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/**
* @file llviewerjointmesh.cpp
* @brief LLV4* class header file - vector processor enabled math
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLV4VECTOR3_H
#define LL_LLV4VECTOR3_H
#include "llv4math.h"
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Vector3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
LL_LLV4MATH_ALIGN_PREFIX
class LLV4Vector3
{
public:
union {
F32 mV[LLV4_NUM_AXIS];
V4F32 v;
};
enum {
ALIGNMENT = 16
};
void setVec(F32 x, F32 y, F32 z);
void setVec(F32 a);
}
LL_LLV4MATH_ALIGN_POSTFIX;
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// LLV4Vector3
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
inline void LLV4Vector3::setVec(F32 x, F32 y, F32 z)
{
mV[VX] = x;
mV[VY] = y;
mV[VZ] = z;
}
inline void LLV4Vector3::setVec(F32 a)
{
#if LL_VECTORIZE
v = _mm_set1_ps(a);
#else
setVec(a, a, a);
#endif
}
#endif
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