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/**
 * @file llprimtexturelist.h
 * @brief LLPrimTextureList (virtual) base class
 *
 * $LicenseInfo:firstyear=2008&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLPRIMTEXTURELIST_H
#define LL_LLPRIMTEXTURELIST_H

#include <vector>
#include "lluuid.h"
#include "v3color.h"
#include "v4color.h"
#include "llmaterial.h"


class LLTextureEntry;
class LLMaterialID;

// this is a list of LLTextureEntry*'s because in practice the list's elements
// are of some derived class: LLFooTextureEntry
typedef std::vector<LLTextureEntry*> texture_list_t;

class LLPrimTextureList
{
public:
    // the LLPrimTextureList needs to know what type of LLTextureEntry
    // to generate when it needs a new one, so we may need to set a
    // callback for generating it, (or else use the base class default:
    // static LLPrimTextureEntry::newTextureEntry() )
    //typedef LLTextureEntry* (__stdcall *NewTextureEntryFunction)();
    //static NewTextureEntryFunction sNewTextureEntryCallback;
    static LLTextureEntry* newTextureEntry();
    static void setNewTextureEntryCallback( LLTextureEntry* (*callback)() );
    static LLTextureEntry* (*sNewTextureEntryCallback)();

    LLPrimTextureList();
    virtual ~LLPrimTextureList();

    void clear();

    // clears current entries
    // copies contents of other_list
    // this is somewhat expensive, so it must be called explicitly
    void copy(const LLPrimTextureList& other_list);

    // clears current copies
    // takes contents of other_list
    // clears other_list
    void take(LLPrimTextureList& other_list);

    // copies LLTextureEntry 'te'
    // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
    S32 copyTexture(const U8 index, const LLTextureEntry* te);

    // takes ownership of LLTextureEntry* 'te'
    // returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
    // IMPORTANT! -- if you use this function you must check the return value
    S32 takeTexture(const U8 index, LLTextureEntry* te);

//  // copies contents of 'entry' and stores it in 'index' slot
//  void copyTexture(const U8 index, const LLTextureEntry* entry);

    // returns pointer to texture at 'index' slot
    LLTextureEntry* getTexture(const U8 index) const;

    S32 setID(const U8 index, const LLUUID& id);
    S32 setColor(const U8 index, const LLColor3& color);
    S32 setColor(const U8 index, const LLColor4& color);
    S32 setAlpha(const U8 index, const F32 alpha);
    S32 setScale(const U8 index, const F32 s, const F32 t);
    S32 setScaleS(const U8 index, const F32 s);
    S32 setScaleT(const U8 index, const F32 t);
    S32 setOffset(const U8 index, const F32 s, const F32 t);
    S32 setOffsetS(const U8 index, const F32 s);
    S32 setOffsetT(const U8 index, const F32 t);
    S32 setRotation(const U8 index, const F32 r);
    S32 setBumpShinyFullbright(const U8 index, const U8 bump);
    S32 setMediaTexGen(const U8 index, const U8 media);
    S32 setBumpMap(const U8 index, const U8 bump);
    S32 setBumpShiny(const U8 index, const U8 bump_shiny);
    S32 setTexGen(const U8 index, const U8 texgen);
    S32 setShiny(const U8 index, const U8 shiny);
    S32 setFullbright(const U8 index, const U8 t);
    S32 setMediaFlags(const U8 index, const U8 media_flags);
    S32 setGlow(const U8 index, const F32 glow);
    S32 setMaterialID(const U8 index, const LLMaterialID& pMaterialID);
    S32 setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams);

    LLMaterialPtr getMaterialParams(const U8 index);

    S32 size() const;

//  void forceResize(S32 new_size);
    void setSize(S32 new_size);

    void setAllIDs(const LLUUID& id);
protected:
    texture_list_t mEntryList;
private:
    LLPrimTextureList(const LLPrimTextureList& other_list)
    {
        // private so that it can't be used
    }
};

#endif