1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
|
/**
* @file llregionflags.h
* @brief Flags that are sent in the statistics message region_flags field.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLREGIONFLAGS_H
#define LL_LLREGIONFLAGS_H
// Can you be hurt here? Should health be on?
const U32 REGION_FLAGS_ALLOW_DAMAGE = (1 << 0);
// Can you make landmarks here?
const U32 REGION_FLAGS_ALLOW_LANDMARK = (1 << 1);
// Do we reset the home position when someone teleports away from here?
const U32 REGION_FLAGS_ALLOW_SET_HOME = (1 << 2);
// Do we reset the home position when someone teleports away from here?
const U32 REGION_FLAGS_RESET_HOME_ON_TELEPORT = (1 << 3);
// Does the sun move?
const U32 REGION_FLAGS_SUN_FIXED = (1 << 4);
// Tax free zone (no taxes on objects, land, etc.)
const U32 REGION_FLAGS_TAX_FREE = (1 << 5);
// Can't change the terrain heightfield, even on owned parcels,
// but can plant trees and grass.
const U32 REGION_FLAGS_BLOCK_TERRAFORM = (1 << 6);
// Can't release, sell, or buy land.
const U32 REGION_FLAGS_BLOCK_LAND_RESELL = (1 << 7);
// All content wiped once per night
const U32 REGION_FLAGS_SANDBOX = (1 << 8);
const U32 REGION_FLAGS_NULL_LAYER = (1 << 9);
// const U32 REGION_FLAGS_SKIP_AGENT_ACTION = (1 << 10);
const U32 REGION_FLAGS_HARD_ALLOW_LAND_TRANSFER = (1 << 10); // Region allows land reselling
// const U32 REGION_FLAGS_SKIP_UPDATE_INTEREST_LIST= (1 << 11);
const U32 REGION_FLAGS_HARD_ALLOW_POST_CLASSIFIED = (1 << 11); // Region allows posting of classified ads
const U32 REGION_FLAGS_SKIP_COLLISIONS = (1 << 12); // Pin all non agent rigid bodies
const U32 REGION_FLAGS_SKIP_SCRIPTS = (1 << 13);
const U32 REGION_FLAGS_SKIP_PHYSICS = (1 << 14); // Skip all physics
const U32 REGION_FLAGS_EXTERNALLY_VISIBLE = (1 << 15);
//const U32 REGION_FLAGS_MAINLAND_VISIBLE = (1 << 16);
const U32 REGION_FLAGS_PUBLIC_ALLOWED = (1 << 17);
const U32 REGION_FLAGS_BLOCK_DWELL = (1 << 18);
// Is flight allowed?
const U32 REGION_FLAGS_BLOCK_FLY = (1 << 19);
// Is direct teleport (p2p) allowed?
const U32 REGION_FLAGS_ALLOW_DIRECT_TELEPORT = (1 << 20);
// Is there an administrative override on scripts in the region at the
// moment. This is the similar skip scripts, except this flag is
// presisted in the database on an estate level.
const U32 REGION_FLAGS_ESTATE_SKIP_SCRIPTS = (1 << 21);
const U32 REGION_FLAGS_RESTRICT_PUSHOBJECT = (1 << 22);
const U32 REGION_FLAGS_DENY_ANONYMOUS = (1 << 23);
// const U32 REGION_FLAGS_DENY_IDENTIFIED = (1 << 24);
// const U32 REGION_FLAGS_DENY_TRANSACTED = (1 << 25);
const U32 REGION_FLAGS_ALLOW_PARCEL_CHANGES = (1 << 26);
// const U32 REGION_FLAGS_ABUSE_EMAIL_TO_ESTATE_OWNER = (1 << 27); // We no longer support ELAR
const U32 REGION_FLAGS_ALLOW_VOICE = (1 << 28);
const U32 REGION_FLAGS_BLOCK_PARCEL_SEARCH = (1 << 29);
const U32 REGION_FLAGS_DENY_AGEUNVERIFIED = (1 << 30);
const U32 REGION_FLAGS_SKIP_MONO_SCRIPTS = (1 << 31);
const U32 REGION_FLAGS_DEFAULT = REGION_FLAGS_ALLOW_LANDMARK |
REGION_FLAGS_ALLOW_SET_HOME |
REGION_FLAGS_ALLOW_PARCEL_CHANGES |
REGION_FLAGS_ALLOW_VOICE;
const U32 REGION_FLAGS_PRELUDE_SET = REGION_FLAGS_RESET_HOME_ON_TELEPORT;
const U32 REGION_FLAGS_PRELUDE_UNSET = REGION_FLAGS_ALLOW_LANDMARK
| REGION_FLAGS_ALLOW_SET_HOME;
const U32 REGION_FLAGS_ESTATE_MASK = REGION_FLAGS_EXTERNALLY_VISIBLE
| REGION_FLAGS_PUBLIC_ALLOWED
| REGION_FLAGS_SUN_FIXED
| REGION_FLAGS_DENY_ANONYMOUS
| REGION_FLAGS_DENY_AGEUNVERIFIED;
inline BOOL is_prelude( U32 flags )
{
// definition of prelude does not depend on fixed-sun
return 0 == (flags & REGION_FLAGS_PRELUDE_UNSET)
&& 0 != (flags & REGION_FLAGS_PRELUDE_SET);
}
inline U32 set_prelude_flags(U32 flags)
{
// also set the sun-fixed flag
return ((flags & ~REGION_FLAGS_PRELUDE_UNSET)
| (REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
inline U32 unset_prelude_flags(U32 flags)
{
// also unset the fixed-sun flag
return ((flags | REGION_FLAGS_PRELUDE_UNSET)
& ~(REGION_FLAGS_PRELUDE_SET | REGION_FLAGS_SUN_FIXED));
}
// estate constants. Need to match first few etries in indra.estate table.
const U32 ESTATE_ALL = 0; // will not match in db, reserved key for logic
const U32 ESTATE_MAINLAND = 1;
const U32 ESTATE_ORIENTATION = 2;
const U32 ESTATE_INTERNAL = 3;
const U32 ESTATE_SHOWCASE = 4;
const U32 ESTATE_TEEN = 5;
const U32 ESTATE_LAST_LINDEN = 5; // last linden owned/managed estate
// for EstateOwnerRequest, setaccess message
const U32 ESTATE_ACCESS_ALLOWED_AGENTS = 1 << 0;
const U32 ESTATE_ACCESS_ALLOWED_GROUPS = 1 << 1;
const U32 ESTATE_ACCESS_BANNED_AGENTS = 1 << 2;
const U32 ESTATE_ACCESS_MANAGERS = 1 << 3;
//maximum number of access list entries we can fit in one packet
const S32 ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET = 63;
// for reply to "getinfo", don't need to forward to all sims in estate
const U32 ESTATE_ACCESS_SEND_TO_AGENT_ONLY = 1 << 4;
const U32 ESTATE_ACCESS_ALL = ESTATE_ACCESS_ALLOWED_AGENTS
| ESTATE_ACCESS_ALLOWED_GROUPS
| ESTATE_ACCESS_BANNED_AGENTS
| ESTATE_ACCESS_MANAGERS;
// for EstateOwnerRequest, estateaccessdelta message
const U32 ESTATE_ACCESS_APPLY_TO_ALL_ESTATES = 1 << 0;
const U32 ESTATE_ACCESS_APPLY_TO_MANAGED_ESTATES = 1 << 1;
const U32 ESTATE_ACCESS_ALLOWED_AGENT_ADD = 1 << 2;
const U32 ESTATE_ACCESS_ALLOWED_AGENT_REMOVE = 1 << 3;
const U32 ESTATE_ACCESS_ALLOWED_GROUP_ADD = 1 << 4;
const U32 ESTATE_ACCESS_ALLOWED_GROUP_REMOVE = 1 << 5;
const U32 ESTATE_ACCESS_BANNED_AGENT_ADD = 1 << 6;
const U32 ESTATE_ACCESS_BANNED_AGENT_REMOVE = 1 << 7;
const U32 ESTATE_ACCESS_MANAGER_ADD = 1 << 8;
const U32 ESTATE_ACCESS_MANAGER_REMOVE = 1 << 9;
const U32 ESTATE_ACCESS_NO_REPLY = 1 << 10;
const S32 ESTATE_MAX_MANAGERS = 10;
const S32 ESTATE_MAX_ACCESS_IDS = 500; // max for access, banned
const S32 ESTATE_MAX_GROUP_IDS = (S32) ESTATE_ACCESS_MAX_ENTRIES_PER_PACKET;
// 'Sim Wide Delete' flags
const U32 SWD_OTHERS_LAND_ONLY = (1 << 0);
const U32 SWD_ALWAYS_RETURN_OBJECTS = (1 << 1);
const U32 SWD_SCRIPTED_ONLY = (1 << 2);
#endif
|