1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
|
// llline.h
/**
* @file llline.cpp
* @author Andrew Meadows
* @brief Simple line for computing nearest approach between two infinite lines
*
* $LicenseInfo:firstyear=2006&license=viewergpl$
*
* Copyright (c) 2006-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LINE_H
#define LL_LINE_H
#include <iostream>
#include "stdtypes.h"
#include "v3math.h"
const F32 DEFAULT_INTERSECTION_ERROR = 0.000001f;
class LLLine
{
public:
LLLine();
LLLine( const LLVector3& first_point, const LLVector3& second_point );
virtual ~LLLine() {};
void setPointDirection( const LLVector3& first_point, const LLVector3& second_point );
void setPoints( const LLVector3& first_point, const LLVector3& second_point );
bool intersects( const LLVector3& point, F32 radius = DEFAULT_INTERSECTION_ERROR ) const;
// returns the point on this line that is closest to some_point
LLVector3 nearestApproach( const LLVector3& some_point ) const;
// returns the point on this line that is closest to other_line
LLVector3 nearestApproach( const LLLine& other_line ) const;
friend std::ostream& operator<<( std::ostream& output_stream, const LLLine& line );
// returns 'true' if this line intersects the plane
// on success stores the intersection point in 'result'
bool intersectsPlane( LLVector3& result, const LLLine& plane ) const;
// returns 'true' if planes intersect, and stores the result
// the second and third arguments are treated as planes
// where mPoint is on the plane and mDirection is the normal
// result.mPoint will be the intersection line's closest approach
// to first_plane.mPoint
static bool getIntersectionBetweenTwoPlanes( LLLine& result, const LLLine& first_plane, const LLLine& second_plane );
const LLVector3& getPoint() const { return mPoint; }
const LLVector3& getDirection() const { return mDirection; }
protected:
// these are protected because some code assumes that the normal is
// always correct and properly normalized.
LLVector3 mPoint;
LLVector3 mDirection;
};
#endif
|