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/**
* @file llhttpassetstorage.h
* @brief Class for loading asset data to/from an external source over http.
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LLHTTPASSETSTORAGE_H
#define LLHTTPASSETSTORAGE_H
#include "llassetstorage.h"
#include "curl/curl.h"
class LLVFile;
typedef void (*progress_callback)(void* userdata);
struct LLTempAssetData;
typedef std::map<LLUUID,LLTempAssetData> uuid_tempdata_map;
class LLHTTPAssetStorage : public LLAssetStorage
{
public:
LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs, const LLHost &upstream_host,
const char *web_host,
const char *local_web_host,
const char *host_name);
LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs,
const char *web_host,
const char *local_web_host,
const char *host_name);
virtual ~LLHTTPAssetStorage();
virtual void storeAssetData(
const LLUUID& uuid,
LLAssetType::EType atype,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool store_local = false,
const LLUUID& requesting_agent_id = LLUUID::null);
virtual void storeAssetData(
const char* filename,
const LLUUID& asset_id,
LLAssetType::EType atype,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file,
bool is_priority);
// Hack. One off curl download an URL to a file. Probably should be elsewhere.
// Only used by lldynamicstate. The API is broken, and should be replaced with
// a generic HTTP file fetch - Doug 9/25/06
S32 getURLToFile(const LLUUID& uuid, LLAssetType::EType asset_type, const LLString &url, const char *filename, progress_callback callback, void *userdata);
void checkForTimeouts();
static size_t curlDownCallback(void *data, size_t size, size_t nmemb, void *user_data);
static size_t curlFileDownCallback(void *data, size_t size, size_t nmemb, void *user_data);
static size_t curlUpCallback(void *data, size_t size, size_t nmemb, void *user_data);
static size_t nullOutputCallback(void *data, size_t size, size_t nmemb, void *user_data);
// Should only be used by the LLHTTPAssetRequest
void setPendingUpload() { mPendingUpload = TRUE; }
void setPendingLocalUpload() { mPendingLocalUpload = TRUE; }
void setPendingDownload() { mPendingDownload = TRUE; }
void clearPendingUpload() { mPendingUpload = FALSE; }
void clearPendingLocalUpload() { mPendingLocalUpload = FALSE; }
void clearPendingDownload() { mPendingDownload = FALSE; }
// Temp assets are stored on sim nodes, they have agent ID and location data associated with them.
virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name);
virtual BOOL hasTempAssetData(const LLUUID& texture_id) const;
virtual std::string getTempAssetHostName(const LLUUID& texture_id) const;
virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const;
virtual void removeTempAssetData(const LLUUID& asset_id);
virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id);
// Pass LLUUID::null for all
virtual void dumpTempAssetData(const LLUUID& avatar_id) const;
virtual void clearTempAssetData();
protected:
void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type,
void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32),
void *user_data, BOOL duplicate, BOOL is_priority);
private:
void _init(const char *web_host, const char *local_web_host, const char* host_name);
// This will return the correct base URI for any http asset request
std::string getBaseURL(const LLUUID& asset_id, LLAssetType::EType asset_type);
protected:
std::string mBaseURL;
std::string mLocalBaseURL;
std::string mHostName;
CURLM *mCurlMultiHandle;
BOOL mPendingDownload;
BOOL mPendingUpload;
BOOL mPendingLocalUpload;
uuid_tempdata_map mTempAssets;
};
#endif
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