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/**
* @file lltransfersourceasset.h
* @brief Transfer system for sending an asset.
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLTRANSFERSOURCEASSET_H
#define LL_LLTRANSFERSOURCEASSET_H
#include "lltransfermanager.h"
#include "llassetstorage.h"
class LLVFile;
class LLTransferSourceParamsAsset : public LLTransferSourceParams
{
public:
LLTransferSourceParamsAsset();
virtual ~LLTransferSourceParamsAsset() {}
/*virtual*/ void packParams(LLDataPacker &dp) const;
/*virtual*/ BOOL unpackParams(LLDataPacker &dp);
void setAsset(const LLUUID &asset_id, const LLAssetType::EType asset_type);
LLUUID getAssetID() const { return mAssetID; }
LLAssetType::EType getAssetType() const { return mAssetType; }
protected:
LLUUID mAssetID;
LLAssetType::EType mAssetType;
};
class LLTransferSourceAsset : public LLTransferSource
{
public:
LLTransferSourceAsset(const LLUUID &request_id, const F32 priority);
virtual ~LLTransferSourceAsset();
static void responderCallback(LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type,
void *user_data, S32 result);
protected:
/*virtual*/ void initTransfer();
/*virtual*/ F32 updatePriority();
/*virtual*/ LLTSCode dataCallback(const S32 packet_id,
const S32 max_bytes,
U8 **datap,
S32 &returned_bytes,
BOOL &delete_returned);
/*virtual*/ void completionCallback(const LLTSCode status);
virtual void packParams(LLDataPacker& dp) const;
/*virtual*/ BOOL unpackParams(LLDataPacker &dp);
protected:
LLTransferSourceParamsAsset mParams;
BOOL mGotResponse;
S32 mCurPos;
};
/**
* @brief Quick check to see if the asset allows direct download.
*
* This might not be the right place for this function call, but it
* originally started life inside the LLTransferSourceAsset code.
* @param type The type of asset.
* @return Returns true if the asset can be fetched by id.
*/
bool is_asset_fetch_by_id_allowed(LLAssetType::EType type);
/**
* @brief Quick check to see if all asset data can be known by the viewer.
*
* This might not be the right place for this function call, but it
* originally started life inside the LLTransferSourceAsset code.
* @param type The type of asset.
* @return Returns true if the asset id can be transmitted to the viewer.
*/
bool is_asset_id_knowable(LLAssetType::EType type);
#endif // LL_LLTRANSFERSOURCEASSET_H
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