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|
/**
* @file math.cpp
* @author Phoenix
* @date 2005-09-26
* @brief Tests for the llmath library.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "../test/lltut.h"
#include "llcrc.h"
#include "llrand.h"
#include "lluuid.h"
#include "../llline.h"
#include "../llmath.h"
#include "../llsphere.h"
#include "../v3math.h"
namespace tut
{
struct math_data
{
};
typedef test_group<math_data> math_test;
typedef math_test::object math_object;
tut::math_test tm("BasicLindenMath");
template<> template<>
void math_object::test<1>()
{
S32 val = 89543;
val = llabs(val);
ensure("integer absolute value 1", (89543 == val));
val = -500;
val = llabs(val);
ensure("integer absolute value 2", (500 == val));
}
template<> template<>
void math_object::test<2>()
{
F32 val = -2583.4f;
val = llabs(val);
ensure("float absolute value 1", (2583.4f == val));
val = 430903.f;
val = llabs(val);
ensure("float absolute value 2", (430903.f == val));
}
template<> template<>
void math_object::test<3>()
{
F64 val = 387439393.987329839;
val = llabs(val);
ensure("double absolute value 1", (387439393.987329839 == val));
val = -8937843.9394878;
val = llabs(val);
ensure("double absolute value 2", (8937843.9394878 == val));
}
template<> template<>
void math_object::test<4>()
{
F32 val = 430903.9f;
S32 val1 = lltrunc(val);
ensure("float truncate value 1", (430903 == val1));
val = -2303.9f;
val1 = lltrunc(val);
ensure("float truncate value 2", (-2303 == val1));
}
template<> template<>
void math_object::test<5>()
{
F64 val = 387439393.987329839 ;
S32 val1 = lltrunc(val);
ensure("float truncate value 1", (387439393 == val1));
val = -387439393.987329839;
val1 = lltrunc(val);
ensure("float truncate value 2", (-387439393 == val1));
}
template<> template<>
void math_object::test<6>()
{
F32 val = 430903.2f;
S32 val1 = llfloor(val);
ensure("float llfloor value 1", (430903 == val1));
val = -430903.9f;
val1 = llfloor(val);
ensure("float llfloor value 2", (-430904 == val1));
}
template<> template<>
void math_object::test<7>()
{
F32 val = 430903.2f;
S32 val1 = llceil(val);
ensure("float llceil value 1", (430904 == val1));
val = -430903.9f;
val1 = llceil(val);
ensure("float llceil value 2", (-430903 == val1));
}
template<> template<>
void math_object::test<8>()
{
F32 val = 430903.2f;
S32 val1 = ll_round(val);
ensure("float ll_round value 1", (430903 == val1));
val = -430903.9f;
val1 = ll_round(val);
ensure("float ll_round value 2", (-430904 == val1));
}
template<> template<>
void math_object::test<9>()
{
F32 val = 430905.2654f, nearest = 100.f;
val = ll_round(val, nearest);
ensure("float ll_round value 1", (430900 == val));
val = -430905.2654f, nearest = 10.f;
val = ll_round(val, nearest);
ensure("float ll_round value 1", (-430910 == val));
}
template<> template<>
void math_object::test<10>()
{
F64 val = 430905.2654, nearest = 100.0;
val = ll_round(val, nearest);
ensure("double ll_round value 1", (430900 == val));
val = -430905.2654, nearest = 10.0;
val = ll_round(val, nearest);
ensure("double ll_round value 1", (-430910.00000 == val));
}
template<> template<>
void math_object::test<11>()
{
const F32 F_PI = 3.1415926535897932384626433832795f;
F32 angle = 3506.f;
angle = llsimple_angle(angle);
ensure("llsimple_angle value 1", (angle <=F_PI && angle >= -F_PI));
angle = -431.f;
angle = llsimple_angle(angle);
ensure("llsimple_angle value 1", (angle <=F_PI && angle >= -F_PI));
}
}
namespace tut
{
struct uuid_data
{
LLUUID id;
};
typedef test_group<uuid_data> uuid_test;
typedef uuid_test::object uuid_object;
tut::uuid_test tu("LLUUID");
template<> template<>
void uuid_object::test<1>()
{
ensure("uuid null", id.isNull());
id.generate();
ensure("generate not null", id.notNull());
id.setNull();
ensure("set null", id.isNull());
}
template<> template<>
void uuid_object::test<2>()
{
id.generate();
LLUUID a(id);
ensure_equals("copy equal", id, a);
a.generate();
ensure_not_equals("generate not equal", id, a);
a = id;
ensure_equals("assignment equal", id, a);
}
template<> template<>
void uuid_object::test<3>()
{
id.generate();
LLUUID copy(id);
LLUUID mask;
mask.generate();
copy ^= mask;
ensure_not_equals("mask not equal", id, copy);
copy ^= mask;
ensure_equals("mask back", id, copy);
}
template<> template<>
void uuid_object::test<4>()
{
id.generate();
std::string id_str = id.asString();
LLUUID copy(id_str.c_str());
ensure_equals("string serialization", id, copy);
}
}
namespace tut
{
struct crc_data
{
};
typedef test_group<crc_data> crc_test;
typedef crc_test::object crc_object;
tut::crc_test tc("LLCrc");
template<> template<>
void crc_object::test<1>()
{
/* Test buffer update and individual char update */
const char TEST_BUFFER[] = "hello &#$)$&Nd0";
LLCRC c1, c2;
c1.update((U8*)TEST_BUFFER, sizeof(TEST_BUFFER) - 1);
char* rh = (char*)TEST_BUFFER;
while(*rh != '\0')
{
c2.update(*rh);
++rh;
}
ensure_equals("crc update 1", c1.getCRC(), c2.getCRC());
}
template<> template<>
void crc_object::test<2>()
{
/* Test mixing of buffer and individual char update */
const char TEST_BUFFER1[] = "Split Buffer one $^%$%#@$";
const char TEST_BUFFER2[] = "Split Buffer two )(8723#5dsds";
LLCRC c1, c2;
c1.update((U8*)TEST_BUFFER1, sizeof(TEST_BUFFER1) - 1);
char* rh = (char*)TEST_BUFFER2;
while(*rh != '\0')
{
c1.update(*rh);
++rh;
}
rh = (char*)TEST_BUFFER1;
while(*rh != '\0')
{
c2.update(*rh);
++rh;
}
c2.update((U8*)TEST_BUFFER2, sizeof(TEST_BUFFER2) - 1);
ensure_equals("crc update 2", c1.getCRC(), c2.getCRC());
}
}
namespace tut
{
struct sphere_data
{
};
typedef test_group<sphere_data> sphere_test;
typedef sphere_test::object sphere_object;
tut::sphere_test tsphere("LLSphere");
template<> template<>
void sphere_object::test<1>()
{
// test LLSphere::contains() and ::overlaps()
S32 number_of_tests = 10;
for (S32 test = 0; test < number_of_tests; ++test)
{
LLVector3 first_center(1.f, 1.f, 1.f);
F32 first_radius = 3.f;
LLSphere first_sphere( first_center, first_radius );
F32 half_millimeter = 0.0005f;
LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f);
direction.normalize();
F32 distance = ll_frand(first_radius - 2.f * half_millimeter);
LLVector3 second_center = first_center + distance * direction;
F32 second_radius = first_radius - distance - half_millimeter;
LLSphere second_sphere( second_center, second_radius );
ensure("first sphere should contain the second", first_sphere.contains(second_sphere));
ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere));
distance = first_radius + ll_frand(first_radius);
second_center = first_center + distance * direction;
second_radius = distance - first_radius + half_millimeter;
second_sphere.set( second_center, second_radius );
ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere));
ensure("first sphere should overlap the second", first_sphere.overlaps(second_sphere));
distance = first_radius + ll_frand(first_radius) + half_millimeter;
second_center = first_center + distance * direction;
second_radius = distance - first_radius - half_millimeter;
second_sphere.set( second_center, second_radius );
ensure("first sphere should NOT contain the second", !first_sphere.contains(second_sphere));
ensure("first sphere should NOT overlap the second", !first_sphere.overlaps(second_sphere));
}
}
template<> template<>
void sphere_object::test<2>()
{
skip("See SNOW-620. Neither the test nor the code being tested seem good. Also sim-only.");
// test LLSphere::getBoundingSphere()
S32 number_of_tests = 100;
S32 number_of_spheres = 10;
F32 sphere_center_range = 32.f;
F32 sphere_radius_range = 5.f;
for (S32 test = 0; test < number_of_tests; ++test)
{
// gegnerate a bunch of random sphere
std::vector< LLSphere > sphere_list;
for (S32 sphere_count=0; sphere_count < number_of_spheres; ++sphere_count)
{
LLVector3 direction( ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f, ll_frand(2.f) - 1.f);
direction.normalize();
F32 distance = ll_frand(sphere_center_range);
LLVector3 center = distance * direction;
F32 radius = ll_frand(sphere_radius_range);
LLSphere sphere( center, radius );
sphere_list.push_back(sphere);
}
// compute the bounding sphere
LLSphere bounding_sphere = LLSphere::getBoundingSphere(sphere_list);
// make sure all spheres are inside the bounding sphere
{
std::vector< LLSphere >::const_iterator sphere_itr;
for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
{
ensure("sphere should be contained by the bounding sphere", bounding_sphere.contains(*sphere_itr));
}
}
// TODO -- improve LLSphere::getBoundingSphere() to the point where
// we can reduce the 'expansion' in the two tests below to about
// 2 mm or less
F32 expansion = 0.005f;
// move all spheres out a little bit
// and count how many are NOT contained
{
std::vector< LLVector3 > uncontained_directions;
std::vector< LLSphere >::iterator sphere_itr;
for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
{
LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter();
direction.normalize();
sphere_itr->setCenter( sphere_itr->getCenter() + expansion * direction );
if (! bounding_sphere.contains( *sphere_itr ) )
{
uncontained_directions.push_back(direction);
}
}
ensure("when moving spheres out there should be at least two uncontained spheres",
uncontained_directions.size() > 1);
/* TODO -- when the bounding sphere algorithm is improved we can open up this test
* at the moment it occasionally fails when the sphere collection is tight and small
* (2 meters or less)
if (2 == uncontained_directions.size() )
{
// if there were only two uncontained spheres then
// the two directions should be nearly opposite
F32 dir_dot = uncontained_directions[0] * uncontained_directions[1];
ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f);
}
*/
}
// compute the new bounding sphere
bounding_sphere = LLSphere::getBoundingSphere(sphere_list);
// increase the size of all spheres a little bit
// and count how many are NOT contained
{
std::vector< LLVector3 > uncontained_directions;
std::vector< LLSphere >::iterator sphere_itr;
for (sphere_itr = sphere_list.begin(); sphere_itr != sphere_list.end(); ++sphere_itr)
{
LLVector3 direction = sphere_itr->getCenter() - bounding_sphere.getCenter();
direction.normalize();
sphere_itr->setRadius( sphere_itr->getRadius() + expansion );
if (! bounding_sphere.contains( *sphere_itr ) )
{
uncontained_directions.push_back(direction);
}
}
ensure("when boosting sphere radii there should be at least two uncontained spheres",
uncontained_directions.size() > 1);
/* TODO -- when the bounding sphere algorithm is improved we can open up this test
* at the moment it occasionally fails when the sphere collection is tight and small
* (2 meters or less)
if (2 == uncontained_directions.size() )
{
// if there were only two uncontained spheres then
// the two directions should be nearly opposite
F32 dir_dot = uncontained_directions[0] * uncontained_directions[1];
ensure("two uncontained spheres should lie opposite the bounding center", dir_dot < -0.95f);
}
*/
}
}
}
}
namespace tut
{
F32 SMALL_RADIUS = 1.0f;
F32 MEDIUM_RADIUS = 5.0f;
F32 LARGE_RADIUS = 10.0f;
struct line_data
{
};
typedef test_group<line_data> line_test;
typedef line_test::object line_object;
tut::line_test tline("LLLine");
template<> template<>
void line_object::test<1>()
{
// this is a test for LLLine::intersects(point) which returns true
// if the line passes within some tolerance of point
// these tests will have some floating point error,
// so we need to specify how much error is ok
F32 allowable_relative_error = 0.00001f;
S32 number_of_tests = 100;
for (S32 test = 0; test < number_of_tests; ++test)
{
// generate some random point to be on the line
LLVector3 point_on_line( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
point_on_line.normalize();
point_on_line *= ll_frand(LARGE_RADIUS);
// generate some random point to "intersect"
LLVector3 random_direction ( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
random_direction.normalize();
LLVector3 random_offset( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
random_offset.normalize();
random_offset *= ll_frand(SMALL_RADIUS);
LLVector3 point = point_on_line + MEDIUM_RADIUS * random_direction
+ random_offset;
// compute the axis of approach (a unit vector between the points)
LLVector3 axis_of_approach = point - point_on_line;
axis_of_approach.normalize();
// compute the direction of the the first line (perp to axis_of_approach)
LLVector3 first_dir( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
first_dir.normalize();
F32 dot = first_dir * axis_of_approach;
first_dir -= dot * axis_of_approach; // subtract component parallel to axis
first_dir.normalize();
// construct the line
LLVector3 another_point_on_line = point_on_line + ll_frand(LARGE_RADIUS) * first_dir;
LLLine line(another_point_on_line, point_on_line);
// test that the intersection point is within MEDIUM_RADIUS + SMALL_RADIUS
F32 test_radius = MEDIUM_RADIUS + SMALL_RADIUS;
test_radius += (LARGE_RADIUS * allowable_relative_error);
ensure("line should pass near intersection point", line.intersects(point, test_radius));
test_radius = allowable_relative_error * (point - point_on_line).length();
ensure("line should intersect point used to define it", line.intersects(point_on_line, test_radius));
}
}
template<> template<>
void line_object::test<2>()
{
/*
These tests fail intermittently on all platforms - see DEV-16600
Commenting this out until dev has time to investigate.
// this is a test for LLLine::nearestApproach(LLLIne) method
// which computes the point on a line nearest another line
// these tests will have some floating point error,
// so we need to specify how much error is ok
// TODO -- make nearestApproach() algorithm more accurate so
// we can tighten the allowable_error. Most tests are tighter
// than one milimeter, however when doing randomized testing
// you can walk into inaccurate cases.
F32 allowable_relative_error = 0.001f;
S32 number_of_tests = 100;
for (S32 test = 0; test < number_of_tests; ++test)
{
// generate two points to be our known nearest approaches
LLVector3 some_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
some_point.normalize();
some_point *= ll_frand(LARGE_RADIUS);
LLVector3 another_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
another_point.normalize();
another_point *= ll_frand(LARGE_RADIUS);
// compute the axis of approach (a unit vector between the points)
LLVector3 axis_of_approach = another_point - some_point;
axis_of_approach.normalize();
// compute the direction of the the first line (perp to axis_of_approach)
LLVector3 first_dir( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
F32 dot = first_dir * axis_of_approach;
first_dir -= dot * axis_of_approach; // subtract component parallel to axis
first_dir.normalize(); // normalize
// compute the direction of the the second line
LLVector3 second_dir( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
dot = second_dir * axis_of_approach;
second_dir -= dot * axis_of_approach;
second_dir.normalize();
// make sure the lines aren't too parallel,
dot = fabsf(first_dir * second_dir);
if (dot > 0.99f)
{
// skip this test, we're not interested in testing
// the intractible cases
continue;
}
// construct the lines
LLVector3 first_point = some_point + ll_frand(LARGE_RADIUS) * first_dir;
LLLine first_line(first_point, some_point);
LLVector3 second_point = another_point + ll_frand(LARGE_RADIUS) * second_dir;
LLLine second_line(second_point, another_point);
// compute the points of nearest approach
LLVector3 some_computed_point = first_line.nearestApproach(second_line);
LLVector3 another_computed_point = second_line.nearestApproach(first_line);
// compute the error
F32 first_error = (some_point - some_computed_point).length();
F32 scale = llmax((some_point - another_point).length(), some_point.length());
scale = llmax(scale, another_point.length());
scale = llmax(scale, 1.f);
F32 first_relative_error = first_error / scale;
F32 second_error = (another_point - another_computed_point).length();
F32 second_relative_error = second_error / scale;
//if (first_relative_error > allowable_relative_error)
//{
// std::cout << "first_error = " << first_error
// << " first_relative_error = " << first_relative_error
// << " scale = " << scale
// << " dir_dot = " << (first_dir * second_dir)
// << std::endl;
//}
//if (second_relative_error > allowable_relative_error)
//{
// std::cout << "second_error = " << second_error
// << " second_relative_error = " << second_relative_error
// << " scale = " << scale
// << " dist = " << (some_point - another_point).length()
// << " dir_dot = " << (first_dir * second_dir)
// << std::endl;
//}
// test that the errors are small
ensure("first line should accurately compute its closest approach",
first_relative_error <= allowable_relative_error);
ensure("second line should accurately compute its closest approach",
second_relative_error <= allowable_relative_error);
}
*/
}
F32 ALMOST_PARALLEL = 0.99f;
template<> template<>
void line_object::test<3>()
{
// this is a test for LLLine::getIntersectionBetweenTwoPlanes() method
// first some known tests
LLLine xy_plane(LLVector3(0.f, 0.f, 2.f), LLVector3(0.f, 0.f, 3.f));
LLLine yz_plane(LLVector3(2.f, 0.f, 0.f), LLVector3(3.f, 0.f, 0.f));
LLLine zx_plane(LLVector3(0.f, 2.f, 0.f), LLVector3(0.f, 3.f, 0.f));
LLLine x_line;
LLLine y_line;
LLLine z_line;
bool x_success = LLLine::getIntersectionBetweenTwoPlanes(x_line, xy_plane, zx_plane);
bool y_success = LLLine::getIntersectionBetweenTwoPlanes(y_line, yz_plane, xy_plane);
bool z_success = LLLine::getIntersectionBetweenTwoPlanes(z_line, zx_plane, yz_plane);
ensure("xy and zx planes should intersect", x_success);
ensure("yz and xy planes should intersect", y_success);
ensure("zx and yz planes should intersect", z_success);
LLVector3 direction = x_line.getDirection();
ensure("x_line should be parallel to x_axis", fabs(direction.mV[VX]) == 1.f
&& 0.f == direction.mV[VY]
&& 0.f == direction.mV[VZ] );
direction = y_line.getDirection();
ensure("y_line should be parallel to y_axis", 0.f == direction.mV[VX]
&& fabs(direction.mV[VY]) == 1.f
&& 0.f == direction.mV[VZ] );
direction = z_line.getDirection();
ensure("z_line should be parallel to z_axis", 0.f == direction.mV[VX]
&& 0.f == direction.mV[VY]
&& fabs(direction.mV[VZ]) == 1.f );
// next some random tests
F32 allowable_relative_error = 0.0001f;
S32 number_of_tests = 20;
for (S32 test = 0; test < number_of_tests; ++test)
{
// generate the known line
LLVector3 some_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
some_point.normalize();
some_point *= ll_frand(LARGE_RADIUS);
LLVector3 another_point( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
another_point.normalize();
another_point *= ll_frand(LARGE_RADIUS);
LLLine known_intersection(some_point, another_point);
// compute a plane that intersect the line
LLVector3 point_on_plane( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
point_on_plane.normalize();
point_on_plane *= ll_frand(LARGE_RADIUS);
LLVector3 plane_normal = (point_on_plane - some_point) % known_intersection.getDirection();
plane_normal.normalize();
LLLine first_plane(point_on_plane, point_on_plane + plane_normal);
// compute a different plane that intersect the line
LLVector3 point_on_different_plane( ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f,
ll_frand(2.f) - 1.f);
point_on_different_plane.normalize();
point_on_different_plane *= ll_frand(LARGE_RADIUS);
LLVector3 different_plane_normal = (point_on_different_plane - another_point) % known_intersection.getDirection();
different_plane_normal.normalize();
LLLine second_plane(point_on_different_plane, point_on_different_plane + different_plane_normal);
if (fabs(plane_normal * different_plane_normal) > ALMOST_PARALLEL)
{
// the two planes are approximately parallel, so we won't test this case
continue;
}
LLLine measured_intersection;
bool success = LLLine::getIntersectionBetweenTwoPlanes(
measured_intersection,
first_plane,
second_plane);
ensure("plane intersection should succeed", success);
F32 dot = fabs(known_intersection.getDirection() * measured_intersection.getDirection());
ensure("measured intersection should be parallel to known intersection",
dot > ALMOST_PARALLEL);
ensure("measured intersection should pass near known point",
measured_intersection.intersects(some_point, LARGE_RADIUS * allowable_relative_error));
}
}
}
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