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/**
* @file llsettingssky.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
* $/LicenseInfo$
*/

#ifndef LL_SETTINGS_WATER_H
#define LL_SETTINGS_WATER_H

#include "llsettingsbase.h"

class LLSettingsWater : public LLSettingsBase
{
public:
    static const std::string SETTING_BLUR_MULTIPLIER;
    static const std::string SETTING_FOG_COLOR;
    static const std::string SETTING_FOG_DENSITY;
    static const std::string SETTING_FOG_MOD;
    static const std::string SETTING_FRESNEL_OFFSET;
    static const std::string SETTING_FRESNEL_SCALE;
    static const std::string SETTING_TRANSPARENT_TEXTURE;
    static const std::string SETTING_NORMAL_MAP;
    static const std::string SETTING_NORMAL_SCALE;
    static const std::string SETTING_SCALE_ABOVE;
    static const std::string SETTING_SCALE_BELOW;
    static const std::string SETTING_WAVE1_DIR;
    static const std::string SETTING_WAVE2_DIR;

    static const LLUUID DEFAULT_ASSET_ID;

    typedef PTR_NAMESPACE::shared_ptr<LLSettingsWater> ptr_t;

    //---------------------------------------------------------------------
    LLSettingsWater(const LLSD &data);
    virtual ~LLSettingsWater() { };

    virtual ptr_t   buildClone() const = 0;

    //---------------------------------------------------------------------
    virtual std::string     getSettingsType() const SETTINGS_OVERRIDE { return std::string("water"); }
    virtual LLSettingsType::type_e  getSettingsTypeValue() const SETTINGS_OVERRIDE { return LLSettingsType::ST_WATER; }

    // Settings status
    virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) SETTINGS_OVERRIDE;

    virtual void replaceSettings(LLSD settings) SETTINGS_OVERRIDE;
    void replaceWithWater(LLSettingsWater::ptr_t other);

    static LLSD defaults(const LLSettingsBase::TrackPosition& position = 0.0f);

    //---------------------------------------------------------------------
    F32 getBlurMultiplier() const
    {
        return (F32)mSettings[SETTING_BLUR_MULTIPLIER].asReal();
    }

    void setBlurMultiplier(F32 val)
    {
        setValue(SETTING_BLUR_MULTIPLIER, val);
    }

    LLColor3 getWaterFogColor() const
    {
        return LLColor3(mSettings[SETTING_FOG_COLOR]);
    }

    void setWaterFogColor(LLColor3 val)
    {
        setValue(SETTING_FOG_COLOR, val);
    }

    F32 getWaterFogDensity() const
    {
        return (F32)mSettings[SETTING_FOG_DENSITY].asReal();
    }

    F32 getModifiedWaterFogDensity(bool underwater) const;

    void setWaterFogDensity(F32 val)
    {
        setValue(SETTING_FOG_DENSITY, val);
    }

    F32 getFogMod() const
    {
        return (F32)mSettings[SETTING_FOG_MOD].asReal();
    }

    void setFogMod(F32 val)
    {
        setValue(SETTING_FOG_MOD, val);
    }

    F32 getFresnelOffset() const
    {
        return (F32)mSettings[SETTING_FRESNEL_OFFSET].asReal();
    }

    void setFresnelOffset(F32 val)
    {
        setValue(SETTING_FRESNEL_OFFSET, val);
    }

    F32 getFresnelScale() const
    {
        return (F32)mSettings[SETTING_FRESNEL_SCALE].asReal();
    }

    void setFresnelScale(F32 val)
    {
        setValue(SETTING_FRESNEL_SCALE, val);
    }

    LLUUID getTransparentTextureID() const
    {
        return mSettings[SETTING_TRANSPARENT_TEXTURE].asUUID();
    }

    void setTransparentTextureID(LLUUID val)
    {
        setValue(SETTING_TRANSPARENT_TEXTURE, val);
    }

    LLUUID getNormalMapID() const
    {
        return mSettings[SETTING_NORMAL_MAP].asUUID();
    }

    void setNormalMapID(LLUUID val)
    {
        setValue(SETTING_NORMAL_MAP, val);
    }

    LLVector3 getNormalScale() const
    {
        return LLVector3(mSettings[SETTING_NORMAL_SCALE]);
    }

    void setNormalScale(LLVector3 val)
    {
        setValue(SETTING_NORMAL_SCALE, val);
    }

    F32 getScaleAbove() const
    {
        return (F32)mSettings[SETTING_SCALE_ABOVE].asReal();
    }

    void setScaleAbove(F32 val)
    {
        setValue(SETTING_SCALE_ABOVE, val);
    }

    F32 getScaleBelow() const
    {
        return (F32)mSettings[SETTING_SCALE_BELOW].asReal();
    }

    void setScaleBelow(F32 val)
    {
        setValue(SETTING_SCALE_BELOW, val);
    }

    LLVector2 getWave1Dir() const
    {
        return LLVector2(mSettings[SETTING_WAVE1_DIR]);
    }

    void setWave1Dir(LLVector2 val)
    {
        setValue(SETTING_WAVE1_DIR, val);
    }

    LLVector2 getWave2Dir() const
    {
        return LLVector2(mSettings[SETTING_WAVE2_DIR]);
    }

    void setWave2Dir(LLVector2 val)
    {
        setValue(SETTING_WAVE2_DIR, val);
    }

    //-------------------------------------------
    LLUUID getNextNormalMapID() const
    {
        return mNextNormalMapID;
    }

    LLUUID getNextTransparentTextureID() const
    {
        return mNextTransparentTextureID;
    }

    virtual validation_list_t getValidationList() const SETTINGS_OVERRIDE;
    static validation_list_t validationList();

    static LLSD         translateLegacySettings(LLSD legacy);

    virtual LLSettingsBase::ptr_t buildDerivedClone() const SETTINGS_OVERRIDE { return buildClone(); }

    static LLUUID GetDefaultAssetId();
    static LLUUID GetDefaultWaterNormalAssetId();
    static LLUUID GetDefaultTransparentTextureAssetId();
    static LLUUID GetDefaultOpaqueTextureAssetId();

protected:
    static const std::string SETTING_LEGACY_BLUR_MULTIPLIER;
    static const std::string SETTING_LEGACY_FOG_COLOR;
    static const std::string SETTING_LEGACY_FOG_DENSITY;
    static const std::string SETTING_LEGACY_FOG_MOD;
    static const std::string SETTING_LEGACY_FRESNEL_OFFSET;
    static const std::string SETTING_LEGACY_FRESNEL_SCALE;
    static const std::string SETTING_LEGACY_NORMAL_MAP;
    static const std::string SETTING_LEGACY_NORMAL_SCALE;
    static const std::string SETTING_LEGACY_SCALE_ABOVE;
    static const std::string SETTING_LEGACY_SCALE_BELOW;
    static const std::string SETTING_LEGACY_WAVE1_DIR;
    static const std::string SETTING_LEGACY_WAVE2_DIR;

    LLSettingsWater();

    LLUUID    mNextTransparentTextureID;
    LLUUID    mNextNormalMapID;

};

#endif