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/**
* @file lltextureanim.h
* @brief LLTextureAnim base class
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTEXTUREANIM_H
#define LL_LLTEXTUREANIM_H
#include "stdtypes.h"
#include "llsd.h"
class LLMessageSystem;
class LLDataPacker;
class LLTextureAnim
{
public:
LLTextureAnim();
virtual ~LLTextureAnim();
virtual void reset();
void packTAMessage(LLMessageSystem *mesgsys) const;
void packTAMessage(LLDataPacker &dp) const;
void unpackTAMessage(LLMessageSystem *mesgsys, const S32 block_num);
void unpackTAMessage(LLDataPacker &dp);
BOOL equals(const LLTextureAnim &other) const;
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
enum
{
ON = 0x01,
LOOP = 0x02,
REVERSE = 0x04,
PING_PONG = 0x08,
SMOOTH = 0x10,
ROTATE = 0x20,
SCALE = 0x40,
};
public:
U8 mMode;
S8 mFace;
U8 mSizeX;
U8 mSizeY;
F32 mStart;
F32 mLength;
F32 mRate; // Rate in frames per second.
};
#endif
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