
if( max_chars >= 0 && drawable_chars >= max_chars )
{
break;
}
if ( i > 0 )
{
// kerning
total_width += mFontFreetype->getXKerning(wchars[i-1], wch);
}
// Round after kerning.
total_width = llround(total_width);
}
if (drawable_chars == 0)
{
return start_pos; // just draw last character
}
else
{
// if only 1 character is drawable, we want to return start_pos as the first character to draw
// if 2 are drawable, return start_pos and character before start_pos, etc.
return start_pos + 1 - drawable_chars;
}
}
S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 target_x, F32 max_pixels, S32 max_chars, BOOL round) const
{
if (!wchars || !wchars[0] || max_chars == 0)
{
return 0;
}
F32 cur_x = 0;
target_x *= sScaleX;
// max_chars is S32_MAX by default, so make sure we don't get overflow
const S32 max_index = begin_offset + llmin(S32_MAX - begin_offset, max_chars);
F32 scaled_max_pixels = max_pixels * sScaleX;
const LLFontGlyphInfo* next_glyph = NULL;
S32 pos;
for (pos = begin_offset; pos < max_index; pos++)
{
llwchar wch = wchars[pos];
if (!wch)
{
break; // done
}
const LLFontGlyphInfo* glyph = next_glyph;
next_glyph = NULL;
if(!glyph)
{
glyph = mFontFreetype->getGlyphInfo(wch);
}
F32 char_width = mFontFreetype->getXAdvance(glyph);
if (round)
{
// Note: if the mouse is on the left half of the character, the pick is to the character's left
// If it's on the right half, the pick is to the right.
if (target_x < cur_x + char_width*0.5f)
{
break;
}
}
else if (target_x < cur_x + char_width)
{
break;
}
if (scaled_max_pixels < cur_x + char_width)
{
break;
}
cur_x += char_width;
if (((pos + 1) < max_index)
&& (wchars[(pos + 1)]))
{
// Kern this puppy.
next_glyph = mFontFreetype->getGlyphInfo(wchars[pos + 1]);
cur_x += mFontFreetype->getXKerning(glyph, next_glyph);
}
// Round after kerning.
cur_x = llround(cur_x);
}
return llmin(max_chars, pos - begin_offset);
}
const LLFontDescriptor& LLFontGL::getFontDesc() const
{
return mFontDescriptor;
}
// static
void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector<std::string>& xui_paths, bool create_gl_textures)
{
sVertDPI = (F32)llfloor(screen_dpi * y_scale);
sHorizDPI = (F32)llfloor(screen_dpi * x_scale);
sScaleX = x_scale;
sScaleY = y_scale;
sAppDir = app_dir;
// Font registry init
if (!sFontRegistry)
{
sFontRegistry = new LLFontRegistry(xui_paths, create_gl_textures);
sFontRegistry->parseFontInfo("fonts.xml");
}
else
{
sFontRegistry->reset();
}
}
// Force standard fonts to get generated up front.
// This is primarily for error detection purposes.
// Don't do this during initClass because it can be slow and we want to get
// the viewer window on screen first. JC
// static
bool LLFontGL::loadDefaultFonts()
{
bool succ = true;
succ &= (NULL != getFontSansSerifSmall());
succ &= (NULL != getFontSansSerif());
succ &= (NULL != getFontSansSerifBig());
succ &= (NULL != getFontSansSerifHuge());
succ &= (NULL != getFontSansSerifBold());
succ &= (NULL != getFontMonospace());
succ &= (NULL != getFontExtChar());
return succ;
}
// static
void LLFontGL::destroyDefaultFonts()
{
// Remove the actual fonts.
delete sFontRegistry;
sFontRegistry = NULL;
}
//static
void LLFontGL::destroyAllGL()
{
if (sFontRegistry)
{
sFontRegistry->destroyGL();
}
}
// static
U8 LLFontGL::getStyleFromString(const std::string &style)
{
S32 ret = 0;
if (style.find("NORMAL") != style.npos)
{
ret |= NORMAL;
}
if (style.find("BOLD") != style.npos)
{
ret |= BOLD;
}
if (style.find("ITALIC") != style.npos)
{
ret |= ITALIC;
}
if (style.find("UNDERLINE") != style.npos)
{
ret |= UNDERLINE;
}
return ret;
}
// static
std::string LLFontGL::getStringFromStyle(U8 style)
{
std::string style_string;
if (style & NORMAL)
{
style_string += "|NORMAL";
}
if (style & BOLD)
{
style_string += "|BOLD";
}
if (style & ITALIC)
{
style_string += "|ITALIC";
}
if (style & UNDERLINE)
{
style_string += "|UNDERLINE";
}
return style_string;
}
// static
std::string LLFontGL::nameFromFont(const LLFontGL* fontp)
{
return fontp->mFontDescriptor.getName();
}
// static
std::string LLFontGL::sizeFromFont(const LLFontGL* fontp)
{
return fontp->mFontDescriptor.getSize();
}
// static
std::string LLFontGL::nameFromHAlign(LLFontGL::HAlign align)
{
if (align == LEFT) return std::string("left");
else if (align == RIGHT) return std::string("right");
else if (align == HCENTER) return std::string("center");
else return std::string();
}
// static
LLFontGL::HAlign LLFontGL::hAlignFromName(const std::string& name)
{
LLFontGL::HAlign gl_hfont_align = LLFontGL::LEFT;
if (name == "left")
{
gl_hfont_align = LLFontGL::LEFT;
}
else if (name == "right")
{
gl_hfont_align = LLFontGL::RIGHT;
}
else if (name == "center")
{
gl_hfont_align = LLFontGL::HCENTER;
}
//else leave left
return gl_hfont_align;
}
// static
std::string LLFontGL::nameFromVAlign(LLFontGL::VAlign align)
{
if (align == TOP) return std::string("top");
else if (align == VCENTER) return std::string("center");
else if (align == BASELINE) return std::string("baseline");
else if (align == BOTTOM) return std::string("bottom");
else return std::string();
}
// static
LLFontGL::VAlign LLFontGL::vAlignFromName(const std::string& name)
{
LLFontGL::VAlign gl_vfont_align = LLFontGL::BASELINE;
if (name == "top")
{
gl_vfont_align = LLFontGL::TOP;
}
else if (name == "center")
{
gl_vfont_align = LLFontGL::VCENTER;
}
else if (name == "baseline")
{
gl_vfont_align = LLFontGL::BASELINE;
}
else if (name == "bottom")
{
gl_vfont_align = LLFontGL::BOTTOM;
}
//else leave baseline
return gl_vfont_align;
}
//static
LLFontGL* LLFontGL::getFontMonospace()
{
return getFont(LLFontDescriptor("Monospace","Monospace",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifSmall()
{
return getFont(LLFontDescriptor("SansSerif","Small",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerif()
{
return getFont(LLFontDescriptor("SansSerif","Medium",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifBig()
{
return getFont(LLFontDescriptor("SansSerif","Large",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifHuge()
{
return getFont(LLFontDescriptor("SansSerif","Huge",0));
}
//static
LLFontGL* LLFontGL::getFontSansSerifBold()
{
return getFont(LLFontDescriptor("SansSerif","Medium",BOLD));
}
//static
LLFontGL* LLFontGL::getFontExtChar()
{
return getFontSansSerif();
}
//static
LLFontGL* LLFontGL::getFont(const LLFontDescriptor& desc)
{
return sFontRegistry->getFont(desc);
}
//static
LLFontGL* LLFontGL::getFontByName(const std::string& name)
{
// check for most common fonts first
if (name == "SANSSERIF")
{
return getFontSansSerif();
}
else if (name == "SANSSERIF_SMALL")
{
return getFontSansSerifSmall();
}
else if (name == "SANSSERIF_BIG")
{
return getFontSansSerifBig();
}
else if (name == "SMALL" || name == "OCRA")
{
// *BUG: Should this be "MONOSPACE"? Do we use "OCRA" anymore?
// Does "SMALL" mean "SERIF"?
return getFontMonospace();
}
else
{
return NULL;
}
}
//static
LLFontGL* LLFontGL::getFontDefault()
{
return getFontSansSerif(); // Fallback to sans serif as default font
}
// static
std::string LLFontGL::getFontPathSystem()
{
std::string system_path;
// Try to figure out where the system's font files are stored.
char *system_root = NULL;
#if LL_WINDOWS
system_root = getenv("SystemRoot"); /* Flawfinder: ignore */
if (!system_root)
{
llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl;
}
#endif
if (system_root)
{
system_path = llformat("%s/fonts/", system_root);
}
else
{
#if LL_WINDOWS
// HACK for windows 98/Me
system_path = "/WINDOWS/FONTS/";
#elif LL_DARWIN
// HACK for Mac OS X
system_path = "/System/Library/Fonts/";
#endif
}
return system_path;
}
// static
std::string LLFontGL::getFontPathLocal()
{
std::string local_path;
// Backup files if we can't load from system fonts directory.
// We could store this in an end-user writable directory to allow
// end users to switch fonts.
if (LLFontGL::sAppDir.length())
{
// use specified application dir to look for fonts
local_path = LLFontGL::sAppDir + "/fonts/";
}
else
{
// assume working directory is executable directory
local_path = "./fonts/";
}
return local_path;
}
LLFontGL::LLFontGL(const LLFontGL &source)
{
llerrs << "Not implemented!" << llendl;
}
LLFontGL &LLFontGL::operator=(const LLFontGL &source)
{
llerrs << "Not implemented" << llendl;
return *this;
}
void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
{
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
gGL.vertex2f(llfont_round_x(screen_rect.mRight),
llfont_round_y(screen_rect.mTop));
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
llfont_round_y(screen_rect.mTop));
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
llfont_round_y(screen_rect.mBottom));
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
llfont_round_y(screen_rect.mBottom));
}
void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
gGL.begin(LLRender::QUADS);
{
//FIXME: bold and drop shadow are mutually exclusive only for convenience
//Allow both when we need them.
if (style & BOLD)
{
gGL.color4fv(color.mV);
for (S32 pass = 0; pass < 2; pass++)
{
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
}
else if (shadow == DROP_SHADOW_SOFT)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
gGL.color4fv(shadow_color.mV);
for (S32 pass = 0; pass < 5; pass++)
{
LLRectf screen_rect_offset = screen_rect;
switch(pass)
{
case 0:
screen_rect_offset.translate(-1.f, -1.f);
break;
case 1:
screen_rect_offset.translate(1.f, -1.f);
break;
case 2:
screen_rect_offset.translate(1.f, 1.f);
break;
case 3:
screen_rect_offset.translate(-1.f, 1.f);
break;
case 4:
screen_rect_offset.translate(0, -2.f);
break;
}
renderQuad(screen_rect_offset, uv_rect, slant_offset);
}
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else if (shadow == DROP_SHADOW)
{
LLColor4 shadow_color = LLFontGL::sShadowColor;
shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
gGL.color4fv(shadow_color.mV);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
renderQuad(screen_rect_shadow, uv_rect, slant_offset);
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
else // normal rendering
{
gGL.color4fv(color.mV);
renderQuad(screen_rect, uv_rect, slant_offset);
}
}
gGL.end();
}
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