1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
|
/**
* @file llmaterial.h
* @brief Material definition
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLMATERIAL_H
#define LL_LLMATERIAL_H
#include "llmaterialid.h"
#include "llsd.h"
#include "v4coloru.h"
#include "llpointer.h"
#include "llrefcount.h"
class LLMaterial : public LLRefCount
{
public:
typedef enum
{
DIFFUSE_ALPHA_MODE_NONE = 0,
DIFFUSE_ALPHA_MODE_BLEND = 1,
DIFFUSE_ALPHA_MODE_MASK = 2,
DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
DIFFUSE_ALPHA_MODE_DEFAULT = 4,
} eDiffuseAlphaMode;
typedef enum
{
SHADER_COUNT = 16,
ALPHA_SHADER_COUNT = 4
} eShaderCount;
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
static const U8 DEFAULT_ENV_INTENSITY = 0;
LLMaterial();
LLMaterial(const LLSD& material_data);
LLSD asLLSD() const;
void fromLLSD(const LLSD& material_data);
const LLUUID& getNormalID() const;
void setNormalID(const LLUUID& normal_id);
void getNormalOffset(F32& offset_x, F32& offset_y) const;
F32 getNormalOffsetX() const;
F32 getNormalOffsetY() const;
void setNormalOffset(F32 offset_x, F32 offset_y);
void setNormalOffsetX(F32 offset_x);
void setNormalOffsetY(F32 offset_y);
void getNormalRepeat(F32& repeat_x, F32& repeat_y) const;
F32 getNormalRepeatX() const;
F32 getNormalRepeatY() const;
void setNormalRepeat(F32 repeat_x, F32 repeat_y);
void setNormalRepeatX(F32 repeat_x);
void setNormalRepeatY(F32 repeat_y);
F32 getNormalRotation() const;
void setNormalRotation(F32 rot);
const LLUUID& getSpecularID() const;
void setSpecularID(const LLUUID& specular_id);
void getSpecularOffset(F32& offset_x, F32& offset_y) const;
F32 getSpecularOffsetX() const;
F32 getSpecularOffsetY() const;
void setSpecularOffset(F32 offset_x, F32 offset_y);
void setSpecularOffsetX(F32 offset_x);
void setSpecularOffsetY(F32 offset_y);
void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const;
F32 getSpecularRepeatX() const;
F32 getSpecularRepeatY() const;
void setSpecularRepeat(F32 repeat_x, F32 repeat_y);
void setSpecularRepeatX(F32 repeat_x);
void setSpecularRepeatY(F32 repeat_y);
F32 getSpecularRotation() const;
void setSpecularRotation(F32 rot);
const LLColor4U getSpecularLightColor() const;
void setSpecularLightColor(const LLColor4U& color);
U8 getSpecularLightExponent() const;
void setSpecularLightExponent(U8 exponent);
U8 getEnvironmentIntensity() const;
void setEnvironmentIntensity(U8 intensity);
U8 getDiffuseAlphaMode() const;
void setDiffuseAlphaMode(U8 alpha_mode);
U8 getAlphaMaskCutoff() const;
void setAlphaMaskCutoff(U8 cutoff);
bool isNull() const;
static const LLMaterial null;
bool operator == (const LLMaterial& rhs) const;
bool operator != (const LLMaterial& rhs) const;
U32 getShaderMask(U32 alpha_mode, bool is_alpha);
LLUUID getHash() const;
protected:
LLUUID mNormalID;
F32 mNormalOffsetX;
F32 mNormalOffsetY;
F32 mNormalRepeatX;
F32 mNormalRepeatY;
F32 mNormalRotation;
LLUUID mSpecularID;
F32 mSpecularOffsetX;
F32 mSpecularOffsetY;
F32 mSpecularRepeatX;
F32 mSpecularRepeatY;
F32 mSpecularRotation;
LLColor4U mSpecularLightColor;
U8 mSpecularLightExponent;
U8 mEnvironmentIntensity;
U8 mDiffuseAlphaMode;
U8 mAlphaMaskCutoff;
};
typedef LLPointer<LLMaterial> LLMaterialPtr;
#endif // LL_LLMATERIAL_H
|