1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
|
/**
* @file lltextureentry.h
* @brief LLTextureEntry base class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTEXTUREENTRY_H
#define LL_LLTEXTUREENTRY_H
#include "lluuid.h"
#include "v4color.h"
#include "llsd.h"
// These bits are used while unpacking TEM messages to tell which aspects of
// the texture entry changed.
const S32 TEM_CHANGE_NONE = 0x0;
const S32 TEM_CHANGE_COLOR = 0x1;
const S32 TEM_CHANGE_TEXTURE = 0x2;
const S32 TEM_CHANGE_MEDIA = 0x4;
const S32 TEM_INVALID = 0x8;
const S32 TEM_BUMPMAP_COUNT = 32;
// The Bump Shiny Fullbright values are bits in an eight bit field:
// +----------+
// | SSFBBBBB | S = Shiny, F = Fullbright, B = Bumpmap
// | 76543210 |
// +----------+
const S32 TEM_BUMP_MASK = 0x1f; // 5 bits
const S32 TEM_FULLBRIGHT_MASK = 0x01; // 1 bit
const S32 TEM_SHINY_MASK = 0x03; // 2 bits
const S32 TEM_BUMP_SHINY_MASK = (0xc0 | 0x1f);
const S32 TEM_FULLBRIGHT_SHIFT = 5;
const S32 TEM_SHINY_SHIFT = 6;
// The Media Tex Gen values are bits in a bit field:
// +----------+
// | .....TTM | M = Media Flags (web page), T = LLTextureEntry::eTexGen, . = unused
// | 76543210 |
// +----------+
const S32 TEM_MEDIA_MASK = 0x01;
const S32 TEM_TEX_GEN_MASK = 0x06;
const S32 TEM_TEX_GEN_SHIFT = 1;
// forward declarations
class LLMediaEntry;
class LLTextureEntry
{
public:
static LLTextureEntry* newTextureEntry();
typedef enum e_texgen
{
TEX_GEN_DEFAULT = 0x00,
TEX_GEN_PLANAR = 0x02,
TEX_GEN_SPHERICAL = 0x04,
TEX_GEN_CYLINDRICAL = 0x06
} eTexGen;
LLTextureEntry();
LLTextureEntry(const LLUUID& tex_id);
LLTextureEntry(const LLTextureEntry &rhs);
LLTextureEntry &operator=(const LLTextureEntry &rhs);
virtual ~LLTextureEntry();
bool operator==(const LLTextureEntry &rhs) const;
bool operator!=(const LLTextureEntry &rhs) const;
LLSD asLLSD() const;
void asLLSD(LLSD& sd) const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(const LLSD& sd);
virtual LLTextureEntry* newBlank() const;
virtual LLTextureEntry* newCopy() const;
void init(const LLUUID& tex_id, F32 scale_s, F32 scale_t, F32 offset_s, F32 offset_t, F32 rotation, U8 bump);
// These return a TEM_ flag from above to indicate if something changed.
S32 setID (const LLUUID &tex_id);
S32 setColor(const LLColor4 &color);
S32 setColor(const LLColor3 &color);
S32 setAlpha(const F32 alpha);
S32 setScale(F32 s, F32 t);
S32 setScaleS(F32 s);
S32 setScaleT(F32 t);
S32 setOffset(F32 s, F32 t);
S32 setOffsetS(F32 s);
S32 setOffsetT(F32 t);
S32 setRotation(F32 theta);
S32 setBumpmap(U8 bump);
S32 setFullbright(U8 bump);
S32 setShiny(U8 bump);
S32 setBumpShiny(U8 bump);
S32 setBumpShinyFullbright(U8 bump);
S32 setMediaFlags(U8 media_flags);
S32 setTexGen(U8 texGen);
S32 setMediaTexGen(U8 media);
S32 setGlow(F32 glow);
virtual const LLUUID &getID() const { return mID; }
const LLColor4 &getColor() const { return mColor; }
void getScale(F32 *s, F32 *t) const { *s = mScaleS; *t = mScaleT; }
void getOffset(F32 *s, F32 *t) const { *s = mOffsetS; *t = mOffsetT; }
F32 getRotation() const { return mRotation; }
void getRotation(F32 *theta) const { *theta = mRotation; }
U8 getBumpmap() const { return mBump & TEM_BUMP_MASK; }
U8 getFullbright() const { return (mBump>>TEM_FULLBRIGHT_SHIFT) & TEM_FULLBRIGHT_MASK; }
U8 getShiny() const { return (mBump>>TEM_SHINY_SHIFT) & TEM_SHINY_MASK; }
U8 getBumpShiny() const { return mBump & TEM_BUMP_SHINY_MASK; }
U8 getBumpShinyFullbright() const { return mBump; }
U8 getMediaFlags() const { return mMediaFlags & TEM_MEDIA_MASK; }
U8 getTexGen() const { return mMediaFlags & TEM_TEX_GEN_MASK; }
U8 getMediaTexGen() const { return mMediaFlags; }
F32 getGlow() const { return mGlow; }
// *NOTE: it is possible for hasMedia() to return true, but getMediaData() to return NULL.
// CONVERSELY, it is also possible for hasMedia() to return false, but getMediaData()
// to NOT return NULL.
bool hasMedia() const { return (bool)(mMediaFlags & MF_HAS_MEDIA); }
LLMediaEntry* getMediaData() const { return mMediaEntry; }
// Completely change the media data on this texture entry.
void setMediaData(const LLMediaEntry &media_entry);
// Returns true if media data was updated, false if it was cleared
bool updateMediaData(const LLSD& media_data);
// Clears media data, and sets the media flags bit to 0
void clearMediaData();
// Merges the given LLSD of media fields with this media entry.
// Only those fields that are set that match the keys in
// LLMediaEntry will be affected. If no fields are set or if
// the LLSD is undefined, this is a no-op.
void mergeIntoMediaData(const LLSD& media_fields);
// Takes a media version string (an empty string or a previously-returned string)
// and returns a "touched" string, touched by agent_id
static std::string touchMediaVersionString(const std::string &in_version, const LLUUID &agent_id);
// Given a media version string, return the version
static U32 getVersionFromMediaVersionString(const std::string &version_string);
// Given a media version string, return the UUID of the agent
static LLUUID getAgentIDFromMediaVersionString(const std::string &version_string);
// Return whether or not the given string is actually a media version
static bool isMediaVersionString(const std::string &version_string);
// Media flags
enum { MF_NONE = 0x0, MF_HAS_MEDIA = 0x1 };
public:
F32 mScaleS; // S, T offset
F32 mScaleT; // S, T offset
F32 mOffsetS; // S, T offset
F32 mOffsetT; // S, T offset
F32 mRotation; // anti-clockwise rotation in rad about the bottom left corner
static const LLTextureEntry null;
// LLSD key defines
static const char* OBJECT_ID_KEY;
static const char* OBJECT_MEDIA_DATA_KEY;
static const char* MEDIA_VERSION_KEY;
static const char* TEXTURE_INDEX_KEY;
static const char* TEXTURE_MEDIA_DATA_KEY;
protected:
LLUUID mID; // Texture GUID
LLColor4 mColor;
U8 mBump; // Bump map, shiny, and fullbright
U8 mMediaFlags; // replace with web page, movie, etc.
F32 mGlow;
// Note the media data is not sent via the same message structure as the rest of the TE
LLMediaEntry* mMediaEntry; // The media data for the face
// NOTE: when adding new data to this class, in addition to adding it to the serializers asLLSD/fromLLSD and the
// message packers (e.g. LLPrimitive::packTEMessage) you must also implement its copy in LLPrimitive::copyTEs()
};
#endif
|