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// llsphere.h
/**
* @file llsphere.cpp
* @author Andrew Meadows
* @brief Simple sphere implementation for basic geometric operations
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_SPHERE_H
#define LL_SPHERE_H
#include "stdtypes.h"
#include "v3math.h"
#include <iostream>
#include <vector>
class LLSphere
{
public:
LLSphere();
LLSphere( const LLVector3& center, F32 radius );
void set( const LLVector3& center, F32 radius );
void setCenter( const LLVector3& center );
void setRadius( F32 radius );
const LLVector3& getCenter() const;
F32 getRadius() const;
// returns TRUE if this sphere completely contains other_sphere
BOOL contains(const LLSphere& other_sphere) const;
// returns TRUE if this sphere overlaps other_sphere
BOOL overlaps(const LLSphere& other_sphere) const;
// returns overlap distance
// negative overlap is closest approach
F32 getOverlap(const LLSphere& other_sphere) const;
// removes any spheres that are contained in others
static void collapse(std::vector<LLSphere>& sphere_list);
// returns minimum sphere bounding sphere for a set of spheres
static LLSphere getBoundingSphere(const LLSphere& first_sphere, const LLSphere& second_sphere);
static LLSphere getBoundingSphere(const std::vector<LLSphere>& sphere_list);
bool operator==(const LLSphere& rhs) const;
friend std::ostream& operator<<( std::ostream& output_stream, const LLSphere& line );
protected:
LLVector3 mCenter;
F32 mRadius;
};
#endif
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