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# -*- cmake -*-
project(llrender)
include(00-Common)
include(FreeType)
include(LLCommon)
include(LLImage)
include(LLMath)
include(LLRender)
include(LLWindow)
include_directories(
${FREETYPE_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${LLIMAGE_INCLUDE_DIRS}
${LLMATH_INCLUDE_DIRS}
${LLRENDER_INCLUDE_DIRS}
${LLWINDOW_INCLUDE_DIRS}
)
set(llrender_SOURCE_FILES
llcubemap.cpp
llfont.cpp
llfontgl.cpp
llgldbg.cpp
llglslshader.cpp
llimagegl.cpp
llpostprocess.cpp
llrendersphere.cpp
llshadermgr.cpp
llvertexbuffer.cpp
)
set(llrender_HEADER_FILES
CMakeLists.txt
llcubemap.h
llfontgl.h
llfont.h
llgl.h
llgldbg.h
llglheaders.h
llglslshader.h
llglstates.h
llgltypes.h
llimagegl.h
llpostprocess.h
llrender.h
llrendersphere.h
llshadermgr.h
llvertexbuffer.h
)
set_source_files_properties(${llrender_HEADER_FILES}
PROPERTIES HEADER_FILE_ONLY TRUE)
list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES})
if (SERVER AND NOT WINDOWS AND NOT DARWIN)
copy_server_sources(
llgl
llrender
)
set_source_files_properties(
${server_SOURCE_FILES}
PROPERTIES
COMPILE_FLAGS "-DLL_MESA=1 -DLL_MESA_HEADLESS=1"
)
add_library (llrenderheadless
${llrender_SOURCE_FILES}
${server_SOURCE_FILES}
)
else (SERVER AND NOT WINDOWS AND NOT DARWIN)
list(APPEND llrender_SOURCE_FILES
llgl.cpp
llrender.cpp
llrendertarget.cpp
)
endif (SERVER AND NOT WINDOWS AND NOT DARWIN)
add_library (llrender ${llrender_SOURCE_FILES})
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