1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
|
/**
* @file v2math.cpp
* @brief LLVector2 class implementation.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
//#include "vmath.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "m4math.h"
#include "m3math.h"
#include "llquaternion.h"
// LLVector2
LLVector2 LLVector2::zero(0,0);
// Non-member functions
// Sets all values to absolute value of their original values
// Returns TRUE if data changed
BOOL LLVector2::abs()
{
BOOL ret = FALSE;
if (mV[0] < 0.f) { mV[0] = -mV[0]; ret = TRUE; }
if (mV[1] < 0.f) { mV[1] = -mV[1]; ret = TRUE; }
return ret;
}
F32 angle_between(const LLVector2& a, const LLVector2& b)
{
LLVector2 an = a;
LLVector2 bn = b;
an.normVec();
bn.normVec();
F32 cosine = an * bn;
F32 angle = (cosine >= 1.0f) ? 0.0f :
(cosine <= -1.0f) ? F_PI :
acos(cosine);
return angle;
}
F32 signed_angle_between(const LLVector2& a, const LLVector2& b)
{
F32 angle = angle_between(a, b);
F32 rhombus_square = a[VX] * b[VY] - b[VX] * a[VY];
return rhombus_square < 0 ? -angle : angle;
}
BOOL are_parallel(const LLVector2 &a, const LLVector2 &b, F32 epsilon)
{
LLVector2 an = a;
LLVector2 bn = b;
an.normVec();
bn.normVec();
F32 dot = an * bn;
if ( (1.0f - fabs(dot)) < epsilon)
{
return TRUE;
}
return FALSE;
}
F32 dist_vec(const LLVector2 &a, const LLVector2 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
return (F32) sqrt( x*x + y*y );
}
F32 dist_vec_squared(const LLVector2 &a, const LLVector2 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
return x*x + y*y;
}
F32 dist_vec_squared2D(const LLVector2 &a, const LLVector2 &b)
{
F32 x = a.mV[0] - b.mV[0];
F32 y = a.mV[1] - b.mV[1];
return x*x + y*y;
}
LLVector2 lerp(const LLVector2 &a, const LLVector2 &b, F32 u)
{
return LLVector2(
a.mV[VX] + (b.mV[VX] - a.mV[VX]) * u,
a.mV[VY] + (b.mV[VY] - a.mV[VY]) * u );
}
LLSD LLVector2::getValue() const
{
LLSD ret;
ret[0] = mV[0];
ret[1] = mV[1];
return ret;
}
void LLVector2::setValue(const LLSD& sd)
{
mV[0] = (F32) sd[0].asReal();
mV[1] = (F32) sd[1].asReal();
}
|