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/**
* @file llpluginprocesschild.h
* @brief LLPluginProcessChild handles the child side of the external-process plugin API.
*
* $LicenseInfo:firstyear=2008&license=viewergpl$
*
* Copyright (c) 2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPLUGINPROCESSCHILD_H
#define LL_LLPLUGINPROCESSCHILD_H
#include "llpluginmessage.h"
#include "llpluginmessagepipe.h"
#include "llplugininstance.h"
#include "llhost.h"
#include "llpluginsharedmemory.h"
class LLPluginInstance;
class LLPluginProcessChild: public LLPluginMessagePipeOwner, public LLPluginInstanceMessageListener
{
LOG_CLASS(LLPluginProcessChild);
public:
LLPluginProcessChild();
~LLPluginProcessChild();
void init(U32 launcher_port);
void idle(void);
void sleep(F64 seconds);
void pump();
// returns true if the plugin is in the steady state (processing messages)
bool isRunning(void);
// returns true if the plugin is unloaded or we're in an unrecoverable error state.
bool isDone(void);
void killSockets(void);
F64 getSleepTime(void) const { return mSleepTime; };
void sendMessageToPlugin(const LLPluginMessage &message);
void sendMessageToParent(const LLPluginMessage &message);
// Inherited from LLPluginMessagePipeOwner
/* virtual */ void receiveMessageRaw(const std::string &message);
// Inherited from LLPluginInstanceMessageListener
/* virtual */ void receivePluginMessage(const std::string &message);
private:
enum EState
{
STATE_UNINITIALIZED,
STATE_INITIALIZED, // init() has been called
STATE_CONNECTED, // connected back to launcher
STATE_PLUGIN_LOADING, // plugin library needs to be loaded
STATE_PLUGIN_LOADED, // plugin library has been loaded
STATE_PLUGIN_INITIALIZING, // plugin is processing init message
STATE_RUNNING, // steady state (processing messages)
STATE_UNLOADING, // plugin has sent shutdown_response and needs to be unloaded
STATE_UNLOADED, // plugin has been unloaded
STATE_ERROR, // generic bailout state
STATE_DONE // state machine will sit in this state after either error or normal termination.
};
EState mState;
void setState(EState state);
LLHost mLauncherHost;
LLSocket::ptr_t mSocket;
std::string mPluginFile;
LLPluginInstance *mInstance;
typedef std::map<std::string, LLPluginSharedMemory*> sharedMemoryRegionsType;
sharedMemoryRegionsType mSharedMemoryRegions;
LLTimer mHeartbeat;
F64 mSleepTime;
};
#endif // LL_LLPLUGINPROCESSCHILD_H
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