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# -*- cmake -*-
project(llrender)
include(00-Common)
include(OpenGL)
include(FreeType)
include(LLCommon)
include(LLImage)
include(LLMath)
include(LLRender)
include(LLVFS)
include(LLWindow)
include(LLXML)
include(LLVFS)
include_directories(
${FREETYPE_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLIMAGE_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
${LLWINDOW_INCLUDE_DIRS}
${LLXML_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
)
include_directories(SYSTEM
${LLCOMMON_SYSTEM_INCLUDE_DIRS}
${LLXML_SYSTEM_INCLUDE_DIRS}
)
set(llrender_SOURCE_FILES
llatmosphere.cpp
llcubemap.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
llfontfreetypesvg.cpp
llfontgl.cpp
llfontregistry.cpp
llgl.cpp
llgldbg.cpp
llglslshader.cpp
llgltexture.cpp
llimagegl.cpp
llpostprocess.cpp
llrender.cpp
llrender2dutils.cpp
llrendernavprim.cpp
llrendersphere.cpp
llrendertarget.cpp
llshadermgr.cpp
lltexture.cpp
lluiimage.cpp
llvertexbuffer.cpp
llglcommonfunc.cpp
)
set(llrender_HEADER_FILES
CMakeLists.txt
llatmosphere.h
llcubemap.h
llfontgl.h
llfontfreetype.h
llfontfreetypesvg.h
llfontbitmapcache.h
llfontregistry.h
llgl.h
llgldbg.h
llglheaders.h
llglslshader.h
llglstates.h
llgltexture.h
llgltypes.h
llimagegl.h
llpostprocess.h
llrender.h
llrender2dutils.h
llrendernavprim.h
llrendersphere.h
llshadermgr.h
lltexture.h
lluiimage.h
lluiimage.inl
llvertexbuffer.h
llglcommonfunc.h
)
set_source_files_properties(${llrender_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES})
if (BUILD_HEADLESS)
add_library (llrenderheadless
${llrender_SOURCE_FILES}
)
set_property(TARGET llrenderheadless
PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1
)
target_link_libraries(llrenderheadless
${LLCOMMON_LIBRARIES}
${LLIMAGE_LIBRARIES}
${LLMATH_LIBRARIES}
${LLRENDER_HEADLESS_LIBRARIES}
${LLVFS_LIBRARIES}
${LLXML_LIBRARIES}
${LLVFS_LIBRARIES}
${LLWINDOW_HEADLESS_LIBRARIES}
${OPENGL_HEADLESS_LIBRARIES})
endif (BUILD_HEADLESS)
add_library (llrender ${llrender_SOURCE_FILES})
if (SDL_FOUND)
set_property(TARGET llrender
PROPERTY COMPILE_DEFINITIONS LL_SDL=1
)
endif (SDL_FOUND)
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
target_link_libraries(llrender
${LLCOMMON_LIBRARIES}
${LLIMAGE_LIBRARIES}
${LLMATH_LIBRARIES}
${LLVFS_LIBRARIES}
${LLXML_LIBRARIES}
${LLVFS_LIBRARIES}
${LLWINDOW_LIBRARIES}
${FREETYPE_LIBRARIES}
${OPENGL_LIBRARIES})
|