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/**
* @file llmodel.h
* @brief Model handling class definitions
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLMODEL_H
#define LL_LLMODEL_H
#include "llvolume.h"
#include "v4math.h"
#include "m4math.h"
class daeElement;
class domMesh;
#define MAX_MODEL_FACES 8
class LLModel : public LLVolume
{
public:
enum
{
LOD_IMPOSTOR = 0,
LOD_LOW,
LOD_MEDIUM,
LOD_HIGH,
LOD_PHYSICS,
NUM_LODS
};
//physics shape is a vector of convex hulls
//each convex hull is a set of points
typedef std::vector<LLVector3> hull;
typedef std::vector<hull> physics_shape;
LLModel(LLVolumeParams& params, F32 detail);
static LLSD writeModel(std::string filename, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* imposotr, LLModel::physics_shape& physics_shape, bool upload_skin, bool upload_joints, bool nowrite = FALSE);
static LLSD writeModel(std::string filename, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* imposotr, LLModel::physics_shape& physics_shape, LLModel::hull& base_hull, bool upload_skin, bool upload_joints, bool nowrite = FALSE);
static LLSD writeModel(std::ostream& ostr, LLModel* physics, LLModel* high, LLModel* medium, LLModel* low, LLModel* imposotr, LLModel::physics_shape& physics_shape, LLModel::hull& base_hull, bool upload_skin, bool upload_joints, bool nowrite = FALSE);
static LLSD writeModelToStream(std::ostream& ostr, LLSD& mdl, BOOL nowrite = FALSE);
static LLModel* loadModelFromAsset(std::string filename, S32 lod);
static LLModel* loadModelFromDae(std::string filename);
static LLModel* loadModelFromDomMesh(domMesh* mesh);
static std::string getElementLabel(daeElement* element);
void appendFaces(LLModel* model, LLMatrix4& transform, LLMatrix4& normal_transform);
void appendFace(const LLVolumeFace& src_face, std::string src_material, LLMatrix4& mat, LLMatrix4& norm_mat);
void setNumVolumeFaces(S32 count);
void setVolumeFaceData(S32 f,
LLStrider<LLVector3> pos,
LLStrider<LLVector3> norm,
LLStrider<LLVector2> tc,
LLStrider<U16> ind,
U32 num_verts,
U32 num_indices);
void smoothNormals(F32 angle_cutoff);
void addFace(const LLVolumeFace& face);
void normalizeVolumeFaces();
void optimizeVolumeFaces();
U32 getResourceCost();
void getNormalizedScaleTranslation(LLVector3& scale_out, LLVector3& translation_out);
std::vector<std::string> mMaterialList;
//data used for skin weights
class JointWeight
{
public:
S32 mJointIdx;
F32 mWeight;
JointWeight()
{
mJointIdx = 0;
mWeight = 0.f;
}
JointWeight(S32 idx, F32 weight)
: mJointIdx(idx), mWeight(weight)
{
}
bool operator<(const JointWeight& rhs) const
{
if (mWeight == rhs.mWeight)
{
return mJointIdx < rhs.mJointIdx;
}
return mWeight < rhs.mWeight;
}
};
struct CompareWeightGreater
{
bool operator()(const JointWeight& lhs, const JointWeight& rhs)
{
return rhs < lhs; // strongest = first
}
};
//copy of position array for this model -- mPosition[idx].mV[X,Y,Z]
std::vector<LLVector3> mPosition;
//map of positions to skin weights --- mSkinWeights[pos].mV[0..4] == <joint_index>.<weight>
//joint_index corresponds to mJointList
typedef std::vector<JointWeight> weight_list;
typedef std::map<LLVector3, weight_list > weight_map;
weight_map mSkinWeights;
//get list of weight influences closest to given position
weight_list& getJointInfluences(const LLVector3& pos);
//should always be true that mJointList[mJointMap["foo"]] == "foo"
//map of joint names to joint index
std::map<std::string, U32> mJointMap;
//list of joint names
std::vector<std::string> mJointList;
LLMatrix4 mBindShapeMatrix;
std::vector<LLMatrix4> mInvBindMatrix;
std::vector<LLMatrix4> mAlternateBindMatrix;
std::string mLabel;
LLVector3 mNormalizedScale;
LLVector3 mNormalizedTranslation;
//physics shape
physics_shape mPhysicsShape;
void setPhysicsShape(const physics_shape& shape);
LLVector3 mPhysicsCenter;
std::vector<LLVector3> mHullCenter;
U32 mPhysicsPoints;
protected:
void addVolumeFacesFromDomMesh(domMesh* mesh);
virtual BOOL createVolumeFacesFromFile(const std::string& file_name);
virtual BOOL createVolumeFacesFromDomMesh(domMesh *mesh);
};
#endif //LL_LLMODEL_H
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