1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
|
/**
* @file llhttpassetstorage.h
* @brief Class for loading asset data to/from an external source over http.
*
* Copyright (c) 2003-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LLHTTPASSETSTORAGE_H
#define LLHTTPASSETSTORAGE_H
#include "llassetstorage.h"
#include "curl/curl.h"
class LLVFile;
class LLHTTPAssetRequest;
typedef void (*progress_callback)(void* userdata);
struct LLTempAssetData;
typedef std::map<LLUUID,LLTempAssetData> uuid_tempdata_map;
class LLHTTPAssetStorage : public LLAssetStorage
{
public:
LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs, const LLHost &upstream_host,
const char *web_host,
const char *local_web_host,
const char *host_name);
LLHTTPAssetStorage(LLMessageSystem *msg, LLXferManager *xfer,
LLVFS *vfs,
const char *web_host,
const char *local_web_host,
const char *host_name);
virtual ~LLHTTPAssetStorage();
virtual void storeAssetData(
const LLUUID& uuid,
LLAssetType::EType atype,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file = false,
bool is_priority = false,
bool store_local = false,
const LLUUID& requesting_agent_id = LLUUID::null);
virtual void storeAssetData(
const char* filename,
const LLUUID& asset_id,
LLAssetType::EType atype,
LLStoreAssetCallback callback,
void* user_data,
bool temp_file,
bool is_priority);
virtual LLSD getPendingDetails(ERequestType rt,
LLAssetType::EType asset_type,
const std::string& detail_prefix) const;
virtual LLSD getPendingRequest(ERequestType rt,
LLAssetType::EType asset_type,
const LLUUID& asset_id) const;
virtual bool deletePendingRequest(ERequestType rt,
LLAssetType::EType asset_type,
const LLUUID& asset_id);
// Hack. One off curl download an URL to a file. Probably should be elsewhere.
// Only used by lldynamicstate. The API is broken, and should be replaced with
// a generic HTTP file fetch - Doug 9/25/06
S32 getURLToFile(const LLUUID& uuid, LLAssetType::EType asset_type, const LLString &url, const char *filename, progress_callback callback, void *userdata);
LLAssetRequest* findNextRequest(request_list_t& pending, request_list_t& running);
void checkForTimeouts();
static size_t curlDownCallback(void *data, size_t size, size_t nmemb, void *user_data);
static size_t curlFileDownCallback(void *data, size_t size, size_t nmemb, void *user_data);
static size_t curlUpCallback(void *data, size_t size, size_t nmemb, void *user_data);
static size_t nullOutputCallback(void *data, size_t size, size_t nmemb, void *user_data);
// Should only be used by the LLHTTPAssetRequest
void addRunningRequest(ERequestType rt, LLHTTPAssetRequest* request);
void removeRunningRequest(ERequestType rt, LLHTTPAssetRequest* request);
request_list_t* getRunningList(ERequestType rt);
const request_list_t* getRunningList(ERequestType rt) const;
// Temp assets are stored on sim nodes, they have agent ID and location data associated with them.
virtual void addTempAssetData(const LLUUID& asset_id, const LLUUID& agent_id, const std::string& host_name);
virtual BOOL hasTempAssetData(const LLUUID& texture_id) const;
virtual std::string getTempAssetHostName(const LLUUID& texture_id) const;
virtual LLUUID getTempAssetAgentID(const LLUUID& texture_id) const;
virtual void removeTempAssetData(const LLUUID& asset_id);
virtual void removeTempAssetDataByAgentID(const LLUUID& agent_id);
// Pass LLUUID::null for all
virtual void dumpTempAssetData(const LLUUID& avatar_id) const;
virtual void clearTempAssetData();
protected:
void _queueDataRequest(const LLUUID& uuid, LLAssetType::EType type,
void (*callback)(LLVFS *vfs, const LLUUID&, LLAssetType::EType, void *, S32),
void *user_data, BOOL duplicate, BOOL is_priority);
private:
void _init(const char *web_host, const char *local_web_host, const char* host_name);
// This will return the correct base URI for any http asset request
std::string getBaseURL(const LLUUID& asset_id, LLAssetType::EType asset_type);
// Check for running uploads that have timed out
// Bump these to the back of the line to let other uploads complete.
void bumpTimedOutUploads();
protected:
std::string mBaseURL;
std::string mLocalBaseURL;
std::string mHostName;
CURLM *mCurlMultiHandle;
request_list_t mRunningDownloads;
request_list_t mRunningUploads;
request_list_t mRunningLocalUploads;
uuid_tempdata_map mTempAssets;
};
#endif
|