1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
|
/**
* @file llprimitive.h
* @brief LLPrimitive base class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPRIMITIVE_H
#define LL_LLPRIMITIVE_H
#include "lluuid.h"
#include "v3math.h"
#include "xform.h"
#include "message.h"
#include "llpointer.h"
#include "llvolume.h"
#include "lltextureentry.h"
#include "llprimtexturelist.h"
// Moved to stdtypes.h --JC
// typedef U8 LLPCode;
class LLMessageSystem;
class LLVolumeParams;
class LLColor4;
class LLColor3;
class LLTextureEntry;
class LLDataPacker;
class LLVolumeMgr;
enum LLGeomType // NOTE: same vals as GL Ids
{
LLInvalid = 0,
LLLineLoop = 2,
LLLineStrip = 3,
LLTriangles = 4,
LLTriStrip = 5,
LLTriFan = 6,
LLQuads = 7,
LLQuadStrip = 8
};
class LLVolume;
/**
* exported constants
*/
extern const F32 OBJECT_CUT_MIN;
extern const F32 OBJECT_CUT_MAX;
extern const F32 OBJECT_CUT_INC;
extern const F32 OBJECT_MIN_CUT_INC;
extern const F32 OBJECT_ROTATION_PRECISION;
extern const F32 OBJECT_TWIST_MIN;
extern const F32 OBJECT_TWIST_MAX;
extern const F32 OBJECT_TWIST_INC;
// This is used for linear paths,
// since twist is used in a slightly different manner.
extern const F32 OBJECT_TWIST_LINEAR_MIN;
extern const F32 OBJECT_TWIST_LINEAR_MAX;
extern const F32 OBJECT_TWIST_LINEAR_INC;
extern const F32 OBJECT_MIN_HOLE_SIZE;
extern const F32 OBJECT_MAX_HOLE_SIZE_X;
extern const F32 OBJECT_MAX_HOLE_SIZE_Y;
// Revolutions parameters.
extern const F32 OBJECT_REV_MIN;
extern const F32 OBJECT_REV_MAX;
extern const F32 OBJECT_REV_INC;
extern const char *SCULPT_DEFAULT_TEXTURE;
//============================================================================
// TomY: Base class for things that pack & unpack themselves
class LLNetworkData
{
public:
// Extra parameter IDs
enum
{
PARAMS_FLEXIBLE = 0x10,
PARAMS_LIGHT = 0x20,
PARAMS_SCULPT = 0x30,
PARAMS_LIGHT_IMAGE = 0x40,
};
public:
U16 mType;
virtual ~LLNetworkData() {};
virtual BOOL pack(LLDataPacker &dp) const = 0;
virtual BOOL unpack(LLDataPacker &dp) = 0;
virtual bool operator==(const LLNetworkData& data) const = 0;
virtual void copy(const LLNetworkData& data) = 0;
static BOOL isValid(U16 param_type, U32 size);
};
extern const F32 LIGHT_MIN_RADIUS;
extern const F32 LIGHT_DEFAULT_RADIUS;
extern const F32 LIGHT_MAX_RADIUS;
extern const F32 LIGHT_MIN_FALLOFF;
extern const F32 LIGHT_DEFAULT_FALLOFF;
extern const F32 LIGHT_MAX_FALLOFF;
extern const F32 LIGHT_MIN_CUTOFF;
extern const F32 LIGHT_DEFAULT_CUTOFF;
extern const F32 LIGHT_MAX_CUTOFF;
class LLLightParams : public LLNetworkData
{
protected:
LLColor4 mColor; // alpha = intensity
F32 mRadius;
F32 mFalloff;
F32 mCutoff;
public:
LLLightParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
// LLSD implementations here are provided by Eddy Stryker.
// NOTE: there are currently unused in protocols
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
void setColor(const LLColor4& color) { mColor = color; mColor.clamp(); }
void setRadius(F32 radius) { mRadius = llclamp(radius, LIGHT_MIN_RADIUS, LIGHT_MAX_RADIUS); }
void setFalloff(F32 falloff) { mFalloff = llclamp(falloff, LIGHT_MIN_FALLOFF, LIGHT_MAX_FALLOFF); }
void setCutoff(F32 cutoff) { mCutoff = llclamp(cutoff, LIGHT_MIN_CUTOFF, LIGHT_MAX_CUTOFF); }
LLColor4 getColor() const { return mColor; }
F32 getRadius() const { return mRadius; }
F32 getFalloff() const { return mFalloff; }
F32 getCutoff() const { return mCutoff; }
};
//-------------------------------------------------
// This structure is also used in the part of the
// code that creates new flexible objects.
//-------------------------------------------------
// These were made into enums so that they could be used as fixed size
// array bounds.
enum EFlexibleObjectConst
{
// "Softness" => [0,3], increments of 1
// Represents powers of 2: 0 -> 1, 3 -> 8
FLEXIBLE_OBJECT_MIN_SECTIONS = 0,
FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS = 2,
FLEXIBLE_OBJECT_MAX_SECTIONS = 3
};
// "Tension" => [0,10], increments of 0.1
extern const F32 FLEXIBLE_OBJECT_MIN_TENSION;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION;
extern const F32 FLEXIBLE_OBJECT_MAX_TENSION;
// "Drag" => [0,10], increments of 0.1
extern const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION;
extern const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION;
// "Gravity" = [-10,10], increments of 0.1
extern const F32 FLEXIBLE_OBJECT_MIN_GRAVITY;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY;
extern const F32 FLEXIBLE_OBJECT_MAX_GRAVITY;
// "Wind" = [0,10], increments of 0.1
extern const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY;
extern const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY;
extern const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE;
extern const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH;
extern const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE;
extern const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE;
class LLFlexibleObjectData : public LLNetworkData
{
protected:
S32 mSimulateLOD; // 2^n = number of simulated sections
F32 mGravity;
F32 mAirFriction; // higher is more stable, but too much looks like it's underwater
F32 mWindSensitivity; // interacts with tension, air friction, and gravity
F32 mTension; //interacts in complex ways with other parameters
LLVector3 mUserForce; // custom user-defined force vector
//BOOL mUsingCollisionSphere;
//BOOL mRenderingCollisionSphere;
public:
void setSimulateLOD(S32 lod) { mSimulateLOD = llclamp(lod, (S32)FLEXIBLE_OBJECT_MIN_SECTIONS, (S32)FLEXIBLE_OBJECT_MAX_SECTIONS); }
void setGravity(F32 gravity) { mGravity = llclamp(gravity, FLEXIBLE_OBJECT_MIN_GRAVITY, FLEXIBLE_OBJECT_MAX_GRAVITY); }
void setAirFriction(F32 friction) { mAirFriction = llclamp(friction, FLEXIBLE_OBJECT_MIN_AIR_FRICTION, FLEXIBLE_OBJECT_MAX_AIR_FRICTION); }
void setWindSensitivity(F32 wind) { mWindSensitivity = llclamp(wind, FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY, FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY); }
void setTension(F32 tension) { mTension = llclamp(tension, FLEXIBLE_OBJECT_MIN_TENSION, FLEXIBLE_OBJECT_MAX_TENSION); }
void setUserForce(LLVector3 &force) { mUserForce = force; }
S32 getSimulateLOD() const { return mSimulateLOD; }
F32 getGravity() const { return mGravity; }
F32 getAirFriction() const { return mAirFriction; }
F32 getWindSensitivity() const { return mWindSensitivity; }
F32 getTension() const { return mTension; }
LLVector3 getUserForce() const { return mUserForce; }
//------ the constructor for the structure ------------
LLFlexibleObjectData();
BOOL pack(LLDataPacker &dp) const;
BOOL unpack(LLDataPacker &dp);
bool operator==(const LLNetworkData& data) const;
void copy(const LLNetworkData& data);
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
};// end of attributes structure
class LLSculptParams : public LLNetworkData
{
protected:
LLUUID mSculptTexture;
U8 mSculptType;
public:
LLSculptParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
void setSculptTexture(const LLUUID& id) { mSculptTexture = id; }
LLUUID getSculptTexture() const { return mSculptTexture; }
void setSculptType(U8 type) { mSculptType = type; }
U8 getSculptType() const { return mSculptType; }
};
class LLLightImageParams : public LLNetworkData
{
protected:
LLUUID mLightTexture;
LLVector3 mParams;
public:
LLLightImageParams();
/*virtual*/ BOOL pack(LLDataPacker &dp) const;
/*virtual*/ BOOL unpack(LLDataPacker &dp);
/*virtual*/ bool operator==(const LLNetworkData& data) const;
/*virtual*/ void copy(const LLNetworkData& data);
LLSD asLLSD() const;
operator LLSD() const { return asLLSD(); }
bool fromLLSD(LLSD& sd);
void setLightTexture(const LLUUID& id) { mLightTexture = id; }
LLUUID getLightTexture() const { return mLightTexture; }
bool isLightSpotlight() const { return mLightTexture.notNull(); }
void setParams(const LLVector3& params) { mParams = params; }
LLVector3 getParams() const { return mParams; }
};
class LLPrimitive : public LLXform
{
public:
// HACK for removing LLPrimitive's dependency on gVolumeMgr global.
// If a different LLVolumeManager is instantiated and set early enough
// then the LLPrimitive class will use it instead of gVolumeMgr.
static LLVolumeMgr* getVolumeManager() { return sVolumeManager; }
static void setVolumeManager( LLVolumeMgr* volume_manager);
static bool cleanupVolumeManager();
// these flags influence how the RigidBody representation is built
static const U32 PRIM_FLAG_PHANTOM = 0x1 << 0;
static const U32 PRIM_FLAG_VOLUME_DETECT = 0x1 << 1;
static const U32 PRIM_FLAG_DYNAMIC = 0x1 << 2;
static const U32 PRIM_FLAG_AVATAR = 0x1 << 3;
static const U32 PRIM_FLAG_SCULPT = 0x1 << 4;
// not used yet, but soon
static const U32 PRIM_FLAG_COLLISION_CALLBACK = 0x1 << 5;
static const U32 PRIM_FLAG_CONVEX = 0x1 << 6;
static const U32 PRIM_FLAG_DEFAULT_VOLUME = 0x1 << 7;
static const U32 PRIM_FLAG_SITTING = 0x1 << 8;
static const U32 PRIM_FLAG_SITTING_ON_GROUND = 0x1 << 9; // Set along with PRIM_FLAG_SITTING
LLPrimitive();
virtual ~LLPrimitive();
void clearTextureList();
static LLPrimitive *createPrimitive(LLPCode p_code);
void init_primitive(LLPCode p_code);
void setPCode(const LLPCode pcode);
const LLVolume *getVolumeConst() const { return mVolumep; } // HACK for Windoze confusion about ostream operator in LLVolume
LLVolume *getVolume() const { return mVolumep; }
virtual BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
// Modify texture entry properties
inline BOOL validTE(const U8 te_num) const;
LLTextureEntry* getTE(const U8 te_num) const;
virtual void setNumTEs(const U8 num_tes);
virtual void setAllTETextures(const LLUUID &tex_id);
virtual void setTE(const U8 index, const LLTextureEntry& te);
virtual S32 setTEColor(const U8 te, const LLColor4 &color);
virtual S32 setTEColor(const U8 te, const LLColor3 &color);
virtual S32 setTEAlpha(const U8 te, const F32 alpha);
virtual S32 setTETexture(const U8 te, const LLUUID &tex_id);
virtual S32 setTEScale (const U8 te, const F32 s, const F32 t);
virtual S32 setTEScaleS(const U8 te, const F32 s);
virtual S32 setTEScaleT(const U8 te, const F32 t);
virtual S32 setTEOffset (const U8 te, const F32 s, const F32 t);
virtual S32 setTEOffsetS(const U8 te, const F32 s);
virtual S32 setTEOffsetT(const U8 te, const F32 t);
virtual S32 setTERotation(const U8 te, const F32 r);
virtual S32 setTEBumpShinyFullbright(const U8 te, const U8 bump);
virtual S32 setTEBumpShiny(const U8 te, const U8 bump);
virtual S32 setTEMediaTexGen(const U8 te, const U8 media);
virtual S32 setTEBumpmap(const U8 te, const U8 bump);
virtual S32 setTETexGen(const U8 te, const U8 texgen);
virtual S32 setTEShiny(const U8 te, const U8 shiny);
virtual S32 setTEFullbright(const U8 te, const U8 fullbright);
virtual S32 setTEMediaFlags(const U8 te, const U8 flags);
virtual S32 setTEGlow(const U8 te, const F32 glow);
virtual BOOL setMaterial(const U8 material); // returns TRUE if material changed
void copyTEs(const LLPrimitive *primitive);
S32 packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const;
S32 unpackTEField(U8 *cur_ptr, U8 *buffer_end, U8 *data_ptr, U8 data_size, U8 face_count, EMsgVariableType type);
BOOL packTEMessage(LLMessageSystem *mesgsys) const;
BOOL packTEMessage(LLDataPacker &dp) const;
S32 unpackTEMessage(LLMessageSystem *mesgsys, char *block_name);
S32 unpackTEMessage(LLMessageSystem *mesgsys, char *block_name, const S32 block_num); // Variable num of blocks
BOOL unpackTEMessage(LLDataPacker &dp);
#ifdef CHECK_FOR_FINITE
inline void setPosition(const LLVector3& pos);
inline void setPosition(const F32 x, const F32 y, const F32 z);
inline void addPosition(const LLVector3& pos);
inline void setAngularVelocity(const LLVector3& avel);
inline void setAngularVelocity(const F32 x, const F32 y, const F32 z);
inline void setVelocity(const LLVector3& vel);
inline void setVelocity(const F32 x, const F32 y, const F32 z);
inline void setVelocityX(const F32 x);
inline void setVelocityY(const F32 y);
inline void setVelocityZ(const F32 z);
inline void addVelocity(const LLVector3& vel);
inline void setAcceleration(const LLVector3& accel);
inline void setAcceleration(const F32 x, const F32 y, const F32 z);
#else
// Don't override the base LLXForm operators.
// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
// void setPosition(F32 x, F32 y, F32 z)
// void setPosition(LLVector3)
void setAngularVelocity(const LLVector3& avel) { mAngularVelocity = avel; }
void setAngularVelocity(const F32 x, const F32 y, const F32 z) { mAngularVelocity.setVec(x,y,z); }
void setVelocity(const LLVector3& vel) { mVelocity = vel; }
void setVelocity(const F32 x, const F32 y, const F32 z) { mVelocity.setVec(x,y,z); }
void setVelocityX(const F32 x) { mVelocity.mV[VX] = x; }
void setVelocityY(const F32 y) { mVelocity.mV[VY] = y; }
void setVelocityZ(const F32 z) { mVelocity.mV[VZ] = z; }
void addVelocity(const LLVector3& vel) { mVelocity += vel; }
void setAcceleration(const LLVector3& accel) { mAcceleration = accel; }
void setAcceleration(const F32 x, const F32 y, const F32 z) { mAcceleration.setVec(x,y,z); }
#endif
LLPCode getPCode() const { return mPrimitiveCode; }
std::string getPCodeString() const { return pCodeToString(mPrimitiveCode); }
const LLVector3& getAngularVelocity() const { return mAngularVelocity; }
const LLVector3& getVelocity() const { return mVelocity; }
const LLVector3& getAcceleration() const { return mAcceleration; }
U8 getNumTEs() const { return mTextureList.size(); }
U8 getExpectedNumTEs() const;
U8 getMaterial() const { return mMaterial; }
void setVolumeType(const U8 code);
U8 getVolumeType();
// clears existing textures
// copies the contents of other_list into mEntryList
void copyTextureList(const LLPrimTextureList& other_list);
// clears existing textures
// takes the contents of other_list and clears other_list
void takeTextureList(LLPrimTextureList& other_list);
inline BOOL isAvatar() const;
inline BOOL isSittingAvatar() const;
inline BOOL isSittingAvatarOnGround() const;
void setFlags(U32 flags) { mMiscFlags = flags; }
void addFlags(U32 flags) { mMiscFlags |= flags; }
void removeFlags(U32 flags) { mMiscFlags &= ~flags; }
U32 getFlags() const { return mMiscFlags; }
static std::string pCodeToString(const LLPCode pcode);
static LLPCode legacyToPCode(const U8 legacy);
static U8 pCodeToLegacy(const LLPCode pcode);
static bool getTESTAxes(const U8 face, U32* s_axis, U32* t_axis);
inline static BOOL isPrimitive(const LLPCode pcode);
inline static BOOL isApp(const LLPCode pcode);
protected:
LLPCode mPrimitiveCode; // Primitive code
LLVector3 mVelocity; // how fast are we moving?
LLVector3 mAcceleration; // are we under constant acceleration?
LLVector3 mAngularVelocity; // angular velocity
LLPointer<LLVolume> mVolumep;
LLPrimTextureList mTextureList; // list of texture GUIDs, scales, offsets
U8 mMaterial; // Material code
U8 mNumTEs; // # of faces on the primitve
U32 mMiscFlags; // home for misc bools
static LLVolumeMgr* sVolumeManager;
};
inline BOOL LLPrimitive::isAvatar() const
{
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode ) ? TRUE : FALSE;
}
inline BOOL LLPrimitive::isSittingAvatar() const
{
// this is only used server-side
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
&& ((getFlags() & (PRIM_FLAG_SITTING | PRIM_FLAG_SITTING_ON_GROUND)) != 0) ) ? TRUE : FALSE;
}
inline BOOL LLPrimitive::isSittingAvatarOnGround() const
{
// this is only used server-side
return ( LL_PCODE_LEGACY_AVATAR == mPrimitiveCode
&& ((getFlags() & PRIM_FLAG_SITTING_ON_GROUND) != 0) ) ? TRUE : FALSE;
}
// static
inline BOOL LLPrimitive::isPrimitive(const LLPCode pcode)
{
LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
if (base_type && (base_type < LL_PCODE_APP))
{
return TRUE;
}
return FALSE;
}
// static
inline BOOL LLPrimitive::isApp(const LLPCode pcode)
{
LLPCode base_type = pcode & LL_PCODE_BASE_MASK;
return (base_type == LL_PCODE_APP);
}
#ifdef CHECK_FOR_FINITE
// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
void LLPrimitive::setPosition(const F32 x, const F32 y, const F32 z)
{
if (llfinite(x) && llfinite(y) && llfinite(z))
{
LLXform::setPosition(x, y, z);
}
else
{
llerrs << "Non Finite in LLPrimitive::setPosition(x,y,z) for " << pCodeToString(mPrimitiveCode) << llendl;
}
}
// Special case for setPosition. If not check-for-finite, fall through to LLXform method.
void LLPrimitive::setPosition(const LLVector3& pos)
{
if (pos.isFinite())
{
LLXform::setPosition(pos);
}
else
{
llerrs << "Non Finite in LLPrimitive::setPosition(LLVector3) for " << pCodeToString(mPrimitiveCode) << llendl;
}
}
void LLPrimitive::setAngularVelocity(const LLVector3& avel)
{
if (avel.isFinite())
{
mAngularVelocity = avel;
}
else
{
llerror("Non Finite in LLPrimitive::setAngularVelocity", 0);
}
}
void LLPrimitive::setAngularVelocity(const F32 x, const F32 y, const F32 z)
{
if (llfinite(x) && llfinite(y) && llfinite(z))
{
mAngularVelocity.setVec(x,y,z);
}
else
{
llerror("Non Finite in LLPrimitive::setAngularVelocity", 0);
}
}
void LLPrimitive::setVelocity(const LLVector3& vel)
{
if (vel.isFinite())
{
mVelocity = vel;
}
else
{
llerrs << "Non Finite in LLPrimitive::setVelocity(LLVector3) for " << pCodeToString(mPrimitiveCode) << llendl;
}
}
void LLPrimitive::setVelocity(const F32 x, const F32 y, const F32 z)
{
if (llfinite(x) && llfinite(y) && llfinite(z))
{
mVelocity.setVec(x,y,z);
}
else
{
llerrs << "Non Finite in LLPrimitive::setVelocity(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << llendl;
}
}
void LLPrimitive::setVelocityX(const F32 x)
{
if (llfinite(x))
{
mVelocity.mV[VX] = x;
}
else
{
llerror("Non Finite in LLPrimitive::setVelocityX", 0);
}
}
void LLPrimitive::setVelocityY(const F32 y)
{
if (llfinite(y))
{
mVelocity.mV[VY] = y;
}
else
{
llerror("Non Finite in LLPrimitive::setVelocityY", 0);
}
}
void LLPrimitive::setVelocityZ(const F32 z)
{
if (llfinite(z))
{
mVelocity.mV[VZ] = z;
}
else
{
llerror("Non Finite in LLPrimitive::setVelocityZ", 0);
}
}
void LLPrimitive::addVelocity(const LLVector3& vel)
{
if (vel.isFinite())
{
mVelocity += vel;
}
else
{
llerror("Non Finite in LLPrimitive::addVelocity", 0);
}
}
void LLPrimitive::setAcceleration(const LLVector3& accel)
{
if (accel.isFinite())
{
mAcceleration = accel;
}
else
{
llerrs << "Non Finite in LLPrimitive::setAcceleration(LLVector3) for " << pCodeToString(mPrimitiveCode) << llendl;
}
}
void LLPrimitive::setAcceleration(const F32 x, const F32 y, const F32 z)
{
if (llfinite(x) && llfinite(y) && llfinite(z))
{
mAcceleration.setVec(x,y,z);
}
else
{
llerrs << "Non Finite in LLPrimitive::setAcceleration(F32,F32,F32) for " << pCodeToString(mPrimitiveCode) << llendl;
}
}
#endif // CHECK_FOR_FINITE
inline BOOL LLPrimitive::validTE(const U8 te_num) const
{
return (mNumTEs && te_num < mNumTEs);
}
#endif
|