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/**
* @file llsettingswater.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llsettingswater.h"
#include <algorithm>
#include <boost/make_shared.hpp>
#include "lltrace.h"
#include "llfasttimer.h"
#include "v3colorutil.h"
#include "indra_constants.h"
const std::string LLSettingsWater::SETTING_BLUR_MULTIPLIER("blur_multiplier");
const std::string LLSettingsWater::SETTING_FOG_COLOR("water_fog_color");
const std::string LLSettingsWater::SETTING_FOG_DENSITY("water_fog_density");
const std::string LLSettingsWater::SETTING_FOG_MOD("underwater_fog_mod");
const std::string LLSettingsWater::SETTING_FRESNEL_OFFSET("fresnel_offset");
const std::string LLSettingsWater::SETTING_FRESNEL_SCALE("fresnel_scale");
const std::string LLSettingsWater::SETTING_TRANSPARENT_TEXTURE("transparent_texture");
const std::string LLSettingsWater::SETTING_NORMAL_MAP("normal_map");
const std::string LLSettingsWater::SETTING_NORMAL_SCALE("normal_scale");
const std::string LLSettingsWater::SETTING_SCALE_ABOVE("scale_above");
const std::string LLSettingsWater::SETTING_SCALE_BELOW("scale_below");
const std::string LLSettingsWater::SETTING_WAVE1_DIR("wave1_direction");
const std::string LLSettingsWater::SETTING_WAVE2_DIR("wave2_direction");
const std::string LLSettingsWater::SETTING_LEGACY_BLUR_MULTIPLIER("blurMultiplier");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_COLOR("waterFogColor");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_DENSITY("waterFogDensity");
const std::string LLSettingsWater::SETTING_LEGACY_FOG_MOD("underWaterFogMod");
const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_OFFSET("fresnelOffset");
const std::string LLSettingsWater::SETTING_LEGACY_FRESNEL_SCALE("fresnelScale");
const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_MAP("normalMap");
const std::string LLSettingsWater::SETTING_LEGACY_NORMAL_SCALE("normScale");
const std::string LLSettingsWater::SETTING_LEGACY_SCALE_ABOVE("scaleAbove");
const std::string LLSettingsWater::SETTING_LEGACY_SCALE_BELOW("scaleBelow");
const std::string LLSettingsWater::SETTING_LEGACY_WAVE1_DIR("wave1Dir");
const std::string LLSettingsWater::SETTING_LEGACY_WAVE2_DIR("wave2Dir");
const LLUUID LLSettingsWater::DEFAULT_ASSET_ID("59d1a851-47e7-0e5f-1ed7-6b715154f41a");
static const LLUUID DEFAULT_TRANSPARENT_WATER_TEXTURE("2bfd3884-7e27-69b9-ba3a-3e673f680004");
static const LLUUID DEFAULT_OPAQUE_WATER_TEXTURE("43c32285-d658-1793-c123-bf86315de055");
//=========================================================================
LLSettingsWater::LLSettingsWater(const LLSD &data) :
LLSettingsBase(data),
mNextNormalMapID()
{
}
LLSettingsWater::LLSettingsWater() :
LLSettingsBase(),
mNextNormalMapID()
{
}
//=========================================================================
LLSD LLSettingsWater::defaults(const LLSettingsBase::TrackPosition& position)
{
static LLSD dfltsetting;
if (dfltsetting.size() == 0)
{
// give the normal scale offset some variability over track time...
F32 normal_scale_offset = (position * 0.5f) - 0.25f;
// Magic constants copied form defaults.xml
dfltsetting[SETTING_BLUR_MULTIPLIER] = LLSD::Real(0.04000f);
dfltsetting[SETTING_FOG_COLOR] = LLColor3(0.0156f, 0.1490f, 0.2509f).getValue();
dfltsetting[SETTING_FOG_DENSITY] = LLSD::Real(2.0f);
dfltsetting[SETTING_FOG_MOD] = LLSD::Real(0.25f);
dfltsetting[SETTING_FRESNEL_OFFSET] = LLSD::Real(0.5f);
dfltsetting[SETTING_FRESNEL_SCALE] = LLSD::Real(0.3999);
dfltsetting[SETTING_TRANSPARENT_TEXTURE] = GetDefaultTransparentTextureAssetId();
dfltsetting[SETTING_NORMAL_MAP] = GetDefaultWaterNormalAssetId();
dfltsetting[SETTING_NORMAL_SCALE] = LLVector3(2.0f + normal_scale_offset, 2.0f + normal_scale_offset, 2.0f + normal_scale_offset).getValue();
dfltsetting[SETTING_SCALE_ABOVE] = LLSD::Real(0.0299f);
dfltsetting[SETTING_SCALE_BELOW] = LLSD::Real(0.2000f);
dfltsetting[SETTING_WAVE1_DIR] = LLVector2(1.04999f, -0.42000f).getValue();
dfltsetting[SETTING_WAVE2_DIR] = LLVector2(1.10999f, -1.16000f).getValue();
dfltsetting[SETTING_TYPE] = "water";
}
return dfltsetting;
}
LLSD LLSettingsWater::translateLegacySettings(LLSD legacy)
{
bool converted_something(false);
LLSD newsettings(defaults());
if (legacy.has(SETTING_LEGACY_BLUR_MULTIPLIER))
{
newsettings[SETTING_BLUR_MULTIPLIER] = LLSD::Real(legacy[SETTING_LEGACY_BLUR_MULTIPLIER].asReal());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_FOG_COLOR))
{
newsettings[SETTING_FOG_COLOR] = LLColor3(legacy[SETTING_LEGACY_FOG_COLOR]).getValue();
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_FOG_DENSITY))
{
newsettings[SETTING_FOG_DENSITY] = LLSD::Real(legacy[SETTING_LEGACY_FOG_DENSITY]);
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_FOG_MOD))
{
newsettings[SETTING_FOG_MOD] = LLSD::Real(legacy[SETTING_LEGACY_FOG_MOD].asReal());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_FRESNEL_OFFSET))
{
newsettings[SETTING_FRESNEL_OFFSET] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_OFFSET].asReal());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_FRESNEL_SCALE))
{
newsettings[SETTING_FRESNEL_SCALE] = LLSD::Real(legacy[SETTING_LEGACY_FRESNEL_SCALE].asReal());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_NORMAL_MAP))
{
newsettings[SETTING_NORMAL_MAP] = LLSD::UUID(legacy[SETTING_LEGACY_NORMAL_MAP].asUUID());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_NORMAL_SCALE))
{
newsettings[SETTING_NORMAL_SCALE] = LLVector3(legacy[SETTING_LEGACY_NORMAL_SCALE]).getValue();
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_SCALE_ABOVE))
{
newsettings[SETTING_SCALE_ABOVE] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_ABOVE].asReal());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_SCALE_BELOW))
{
newsettings[SETTING_SCALE_BELOW] = LLSD::Real(legacy[SETTING_LEGACY_SCALE_BELOW].asReal());
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_WAVE1_DIR))
{
newsettings[SETTING_WAVE1_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE1_DIR]).getValue();
converted_something |= true;
}
if (legacy.has(SETTING_LEGACY_WAVE2_DIR))
{
newsettings[SETTING_WAVE2_DIR] = LLVector2(legacy[SETTING_LEGACY_WAVE2_DIR]).getValue();
converted_something |= true;
}
if (!converted_something)
return LLSD();
return newsettings;
}
void LLSettingsWater::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
{
LLSettingsWater::ptr_t other = PTR_NAMESPACE::static_pointer_cast<LLSettingsWater>(end);
if (other)
{
LLSD blenddata = interpolateSDMap(mSettings, other->mSettings, other->getParameterMap(), blendf);
replaceSettings(blenddata);
mNextNormalMapID = other->getNormalMapID();
mNextTransparentTextureID = other->getTransparentTextureID();
}
else
{
LL_WARNS("SETTINGS") << "Could not cast end settings to water. No blend performed." << LL_ENDL;
}
setBlendFactor(blendf);
}
void LLSettingsWater::replaceSettings(LLSD settings)
{
LLSettingsBase::replaceSettings(settings);
mNextNormalMapID.setNull();
mNextTransparentTextureID.setNull();
}
void LLSettingsWater::replaceWithWater(LLSettingsWater::ptr_t other)
{
replaceWith(other);
mNextNormalMapID = other->mNextNormalMapID;
mNextTransparentTextureID = other->mNextTransparentTextureID;
}
LLSettingsWater::validation_list_t LLSettingsWater::getValidationList() const
{
return LLSettingsWater::validationList();
}
LLSettingsWater::validation_list_t LLSettingsWater::validationList()
{
static validation_list_t validation;
if (validation.empty())
{
using boost::placeholders::_1, boost::placeholders::_2;
validation.push_back(Validator(SETTING_BLUR_MULTIPLIER, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(-0.5f, 0.5f))));
validation.push_back(Validator(SETTING_FOG_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
llsd::array(0.0f, 0.0f, 0.0f, 1.0f),
llsd::array(1.0f, 1.0f, 1.0f, 1.0f))));
validation.push_back(Validator(SETTING_FOG_DENSITY, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.001f, 100.0f))));
validation.push_back(Validator(SETTING_FOG_MOD, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 20.0f))));
validation.push_back(Validator(SETTING_FRESNEL_OFFSET, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_FRESNEL_SCALE, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 1.0f))));
validation.push_back(Validator(SETTING_NORMAL_MAP, true, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_NORMAL_SCALE, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
llsd::array(0.0f, 0.0f, 0.0f),
llsd::array(10.0f, 10.0f, 10.0f))));
validation.push_back(Validator(SETTING_SCALE_ABOVE, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 3.0f))));
validation.push_back(Validator(SETTING_SCALE_BELOW, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, _2, llsd::array(0.0f, 3.0f))));
validation.push_back(Validator(SETTING_WAVE1_DIR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
llsd::array(-20.0f, -20.0f),
llsd::array(20.0f, 20.0f))));
validation.push_back(Validator(SETTING_WAVE2_DIR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1, _2,
llsd::array(-20.0f, -20.0f),
llsd::array(20.0f, 20.0f))));
}
return validation;
}
LLUUID LLSettingsWater::GetDefaultAssetId()
{
return DEFAULT_ASSET_ID;
}
LLUUID LLSettingsWater::GetDefaultWaterNormalAssetId()
{
return DEFAULT_WATER_NORMAL;
}
LLUUID LLSettingsWater::GetDefaultTransparentTextureAssetId()
{
return DEFAULT_TRANSPARENT_WATER_TEXTURE;
}
LLUUID LLSettingsWater::GetDefaultOpaqueTextureAssetId()
{
return DEFAULT_OPAQUE_WATER_TEXTURE;
}
F32 LLSettingsWater::getModifiedWaterFogDensity(bool underwater) const
{
F32 fog_density = getWaterFogDensity();
F32 underwater_fog_mod = getFogMod();
if (underwater && underwater_fog_mod > 0.0f)
{
underwater_fog_mod = llclamp(underwater_fog_mod, 0.0f, 10.0f);
// BUG-233797/BUG-233798 -ve underwater fog density can cause (unrecoverable) blackout.
// raising a negative number to a non-integral power results in a non-real result (which is NaN for our purposes)
// Two methods were tested, number 2 is being used:
// 1) Force the fog_mod to be integral. The effect is unlikely to be nice, but it is better than blackness.
// In this method a few of the combinations are "usable" but the water colour is effectively inverted (blue becomes yellow)
// this seems to be unlikely to be a desirable use case for the majority.
// 2) Force density to be an arbitrary non-negative (i.e. 1) when underwater and modifier is not an integer (1 was aribtrarily chosen as it gives at least some notion of fog in the transition)
// This is more restrictive, effectively forcing a density under certain conditions, but allowing the range of #1 and avoiding blackness in other cases
// at the cost of overriding the fog density.
if(fog_density < 0.0f && underwater_fog_mod != (F32)llround(underwater_fog_mod) )
{
fog_density = 1.0f;
}
fog_density = pow(fog_density, underwater_fog_mod);
}
return fog_density;
}
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