summaryrefslogtreecommitdiff
path: root/indra/llprimitive/llmaterial.h
blob: b294288c648ef4542b4a1d9ae1bbb1997bc33641 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/**
 * @file llmaterial.h
 * @brief Material definition
 *
 * $LicenseInfo:firstyear=2006&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLMATERIAL_H
#define LL_LLMATERIAL_H

#include <boost/shared_ptr.hpp>

#include "llmaterialid.h"
#include "llsd.h"
#include "v4coloru.h"
#include "llpointer.h"
#include "llrefcount.h"

class LLMaterial : public LLRefCount
{
public:

	typedef enum
	{
		DIFFUSE_ALPHA_MODE_NONE = 0,
		DIFFUSE_ALPHA_MODE_BLEND = 1,
		DIFFUSE_ALPHA_MODE_MASK = 2,
		DIFFUSE_ALPHA_MODE_EMISSIVE = 3
	} eDiffuseAlphaMode;

	typedef enum
	{
		SHADER_COUNT = 16,
		ALPHA_SHADER_COUNT = 4
	} eShaderCount;

	
	
	static const U8			DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
	static const LLColor4U	DEFAULT_SPECULAR_LIGHT_COLOR;
	static const U8			DEFAULT_ENV_INTENSITY = 0;

	LLMaterial();
	LLMaterial(const LLSD& material_data);

	LLSD asLLSD() const;
	void fromLLSD(const LLSD& material_data);

	const LLUUID& getNormalID() const { return mNormalID; }
	void		setNormalID(const LLUUID& normal_id) { mNormalID = normal_id; }
	void		getNormalOffset(F32& offset_x, F32& offset_y) const { offset_x = mNormalOffsetX; offset_y = mNormalOffsetY; }
	void		setNormalOffset(F32 offset_x, F32 offset_y) { mNormalOffsetX = offset_x; mNormalOffsetY = offset_y; }
	void		getNormalRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mNormalRepeatX; repeat_y = mNormalRepeatY; }
	void		setNormalRepeat(F32 repeat_x, F32 repeat_y) { mNormalRepeatX = repeat_x; mNormalRepeatY = repeat_y; }
	F32			getNormalRotation() const { return mNormalRotation; }
	void		setNormalRotation(F32 rot) { mNormalRotation = rot; }

	const LLUUID& getSpecularID() const { return mSpecularID; }
	void		setSpecularID(const LLUUID& specular_id)  { mSpecularID = specular_id; }
	void		getSpecularOffset(F32& offset_x, F32& offset_y) const { offset_x = mSpecularOffsetX; offset_y = mSpecularOffsetY; }
	void		setSpecularOffset(F32 offset_x, F32 offset_y) { mSpecularOffsetX = offset_x; mSpecularOffsetY = offset_y; }
	void		getSpecularRepeat(F32& repeat_x, F32& repeat_y) const { repeat_x = mSpecularRepeatX; repeat_y = mSpecularRepeatY; }
	void		setSpecularRepeat(F32 repeat_x, F32 repeat_y) { mSpecularRepeatX = repeat_x; mSpecularRepeatY = repeat_y; }
	F32			getSpecularRotation() const { return mSpecularRotation; }
	void		setSpecularRotation(F32 rot) { mSpecularRotation = rot; }

	const LLColor4U getSpecularLightColor() const { return mSpecularLightColor; }
	void		setSpecularLightColor(const LLColor4U& color) { mSpecularLightColor = color; }
	U8			getSpecularLightExponent() const { return mSpecularLightExponent; }
	void		setSpecularLightExponent(U8 exponent) { mSpecularLightExponent = exponent; }
	U8			getEnvironmentIntensity() const { return mEnvironmentIntensity; }
	void		setEnvironmentIntensity(U8 intensity) { mEnvironmentIntensity = intensity; }
	U8			getDiffuseAlphaMode() const { return mDiffuseAlphaMode; }
	void		setDiffuseAlphaMode(U8 alpha_mode) { mDiffuseAlphaMode = alpha_mode; }
	U8			getAlphaMaskCutoff() const { return mAlphaMaskCutoff; }
	void		setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; }

	bool		isNull() const;
	static const LLMaterial null;

	bool		operator == (const LLMaterial& rhs) const;
	bool		operator != (const LLMaterial& rhs) const;

	U32			getShaderMask();

protected:
	LLUUID		mNormalID;
	F32			mNormalOffsetX;
	F32			mNormalOffsetY;
	F32			mNormalRepeatX;
	F32			mNormalRepeatY;
	F32			mNormalRotation;

	LLUUID		mSpecularID;
	F32			mSpecularOffsetX;
	F32			mSpecularOffsetY;
	F32			mSpecularRepeatX;
	F32			mSpecularRepeatY;
	F32			mSpecularRotation;

	LLColor4U	mSpecularLightColor;
	U8			mSpecularLightExponent;
	U8			mEnvironmentIntensity;
	U8			mDiffuseAlphaMode;
	U8			mAlphaMaskCutoff;
};

typedef LLPointer<LLMaterial> LLMaterialPtr;

#endif // LL_LLMATERIAL_H