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/**
* @file llpluginprocesschild.cpp
* @brief LLPluginProcessChild handles the child side of the external-process plugin API.
*
* @cond
* $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
* @endcond
*/
#include "linden_common.h"
#include "llpluginprocesschild.h"
#include "llplugininstance.h"
#include "llpluginmessagepipe.h"
#include "llpluginmessageclasses.h"
static const F32 GOODBYE_SECONDS = 20.0f;
static const F32 HEARTBEAT_SECONDS = 1.0f;
static const F32 PLUGIN_IDLE_SECONDS = 1.0f / 100.0f; // Each call to idle will give the plugin this much time.
LLPluginProcessChild::LLPluginProcessChild()
{
mState = STATE_UNINITIALIZED;
mInstance = NULL;
mSocket = LLSocket::create(gAPRPoolp, LLSocket::STREAM_TCP);
mSleepTime = PLUGIN_IDLE_SECONDS; // default: send idle messages at 100Hz
mCPUElapsed = 0.0f;
mBlockingRequest = false;
mBlockingResponseReceived = false;
}
LLPluginProcessChild::~LLPluginProcessChild()
{
if(mInstance != NULL)
{
sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
// IMPORTANT: under some (unknown) circumstances the apr_dso_unload() triggered when mInstance is deleted
// appears to fail and lock up which means that a given instance of the slplugin process never exits.
// This is bad, especially when users try to update their version of SL - it fails because the slplugin
// process as well as a bunch of plugin specific files are locked and cannot be overwritten.
exit( 0 );
//delete mInstance;
//mInstance = NULL;
}
}
void LLPluginProcessChild::killSockets(void)
{
killMessagePipe();
mSocket.reset();
}
void LLPluginProcessChild::init(U32 launcher_port)
{
mLauncherHost = LLHost("127.0.0.1", launcher_port);
setState(STATE_INITIALIZED);
}
void LLPluginProcessChild::idle(void)
{
bool idle_again;
do
{
if(APR_STATUS_IS_EOF(mSocketError))
{
// Plugin socket was closed. This covers both normal plugin termination and host crashes.
setState(STATE_ERROR);
}
else if(mSocketError != APR_SUCCESS)
{
LL_INFOS("Plugin") << "message pipe is in error state (" << mSocketError << "), moving to STATE_ERROR"<< LL_ENDL;
setState(STATE_ERROR);
}
if((mState > STATE_INITIALIZED) && (mMessagePipe == NULL))
{
// The pipe has been closed -- we're done.
// TODO: This could be slightly more subtle, but I'm not sure it needs to be.
LL_INFOS("Plugin") << "message pipe went away, moving to STATE_ERROR"<< LL_ENDL;
setState(STATE_ERROR);
}
// If a state needs to go directly to another state (as a performance enhancement), it can set idle_again to true after calling setState().
// USE THIS CAREFULLY, since it can starve other code. Specifically make sure there's no way to get into a closed cycle and never return.
// When in doubt, don't do it.
idle_again = false;
if(mInstance != NULL)
{
// Provide some time to the plugin
mInstance->idle();
}
switch(mState)
{
case STATE_UNINITIALIZED:
break;
case STATE_INITIALIZED:
if(mSocket->blockingConnect(mLauncherHost))
{
// This automatically sets mMessagePipe
new LLPluginMessagePipe(this, mSocket);
setState(STATE_CONNECTED);
}
else
{
// connect failed
setState(STATE_ERROR);
}
break;
case STATE_CONNECTED:
sendMessageToParent(LLPluginMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "hello"));
setState(STATE_PLUGIN_LOADING);
break;
case STATE_PLUGIN_LOADING:
if(!mPluginFile.empty())
{
mInstance = new LLPluginInstance(this);
if(mInstance->load(mPluginDir, mPluginFile) == 0)
{
mHeartbeat.start();
mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
mCPUElapsed = 0.0f;
setState(STATE_PLUGIN_LOADED);
}
else
{
setState(STATE_ERROR);
}
}
break;
case STATE_PLUGIN_LOADED:
{
setState(STATE_PLUGIN_INITIALIZING);
LLPluginMessage message("base", "init");
sendMessageToPlugin(message);
}
break;
case STATE_PLUGIN_INITIALIZING:
// waiting for init_response...
break;
case STATE_RUNNING:
if(mInstance != NULL)
{
// Provide some time to the plugin
LLPluginMessage message("base", "idle");
message.setValueReal("time", PLUGIN_IDLE_SECONDS);
sendMessageToPlugin(message);
mInstance->idle();
if(mHeartbeat.hasExpired())
{
// This just proves that we're not stuck down inside the plugin code.
LLPluginMessage heartbeat(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "heartbeat");
// Calculate the approximage CPU usage fraction (floating point value between 0 and 1) used by the plugin this heartbeat cycle.
// Note that this will not take into account any threads or additional processes the plugin spawns, but it's a first approximation.
// If we could write OS-specific functions to query the actual CPU usage of this process, that would be a better approximation.
heartbeat.setValueReal("cpu_usage", mCPUElapsed / mHeartbeat.getElapsedTimeF64());
sendMessageToParent(heartbeat);
mHeartbeat.reset();
mHeartbeat.setTimerExpirySec(HEARTBEAT_SECONDS);
mCPUElapsed = 0.0f;
}
}
// receivePluginMessage will transition to STATE_UNLOADING
break;
case STATE_SHUTDOWNREQ:
if (mInstance != NULL)
{
sendMessageToPlugin(LLPluginMessage("base", "cleanup"));
delete mInstance;
mInstance = NULL;
}
setState(STATE_UNLOADING);
mWaitGoodbye.setTimerExpirySec(GOODBYE_SECONDS);
break;
case STATE_UNLOADING:
// waiting for goodbye from plugin.
if (mWaitGoodbye.hasExpired())
{
LL_WARNS() << "Wait for goodbye expired. Advancing to UNLOADED" << LL_ENDL;
setState(STATE_UNLOADED);
}
break;
case STATE_UNLOADED:
killSockets();
setState(STATE_DONE);
break;
case STATE_ERROR:
// Close the socket to the launcher
killSockets();
// TODO: Where do we go from here? Just exit()?
setState(STATE_DONE);
break;
case STATE_DONE:
// just sit here.
break;
}
} while (idle_again);
}
void LLPluginProcessChild::sleep(F64 seconds)
{
deliverQueuedMessages();
if(mMessagePipe)
{
mMessagePipe->pump(seconds);
}
else
{
ms_sleep((int)(seconds * 1000.0f));
}
}
void LLPluginProcessChild::pump(void)
{
deliverQueuedMessages();
if(mMessagePipe)
{
mMessagePipe->pump(0.0f);
}
else
{
// Should we warn here?
}
}
bool LLPluginProcessChild::isRunning(void)
{
bool result = false;
if(mState == STATE_RUNNING)
result = true;
return result;
}
bool LLPluginProcessChild::isDone(void)
{
bool result = false;
switch(mState)
{
case STATE_DONE:
result = true;
break;
default:
break;
}
return result;
}
void LLPluginProcessChild::sendMessageToPlugin(const LLPluginMessage &message)
{
if (mInstance)
{
std::string buffer = message.generate();
LL_DEBUGS("Plugin") << "Sending to plugin: " << buffer << LL_ENDL;
LLTimer elapsed;
mInstance->sendMessage(buffer);
mCPUElapsed += elapsed.getElapsedTimeF64();
}
else
{
LL_WARNS("Plugin") << "mInstance == NULL" << LL_ENDL;
}
}
void LLPluginProcessChild::sendMessageToParent(const LLPluginMessage &message)
{
std::string buffer = message.generate();
LL_DEBUGS("Plugin") << "Sending to parent: " << buffer << LL_ENDL;
writeMessageRaw(buffer);
}
void LLPluginProcessChild::receiveMessageRaw(const std::string &message)
{
// Incoming message from the TCP Socket
LL_DEBUGS("Plugin") << "Received from parent: " << message << LL_ENDL;
// Decode this message
LLPluginMessage parsed;
parsed.parse(message);
if(mBlockingRequest)
{
// We're blocking the plugin waiting for a response.
if(parsed.hasValue("blocking_response"))
{
// This is the message we've been waiting for -- fall through and send it immediately.
mBlockingResponseReceived = true;
}
else
{
// Still waiting. Queue this message and don't process it yet.
mMessageQueue.push(message);
return;
}
}
bool passMessage = true;
// FIXME: how should we handle queueing here?
{
std::string message_class = parsed.getClass();
if(message_class == LLPLUGIN_MESSAGE_CLASS_INTERNAL)
{
passMessage = false;
std::string message_name = parsed.getName();
if(message_name == "load_plugin")
{
mPluginFile = parsed.getValue("file");
mPluginDir = parsed.getValue("dir");
}
else if (message_name == "shutdown_plugin")
{
setState(STATE_SHUTDOWNREQ);
}
else if(message_name == "shm_add")
{
std::string name = parsed.getValue("name");
size_t size = (size_t)parsed.getValueS32("size");
sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
if(iter != mSharedMemoryRegions.end())
{
// Need to remove the old region first
LL_WARNS("Plugin") << "Adding a duplicate shared memory segment!" << LL_ENDL;
}
else
{
// This is a new region
LLPluginSharedMemory *region = new LLPluginSharedMemory;
if(region->attach(name, size))
{
mSharedMemoryRegions.insert(sharedMemoryRegionsType::value_type(name, region));
std::stringstream addr;
addr << region->getMappedAddress();
// Send the add notification to the plugin
LLPluginMessage message("base", "shm_added");
message.setValue("name", name);
message.setValueS32("size", (S32)size);
message.setValuePointer("address", region->getMappedAddress());
sendMessageToPlugin(message);
// and send the response to the parent
message.setMessage(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_add_response");
message.setValue("name", name);
sendMessageToParent(message);
}
else
{
LL_WARNS("Plugin") << "Couldn't create a shared memory segment!" << LL_ENDL;
delete region;
}
}
}
else if(message_name == "shm_remove")
{
std::string name = parsed.getValue("name");
sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
if(iter != mSharedMemoryRegions.end())
{
// forward the remove request to the plugin -- its response will trigger us to detach the segment.
LLPluginMessage message("base", "shm_remove");
message.setValue("name", name);
sendMessageToPlugin(message);
}
else
{
LL_WARNS("Plugin") << "shm_remove for unknown memory segment!" << LL_ENDL;
}
}
else if(message_name == "sleep_time")
{
mSleepTime = llmax(parsed.getValueReal("time"), 1.0 / 100.0); // clamp to maximum of 100Hz
}
else if(message_name == "crash")
{
// Crash the plugin
LL_ERRS("Plugin") << "Plugin crash requested." << LL_ENDL;
}
else if(message_name == "hang")
{
// Hang the plugin
LL_WARNS("Plugin") << "Plugin hang requested." << LL_ENDL;
while(1)
{
// wheeeeeeeee......
}
}
else
{
LL_WARNS("Plugin") << "Unknown internal message from parent: " << message_name << LL_ENDL;
}
}
}
if(passMessage && mInstance != NULL)
{
LLTimer elapsed;
mInstance->sendMessage(message);
mCPUElapsed += elapsed.getElapsedTimeF64();
}
}
/* virtual */
void LLPluginProcessChild::receivePluginMessage(const std::string &message)
{
LL_DEBUGS("Plugin") << "Received from plugin: " << message << LL_ENDL;
if(mBlockingRequest)
{
//
LL_ERRS("Plugin") << "Can't send a message while already waiting on a blocking request -- aborting!" << LL_ENDL;
}
// Incoming message from the plugin instance
bool passMessage = true;
// FIXME: how should we handle queueing here?
// Intercept certain base messages (responses to ones sent by this class)
{
// Decode this message
LLPluginMessage parsed;
parsed.parse(message);
if(parsed.hasValue("blocking_request"))
{
mBlockingRequest = true;
}
std::string message_class = parsed.getClass();
if(message_class == "base")
{
std::string message_name = parsed.getName();
if(message_name == "init_response")
{
// The plugin has finished initializing.
setState(STATE_RUNNING);
// Don't pass this message up to the parent
passMessage = false;
LLPluginMessage new_message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "load_plugin_response");
LLSD versions = parsed.getValueLLSD("versions");
new_message.setValueLLSD("versions", versions);
if(parsed.hasValue("plugin_version"))
{
std::string plugin_version = parsed.getValue("plugin_version");
new_message.setValueLLSD("plugin_version", plugin_version);
}
// Let the parent know it's loaded and initialized.
sendMessageToParent(new_message);
}
else if (message_name == "goodbye")
{
setState(STATE_UNLOADED);
}
else if(message_name == "shm_remove_response")
{
// Don't pass this message up to the parent
passMessage = false;
std::string name = parsed.getValue("name");
sharedMemoryRegionsType::iterator iter = mSharedMemoryRegions.find(name);
if(iter != mSharedMemoryRegions.end())
{
// detach the shared memory region
iter->second->detach();
// and remove it from our map
mSharedMemoryRegions.erase(iter);
// Finally, send the response to the parent.
LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_INTERNAL, "shm_remove_response");
message.setValue("name", name);
sendMessageToParent(message);
}
else
{
LL_WARNS("Plugin") << "shm_remove_response for unknown memory segment!" << LL_ENDL;
}
}
}
}
if(passMessage)
{
LL_DEBUGS("Plugin") << "Passing through to parent: " << message << LL_ENDL;
writeMessageRaw(message);
}
while(mBlockingRequest)
{
// The plugin wants to block and wait for a response to this message.
sleep(mSleepTime); // this will pump the message pipe and process messages
if(mBlockingResponseReceived || mSocketError != APR_SUCCESS || (mMessagePipe == NULL))
{
// Response has been received, or we've hit an error state. Stop waiting.
mBlockingRequest = false;
mBlockingResponseReceived = false;
}
}
}
void LLPluginProcessChild::setState(EState state)
{
LL_DEBUGS("Plugin") << "setting state to " << state << LL_ENDL;
mState = state;
};
void LLPluginProcessChild::deliverQueuedMessages()
{
if(!mBlockingRequest)
{
while(!mMessageQueue.empty())
{
receiveMessageRaw(mMessageQueue.front());
mMessageQueue.pop();
}
}
}
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