1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
|
/**
* @file llsettingssky.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_WATER_H
#define LL_SETTINGS_WATER_H
#include "llsettingsbase.h"
class LLSettingsWater : public LLSettingsBase
{
public:
static const std::string SETTING_BLUR_MULTIPILER;
static const std::string SETTING_FOG_COLOR;
static const std::string SETTING_FOG_DENSITY;
static const std::string SETTING_FOG_MOD;
static const std::string SETTING_FRESNEL_OFFSET;
static const std::string SETTING_FRESNEL_SCALE;
static const std::string SETTING_TRANSPARENT_TEXTURE;
static const std::string SETTING_NORMAL_MAP;
static const std::string SETTING_NORMAL_SCALE;
static const std::string SETTING_SCALE_ABOVE;
static const std::string SETTING_SCALE_BELOW;
static const std::string SETTING_WAVE1_DIR;
static const std::string SETTING_WAVE2_DIR;
typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> ptr_t;
//---------------------------------------------------------------------
LLSettingsWater(const LLSD &data);
virtual ~LLSettingsWater() { };
virtual ptr_t buildClone() = 0;
//---------------------------------------------------------------------
virtual std::string getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); }
virtual LLSettingsType::type_e getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; }
// Settings status
virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;
static LLSD defaults();
//---------------------------------------------------------------------
F32 getBlurMultiplier() const
{
return mSettings[SETTING_BLUR_MULTIPILER].asReal();
}
void setBlurMultiplier(F32 val)
{
setValue(SETTING_BLUR_MULTIPILER, val);
}
LLColor3 getWaterFogColor() const
{
return LLColor3(mSettings[SETTING_FOG_COLOR]);
}
void setWaterFogColor(LLColor3 val)
{
setValue(SETTING_FOG_COLOR, val);
}
F32 getWaterFogDensity() const
{
return mSettings[SETTING_FOG_DENSITY].asReal();
}
void setWaterFogDensity(F32 val)
{
setValue(SETTING_FOG_DENSITY, val);
}
F32 getFogMod() const
{
return mSettings[SETTING_FOG_MOD].asReal();
}
void setFogMod(F32 val)
{
setValue(SETTING_FOG_MOD, val);
}
F32 getFresnelOffset() const
{
return mSettings[SETTING_FRESNEL_OFFSET].asReal();
}
void setFresnelOffset(F32 val)
{
setValue(SETTING_FRESNEL_OFFSET, val);
}
F32 getFresnelScale() const
{
return mSettings[SETTING_FRESNEL_SCALE].asReal();
}
void setFresnelScale(F32 val)
{
setValue(SETTING_FRESNEL_SCALE, val);
}
LLUUID getTransparentTextureID() const
{
return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID();
}
void setTransparentTextureID(LLUUID val)
{
setValue(SETTING_TRANSPARENT_TEXTURE, val);
}
LLUUID getNormalMapID() const
{
return mSettings[SETTING_NORMAL_MAP].asUUID();
}
void setNormalMapID(LLUUID val)
{
setValue(SETTING_NORMAL_MAP, val);
}
LLVector3 getNormalScale() const
{
return LLVector3(mSettings[SETTING_NORMAL_SCALE]);
}
void setNormalScale(LLVector3 val)
{
setValue(SETTING_NORMAL_SCALE, val);
}
F32 getScaleAbove() const
{
return mSettings[SETTING_SCALE_ABOVE].asReal();
}
void setScaleAbove(F32 val)
{
setValue(SETTING_SCALE_ABOVE, val);
}
F32 getScaleBelow() const
{
return mSettings[SETTING_SCALE_BELOW].asReal();
}
void setScaleBelow(F32 val)
{
setValue(SETTING_SCALE_BELOW, val);
}
LLVector2 getWave1Dir() const
{
return LLVector2(mSettings[SETTING_WAVE1_DIR]);
}
void setWave1Dir(LLVector2 val)
{
setValue(SETTING_WAVE1_DIR, val);
}
LLVector2 getWave2Dir() const
{
return LLVector2(mSettings[SETTING_WAVE2_DIR]);
}
void setWave2Dir(LLVector2 val)
{
setValue(SETTING_WAVE2_DIR, val);
}
//-------------------------------------------
LLVector4 getWaterPlane() const
{
update();
return mWaterPlane;
}
F32 getWaterFogKS() const
{
update();
return mWaterFogKS;
}
//-------------------------------------------
LLUUID getNextNormalMapID() const
{
return mNextNormalMapID;
}
LLUUID getNextTransparentTextureID() const
{
return mNextTransparentTextureID;
}
virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
static validation_list_t validationList();
static LLSD translateLegacySettings(LLSD legacy);
virtual LLSettingsBase::ptr_t buildDerivedClone() SETTINGS_OVERRIDE { return buildClone(); }
static LLUUID GetDefaultAssetId();
static LLUUID GetDefaultWaterNormalAssetId();
static LLUUID GetDefaultTransparentTextureAssetId();
static LLUUID GetDefaultOpaqueTextureAssetId();
protected:
static const std::string SETTING_LEGACY_BLUR_MULTIPILER;
static const std::string SETTING_LEGACY_FOG_COLOR;
static const std::string SETTING_LEGACY_FOG_DENSITY;
static const std::string SETTING_LEGACY_FOG_MOD;
static const std::string SETTING_LEGACY_FRESNEL_OFFSET;
static const std::string SETTING_LEGACY_FRESNEL_SCALE;
static const std::string SETTING_LEGACY_NORMAL_MAP;
static const std::string SETTING_LEGACY_NORMAL_SCALE;
static const std::string SETTING_LEGACY_SCALE_ABOVE;
static const std::string SETTING_LEGACY_SCALE_BELOW;
static const std::string SETTING_LEGACY_WAVE1_DIR;
static const std::string SETTING_LEGACY_WAVE2_DIR;
LLSettingsWater();
LLVector4 mWaterPlane;
F32 mWaterFogKS;
private:
LLUUID mNextTransparentTextureID;
LLUUID mNextNormalMapID;
};
#endif
|