summaryrefslogtreecommitdiff
path: root/indra/llmath/llcamera.h
blob: a7cdcff4acaa415d196050cfd5f2511863dcdb38 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
/** 
 * @file llcamera.h
 * @brief Header file for the LLCamera class.
 *
 * $LicenseInfo:firstyear=2000&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_CAMERA_H
#define LL_CAMERA_H


#include "llmath.h"
#include "llcoordframe.h"
#include "llplane.h"
#include "llvector4a.h"

const F32 DEFAULT_FIELD_OF_VIEW 	= 60.f * DEG_TO_RAD;
const F32 DEFAULT_ASPECT_RATIO 		= 640.f / 480.f;
const F32 DEFAULT_NEAR_PLANE 		= 0.25f;
const F32 DEFAULT_FAR_PLANE 		= 64.f;	// far reaches across two horizontal, not diagonal, regions

const F32 MAX_ASPECT_RATIO 	= 50.0f;
const F32 MAX_NEAR_PLANE 	= 10.f;
const F32 MAX_FAR_PLANE 	= 100000.0f; //1000000.0f; // Max allowed. Not good Z precision though.
const F32 MAX_FAR_CLIP		= 512.0f;

const F32 MIN_ASPECT_RATIO 	= 0.02f;
const F32 MIN_NEAR_PLANE 	= 0.1f;
const F32 MIN_FAR_PLANE 	= 0.2f;

// Min/Max FOV values for square views. Call getMin/MaxView to get extremes based on current aspect ratio.
static const F32 MIN_FIELD_OF_VIEW = 5.0f * DEG_TO_RAD;
static const F32 MAX_FIELD_OF_VIEW = 175.f * DEG_TO_RAD;

// An LLCamera is an LLCoorFrame with a view frustum.
// This means that it has several methods for moving it around 
// that are inherited from the LLCoordFrame() class :
//
// setOrigin(), setAxes()
// translate(), rotate()
// roll(), pitch(), yaw()
// etc...

LL_ALIGN_PREFIX(16)
class LLCamera
: 	public LLCoordFrame
{
public:
	
	LLCamera(const LLCamera& rhs)
	{
		*this = rhs;
	}
	
	enum {
		PLANE_LEFT = 0,
		PLANE_RIGHT = 1,
		PLANE_BOTTOM = 2,
		PLANE_TOP = 3,
		PLANE_NUM = 4
	};
	enum {
		PLANE_LEFT_MASK = (1<<PLANE_LEFT),
		PLANE_RIGHT_MASK = (1<<PLANE_RIGHT),
		PLANE_BOTTOM_MASK = (1<<PLANE_BOTTOM),
		PLANE_TOP_MASK = (1<<PLANE_TOP),
		PLANE_ALL_MASK = 0xf
	};

	enum
	{
		AGENT_PLANE_LEFT = 0,
		AGENT_PLANE_RIGHT,
		AGENT_PLANE_NEAR,
		AGENT_PLANE_BOTTOM,
		AGENT_PLANE_TOP,
		AGENT_PLANE_FAR,
	};

	enum {
		HORIZ_PLANE_LEFT = 0,
		HORIZ_PLANE_RIGHT = 1,
		HORIZ_PLANE_NUM = 2
	};
	enum {
		HORIZ_PLANE_LEFT_MASK = (1<<HORIZ_PLANE_LEFT),
		HORIZ_PLANE_RIGHT_MASK = (1<<HORIZ_PLANE_RIGHT),
		HORIZ_PLANE_ALL_MASK = 0x3
	};

private:
	LL_ALIGN_16(LLPlane mAgentPlanes[7]);  //frustum planes in agent space a la gluUnproject (I'm a bastard, I know) - DaveP
	LL_ALIGN_16(LLPlane mRegionPlanes[7]);  //frustum planes in a local region space, derived from mAgentPlanes
	LL_ALIGN_16(LLPlane mLastAgentPlanes[7]);
	U8 mPlaneMask[8];         // 8 for alignment	
	
	F32 mView;					// angle between top and bottom frustum planes in radians.
	F32 mAspect;				// width/height
	S32 mViewHeightInPixels;	// for ViewHeightInPixels() only
	F32 mNearPlane;
	F32 mFarPlane;
	LL_ALIGN_16(LLPlane mLocalPlanes[4]);
	F32 mFixedDistance;			// Always return this distance, unless < 0
	LLVector3 mFrustCenter;		// center of frustum and radius squared for ultra-quick exclusion test
	F32 mFrustRadiusSquared;
	
	LL_ALIGN_16(LLPlane mWorldPlanes[PLANE_NUM]);
	LL_ALIGN_16(LLPlane mHorizPlanes[HORIZ_PLANE_NUM]);

	U32 mPlaneCount;  //defaults to 6, if setUserClipPlane is called, uses user supplied clip plane in

	LLVector3 mWorldPlanePos;		// Position of World Planes (may be offset from camera)
public:
	LLVector3 mAgentFrustum[8];  //8 corners of 6-plane frustum
	F32	mFrustumCornerDist;		//distance to corner of frustum against far clip plane
	LLPlane& getAgentPlane(U32 idx) { return mAgentPlanes[idx]; }

public:
	LLCamera();
	LLCamera(F32 vertical_fov_rads, F32 aspect_ratio, S32 view_height_in_pixels, F32 near_plane, F32 far_plane);
	virtual ~LLCamera();
	
	bool isChanged(); //check if mAgentPlanes changed since last frame.

	void setUserClipPlane(LLPlane& plane);
	void disableUserClipPlane();
	virtual void setView(F32 vertical_fov_rads);
	void setViewHeightInPixels(S32 height);
	void setAspect(F32 new_aspect);
	void setNear(F32 new_near);
	void setFar(F32 new_far);

	F32 getView() const							{ return mView; }				// vertical FOV in radians
	S32 getViewHeightInPixels() const			{ return mViewHeightInPixels; }
	F32 getAspect() const						{ return mAspect; }				// width / height
	F32 getNear() const							{ return mNearPlane; }			// meters
	F32 getFar() const							{ return mFarPlane; }			// meters

	// The values returned by the min/max view getters depend upon the aspect ratio
	// at the time they are called and therefore should not be cached.
	F32 getMinView() const;
	F32 getMaxView() const;
	
	F32 getYaw() const
	{
		return atan2f(mXAxis[VY], mXAxis[VX]);
	}
	F32 getPitch() const
	{
		F32 xylen = sqrtf(mXAxis[VX]*mXAxis[VX] + mXAxis[VY]*mXAxis[VY]);
		return atan2f(mXAxis[VZ], xylen);
	}

	const LLPlane& getWorldPlane(S32 index) const	{ return mWorldPlanes[index]; }
	const LLVector3& getWorldPlanePos() const		{ return mWorldPlanePos; }
	
	// Copy mView, mAspect, mNearPlane, and mFarPlane to buffer.
	// Return number of bytes copied.
	size_t writeFrustumToBuffer(char *buffer) const;

	// Copy mView, mAspect, mNearPlane, and mFarPlane from buffer.
	// Return number of bytes copied.
	size_t readFrustumFromBuffer(const char *buffer);
	void calcAgentFrustumPlanes(LLVector3* frust);
	void calcRegionFrustumPlanes(const LLVector3& shift); //calculate regional planes from mAgentPlanes.
	void ignoreAgentFrustumPlane(S32 idx);

	// Returns 1 if partly in, 2 if fully in.
	// NOTE: 'center' is in absolute frame.
	S32 sphereInFrustumOld(const LLVector3 &center, const F32 radius) const;
	S32 sphereInFrustum(const LLVector3 &center, const F32 radius) const;
	S32 pointInFrustum(const LLVector3 &point) const { return sphereInFrustum(point, 0.0f); }
	S32 sphereInFrustumFull(const LLVector3 &center, const F32 radius) const { return sphereInFrustum(center, radius); }
	S32 AABBInFrustum(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL);
	S32 AABBInRegionFrustum(const LLVector4a& center, const LLVector4a& radius);
	S32 AABBInFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius, const LLPlane* planes = NULL);
	S32 AABBInRegionFrustumNoFarClip(const LLVector4a& center, const LLVector4a& radius);

	//does a quick 'n dirty sphere-sphere check
	S32 sphereInFrustumQuick(const LLVector3 &sphere_center, const F32 radius); 

	// Returns height of object in pixels (must be height because field of view
	// is based on window height).
	F32 heightInPixels(const LLVector3 &center, F32 radius ) const;

	// return the distance from pos to camera if visible (-distance if not visible)
	F32 visibleDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = PLANE_ALL_MASK) const;
	F32 visibleHorizDistance(const LLVector3 &pos, F32 rad, F32 fudgescale = 1.0f, U32 planemask = HORIZ_PLANE_ALL_MASK) const;
	void setFixedDistance(F32 distance) { mFixedDistance = distance; }
	
	friend std::ostream& operator<<(std::ostream &s, const LLCamera &C);

protected:
	void calculateFrustumPlanes();
	void calculateFrustumPlanes(F32 left, F32 right, F32 top, F32 bottom);
	void calculateFrustumPlanesFromWindow(F32 x1, F32 y1, F32 x2, F32 y2);
	void calculateWorldFrustumPlanes();
} LL_ALIGN_POSTFIX(16);


#endif