summaryrefslogtreecommitdiff
path: root/indra/llprimitive/llmaterial.cpp
blob: 57ceb3e11be7fea6735b02bf3288248a271d6902 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
/**
 * @file llmaterial.cpp
 * @brief Material definition
 *
 * $LicenseInfo:firstyear=2006&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "linden_common.h"

#include "llmaterial.h"

/**
 * Materials cap parameters
 */
#define MATERIALS_CAP_NORMAL_MAP_FIELD            "NormMap"
#define MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD   "NormOffsetX"
#define MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD   "NormOffsetY"
#define MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD   "NormRepeatX"
#define MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD   "NormRepeatY"
#define MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD   "NormRotation"

#define MATERIALS_CAP_SPECULAR_MAP_FIELD          "SpecMap"
#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD "SpecOffsetX"
#define MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD "SpecOffsetY"
#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD "SpecRepeatX"
#define MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD "SpecRepeatY"
#define MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD "SpecRotation"

#define MATERIALS_CAP_SPECULAR_COLOR_FIELD        "SpecColor"
#define MATERIALS_CAP_SPECULAR_EXP_FIELD          "SpecExp"
#define MATERIALS_CAP_ENV_INTENSITY_FIELD         "EnvIntensity"
#define MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD     "AlphaMaskCutoff"
#define MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD    "DiffuseAlphaMode"

const LLColor4U LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR(255,255,255,255);

/**
 * Materials constants
 */

const F32 MATERIALS_MULTIPLIER                   = 10000.f;

/**
 * Helper functions
 */

template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
	if ( (data.has(field)) && (field_type == data[field].type()) )
	{
		return (T)data[field];
	}
	LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
	return (T)LLSD();
}

// GCC didn't like the generic form above for some reason
template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
	if ( (data.has(field)) && (field_type == data[field].type()) )
	{
		return data[field].asUUID();
	}
	LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
	return LLUUID::null;
}

/**
 * LLMaterial class
 */

const LLMaterial LLMaterial::null;

LLMaterial::LLMaterial()
	: mNormalOffsetX(0.0f)
	, mNormalOffsetY(0.0f)
	, mNormalRepeatX(1.0f)
	, mNormalRepeatY(1.0f)
	, mNormalRotation(0.0f)
	, mSpecularOffsetX(0.0f)
	, mSpecularOffsetY(0.0f)
	, mSpecularRepeatX(1.0f)
	, mSpecularRepeatY(1.0f)
	, mSpecularRotation(0.0f)
	, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
	, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
	, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
	, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
	, mAlphaMaskCutoff(0)
{
}

LLMaterial::LLMaterial(const LLSD& material_data)
{
	fromLLSD(material_data);
}

LLSD LLMaterial::asLLSD() const
{
	LLSD material_data;

	material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
	material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);

	material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
	material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
	material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);

	material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD]     = mSpecularLightColor.getValue();
	material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD]       = mSpecularLightExponent;
	material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD]      = mEnvironmentIntensity;
	material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
	material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD]  = mAlphaMaskCutoff;

	return material_data;
}

void LLMaterial::fromLLSD(const LLSD& material_data)
{
	mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
	mNormalOffsetX  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mNormalOffsetY  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mNormalRepeatX  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mNormalRepeatY  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mNormalRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;

	mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
	mSpecularOffsetX  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mSpecularOffsetY  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mSpecularRepeatX  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mSpecularRepeatY  = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;
	mSpecularRotation = (F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger) / MATERIALS_MULTIPLIER;

	mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
	mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD,       LLSD::TypeInteger);
	mEnvironmentIntensity  = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD,      LLSD::TypeInteger);
	mDiffuseAlphaMode      = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
	mAlphaMaskCutoff       = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD,  LLSD::TypeInteger);
}

bool LLMaterial::isNull() const
{
	return (*this == null);
}

bool LLMaterial::operator == (const LLMaterial& rhs) const
{
	return 
		(mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
		(mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
		(mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
		(mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
		(mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
		(mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
}

bool LLMaterial::operator != (const LLMaterial& rhs) const
{
	return !(*this == rhs);
}


U32 LLMaterial::getShaderMask(U32 alpha_mode)
{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
	U32 ret = 0;

	//two least significant bits are "diffuse alpha mode"
	if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
	{
		ret = alpha_mode;
	}
	else
	{
		ret = getDiffuseAlphaMode();
	}

	llassert(ret < SHADER_COUNT);

	//next bit is whether or not specular map is present
	const U32 SPEC_BIT = 0x4;

	if (getSpecularID().notNull())
	{
		ret |= SPEC_BIT;
	}

	llassert(ret < SHADER_COUNT);
	
	//next bit is whether or not normal map is present
	const U32 NORM_BIT = 0x8;
	if (getNormalID().notNull())
	{
		ret |= NORM_BIT;
	}

	llassert(ret < SHADER_COUNT);

	return ret;
}