1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
/**
* @file llgltfmaterial.h
* @brief Material definition
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#pragma once
#include "llrefcount.h"
#include "llmemory.h"
#include "m3math.h"
#include "v4color.h"
#include "v3color.h"
#include "v2math.h"
#include "lluuid.h"
#include "llmd5.h"
#include <string>
namespace tinygltf
{
class Model;
}
class LLGLTFMaterial : public LLRefCount
{
public:
// default material for reference
static const LLGLTFMaterial sDefault;
struct TextureTransform
{
LLVector2 mOffset = { 0.f, 0.f };
LLVector2 mScale = { 1.f, 1.f };
F32 mRotation = 0.f;
LLMatrix3 asMatrix();
};
enum AlphaMode
{
ALPHA_MODE_OPAQUE = 0,
ALPHA_MODE_BLEND,
ALPHA_MODE_MASK
};
LLGLTFMaterial() {}
LLGLTFMaterial(const LLGLTFMaterial& rhs);
LLGLTFMaterial& operator=(const LLGLTFMaterial& rhs);
LLUUID mBaseColorId;
LLUUID mNormalId;
LLUUID mMetallicRoughnessId;
LLUUID mEmissiveId;
// NOTE : initialize values to defaults according to the GLTF spec
LLColor4 mBaseColor = LLColor4(1, 1, 1, 1);
LLColor3 mEmissiveColor = LLColor3(0, 0, 0);
F32 mMetallicFactor = 1.f;
F32 mRoughnessFactor = 1.f;
F32 mAlphaCutoff = 0.5f;
bool mDoubleSided = false;
AlphaMode mAlphaMode = ALPHA_MODE_OPAQUE;
// override specific flags for state that can't use off-by-epsilon or UUID hack
bool mOverrideDoubleSided = false;
bool mOverrideAlphaMode = false;
// get a UUID based on a hash of this LLGLTFMaterial
LLUUID getHash() const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
LLMD5 md5;
md5.update((unsigned char*)this, sizeof(this));
md5.finalize();
LLUUID id;
md5.raw_digest(id.mData);
// *TODO: Hash the overrides
return id;
}
enum TextureInfo : U32
{
GLTF_TEXTURE_INFO_BASE_COLOR,
GLTF_TEXTURE_INFO_NORMAL,
GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS,
GLTF_TEXTURE_INFO_EMISSIVE,
GLTF_TEXTURE_INFO_COUNT
};
std::array<TextureTransform, GLTF_TEXTURE_INFO_COUNT> mTextureTransform;
//setters for various members (will clamp to acceptable ranges)
// for_override - set to true if this value is being set as part of an override (important for handling override to default value)
void setBaseColorId(const LLUUID& id, bool for_override = false);
void setNormalId(const LLUUID& id, bool for_override = false);
void setMetallicRoughnessId(const LLUUID& id, bool for_override = false);
void setEmissiveId(const LLUUID& id, bool for_override = false);
void setBaseColorFactor(const LLColor4& baseColor, bool for_override = false);
void setAlphaCutoff(F32 cutoff, bool for_override = false);
void setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override = false);
void setMetallicFactor(F32 metallic, bool for_override = false);
void setRoughnessFactor(F32 roughness, bool for_override = false);
void setAlphaMode(S32 mode, bool for_override = false);
void setDoubleSided(bool double_sided, bool for_override = false);
//NOTE: texture offsets only exist in overrides, so "for_override" is not needed
void setTextureOffset(TextureInfo texture_info, const LLVector2& offset);
void setTextureScale(TextureInfo texture_info, const LLVector2& scale);
void setTextureRotation(TextureInfo texture_info, float rotation);
// Default value accessors
static F32 getDefaultAlphaCutoff();
static S32 getDefaultAlphaMode();
static F32 getDefaultMetallicFactor();
static F32 getDefaultRoughnessFactor();
static LLColor4 getDefaultBaseColor();
static LLColor3 getDefaultEmissiveColor();
static bool getDefaultDoubleSided();
static LLVector2 getDefaultTextureOffset();
static LLVector2 getDefaultTextureScale();
static F32 getDefaultTextureRotation();
static void hackOverrideUUID(LLUUID& id);
static void applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id);
// set mAlphaMode from string.
// Anything otherthan "MASK" or "BLEND" sets mAlphaMode to ALPHA_MODE_OPAQUE
void setAlphaMode(const std::string& mode, bool for_override = false);
const char* getAlphaMode() const;
// set the contents of this LLGLTFMaterial from the given json
// returns true if successful
// json - the json text to load from
// warn_msg - warning message from TinyGLTF if any
// error_msg - error_msg from TinyGLTF if any
bool fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg);
// get the contents of this LLGLTFMaterial as a json string
std::string asJSON(bool prettyprint = false) const;
// initialize from given tinygltf::Model
// model - the model to reference
// mat_index - index of material in model's material array
void setFromModel(const tinygltf::Model& model, S32 mat_index);
// write to given tinygltf::Model
void writeToModel(tinygltf::Model& model, S32 mat_index) const;
void applyOverride(const LLGLTFMaterial& override_mat);
private:
template<typename T>
void setFromTexture(const tinygltf::Model& model, const T& texture_info, TextureInfo texture_info_id, LLUUID& texture_id_out);
template<typename T>
void writeToTexture(tinygltf::Model& model, T& texture_info, TextureInfo texture_info_id, const LLUUID& texture_id, bool is_override, const LLUUID& base_texture_id) const;
};
|