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/**
* @file legacy_object_types.h
* @brief Byte codes for basic object and primitive types
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LEGACY_OBJECT_TYPES_H
#define LL_LEGACY_OBJECT_TYPES_H
const S8 PLAYER = 'c';
//const S8 BASIC_SHOT = 's';
//const S8 BIG_SHOT = 'S';
//const S8 TREE_SHOT = 'g';
//const S8 PHYSICAL_BALL = 'b';
const S8 TREE = 'T';
const S8 TREE_NEW = 'R';
//const S8 SPARK = 'p';
//const S8 SMOKE = 'q';
//const S8 BOX = 'x';
//const S8 CYLINDER = 'y';
//const S8 CONE = 'o';
//const S8 SPHERE = 'h';
//const S8 BIRD = 'r'; // ascii 114
//const S8 ATOR = 'a';
//const S8 ROCK = 'k';
const S8 GRASS = 'd';
const S8 PART_SYS = 'P';
//const S8 ORACLE = 'O';
//const S8 TEXTBUBBLE = 't'; // Text bubble to show communication
//const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h
//const S8 CUBE = 'f';
//const S8 LSL_TEST = 'L';
//const S8 PRISM = '1';
//const S8 PYRAMID = '2';
//const S8 TETRAHEDRON = '3';
//const S8 HALF_CYLINDER = '4';
//const S8 HALF_CONE = '5';
//const S8 HALF_SPHERE = '6';
const S8 PRIMITIVE_VOLUME = 'v';
// Misc constants
//const F32 AVATAR_RADIUS = 0.5f;
//const F32 SHOT_RADIUS = 0.05f;
//const F32 BIG_SHOT_RADIUS = 0.05f;
//const F32 TREE_SIZE = 5.f;
//const F32 BALL_SIZE = 4.f;
//const F32 SHOT_VELOCITY = 100.f;
//const F32 GRENADE_BLAST_RADIUS = 5.f;
#endif
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