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|
/**
* @file llgltfmaterial.cpp
* @brief Material definition
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2022, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llgltfmaterial.h"
#include "llsdserialize.h"
// NOTE -- this should be the one and only place tiny_gltf.h is included
#include "tinygltf/tiny_gltf.h"
#include "llgltfmaterial_templates.h"
const char* const LLGLTFMaterial::ASSET_VERSION = "1.1";
const char* const LLGLTFMaterial::ASSET_TYPE = "GLTF 2.0";
const std::array<std::string, 2> LLGLTFMaterial::ACCEPTED_ASSET_VERSIONS = { "1.0", "1.1" };
const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM = "KHR_texture_transform";
const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_SCALE = "scale";
const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_OFFSET = "offset";
const char* const LLGLTFMaterial::GLTF_FILE_EXTENSION_TRANSFORM_ROTATION = "rotation";
// special UUID that indicates a null UUID in override data
const LLUUID LLGLTFMaterial::GLTF_OVERRIDE_NULL_UUID = LLUUID("ffffffff-ffff-ffff-ffff-ffffffffffff");
LLGLTFMaterial::LLGLTFMaterial()
{
// IMPORTANT: since we use the hash of the member variables memory block of
// this class to detect changes, we must ensure that all its padding bytes
// have been zeroed out. But of course, we must leave the LLRefCount member
// variable untouched (and skip it when hashing), and we cannot either
// touch the local texture overrides map (else we destroy pointers, and
// sundry private data, which would lead to a crash when using that map).
// The variable members have therefore been arranged so that anything,
// starting at mLocalTexDataDigest and up to the end of the members, can be
// safely zeroed. HB
const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this);
memset((void*)((const char*)this + offset), 0, sizeof(*this) - offset);
// Now that we zeroed out our member variables, we can set the ones that
// should not be zero to their default value. HB
mBaseColor.set(1.f, 1.f, 1.f, 1.f);
mMetallicFactor = mRoughnessFactor = 1.f;
mAlphaCutoff = 0.5f;
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
mTextureTransform[i].mScale.set(1.f, 1.f);
#if 0
mTextureTransform[i].mOffset.clear();
mTextureTransform[i].mRotation = 0.f;
#endif
}
#if 0
mLocalTexDataDigest = 0;
mAlphaMode = ALPHA_MODE_OPAQUE; // This is 0
mOverrideDoubleSided = mOverrideAlphaMode = false;
#endif
}
void LLGLTFMaterial::TextureTransform::getPacked(Pack& packed) const
{
packed[0] = mScale.mV[VX];
packed[1] = mScale.mV[VY];
packed[2] = mRotation;
packed[4] = mOffset.mV[VX];
packed[5] = mOffset.mV[VY];
// Not used but nonetheless zeroed for proper hashing. HB
packed[3] = packed[6] = packed[7] = 0.f;
}
void LLGLTFMaterial::TextureTransform::getPackedTight(PackTight& packed) const
{
packed[0] = mScale.mV[VX];
packed[1] = mScale.mV[VY];
packed[2] = mRotation;
packed[3] = mOffset.mV[VX];
packed[4] = mOffset.mV[VY];
}
bool LLGLTFMaterial::TextureTransform::operator==(const TextureTransform& other) const
{
return mOffset == other.mOffset && mScale == other.mScale && mRotation == other.mRotation;
}
LLGLTFMaterial::LLGLTFMaterial(const LLGLTFMaterial& rhs)
{
*this = rhs;
}
LLGLTFMaterial& LLGLTFMaterial::operator=(const LLGLTFMaterial& rhs)
{
//have to do a manual operator= because of LLRefCount
mTextureId = rhs.mTextureId;
mTextureTransform = rhs.mTextureTransform;
mBaseColor = rhs.mBaseColor;
mEmissiveColor = rhs.mEmissiveColor;
mMetallicFactor = rhs.mMetallicFactor;
mRoughnessFactor = rhs.mRoughnessFactor;
mAlphaCutoff = rhs.mAlphaCutoff;
mDoubleSided = rhs.mDoubleSided;
mAlphaMode = rhs.mAlphaMode;
mOverrideDoubleSided = rhs.mOverrideDoubleSided;
mOverrideAlphaMode = rhs.mOverrideAlphaMode;
if (rhs.mTrackingIdToLocalTexture.empty())
{
mTrackingIdToLocalTexture.clear();
mLocalTexDataDigest = 0;
}
else
{
mTrackingIdToLocalTexture = rhs.mTrackingIdToLocalTexture;
updateLocalTexDataDigest();
updateTextureTracking();
}
return *this;
}
void LLGLTFMaterial::updateLocalTexDataDigest()
{
mLocalTexDataDigest = 0;
if (!mTrackingIdToLocalTexture.empty())
{
for (local_tex_map_t::const_iterator
it = mTrackingIdToLocalTexture.begin(),
end = mTrackingIdToLocalTexture.end();
it != end; ++it)
{
mLocalTexDataDigest ^= it->first.getDigest64() ^
it->second.getDigest64();
}
}
}
bool LLGLTFMaterial::operator==(const LLGLTFMaterial& rhs) const
{
return mTextureId == rhs.mTextureId &&
mTextureTransform == rhs.mTextureTransform &&
mBaseColor == rhs.mBaseColor &&
mEmissiveColor == rhs.mEmissiveColor &&
mMetallicFactor == rhs.mMetallicFactor &&
mRoughnessFactor == rhs.mRoughnessFactor &&
mAlphaCutoff == rhs.mAlphaCutoff &&
mDoubleSided == rhs.mDoubleSided &&
mAlphaMode == rhs.mAlphaMode &&
mOverrideDoubleSided == rhs.mOverrideDoubleSided &&
mOverrideAlphaMode == rhs.mOverrideAlphaMode;
}
bool LLGLTFMaterial::fromJSON(const std::string& json, std::string& warn_msg, std::string& error_msg)
{
LL_PROFILE_ZONE_SCOPED;
tinygltf::TinyGLTF gltf;
tinygltf::Model model_in;
if (gltf.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, json.c_str(), static_cast<unsigned int>(json.length()), ""))
{
setFromModel(model_in, 0);
return true;
}
return false;
}
std::string LLGLTFMaterial::asJSON(bool prettyprint) const
{
LL_PROFILE_ZONE_SCOPED;
tinygltf::TinyGLTF gltf;
tinygltf::Model model_out;
std::ostringstream str;
writeToModel(model_out, 0);
// To ensure consistency in asset upload, this should be the only reference
// to WriteGltfSceneToStream in the viewer.
gltf.WriteGltfSceneToStream(&model_out, str, prettyprint, false);
return str.str();
}
void LLGLTFMaterial::setFromModel(const tinygltf::Model& model, S32 mat_index)
{
LL_PROFILE_ZONE_SCOPED;
if (model.materials.size() <= mat_index)
{
return;
}
const tinygltf::Material& material_in = model.materials[mat_index];
// Apply base color texture
setFromTexture(model, material_in.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
// Apply normal map
setFromTexture(model, material_in.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
// Apply metallic-roughness texture
setFromTexture(model, material_in.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
// Apply emissive texture
setFromTexture(model, material_in.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
setAlphaMode(material_in.alphaMode);
mAlphaCutoff = llclamp((F32)material_in.alphaCutoff, 0.f, 1.f);
mBaseColor.set(material_in.pbrMetallicRoughness.baseColorFactor);
mEmissiveColor.set(material_in.emissiveFactor);
mMetallicFactor = llclamp((F32)material_in.pbrMetallicRoughness.metallicFactor, 0.f, 1.f);
mRoughnessFactor = llclamp((F32)material_in.pbrMetallicRoughness.roughnessFactor, 0.f, 1.f);
mDoubleSided = material_in.doubleSided;
if (material_in.extras.IsObject())
{
tinygltf::Value::Object extras = material_in.extras.Get<tinygltf::Value::Object>();
const auto& alpha_mode = extras.find("override_alpha_mode");
if (alpha_mode != extras.end())
{
mOverrideAlphaMode = alpha_mode->second.Get<bool>();
}
const auto& double_sided = extras.find("override_double_sided");
if (double_sided != extras.end())
{
mOverrideDoubleSided = double_sided->second.Get<bool>();
}
}
}
// static
LLVector2 LLGLTFMaterial::vec2FromJson(const tinygltf::Value::Object& object, const char* key, const LLVector2& default_value)
{
const auto it = object.find(key);
if (it == object.end())
{
return default_value;
}
const tinygltf::Value& vec2_json = std::get<1>(*it);
if (!vec2_json.IsArray() || vec2_json.ArrayLen() < LENGTHOFVECTOR2)
{
return default_value;
}
LLVector2 value;
for (U32 i = 0; i < LENGTHOFVECTOR2; ++i)
{
const tinygltf::Value& real_json = vec2_json.Get(i);
if (!real_json.IsReal())
{
return default_value;
}
value.mV[i] = (F32)real_json.Get<double>();
}
return value;
}
// static
F32 LLGLTFMaterial::floatFromJson(const tinygltf::Value::Object& object, const char* key, const F32 default_value)
{
const auto it = object.find(key);
if (it == object.end())
{
return default_value;
}
const tinygltf::Value& real_json = std::get<1>(*it);
if (!real_json.IsReal())
{
return default_value;
}
return (F32)real_json.GetNumberAsDouble();
}
void LLGLTFMaterial::writeToModel(tinygltf::Model& model, S32 mat_index) const
{
LL_PROFILE_ZONE_SCOPED;
if (model.materials.size() < mat_index+1)
{
model.materials.resize(mat_index + 1);
}
tinygltf::Material& material_out = model.materials[mat_index];
// set base color texture
writeToTexture(model, material_out.pbrMetallicRoughness.baseColorTexture, GLTF_TEXTURE_INFO_BASE_COLOR);
// set normal texture
writeToTexture(model, material_out.normalTexture, GLTF_TEXTURE_INFO_NORMAL);
// set metallic-roughness texture
writeToTexture(model, material_out.pbrMetallicRoughness.metallicRoughnessTexture, GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS);
// set emissive texture
writeToTexture(model, material_out.emissiveTexture, GLTF_TEXTURE_INFO_EMISSIVE);
// set occlusion texture
// *NOTE: This is required for ORM materials for GLTF compliance.
// See: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_material_occlusiontexture
writeToTexture(model, material_out.occlusionTexture, GLTF_TEXTURE_INFO_OCCLUSION);
material_out.alphaMode = getAlphaMode();
material_out.alphaCutoff = mAlphaCutoff;
mBaseColor.write(material_out.pbrMetallicRoughness.baseColorFactor);
if (mEmissiveColor != LLGLTFMaterial::getDefaultEmissiveColor())
{
material_out.emissiveFactor.resize(3);
mEmissiveColor.write(material_out.emissiveFactor);
}
material_out.pbrMetallicRoughness.metallicFactor = mMetallicFactor;
material_out.pbrMetallicRoughness.roughnessFactor = mRoughnessFactor;
material_out.doubleSided = mDoubleSided;
// generate "extras" string
tinygltf::Value::Object extras;
bool write_extras = false;
if (mOverrideAlphaMode && mAlphaMode == getDefaultAlphaMode())
{
extras["override_alpha_mode"] = tinygltf::Value(mOverrideAlphaMode);
write_extras = true;
}
if (mOverrideDoubleSided && mDoubleSided == getDefaultDoubleSided())
{
extras["override_double_sided"] = tinygltf::Value(mOverrideDoubleSided);
write_extras = true;
}
if (write_extras)
{
material_out.extras = tinygltf::Value(extras);
}
model.asset.version = "2.0";
}
void LLGLTFMaterial::sanitizeAssetMaterial()
{
mTextureTransform = sDefault.mTextureTransform;
}
bool LLGLTFMaterial::setBaseMaterial()
{
const LLGLTFMaterial old_override = *this;
*this = sDefault;
setBaseMaterial(old_override);
return *this != old_override;
}
// For material overrides only. Copies transforms from the old override.
void LLGLTFMaterial::setBaseMaterial(const LLGLTFMaterial& old_override_mat)
{
mTextureTransform = old_override_mat.mTextureTransform;
}
bool LLGLTFMaterial::isClearedForBaseMaterial() const
{
LLGLTFMaterial cleared_override = sDefault;
cleared_override.setBaseMaterial(*this);
return *this == cleared_override;
}
// static
void LLGLTFMaterial::hackOverrideUUID(LLUUID& id)
{
if (id == LLUUID::null)
{
id = GLTF_OVERRIDE_NULL_UUID;
}
}
void LLGLTFMaterial::setTextureId(TextureInfo texture_info, const LLUUID& id, bool for_override)
{
mTextureId[texture_info] = id;
if (for_override)
{
hackOverrideUUID(mTextureId[texture_info]);
}
}
void LLGLTFMaterial::setBaseColorId(const LLUUID& id, bool for_override)
{
setTextureId(GLTF_TEXTURE_INFO_BASE_COLOR, id, for_override);
}
void LLGLTFMaterial::setNormalId(const LLUUID& id, bool for_override)
{
setTextureId(GLTF_TEXTURE_INFO_NORMAL, id, for_override);
}
void LLGLTFMaterial::setOcclusionRoughnessMetallicId(const LLUUID& id, bool for_override)
{
setTextureId(GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, id, for_override);
}
void LLGLTFMaterial::setEmissiveId(const LLUUID& id, bool for_override)
{
setTextureId(GLTF_TEXTURE_INFO_EMISSIVE, id, for_override);
}
void LLGLTFMaterial::setBaseColorFactor(const LLColor4& baseColor, bool for_override)
{
mBaseColor.set(baseColor);
mBaseColor.clamp();
if (for_override)
{ // hack -- nudge off of default value
if (mBaseColor == getDefaultBaseColor())
{
mBaseColor.mV[3] -= FLT_EPSILON;
}
}
}
void LLGLTFMaterial::setAlphaCutoff(F32 cutoff, bool for_override)
{
mAlphaCutoff = llclamp(cutoff, 0.f, 1.f);
if (for_override)
{ // hack -- nudge off of default value
if (mAlphaCutoff == getDefaultAlphaCutoff())
{
mAlphaCutoff -= FLT_EPSILON;
}
}
}
void LLGLTFMaterial::setEmissiveColorFactor(const LLColor3& emissiveColor, bool for_override)
{
mEmissiveColor = emissiveColor;
mEmissiveColor.clamp();
if (for_override)
{ // hack -- nudge off of default value
if (mEmissiveColor == getDefaultEmissiveColor())
{
mEmissiveColor.mV[0] += FLT_EPSILON;
}
}
}
void LLGLTFMaterial::setMetallicFactor(F32 metallic, bool for_override)
{
mMetallicFactor = llclamp(metallic, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
}
void LLGLTFMaterial::setRoughnessFactor(F32 roughness, bool for_override)
{
mRoughnessFactor = llclamp(roughness, 0.f, for_override ? 1.f - FLT_EPSILON : 1.f);
}
void LLGLTFMaterial::setAlphaMode(const std::string& mode, bool for_override)
{
S32 m = getDefaultAlphaMode();
if (mode == "MASK")
{
m = ALPHA_MODE_MASK;
}
else if (mode == "BLEND")
{
m = ALPHA_MODE_BLEND;
}
setAlphaMode(m, for_override);
}
const char* LLGLTFMaterial::getAlphaMode() const
{
switch (mAlphaMode)
{
case ALPHA_MODE_MASK: return "MASK";
case ALPHA_MODE_BLEND: return "BLEND";
default: return "OPAQUE";
}
}
void LLGLTFMaterial::setAlphaMode(S32 mode, bool for_override)
{
mAlphaMode = (AlphaMode) llclamp(mode, (S32) ALPHA_MODE_OPAQUE, (S32) ALPHA_MODE_MASK);
mOverrideAlphaMode = for_override && mAlphaMode == getDefaultAlphaMode();
}
void LLGLTFMaterial::setDoubleSided(bool double_sided, bool for_override)
{
// sure, no clamping will ever be needed for a bool, but include the
// setter for consistency with the clamping API
mDoubleSided = double_sided;
mOverrideDoubleSided = for_override && mDoubleSided == getDefaultDoubleSided();
}
void LLGLTFMaterial::setTextureOffset(TextureInfo texture_info, const LLVector2& offset)
{
mTextureTransform[texture_info].mOffset = offset;
}
void LLGLTFMaterial::setTextureScale(TextureInfo texture_info, const LLVector2& scale)
{
mTextureTransform[texture_info].mScale = scale;
}
void LLGLTFMaterial::setTextureRotation(TextureInfo texture_info, float rotation)
{
mTextureTransform[texture_info].mRotation = rotation;
}
// Default value accessors (NOTE: these MUST match the GLTF specification)
// Make a static default material for accessors
const LLGLTFMaterial LLGLTFMaterial::sDefault;
F32 LLGLTFMaterial::getDefaultAlphaCutoff()
{
return sDefault.mAlphaCutoff;
}
S32 LLGLTFMaterial::getDefaultAlphaMode()
{
return (S32) sDefault.mAlphaMode;
}
F32 LLGLTFMaterial::getDefaultMetallicFactor()
{
return sDefault.mMetallicFactor;
}
F32 LLGLTFMaterial::getDefaultRoughnessFactor()
{
return sDefault.mRoughnessFactor;
}
LLColor4 LLGLTFMaterial::getDefaultBaseColor()
{
return sDefault.mBaseColor;
}
LLColor3 LLGLTFMaterial::getDefaultEmissiveColor()
{
return sDefault.mEmissiveColor;
}
bool LLGLTFMaterial::getDefaultDoubleSided()
{
return sDefault.mDoubleSided;
}
LLVector2 LLGLTFMaterial::getDefaultTextureOffset()
{
return sDefault.mTextureTransform[0].mOffset;
}
LLVector2 LLGLTFMaterial::getDefaultTextureScale()
{
return sDefault.mTextureTransform[0].mScale;
}
F32 LLGLTFMaterial::getDefaultTextureRotation()
{
return sDefault.mTextureTransform[0].mRotation;
}
// static
void LLGLTFMaterial::applyOverrideUUID(LLUUID& dst_id, const LLUUID& override_id)
{
if (override_id != GLTF_OVERRIDE_NULL_UUID)
{
if (override_id != LLUUID::null)
{
dst_id = override_id;
}
}
else
{
dst_id = LLUUID::null;
}
}
void LLGLTFMaterial::applyOverride(const LLGLTFMaterial& override_mat)
{
LL_PROFILE_ZONE_SCOPED;
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
LLUUID& texture_id = mTextureId[i];
const LLUUID& override_texture_id = override_mat.mTextureId[i];
applyOverrideUUID(texture_id, override_texture_id);
}
if (override_mat.mBaseColor != getDefaultBaseColor())
{
mBaseColor = override_mat.mBaseColor;
}
if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
{
mEmissiveColor = override_mat.mEmissiveColor;
}
if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
{
mMetallicFactor = override_mat.mMetallicFactor;
}
if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
{
mRoughnessFactor = override_mat.mRoughnessFactor;
}
if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
{
mAlphaMode = override_mat.mAlphaMode;
}
if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
{
mAlphaCutoff = override_mat.mAlphaCutoff;
}
if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
{
mDoubleSided = override_mat.mDoubleSided;
}
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
{
mTextureTransform[i].mOffset = override_mat.mTextureTransform[i].mOffset;
}
if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
{
mTextureTransform[i].mScale = override_mat.mTextureTransform[i].mScale;
}
if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
{
mTextureTransform[i].mRotation = override_mat.mTextureTransform[i].mRotation;
}
}
if (!override_mat.mTrackingIdToLocalTexture.empty())
{
auto it = override_mat.mTrackingIdToLocalTexture.begin();
mTrackingIdToLocalTexture.insert(it, it);
updateLocalTexDataDigest();
updateTextureTracking();
}
}
void LLGLTFMaterial::getOverrideLLSD(const LLGLTFMaterial& override_mat, LLSD& data) const
{
LL_PROFILE_ZONE_SCOPED;
llassert(data.isUndefined());
// make every effort to shave bytes here
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
const LLUUID& texture_id = mTextureId[i];
const LLUUID& override_texture_id = override_mat.mTextureId[i];
if (override_texture_id.notNull() && override_texture_id != texture_id)
{
data["tex"][i] = LLSD::UUID(override_texture_id);
}
}
if (override_mat.mBaseColor != getDefaultBaseColor())
{
data["bc"] = override_mat.mBaseColor.getValue();
}
if (override_mat.mEmissiveColor != getDefaultEmissiveColor())
{
data["ec"] = override_mat.mEmissiveColor.getValue();
}
if (override_mat.mMetallicFactor != getDefaultMetallicFactor())
{
data["mf"] = override_mat.mMetallicFactor;
}
if (override_mat.mRoughnessFactor != getDefaultRoughnessFactor())
{
data["rf"] = override_mat.mRoughnessFactor;
}
if (override_mat.mAlphaMode != getDefaultAlphaMode() || override_mat.mOverrideAlphaMode)
{
data["am"] = override_mat.mAlphaMode;
}
if (override_mat.mAlphaCutoff != getDefaultAlphaCutoff())
{
data["ac"] = override_mat.mAlphaCutoff;
}
if (override_mat.mDoubleSided != getDefaultDoubleSided() || override_mat.mOverrideDoubleSided)
{
data["ds"] = override_mat.mDoubleSided;
}
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (override_mat.mTextureTransform[i].mOffset != getDefaultTextureOffset())
{
data["ti"][i]["o"] = override_mat.mTextureTransform[i].mOffset.getValue();
}
if (override_mat.mTextureTransform[i].mScale != getDefaultTextureScale())
{
data["ti"][i]["s"] = override_mat.mTextureTransform[i].mScale.getValue();
}
if (override_mat.mTextureTransform[i].mRotation != getDefaultTextureRotation())
{
data["ti"][i]["r"] = override_mat.mTextureTransform[i].mRotation;
}
}
}
void LLGLTFMaterial::applyOverrideLLSD(const LLSD& data)
{
const LLSD& tex = data["tex"];
if (tex.isArray())
{
for (int i = 0; i < tex.size(); ++i)
{
mTextureId[i] = tex[i].asUUID();
}
}
const LLSD& bc = data["bc"];
if (bc.isDefined())
{
mBaseColor.setValue(bc);
if (mBaseColor == getDefaultBaseColor())
{
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mBaseColor.mV[3] -= FLT_EPSILON;
}
}
const LLSD& ec = data["ec"];
if (ec.isDefined())
{
mEmissiveColor.setValue(ec);
if (mEmissiveColor == getDefaultEmissiveColor())
{
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mEmissiveColor.mV[0] += FLT_EPSILON;
}
}
const LLSD& mf = data["mf"];
if (mf.isReal())
{
mMetallicFactor = (F32)mf.asReal();
if (mMetallicFactor == getDefaultMetallicFactor())
{
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mMetallicFactor -= FLT_EPSILON;
}
}
const LLSD& rf = data["rf"];
if (rf.isReal())
{
mRoughnessFactor = (F32)rf.asReal();
if (mRoughnessFactor == getDefaultRoughnessFactor())
{
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mRoughnessFactor -= FLT_EPSILON;
}
}
const LLSD& am = data["am"];
if (am.isInteger())
{
mAlphaMode = (AlphaMode) am.asInteger();
mOverrideAlphaMode = true;
}
const LLSD& ac = data["ac"];
if (ac.isReal())
{
mAlphaCutoff = (F32)ac.asReal();
if (mAlphaCutoff == getDefaultAlphaCutoff())
{
// HACK -- nudge by epsilon if we receive a default value (indicates override to default)
mAlphaCutoff -= FLT_EPSILON;
}
}
const LLSD& ds = data["ds"];
if (ds.isBoolean())
{
mDoubleSided = ds.asBoolean();
mOverrideDoubleSided = true;
}
const LLSD& ti = data["ti"];
if (ti.isArray())
{
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
const LLSD& o = ti[i]["o"];
if (o.isDefined())
{
mTextureTransform[i].mOffset.setValue(o);
}
const LLSD& s = ti[i]["s"];
if (s.isDefined())
{
mTextureTransform[i].mScale.setValue(s);
}
const LLSD& r = ti[i]["r"];
if (r.isReal())
{
mTextureTransform[i].mRotation = (F32)r.asReal();
}
}
}
}
LLUUID LLGLTFMaterial::getHash() const
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
// *HACK: hash the bytes of this object but do not include the ref count
// neither the local texture overrides (which is a map, with pointers to
// key/value pairs that would change from one LLGLTFMaterial instance to
// the other, even though the key/value pairs could be the same, and stored
// elsewhere in the memory heap or on the stack).
// Note: this does work properly to compare two LLGLTFMaterial instances
// only because the padding bytes between their member variables have been
// dutifully zeroed in the constructor. HB
const size_t offset = intptr_t(&mLocalTexDataDigest) - intptr_t(this);
return HBXXH128::digest((const void*)((const char*)this + offset),
sizeof(*this) - offset);
}
void LLGLTFMaterial::addLocalTextureTracking(const LLUUID& tracking_id, const LLUUID& tex_id)
{
mTrackingIdToLocalTexture[tracking_id] = tex_id;
updateLocalTexDataDigest();
}
void LLGLTFMaterial::removeLocalTextureTracking(const LLUUID& tracking_id)
{
mTrackingIdToLocalTexture.erase(tracking_id);
updateLocalTexDataDigest();
}
bool LLGLTFMaterial::replaceLocalTexture(const LLUUID& tracking_id, const LLUUID& old_id, const LLUUID& new_id)
{
bool res = false;
for (U32 i = 0; i < GLTF_TEXTURE_INFO_COUNT; ++i)
{
if (mTextureId[i] == old_id)
{
mTextureId[i] = new_id;
res = true;
}
else if (mTextureId[i] == new_id)
{
res = true;
}
}
if (res)
{
mTrackingIdToLocalTexture[tracking_id] = new_id;
}
else
{
mTrackingIdToLocalTexture.erase(tracking_id);
}
updateLocalTexDataDigest();
return res;
}
void LLGLTFMaterial::updateTextureTracking()
{
// setTEGLTFMaterialOverride is responsible for tracking
// for material overrides editor will set it
}
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