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/**
* @file lltransfermanager.h
* @brief Improved transfer mechanism for moving data through the
* message system.
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLTRANSFERMANAGER_H
#define LL_LLTRANSFERMANAGER_H
#include <map>
#include <list>
#include "llhost.h"
#include "lluuid.h"
#include "llthrottle.h"
#include "llpriqueuemap.h"
#include "llassettype.h"
//
// Definition of the manager class for the new LLXfer replacement.
// Provides prioritized, bandwidth-throttled transport of arbitrary
// binary data between host/circuit combos
//
typedef enum e_transfer_channel_type
{
LLTCT_UNKNOWN = 0,
LLTCT_MISC,
LLTCT_ASSET,
LLTCT_NUM_TYPES
} LLTransferChannelType;
typedef enum e_transfer_source_type
{
LLTST_UNKNOWN = 0,
LLTST_FILE,
LLTST_ASSET,
LLTST_SIM_INV_ITEM, // Simulator specific, may not be handled
LLTST_SIM_ESTATE, // Simulator specific, may not be handled
LLTST_NUM_TYPES
} LLTransferSourceType;
typedef enum e_transfer_target_type
{
LLTTT_UNKNOWN = 0,
LLTTT_FILE,
LLTTT_VFILE,
LLTTT_NUM_TYPES
} LLTransferTargetType;
// Errors are negative, expected values are positive.
typedef enum e_status_codes
{
LLTS_OK = 0,
LLTS_DONE = 1,
LLTS_SKIP = 2,
LLTS_ABORT = 3,
LLTS_ERROR = -1,
LLTS_UNKNOWN_SOURCE = -2, // Equivalent of a 404
LLTS_INSUFFICIENT_PERMISSIONS = -3 // Not enough permissions
} LLTSCode;
// Types of requests for estate wide information
typedef enum e_estate_type
{
ET_Covenant = 0,
ET_NONE = -1
} EstateAssetType;
class LLMessageSystem;
class LLDataPacker;
class LLTransferConnection;
class LLTransferSourceChannel;
class LLTransferTargetChannel;
class LLTransferSourceParams;
class LLTransferTargetParams;
class LLTransferSource;
class LLTransferTarget;
class LLTransferManager
{
public:
LLTransferManager();
virtual ~LLTransferManager();
void init();
void cleanup();
void updateTransfers(); // Called per frame to push packets out on the various different channels.
void cleanupConnection(const LLHost &host);
LLTransferSourceChannel *getSourceChannel(const LLHost &host, const LLTransferChannelType stype);
LLTransferTargetChannel *getTargetChannel(const LLHost &host, const LLTransferChannelType stype);
LLTransferSource *findTransferSource(const LLUUID &transfer_id);
BOOL isValid() const { return mValid; }
static void processTransferRequest(LLMessageSystem *mesgsys, void **);
static void processTransferInfo(LLMessageSystem *mesgsys, void **);
static void processTransferPacket(LLMessageSystem *mesgsys, void **);
static void processTransferAbort(LLMessageSystem *mesgsys, void **);
static void reliablePacketCallback(void **, S32 result);
S32 getTransferBitsIn(const LLTransferChannelType tctype) const { return mTransferBitsIn[tctype]; }
S32 getTransferBitsOut(const LLTransferChannelType tctype) const { return mTransferBitsOut[tctype]; }
void resetTransferBitsIn(const LLTransferChannelType tctype) { mTransferBitsIn[tctype] = 0; }
void resetTransferBitsOut(const LLTransferChannelType tctype) { mTransferBitsOut[tctype] = 0; }
void addTransferBitsIn(const LLTransferChannelType tctype, const S32 bits) { mTransferBitsIn[tctype] += bits; }
void addTransferBitsOut(const LLTransferChannelType tctype, const S32 bits) { mTransferBitsOut[tctype] += bits; }
protected:
LLTransferConnection *getTransferConnection(const LLHost &host);
BOOL removeTransferConnection(const LLHost &host);
protected:
// Convenient typedefs
typedef std::map<LLHost, LLTransferConnection *> host_tc_map;
BOOL mValid;
LLHost mHost;
S32 mTransferBitsIn[LLTTT_NUM_TYPES];
S32 mTransferBitsOut[LLTTT_NUM_TYPES];
// We keep a map between each host and LLTransferConnection.
host_tc_map mTransferConnections;
};
//
// Keeps tracks of all channels to/from a particular host.
//
class LLTransferConnection
{
public:
LLTransferConnection(const LLHost &host);
virtual ~LLTransferConnection();
void updateTransfers();
LLTransferSourceChannel *getSourceChannel(const LLTransferChannelType type);
LLTransferTargetChannel *getTargetChannel(const LLTransferChannelType type);
// Convenient typedefs
typedef std::list<LLTransferSourceChannel *>::iterator tsc_iter;
typedef std::list<LLTransferTargetChannel *>::iterator ttc_iter;
friend class LLTransferManager;
protected:
LLHost mHost;
std::list<LLTransferSourceChannel *> mTransferSourceChannels;
std::list<LLTransferTargetChannel *> mTransferTargetChannels;
};
//
// A channel which is pushing data out.
//
class LLTransferSourceChannel
{
public:
LLTransferSourceChannel(const LLTransferChannelType channel_type,
const LLHost &host);
virtual ~LLTransferSourceChannel();
void updateTransfers();
void updatePriority(LLTransferSource *tsp, const F32 priority);
void addTransferSource(LLTransferSource *sourcep);
LLTransferSource *findTransferSource(const LLUUID &transfer_id);
void deleteTransfer(LLTransferSource *tsp);
void setThrottleID(const S32 throttle_id) { mThrottleID = throttle_id; }
LLTransferChannelType getChannelType() const { return mChannelType; }
LLHost getHost() const { return mHost; }
protected:
typedef std::list<LLTransferSource *>::iterator ts_iter;
LLTransferChannelType mChannelType;
LLHost mHost;
LLPriQueueMap<LLTransferSource*> mTransferSources;
// The throttle that this source channel should use
S32 mThrottleID;
};
//
// A channel receiving data from a source.
//
class LLTransferTargetChannel
{
public:
LLTransferTargetChannel(const LLTransferChannelType channel_type, const LLHost &host);
virtual ~LLTransferTargetChannel();
void requestTransfer(const LLTransferSourceParams &source_params,
const LLTransferTargetParams &target_params,
const F32 priority);
LLTransferTarget *findTransferTarget(const LLUUID &transfer_id);
void deleteTransfer(LLTransferTarget *ttp);
LLTransferChannelType getChannelType() const { return mChannelType; }
LLHost getHost() const { return mHost; }
protected:
void sendTransferRequest(LLTransferTarget *targetp,
const LLTransferSourceParams ¶ms,
const F32 priority);
void addTransferTarget(LLTransferTarget *targetp);
friend class LLTransferTarget;
friend class LLTransferManager;
protected:
typedef std::list<LLTransferTarget *>::iterator tt_iter;
LLTransferChannelType mChannelType;
LLHost mHost;
std::list<LLTransferTarget *> mTransferTargets;
};
class LLTransferSourceParams
{
public:
LLTransferSourceParams(const LLTransferSourceType type) : mType(type) { }
virtual ~LLTransferSourceParams();
virtual void packParams(LLDataPacker &dp) const = 0;
virtual BOOL unpackParams(LLDataPacker &dp) = 0;
LLTransferSourceType getType() const { return mType; }
protected:
LLTransferSourceType mType;
};
//
// LLTransferSource is an interface, all transfer sources should be derived from it.
//
typedef LLTransferSource *(*LLTransferSourceCreateFunc)(const LLUUID &id, const F32 priority);
class LLTransferSource
{
public:
LLUUID getID() { return mID; }
friend class LLTransferManager;
friend class LLTransferSourceChannel;
protected:
LLTransferSource(const LLTransferSourceType source_type,
const LLUUID &request_id,
const F32 priority);
virtual ~LLTransferSource();
void sendTransferStatus(LLTSCode status); // When you've figured out your transfer status, do this
virtual void initTransfer() = 0;
virtual F32 updatePriority() = 0;
virtual LLTSCode dataCallback(const S32 packet_id,
const S32 max_bytes,
U8 **datap,
S32 &returned_bytes,
BOOL &delete_returned) = 0;
// The completionCallback is GUARANTEED to be called before the destructor.
virtual void completionCallback(const LLTSCode status) = 0;
virtual void packParams(LLDataPacker& dp) const = 0;
virtual BOOL unpackParams(LLDataPacker& dp) = 0;
virtual S32 getNextPacketID() { return mLastPacketID + 1; }
virtual void setLastPacketID(const S32 packet_id) { mLastPacketID = packet_id; }
// For now, no self-induced priority changes
F32 getPriority() { return mPriority; }
void setPriority(const F32 pri) { mPriority = pri; }
virtual void abortTransfer(); // DON'T USE THIS ONE, used internally by LLTransferManager
static LLTransferSource *createSource(const LLTransferSourceType stype,
const LLUUID &request_id,
const F32 priority);
static void registerSourceType(const LLTransferSourceType stype, LLTransferSourceCreateFunc);
static void sSetPriority(LLTransferSource *&tsp, const F32 priority);
static F32 sGetPriority(LLTransferSource *&tsp);
protected:
typedef std::map<LLTransferSourceType, LLTransferSourceCreateFunc> stype_scfunc_map;
static stype_scfunc_map sSourceCreateMap;
LLTransferSourceType mType;
LLUUID mID;
LLTransferSourceChannel *mChannelp;
F32 mPriority;
S32 mSize;
S32 mLastPacketID;
};
class LLTransferTargetParams
{
public:
LLTransferTargetParams(const LLTransferTargetType type) : mType(type) {}
LLTransferTargetType getType() const { return mType; }
protected:
LLTransferTargetType mType;
};
class LLTransferPacket
{
// Used for storing a packet that's being delivered later because it's out of order.
// ONLY should be accessed by the following two classes, for now.
friend class LLTransferTarget;
friend class LLTransferManager;
protected:
LLTransferPacket(const S32 packet_id, const LLTSCode status, const U8 *datap, const S32 size);
virtual ~LLTransferPacket();
protected:
S32 mPacketID;
LLTSCode mStatus;
U8 *mDatap;
S32 mSize;
};
class LLTransferTarget
{
public:
LLTransferTarget(
LLTransferTargetType target_type,
const LLUUID& transfer_id,
LLTransferSourceType source_type);
virtual ~LLTransferTarget();
// Accessors
LLUUID getID() const { return mID; }
LLTransferTargetType getType() const { return mType; }
LLTransferTargetChannel *getChannel() const { return mChannelp; }
LLTransferSourceType getSourceType() const { return mSourceType; }
// Static functionality
static LLTransferTarget* createTarget(
LLTransferTargetType target_type,
const LLUUID& request_id,
LLTransferSourceType source_type);
// friends
friend class LLTransferManager;
friend class LLTransferTargetChannel;
protected:
// Implementation
virtual bool unpackParams(LLDataPacker& dp) = 0;
virtual void applyParams(const LLTransferTargetParams ¶ms) = 0;
virtual LLTSCode dataCallback(const S32 packet_id, U8 *in_datap, const S32 in_size) = 0;
// The completionCallback is GUARANTEED to be called before the destructor, so all handling
// of errors/aborts should be done here.
virtual void completionCallback(const LLTSCode status) = 0;
void abortTransfer();
virtual S32 getNextPacketID() { return mLastPacketID + 1; }
virtual void setLastPacketID(const S32 packet_id) { mLastPacketID = packet_id; }
void setSize(const S32 size) { mSize = size; }
void setGotInfo(const BOOL got_info) { mGotInfo = got_info; }
BOOL gotInfo() const { return mGotInfo; }
bool addDelayedPacket(
const S32 packet_id,
const LLTSCode status,
U8* datap,
const S32 size);
protected:
typedef std::map<S32, LLTransferPacket *> transfer_packet_map;
typedef std::map<S32, LLTransferPacket *>::iterator tpm_iter;
LLTransferTargetType mType;
LLTransferSourceType mSourceType;
LLUUID mID;
LLTransferTargetChannel *mChannelp;
BOOL mGotInfo;
S32 mSize;
S32 mLastPacketID;
transfer_packet_map mDelayedPacketMap; // Packets that are waiting because of missing/out of order issues
};
// Hack, here so it's publicly available even though LLTransferSourceInvItem is only available on the simulator
class LLTransferSourceParamsInvItem: public LLTransferSourceParams
{
public:
LLTransferSourceParamsInvItem();
virtual ~LLTransferSourceParamsInvItem() {}
/*virtual*/ void packParams(LLDataPacker &dp) const;
/*virtual*/ BOOL unpackParams(LLDataPacker &dp);
void setAgentSession(const LLUUID &agent_id, const LLUUID &session_id);
void setInvItem(const LLUUID &owner_id, const LLUUID &task_id, const LLUUID &item_id);
void setAsset(const LLUUID &asset_id, const LLAssetType::EType at);
LLUUID getAgentID() const { return mAgentID; }
LLUUID getSessionID() const { return mSessionID; }
LLUUID getOwnerID() const { return mOwnerID; }
LLUUID getTaskID() const { return mTaskID; }
LLUUID getItemID() const { return mItemID; }
LLUUID getAssetID() const { return mAssetID; }
LLAssetType::EType getAssetType() const { return mAssetType; }
protected:
LLUUID mAgentID;
LLUUID mSessionID;
LLUUID mOwnerID;
LLUUID mTaskID;
LLUUID mItemID;
LLUUID mAssetID;
LLAssetType::EType mAssetType;
};
// Hack, here so it's publicly available even though LLTransferSourceEstate is only available on the simulator
class LLTransferSourceParamsEstate: public LLTransferSourceParams
{
public:
LLTransferSourceParamsEstate();
virtual ~LLTransferSourceParamsEstate() {}
/*virtual*/ void packParams(LLDataPacker &dp) const;
/*virtual*/ BOOL unpackParams(LLDataPacker &dp);
void setAgentSession(const LLUUID &agent_id, const LLUUID &session_id);
void setEstateAssetType(const EstateAssetType etype);
void setAsset(const LLUUID &asset_id, const LLAssetType::EType at);
LLUUID getAgentID() const { return mAgentID; }
LLUUID getSessionID() const { return mSessionID; }
EstateAssetType getEstateAssetType() const { return mEstateAssetType; }
LLUUID getAssetID() const { return mAssetID; }
LLAssetType::EType getAssetType() const { return mAssetType; }
protected:
LLUUID mAgentID;
LLUUID mSessionID;
EstateAssetType mEstateAssetType;
// these are set on the sim based on estateinfotype
LLUUID mAssetID;
LLAssetType::EType mAssetType;
};
extern LLTransferManager gTransferManager;
#endif//LL_LLTRANSFERMANAGER_H
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