summaryrefslogtreecommitdiff
path: root/indra/llprimitive/lltextureentry.h
blob: 78c61b4d6545d016d0d2547eddd87b982bd193a1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
/**
 * @file lltextureentry.h
 * @brief LLTextureEntry base class
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLTEXTUREENTRY_H
#define LL_LLTEXTUREENTRY_H

#include "lluuid.h"
#include "v4color.h"
#include "llsd.h"
#include "llmaterialid.h"
#include "llmaterial.h"
#include "llgltfmaterial.h"

// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
const S32 TEM_CHANGE_NONE = 0x0;
const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_CHANGE_MEDIA = 0x4;
const S32 TEM_INVALID = 0x8;

const S32 TEM_BUMPMAP_COUNT = 32;

// The Bump Shiny Fullbright values are bits in an eight bit field:
// +----------+
// | SSFBBBBB | S = Shiny, F = Fullbright, B = Bumpmap
// | 76543210 |
// +----------+
const S32 TEM_BUMP_MASK         = 0x1f; // 5 bits
const S32 TEM_FULLBRIGHT_MASK   = 0x01; // 1 bit
const S32 TEM_SHINY_MASK        = 0x03; // 2 bits
const S32 TEM_BUMP_SHINY_MASK   = (0xc0 | 0x1f);
const S32 TEM_FULLBRIGHT_SHIFT  = 5;
const S32 TEM_SHINY_SHIFT       = 6;

// The Media Tex Gen values are bits in a bit field:
// +----------+
// | .....TTM | M = Media Flags (web page), T = LLTextureEntry::eTexGen, . = unused
// | 76543210 |
// +----------+
const S32 TEM_MEDIA_MASK        = 0x01;
const S32 TEM_TEX_GEN_MASK      = 0x06;
const S32 TEM_TEX_GEN_SHIFT     = 1;

// forward declarations
class LLMediaEntry;

class LLTextureEntry
{
public:
    static LLTextureEntry* newTextureEntry();

    typedef enum e_texgen
    {
        TEX_GEN_DEFAULT         = 0x00,
        TEX_GEN_PLANAR          = 0x02,
        TEX_GEN_SPHERICAL       = 0x04,
        TEX_GEN_CYLINDRICAL     = 0x06
    } eTexGen;

    LLTextureEntry();
    LLTextureEntry(const LLUUID& tex_id);
    LLTextureEntry(const LLTextureEntry &rhs);

    LLTextureEntry &operator=(const LLTextureEntry &rhs);
    virtual ~LLTextureEntry();

    bool operator==(const LLTextureEntry &rhs) const;
    bool operator!=(const LLTextureEntry &rhs) const;

    // Added to allow use with std::map
    //
    bool operator <(const LLTextureEntry &rhs) const;

    LLSD asLLSD() const;
    void asLLSD(LLSD& sd) const;
    operator LLSD() const { return asLLSD(); }
    bool fromLLSD(const LLSD& sd);

    virtual LLTextureEntry* newBlank() const;
    virtual LLTextureEntry* newCopy() const;

    void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);

    bool hasPendingMaterialUpdate() const { return mMaterialUpdatePending; }
    bool isSelected() const { return mSelected; }
    bool setSelected(bool sel) { bool prev_sel = mSelected; mSelected = sel; return prev_sel; }

    // These return a TEM_ flag from above to indicate if something changed.
    S32  setID (const LLUUID &tex_id);
    S32  setColor(const LLColor4 &color);
    S32  setColor(const LLColor3 &color);
    S32  setAlpha(const F32 alpha);
    S32  setScale(F32 s, F32 t);
    S32  setScaleS(F32 s);
    S32  setScaleT(F32 t);
    S32  setOffset(F32 s, F32 t);
    S32  setOffsetS(F32 s);
    S32  setOffsetT(F32 t);
    S32  setRotation(F32 theta);

    S32  setBumpmap(U8 bump);
    S32  setFullbright(U8 bump);
    S32  setShiny(U8 bump);
    S32  setBumpShiny(U8 bump);
    S32  setBumpShinyFullbright(U8 bump);

    S32  setMediaFlags(U8 media_flags);
    S32  setTexGen(U8 texGen);
    S32  setMediaTexGen(U8 media);
    S32  setGlow(F32 glow);
    S32  setMaterialID(const LLMaterialID& pMaterialID);
    S32  setMaterialParams(const LLMaterialPtr pMaterialParams);

    virtual const LLUUID &getID() const { return mID; }
    const LLColor4 &getColor() const { return mColor; }
    const F32 getAlpha() const { return mColor.mV[VALPHA]; }

    void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
    F32  getScaleS() const { return mScaleS; }
    F32  getScaleT() const { return mScaleT; }

    void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
    F32  getOffsetS() const { return mOffsetS; }
    F32  getOffsetT() const { return mOffsetT; }

    F32  getRotation() const { return mRotation; }
    void getRotation(F32 *theta) const { *theta = mRotation; }

    U8   getBumpmap() const { return mBump & TEM_BUMP_MASK; }
    U8   getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; }
    U8   getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; }
    U8   getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; }
    U8   getBumpShinyFullbright() const { return mBump; }

    U8   getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; }
    LLTextureEntry::e_texgen     getTexGen() const  { return LLTextureEntry::e_texgen(mMediaFlags & TEM_TEX_GEN_MASK); }
    U8   getMediaTexGen() const { return mMediaFlags; }
    F32  getGlow() const { return mGlow; }
    const LLMaterialID& getMaterialID() const { return mMaterialID; };
    const LLMaterialPtr getMaterialParams() const { return mMaterial; };

    // *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL.
    // CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData()
    // to NOT return NULL.
    bool hasMedia() const { return (bool)(mMediaFlags & MF_HAS_MEDIA); }
    LLMediaEntry* getMediaData() const { return mMediaEntry; }

    // Completely change the media data on this texture entry.
    void setMediaData(const LLMediaEntry &media_entry);
    // Returns true if media data was updated, false if it was cleared
    bool updateMediaData(const LLSD& media_data);
    // Clears media data, and sets the media flags bit to 0
    void clearMediaData();
    // Merges the given LLSD of media fields with this media entry.
    // Only those fields that are set that match the keys in
    // LLMediaEntry will be affected.  If no fields are set or if
    // the LLSD is undefined, this is a no-op.
    void mergeIntoMediaData(const LLSD& media_fields);

    // Takes a media version string (an empty string or a previously-returned string)
    // and returns a "touched" string, touched by agent_id
    static std::string touchMediaVersionString(const std::string &in_version, const LLUUID &agent_id);
    // Given a media version string, return the version
    static U32 getVersionFromMediaVersionString(const std::string &version_string);
    // Given a media version string, return the UUID of the agent
    static LLUUID getAgentIDFromMediaVersionString(const std::string &version_string);
    // Return whether or not the given string is actually a media version
    static bool isMediaVersionString(const std::string &version_string);

    // Media flags
    enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };

    // GLTF asset
    void setGLTFMaterial(LLGLTFMaterial* material, bool local_origin = true);
    LLGLTFMaterial* getGLTFMaterial() const { return mGLTFMaterial; }

    // GLTF override
    LLGLTFMaterial* getGLTFMaterialOverride() const { return mGLTFMaterialOverrides; }
    S32 setGLTFMaterialOverride(LLGLTFMaterial* mat);
    // Clear most overrides so the render material better matches the material
    // ID (preserve transforms). If the overrides become passthrough, set the
    // overrides to nullptr.
    S32 setBaseMaterial();

    // GLTF render material
    // nuanced behavior here -- if there is no render material, fall back to getGLTFMaterial, but ONLY for the getter, not the setter
    LLGLTFMaterial* getGLTFRenderMaterial() const;
    S32 setGLTFRenderMaterial(LLGLTFMaterial* mat);

public:
    F32                 mScaleS;                // S, T offset
    F32                 mScaleT;                // S, T offset
    F32                 mOffsetS;               // S, T offset
    F32                 mOffsetT;               // S, T offset
    F32                 mRotation;              // anti-clockwise rotation in rad about the bottom left corner

    static const LLTextureEntry null;

    // LLSD key defines
    static const char* OBJECT_ID_KEY;
    static const char* OBJECT_MEDIA_DATA_KEY;
    static const char* MEDIA_VERSION_KEY;
    static const char* TEXTURE_INDEX_KEY;
    static const char* TEXTURE_MEDIA_DATA_KEY;

protected:
    bool                mSelected;
    LLUUID              mID;                    // Texture GUID
    LLColor4            mColor;
    U8                  mBump;                  // Bump map, shiny, and fullbright
    U8                  mMediaFlags;            // replace with web page, movie, etc.
    F32                 mGlow;
    bool                mMaterialUpdatePending;
    LLMaterialID        mMaterialID;
    LLMaterialPtr       mMaterial;

    // Reference to GLTF material asset state
    // On the viewer, this should be the same LLGLTFMaterial instance that exists in LLGLTFMaterialList
    LLPointer<LLGLTFMaterial> mGLTFMaterial;

    // GLTF material parameter overrides -- the viewer will use this data to override material parameters
    // set by the asset and store the results in mRenderGLTFMaterial
    LLPointer<LLGLTFMaterial> mGLTFMaterialOverrides;

    // GLTF material to use for rendering -- will always be an LLFetchedGLTFMaterial
    LLPointer<LLGLTFMaterial> mGLTFRenderMaterial;

    // Note the media data is not sent via the same message structure as the rest of the TE
    LLMediaEntry*       mMediaEntry;            // The media data for the face

    // NOTE: when adding new data to this class, in addition to adding it to the serializers asLLSD/fromLLSD and the
    // message packers (e.g. LLPrimitive::packTEMessage) you must also implement its copy in LLPrimitive::copyTEs()


};

#endif