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|
/**
* @file v4color.h
* @brief LLColor4 class header file.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_V4COLOR_H
#define LL_V4COLOR_H
#include "llerror.h"
#include "llmath.h"
#include "llsd.h"
class LLColor3;
class LLColor4U;
class LLVector4;
// LLColor4 = |x y z w|
static constexpr U32 LENGTHOFCOLOR4 = 4;
static constexpr U32 MAX_LENGTH_OF_COLOR_NAME = 15; // Give plenty of room for additional colors...
class LLColor4
{
public:
F32 mV[LENGTHOFCOLOR4];
LLColor4(); // Initializes LLColor4 to (0, 0, 0, 1)
LLColor4(F32 r, F32 g, F32 b); // Initializes LLColor4 to (r, g, b, 1)
LLColor4(F32 r, F32 g, F32 b, F32 a); // Initializes LLColor4 to (r. g, b, a)
LLColor4(const LLColor3& vec, F32 a = 1.f); // Initializes LLColor4 to (vec, a)
explicit LLColor4(const LLSD& sd);
explicit LLColor4(const F32* vec); // Initializes LLColor4 to (vec[0]. vec[1], vec[2], 1)
explicit LLColor4(U32 clr); // Initializes LLColor4 to (r=clr>>24, etc))
explicit LLColor4(const LLColor4U& color4u); // "explicit" to avoid automatic conversion
explicit LLColor4(const LLVector4& vector4); // "explicit" to avoid automatic conversion
LLSD getValue() const
{
LLSD ret;
ret[0] = mV[VRED];
ret[1] = mV[VGREEN];
ret[2] = mV[VBLUE];
ret[3] = mV[VALPHA];
return ret;
}
void setValue(const LLSD& sd);
void setHSL(F32 hue, F32 saturation, F32 luminance);
void calcHSL(F32* hue, F32* saturation, F32* luminance) const;
const LLColor4& setToBlack(); // zero LLColor4 to (0, 0, 0, 1)
const LLColor4& setToWhite(); // zero LLColor4 to (0, 0, 0, 1)
const LLColor4& setVec(F32 r, F32 g, F32 b, F32 a); // deprecated -- use set()
const LLColor4& setVec(F32 r, F32 g, F32 b); // deprecated -- use set()
const LLColor4& setVec(const LLColor4& vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor3& vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor3& vec, F32 a); // deprecated -- use set()
const LLColor4& setVec(const F32* vec); // deprecated -- use set()
const LLColor4& setVec(const LLColor4U& color4u); // deprecated -- use set()
const LLColor4& set(F32 r, F32 g, F32 b, F32 a); // Sets LLColor4 to (r, g, b, a)
const LLColor4& set(F32 r, F32 g, F32 b); // Sets LLColor4 to (r, g, b) (no change in a)
const LLColor4& set(const LLColor4& vec); // Sets LLColor4 to vec
const LLColor4& set(const LLColor3& vec); // Sets LLColor4 to LLColor3 vec (no change in alpha)
const LLColor4& set(const LLColor3& vec, F32 a); // Sets LLColor4 to LLColor3 vec, with alpha specified
const LLColor4& set(const F32* vec); // Sets LLColor4 to vec
const LLColor4& set(const F64* vec); // Sets LLColor4 to (double)vec
const LLColor4& set(const LLColor4U& color4u); // Sets LLColor4 to color4u, rescaled.
// set from a vector of unknown type and size
// may leave some data unmodified
template<typename T>
const LLColor4& set(const std::vector<T>& v);
// write to a vector of unknown type and size
// maye leave some data unmodified
template<typename T>
void write(std::vector<T>& v) const;
const LLColor4& setAlpha(F32 a);
F32 magVec() const; // deprecated -- use length()
F32 magVecSquared() const; // deprecated -- use lengthSquared()
F32 normVec(); // deprecated -- use normalize()
F32 length() const; // Returns magnitude of LLColor4
F32 lengthSquared() const; // Returns magnitude squared of LLColor4
F32 normalize(); // deprecated -- use normalize()
bool isOpaque() const { return mV[VALPHA] == 1.f; }
F32 operator[](int idx) const { return mV[idx]; }
F32& operator[](int idx) { return mV[idx]; }
const LLColor4& operator=(const LLColor3& a); // Assigns vec3 to vec4 and returns vec4
bool operator<(const LLColor4& rhs) const;
friend std::ostream& operator<<(std::ostream& s, const LLColor4& a); // Print a
friend LLColor4 operator+(const LLColor4& a, const LLColor4& b); // Return vector a + b
friend LLColor4 operator-(const LLColor4& a, const LLColor4& b); // Return vector a minus b
friend LLColor4 operator*(const LLColor4& a, const LLColor4& b); // Return component wise a * b
friend LLColor4 operator*(const LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change)
friend LLColor4 operator/(const LLColor4& a, F32 k); // Return rgb divided by scalar k (no alpha change)
friend LLColor4 operator*(F32 k, const LLColor4& a); // Return rgb times scaler k (no alpha change)
friend LLColor4 operator%(const LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change)
friend LLColor4 operator%(F32 k, const LLColor4& a); // Return alpha times scaler k (no rgb change)
friend bool operator==(const LLColor4& a, const LLColor4& b); // Return a == b
friend bool operator!=(const LLColor4& a, const LLColor4& b); // Return a != b
friend bool operator==(const LLColor4& a, const LLColor3& b); // Return a == b
friend bool operator!=(const LLColor4& a, const LLColor3& b); // Return a != b
friend const LLColor4& operator+=(LLColor4& a, const LLColor4& b); // Return vector a + b
friend const LLColor4& operator-=(LLColor4& a, const LLColor4& b); // Return vector a minus b
friend const LLColor4& operator*=(LLColor4& a, F32 k); // Return rgb times scaler k (no alpha change)
friend const LLColor4& operator%=(LLColor4& a, F32 k); // Return alpha times scaler k (no rgb change)
friend const LLColor4& operator*=(LLColor4& a, const LLColor4& b); // Doesn't multiply alpha! (for lighting)
// conversion
operator LLColor4U() const;
// Basic color values.
static LLColor4 red;
static LLColor4 green;
static LLColor4 blue;
static LLColor4 black;
static LLColor4 white;
static LLColor4 yellow;
static LLColor4 magenta;
static LLColor4 cyan;
static LLColor4 smoke;
static LLColor4 grey;
static LLColor4 orange;
static LLColor4 purple;
static LLColor4 pink;
static LLColor4 transparent;
// Extra color values.
static LLColor4 grey1;
static LLColor4 grey2;
static LLColor4 grey3;
static LLColor4 grey4;
static LLColor4 red1;
static LLColor4 red2;
static LLColor4 red3;
static LLColor4 red4;
static LLColor4 red5;
static LLColor4 green1;
static LLColor4 green2;
static LLColor4 green3;
static LLColor4 green4;
static LLColor4 green5;
static LLColor4 green6;
static LLColor4 blue1;
static LLColor4 blue2;
static LLColor4 blue3;
static LLColor4 blue4;
static LLColor4 blue5;
static LLColor4 blue6;
static LLColor4 yellow1;
static LLColor4 yellow2;
static LLColor4 yellow3;
static LLColor4 yellow4;
static LLColor4 yellow5;
static LLColor4 yellow6;
static LLColor4 yellow7;
static LLColor4 yellow8;
static LLColor4 yellow9;
static LLColor4 orange1;
static LLColor4 orange2;
static LLColor4 orange3;
static LLColor4 orange4;
static LLColor4 orange5;
static LLColor4 orange6;
static LLColor4 magenta1;
static LLColor4 magenta2;
static LLColor4 magenta3;
static LLColor4 magenta4;
static LLColor4 purple1;
static LLColor4 purple2;
static LLColor4 purple3;
static LLColor4 purple4;
static LLColor4 purple5;
static LLColor4 purple6;
static LLColor4 pink1;
static LLColor4 pink2;
static LLColor4 cyan1;
static LLColor4 cyan2;
static LLColor4 cyan3;
static LLColor4 cyan4;
static LLColor4 cyan5;
static LLColor4 cyan6;
static bool parseColor(const std::string& buf, LLColor4* color);
static bool parseColor4(const std::string& buf, LLColor4* color);
inline void clamp();
};
// Non-member functions
F32 distVec(const LLColor4& a, const LLColor4& b); // Returns distance between a and b
F32 distVec_squared(const LLColor4& a, const LLColor4& b); // Returns distance squared between a and b
LLColor3 vec4to3(const LLColor4& vec);
LLColor4 vec3to4(const LLColor3& vec);
LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u);
inline LLColor4::LLColor4()
{
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
mV[VALPHA] = 1.f;
}
inline LLColor4::LLColor4(const LLSD& sd)
{
this->setValue(sd);
}
inline LLColor4::LLColor4(F32 r, F32 g, F32 b)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = 1.f;
}
inline LLColor4::LLColor4(F32 r, F32 g, F32 b, F32 a)
{
mV[VRED] = r;
mV[VGREEN] = g;
mV[VBLUE] = b;
mV[VALPHA] = a;
}
inline LLColor4::LLColor4(U32 clr)
{
mV[VRED] = (clr & 0xff) * (1.0f / 255.0f);
mV[VGREEN] = ((clr >> 8) & 0xff) * (1.0f / 255.0f);
mV[VBLUE] = ((clr >> 16) & 0xff) * (1.0f / 255.0f);
mV[VALPHA] = (clr >> 24) * (1.0f / 255.0f);
}
inline LLColor4::LLColor4(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
}
inline const LLColor4& LLColor4::setToBlack(void)
{
mV[VRED] = 0.f;
mV[VGREEN] = 0.f;
mV[VBLUE] = 0.f;
mV[VALPHA] = 1.f;
return (*this);
}
inline const LLColor4& LLColor4::setToWhite(void)
{
mV[VRED] = 1.f;
mV[VGREEN] = 1.f;
mV[VBLUE] = 1.f;
mV[VALPHA] = 1.f;
return (*this);
}
inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z)
{
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 1.f;
return (*this);
}
inline const LLColor4& LLColor4::set(F32 x, F32 y, F32 z, F32 a)
{
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VALPHA] = a;
return (*this);
}
inline const LLColor4& LLColor4::set(const LLColor4& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
inline const LLColor4& LLColor4::set(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
inline const LLColor4& LLColor4::set(const F64* vec)
{
mV[VRED] = static_cast<F32>(vec[VRED]);
mV[VGREEN] = static_cast<F32>(vec[VGREEN]);
mV[VBLUE] = static_cast<F32>(vec[VBLUE]);
mV[VALPHA] = static_cast<F32>(vec[VALPHA]);
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z)
{
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
// no change to alpha!
// mV[VALPHA] = 1.f;
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(F32 x, F32 y, F32 z, F32 a)
{
mV[VRED] = x;
mV[VGREEN] = y;
mV[VBLUE] = z;
mV[VALPHA] = a;
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(const LLColor4& vec)
{
mV[VRED] = vec.mV[VRED];
mV[VGREEN] = vec.mV[VGREEN];
mV[VBLUE] = vec.mV[VBLUE];
mV[VALPHA] = vec.mV[VALPHA];
return (*this);
}
// deprecated
inline const LLColor4& LLColor4::setVec(const F32* vec)
{
mV[VRED] = vec[VRED];
mV[VGREEN] = vec[VGREEN];
mV[VBLUE] = vec[VBLUE];
mV[VALPHA] = vec[VALPHA];
return (*this);
}
inline const LLColor4& LLColor4::setAlpha(F32 a)
{
mV[VALPHA] = a;
return (*this);
}
// LLColor4 Magnitude and Normalization Functions
inline F32 LLColor4::length() const
{
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
inline F32 LLColor4::lengthSquared() const
{
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
inline F32 LLColor4::normalize()
{
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return mag;
}
// deprecated
inline F32 LLColor4::magVec() const
{
return sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
}
// deprecated
inline F32 LLColor4::magVecSquared() const
{
return mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE];
}
// deprecated
inline F32 LLColor4::normVec()
{
F32 mag = sqrt(mV[VRED] * mV[VRED] + mV[VGREEN] * mV[VGREEN] + mV[VBLUE] * mV[VBLUE]);
F32 oomag;
if (mag)
{
oomag = 1.f / mag;
mV[VRED] *= oomag;
mV[VGREEN] *= oomag;
mV[VBLUE] *= oomag;
}
return mag;
}
// LLColor4 Operators
inline LLColor4 operator+(const LLColor4& a, const LLColor4& b)
{
return LLColor4(a.mV[VRED] + b.mV[VRED], a.mV[VGREEN] + b.mV[VGREEN], a.mV[VBLUE] + b.mV[VBLUE], a.mV[VALPHA] + b.mV[VALPHA]);
}
inline LLColor4 operator-(const LLColor4& a, const LLColor4& b)
{
return LLColor4(a.mV[VRED] - b.mV[VRED], a.mV[VGREEN] - b.mV[VGREEN], a.mV[VBLUE] - b.mV[VBLUE], a.mV[VALPHA] - b.mV[VALPHA]);
}
inline LLColor4 operator*(const LLColor4& a, const LLColor4& b)
{
return LLColor4(a.mV[VRED] * b.mV[VRED], a.mV[VGREEN] * b.mV[VGREEN], a.mV[VBLUE] * b.mV[VBLUE], a.mV[VALPHA] * b.mV[VALPHA]);
}
inline LLColor4 operator*(const LLColor4& a, F32 k)
{
// only affects rgb (not a!)
return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]);
}
inline LLColor4 operator/(const LLColor4& a, F32 k)
{
return LLColor4(a.mV[VRED] / k, a.mV[VGREEN] / k, a.mV[VBLUE] / k, a.mV[VALPHA]);
}
inline LLColor4 operator*(F32 k, const LLColor4& a)
{
// only affects rgb (not a!)
return LLColor4(a.mV[VRED] * k, a.mV[VGREEN] * k, a.mV[VBLUE] * k, a.mV[VALPHA]);
}
inline LLColor4 operator%(F32 k, const LLColor4& a)
{
// only affects alpha (not rgb!)
return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k);
}
inline LLColor4 operator%(const LLColor4& a, F32 k)
{
// only affects alpha (not rgb!)
return LLColor4(a.mV[VRED], a.mV[VGREEN], a.mV[VBLUE], a.mV[VALPHA] * k);
}
inline bool operator==(const LLColor4& a, const LLColor4& b)
{
return ((a.mV[VRED] == b.mV[VRED]) && (a.mV[VGREEN] == b.mV[VGREEN]) && (a.mV[VBLUE] == b.mV[VBLUE]) && (a.mV[VALPHA] == b.mV[VALPHA]));
}
inline bool operator!=(const LLColor4& a, const LLColor4& b)
{
return ((a.mV[VRED] != b.mV[VRED]) || (a.mV[VGREEN] != b.mV[VGREEN]) || (a.mV[VBLUE] != b.mV[VBLUE]) || (a.mV[VALPHA] != b.mV[VALPHA]));
}
inline const LLColor4& operator+=(LLColor4& a, const LLColor4& b)
{
a.mV[VRED] += b.mV[VRED];
a.mV[VGREEN] += b.mV[VGREEN];
a.mV[VBLUE] += b.mV[VBLUE];
a.mV[VALPHA] += b.mV[VALPHA];
return a;
}
inline const LLColor4& operator-=(LLColor4& a, const LLColor4& b)
{
a.mV[VRED] -= b.mV[VRED];
a.mV[VGREEN] -= b.mV[VGREEN];
a.mV[VBLUE] -= b.mV[VBLUE];
a.mV[VALPHA] -= b.mV[VALPHA];
return a;
}
inline const LLColor4& operator*=(LLColor4& a, F32 k)
{
// only affects rgb (not a!)
a.mV[VRED] *= k;
a.mV[VGREEN] *= k;
a.mV[VBLUE] *= k;
return a;
}
inline const LLColor4& operator*=(LLColor4& a, const LLColor4& b)
{
a.mV[VRED] *= b.mV[VRED];
a.mV[VGREEN] *= b.mV[VGREEN];
a.mV[VBLUE] *= b.mV[VBLUE];
// a.mV[VALPHA] *= b.mV[VALPHA];
return a;
}
inline const LLColor4& operator%=(LLColor4& a, F32 k)
{
// only affects alpha (not rgb!)
a.mV[VALPHA] *= k;
return a;
}
// Non-member functions
inline F32 distVec(const LLColor4& a, const LLColor4& b)
{
LLColor4 vec = a - b;
return vec.length();
}
inline F32 distVec_squared(const LLColor4& a, const LLColor4& b)
{
LLColor4 vec = a - b;
return vec.lengthSquared();
}
inline LLColor4 lerp(const LLColor4& a, const LLColor4& b, F32 u)
{
return LLColor4(a.mV[VRED] + (b.mV[VRED] - a.mV[VRED]) * u,
a.mV[VGREEN] + (b.mV[VGREEN] - a.mV[VGREEN]) * u,
a.mV[VBLUE] + (b.mV[VBLUE] - a.mV[VBLUE]) * u,
a.mV[VALPHA] + (b.mV[VALPHA] - a.mV[VALPHA]) * u);
}
inline bool LLColor4::operator<(const LLColor4& rhs) const
{
if (mV[VRED] != rhs.mV[VRED])
{
return mV[VRED] < rhs.mV[VRED];
}
if (mV[VGREEN] != rhs.mV[VGREEN])
{
return mV[VGREEN] < rhs.mV[VGREEN];
}
if (mV[VBLUE] != rhs.mV[VBLUE])
{
return mV[VBLUE] < rhs.mV[VBLUE];
}
return mV[VALPHA] < rhs.mV[VALPHA];
}
void LLColor4::clamp()
{
// Clamp the color...
if (mV[VRED] < 0.f)
{
mV[VRED] = 0.f;
}
else if (mV[VRED] > 1.f)
{
mV[VRED] = 1.f;
}
if (mV[VGREEN] < 0.f)
{
mV[VGREEN] = 0.f;
}
else if (mV[VGREEN] > 1.f)
{
mV[VGREEN] = 1.f;
}
if (mV[VBLUE] < 0.f)
{
mV[VBLUE] = 0.f;
}
else if (mV[VBLUE] > 1.f)
{
mV[VBLUE] = 1.f;
}
if (mV[VALPHA] < 0.f)
{
mV[VALPHA] = 0.f;
}
else if (mV[VALPHA] > 1.f)
{
mV[VALPHA] = 1.f;
}
}
// Return the given linear space color value in gamma corrected (sRGB) space
inline const LLColor4 srgbColor4(const LLColor4& a)
{
LLColor4 srgbColor;
srgbColor.mV[VRED] = linearTosRGB(a.mV[VRED]);
srgbColor.mV[VGREEN] = linearTosRGB(a.mV[VGREEN]);
srgbColor.mV[VBLUE] = linearTosRGB(a.mV[VBLUE]);
srgbColor.mV[VALPHA] = a.mV[VALPHA];
return srgbColor;
}
// Return the given gamma corrected (sRGB) color in linear space
inline const LLColor4 linearColor4(const LLColor4& a)
{
LLColor4 linearColor;
linearColor.mV[VRED] = sRGBtoLinear(a.mV[VRED]);
linearColor.mV[VGREEN] = sRGBtoLinear(a.mV[VGREEN]);
linearColor.mV[VBLUE] = sRGBtoLinear(a.mV[VBLUE]);
linearColor.mV[VALPHA] = a.mV[VALPHA];
return linearColor;
}
template<typename T>
const LLColor4& LLColor4::set(const std::vector<T>& v)
{
for (size_t i = 0; i < llmin(v.size(), 4); ++i)
{
mV[i] = (F32)v[i];
}
return *this;
}
template<typename T>
void LLColor4::write(std::vector<T>& v) const
{
for (size_t i = 0; i < llmin(v.size(), 4); ++i)
{
v[i] = (T)mV[i];
}
}
#endif
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