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/**
* @file lltexturelist.cpp
* @brief LLPrimTextureList (virtual) base class
*
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llprimtexturelist.h"
#include "llmaterialid.h"
#include "lltextureentry.h"
// static
//int (TMyClass::*pt2Member)(float, char, char) = NULL; // C++
LLTextureEntry* (*LLPrimTextureList::sNewTextureEntryCallback)() = &(LLTextureEntry::newTextureEntry);
// static
void LLPrimTextureList::setNewTextureEntryCallback( LLTextureEntry* (*callback)() )
{
if (callback)
{
LLPrimTextureList::sNewTextureEntryCallback = callback;
}
else
{
LLPrimTextureList::sNewTextureEntryCallback = &(LLTextureEntry::newTextureEntry);
}
}
// static
// call this to get a new texture entry
LLTextureEntry* LLPrimTextureList::newTextureEntry()
{
return (*sNewTextureEntryCallback)();
}
LLPrimTextureList::LLPrimTextureList()
{
}
// virtual
LLPrimTextureList::~LLPrimTextureList()
{
clear();
}
void LLPrimTextureList::clear()
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
delete (*itr);
(*itr) = NULL;
++itr;
}
mEntryList.clear();
}
// clears current entries
// copies contents of other_list
// this is somewhat expensive, so it must be called explicitly
void LLPrimTextureList::copy(const LLPrimTextureList& other_list)
{
// compare the sizes
S32 this_size = mEntryList.size();
S32 other_size = other_list.mEntryList.size();
if (this_size > other_size)
{
// remove the extra entries
for (S32 index = this_size; index > other_size; --index)
{
delete mEntryList[index-1];
}
mEntryList.resize(other_size);
this_size = other_size;
}
S32 index = 0;
// copy for the entries that already exist
for ( ; index < this_size; ++index)
{
delete mEntryList[index];
mEntryList[index] = other_list.getTexture(index)->newCopy();
}
// add new entires if needed
for ( ; index < other_size; ++index)
{
mEntryList.push_back( other_list.getTexture(index)->newCopy() );
}
}
// clears current copies
// takes contents of other_list
// clears other_list
void LLPrimTextureList::take(LLPrimTextureList& other_list)
{
clear();
mEntryList = other_list.mEntryList;
other_list.mEntryList.clear();
}
// virtual
// copies LLTextureEntry 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry* te)
{
if (S32(index) >= mEntryList.size())
{
S32 current_size = mEntryList.size();
LL_WARNS() << "ignore copy of index = " << S32(index) << " into texture entry list of size = " << current_size << LL_ENDL;
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
mEntryList[index] = te->newCopy();
return TEM_CHANGE_TEXTURE;
}
// virtual
// takes ownership of LLTextureEntry* 'te'
// returns TEM_CHANGE_TEXTURE if successful, otherwise TEM_CHANGE_NONE
// IMPORTANT! -- if you use this function you must check the return value
S32 LLPrimTextureList::takeTexture(const U8 index, LLTextureEntry* te)
{
if (S32(index) >= mEntryList.size())
{
return TEM_CHANGE_NONE;
}
// we're changing an existing entry
llassert(mEntryList[index]);
delete (mEntryList[index]);
mEntryList[index] = te;
return TEM_CHANGE_TEXTURE;
}
// returns pointer to texture at 'index' slot
LLTextureEntry* LLPrimTextureList::getTexture(const U8 index) const
{
if (index < mEntryList.size())
{
return mEntryList[index];
}
return NULL;
}
//virtual
//S32 setTE(const U8 index, const LLTextureEntry& te) = 0;
S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setID(id);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setColor(color);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setAlpha(alpha);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScale(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setScaleT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffset(s, t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetS(s);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setOffsetT(t);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setRotation(const U8 index, const F32 r)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setRotation(r);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShinyFullbright(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaTexGen(media);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpmap(bump);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setBumpShiny(bump_shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setTexGen(texgen);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setShiny(shiny);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setFullbright(const U8 index, const U8 fullbright)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setFullbright(fullbright);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMediaFlags(media_flags);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setGlow(glow);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMaterialID(pMaterialID);
}
return TEM_CHANGE_NONE;
}
S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams)
{
if (index < mEntryList.size())
{
return mEntryList[index]->setMaterialParams(pMaterialParams);
}
return TEM_CHANGE_NONE;
}
LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index)
{
if (index < mEntryList.size())
{
return mEntryList[index]->getMaterialParams();
}
return LLMaterialPtr();
}
S32 LLPrimTextureList::size() const
{
return mEntryList.size();
}
// sets the size of the mEntryList container
void LLPrimTextureList::setSize(S32 new_size)
{
if (new_size < 0)
{
new_size = 0;
}
S32 current_size = mEntryList.size();
if (new_size > current_size)
{
mEntryList.resize(new_size);
for (S32 index = current_size; index < new_size; ++index)
{
if (current_size > 0
&& mEntryList[current_size - 1])
{
// copy the last valid entry for the new one
mEntryList[index] = mEntryList[current_size - 1]->newCopy();
}
else
{
// no valid enries to copy, so we new one up
LLTextureEntry* new_entry = LLPrimTextureList::newTextureEntry();
mEntryList[index] = new_entry;
}
}
}
else if (new_size < current_size)
{
for (S32 index = current_size-1; index >= new_size; --index)
{
delete mEntryList[index];
}
mEntryList.resize(new_size);
}
}
void LLPrimTextureList::setAllIDs(const LLUUID& id)
{
texture_list_t::iterator itr = mEntryList.begin();
while (itr != mEntryList.end())
{
(*itr)->setID(id);
++itr;
}
}
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