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/**
* @file llquantize.h
* @brief useful routines for quantizing floats to various length ints
* and back out again
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLQUANTIZE_H
#define LL_LLQUANTIZE_H
const U16 U16MAX = 65535;
LL_ALIGN_16( const F32 F_U16MAX_4A[4] ) = { 65535.f, 65535.f, 65535.f, 65535.f };
const F32 OOU16MAX = 1.f/(F32)(U16MAX);
LL_ALIGN_16( const F32 F_OOU16MAX_4A[4] ) = { OOU16MAX, OOU16MAX, OOU16MAX, OOU16MAX };
const U8 U8MAX = 255;
LL_ALIGN_16( const F32 F_U8MAX_4A[4] ) = { 255.f, 255.f, 255.f, 255.f };
const F32 OOU8MAX = 1.f/(F32)(U8MAX);
LL_ALIGN_16( const F32 F_OOU8MAX_4A[4] ) = { OOU8MAX, OOU8MAX, OOU8MAX, OOU8MAX };
const U8 FIRSTVALIDCHAR = 54;
const U8 MAXSTRINGVAL = U8MAX - FIRSTVALIDCHAR; //we don't allow newline or null
inline U16 F32_to_U16_ROUND(F32 val, F32 lower, F32 upper)
{
val = llclamp(val, lower, upper);
// make sure that the value is positive and normalized to <0, 1>
val -= lower;
val /= (upper - lower);
// round the value. Sreturn the U16
return (U16)(llround(val*U16MAX));
}
inline U16 F32_to_U16(F32 val, F32 lower, F32 upper)
{
val = llclamp(val, lower, upper);
// make sure that the value is positive and normalized to <0, 1>
val -= lower;
val /= (upper - lower);
// return the U16
return (U16)(llfloor(val*U16MAX));
}
inline F32 U16_to_F32(U16 ival, F32 lower, F32 upper)
{
F32 val = ival*OOU16MAX;
F32 delta = (upper - lower);
val *= delta;
val += lower;
F32 max_error = delta*OOU16MAX;
// make sure that zero's come through as zero
if (fabsf(val) < max_error)
val = 0.f;
return val;
}
inline U8 F32_to_U8_ROUND(F32 val, F32 lower, F32 upper)
{
val = llclamp(val, lower, upper);
// make sure that the value is positive and normalized to <0, 1>
val -= lower;
val /= (upper - lower);
// return the rounded U8
return (U8)(llround(val*U8MAX));
}
inline U8 F32_to_U8(F32 val, F32 lower, F32 upper)
{
val = llclamp(val, lower, upper);
// make sure that the value is positive and normalized to <0, 1>
val -= lower;
val /= (upper - lower);
// return the U8
return (U8)(llfloor(val*U8MAX));
}
inline F32 U8_to_F32(U8 ival, F32 lower, F32 upper)
{
F32 val = ival*OOU8MAX;
F32 delta = (upper - lower);
val *= delta;
val += lower;
F32 max_error = delta*OOU8MAX;
// make sure that zero's come through as zero
if (fabsf(val) < max_error)
val = 0.f;
return val;
}
inline U8 F32_TO_STRING(F32 val, F32 lower, F32 upper)
{
val = llclamp(val, lower, upper); //[lower, upper]
// make sure that the value is positive and normalized to <0, 1>
val -= lower; //[0, upper-lower]
val /= (upper - lower); //[0,1]
val = val * MAXSTRINGVAL; //[0, MAXSTRINGVAL]
val = floor(val + 0.5f); //[0, MAXSTRINGVAL]
U8 stringVal = (U8)(val) + FIRSTVALIDCHAR; //[FIRSTVALIDCHAR, MAXSTRINGVAL + FIRSTVALIDCHAR]
return stringVal;
}
inline F32 STRING_TO_F32(U8 ival, F32 lower, F32 upper)
{
// remove empty space left for NULL, newline, etc.
ival -= FIRSTVALIDCHAR; //[0, MAXSTRINGVAL]
F32 val = (F32)ival * (1.f / (F32)MAXSTRINGVAL); //[0, 1]
F32 delta = (upper - lower);
val *= delta; //[0, upper - lower]
val += lower; //[lower, upper]
return val;
}
#endif
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