1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/**
* @file legacy_object_types.h
* @brief Byte codes for basic object and primitive types
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LEGACY_OBJECT_TYPES_H
#define LL_LEGACY_OBJECT_TYPES_H
const S8 PLAYER = 'c';
//const S8 BASIC_SHOT = 's';
//const S8 BIG_SHOT = 'S';
//const S8 TREE_SHOT = 'g';
//const S8 PHYSICAL_BALL = 'b';
const S8 TREE = 'T';
const S8 TREE_NEW = 'R';
//const S8 SPARK = 'p';
//const S8 SMOKE = 'q';
//const S8 BOX = 'x';
//const S8 CYLINDER = 'y';
//const S8 CONE = 'o';
//const S8 SPHERE = 'h';
//const S8 BIRD = 'r'; // ascii 114
//const S8 ATOR = 'a';
//const S8 ROCK = 'k';
const S8 GRASS = 'd';
const S8 PART_SYS = 'P';
//const S8 ORACLE = 'O';
//const S8 TEXTBUBBLE = 't'; // Text bubble to show communication
//const S8 DEMON = 'M'; // Maxwell's demon for scarfing legacy_object_types.h
//const S8 CUBE = 'f';
//const S8 LSL_TEST = 'L';
//const S8 PRISM = '1';
//const S8 PYRAMID = '2';
//const S8 TETRAHEDRON = '3';
//const S8 HALF_CYLINDER = '4';
//const S8 HALF_CONE = '5';
//const S8 HALF_SPHERE = '6';
const S8 PRIMITIVE_VOLUME = 'v';
// Misc constants
//const F32 AVATAR_RADIUS = 0.5f;
//const F32 SHOT_RADIUS = 0.05f;
//const F32 BIG_SHOT_RADIUS = 0.05f;
//const F32 TREE_SIZE = 5.f;
//const F32 BALL_SIZE = 4.f;
//const F32 SHOT_VELOCITY = 100.f;
//const F32 GRENADE_BLAST_RADIUS = 5.f;
#endif
|