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/**
* @file llsettingssky.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_SKY_H
#define LL_SETTINGS_SKY_H
#include "llsettingsbase.h"
#include "v4coloru.h"
class LLSettingsSky: public LLSettingsBase
{
public:
static const std::string SETTING_AMBIENT;
static const std::string SETTING_BLOOM_TEXTUREID;
static const std::string SETTING_BLUE_DENSITY;
static const std::string SETTING_BLUE_HORIZON;
static const std::string SETTING_DENSITY_MULTIPLIER;
static const std::string SETTING_DISTANCE_MULTIPLIER;
static const std::string SETTING_HAZE_DENSITY;
static const std::string SETTING_HAZE_HORIZON;
static const std::string SETTING_CLOUD_COLOR;
static const std::string SETTING_CLOUD_POS_DENSITY1;
static const std::string SETTING_CLOUD_POS_DENSITY2;
static const std::string SETTING_CLOUD_SCALE;
static const std::string SETTING_CLOUD_SCROLL_RATE;
static const std::string SETTING_CLOUD_SHADOW;
static const std::string SETTING_CLOUD_TEXTUREID;
static const std::string SETTING_DOME_OFFSET;
static const std::string SETTING_DOME_RADIUS;
static const std::string SETTING_GAMMA;
static const std::string SETTING_GLOW;
static const std::string SETTING_LIGHT_NORMAL;
static const std::string SETTING_MAX_Y;
static const std::string SETTING_MOON_ROTATION;
static const std::string SETTING_MOON_TEXTUREID;
static const std::string SETTING_STAR_BRIGHTNESS;
static const std::string SETTING_SUNLIGHT_COLOR;
static const std::string SETTING_SUN_ROTATION;
static const std::string SETTING_SUN_TEXTUREID;
static const std::string SETTING_PLANET_RADIUS;
static const std::string SETTING_SKY_BOTTOM_RADIUS;
static const std::string SETTING_SKY_TOP_RADIUS;
static const std::string SETTING_SUN_ARC_RADIANS;
static const std::string SETTING_RAYLEIGH_CONFIG;
static const std::string SETTING_MIE_CONFIG;
static const std::string SETTING_ABSORPTION_CONFIG;
static const std::string KEY_DENSITY_PROFILE;
static const std::string SETTING_DENSITY_PROFILE_WIDTH;
static const std::string SETTING_DENSITY_PROFILE_EXP_TERM;
static const std::string SETTING_DENSITY_PROFILE_EXP_SCALE_FACTOR;
static const std::string SETTING_DENSITY_PROFILE_LINEAR_TERM;
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
static const std::string SETTING_MIE_ANISOTROPY_FACTOR;
typedef std::shared_ptr<LLSettingsSky> ptr_t;
typedef std::pair<F32, F32> azimalt_t;
//---------------------------------------------------------------------
LLSettingsSky(const LLSD &data);
virtual ~LLSettingsSky() { };
virtual ptr_t buildClone() = 0;
//---------------------------------------------------------------------
virtual std::string getSettingType() const override { return std::string("sky"); }
virtual LLSettingsType::type_e getSettingTypeValue() const override { return LLSettingsType::ST_SKY; }
// Settings status
virtual void blend(const LLSettingsBase::ptr_t &end, F64 blendf) override;
static LLSD defaults();
LLUUID getBloomTextureId() const
{
return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
}
//---------------------------------------------------------------------
LLColor3 getAmbientColor() const
{
return LLColor3(mSettings[SETTING_AMBIENT]);
}
void setAmbientColor(const LLColor3 &val)
{
setValue(SETTING_AMBIENT, val);
}
LLColor3 getBlueDensity() const
{
return LLColor3(mSettings[SETTING_BLUE_DENSITY]);
}
void setBlueDensity(const LLColor3 &val)
{
setValue(SETTING_BLUE_DENSITY, val);
}
LLColor3 getBlueHorizon() const
{
return LLColor3(mSettings[SETTING_BLUE_HORIZON]);
}
void setBlueHorizon(const LLColor3 &val)
{
setValue(SETTING_BLUE_HORIZON, val);
}
F32 getDensityMultiplier() const
{
return mSettings[SETTING_DENSITY_MULTIPLIER].asReal();
}
void setDensityMultiplier(F32 val)
{
setValue(SETTING_DENSITY_MULTIPLIER, val);
}
F32 getDistanceMultiplier() const
{
return mSettings[SETTING_DISTANCE_MULTIPLIER].asReal();
}
void setDistanceMultiplier(F32 val)
{
setValue(SETTING_DISTANCE_MULTIPLIER, val);
}
F32 getHazeDensity() const
{
return mSettings[SETTING_HAZE_DENSITY].asReal();
}
void setHazeDensity(F32 val)
{
setValue(SETTING_HAZE_DENSITY, val);
}
F32 getHazeHorizon() const
{
return mSettings[SETTING_HAZE_HORIZON].asReal();
}
void setHazeHorizon(F32 val)
{
setValue(SETTING_HAZE_HORIZON, val);
}
LLColor3 getCloudColor() const
{
return LLColor3(mSettings[SETTING_CLOUD_COLOR]);
}
void setCloudColor(const LLColor3 &val)
{
setValue(SETTING_CLOUD_COLOR, val);
}
LLUUID getCloudNoiseTextureId() const
{
return mSettings[SETTING_CLOUD_TEXTUREID].asUUID();
}
void setCloudNoiseTextureId(const LLUUID &id)
{
setValue(SETTING_CLOUD_TEXTUREID, id);
}
LLColor3 getCloudPosDensity1() const
{
return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY1]);
}
void setCloudPosDensity1(const LLColor3 &val)
{
setValue(SETTING_CLOUD_POS_DENSITY1, val);
}
LLColor3 getCloudPosDensity2() const
{
return LLColor3(mSettings[SETTING_CLOUD_POS_DENSITY2]);
}
void setCloudPosDensity2(const LLColor3 &val)
{
setValue(SETTING_CLOUD_POS_DENSITY2, val);
}
F32 getCloudScale() const
{
return mSettings[SETTING_CLOUD_SCALE].asReal();
}
void setCloudScale(F32 val)
{
setValue(SETTING_CLOUD_SCALE, val);
}
LLVector2 getCloudScrollRate() const
{
return LLVector2(mSettings[SETTING_CLOUD_SCROLL_RATE]);
}
void setCloudScrollRate(const LLVector2 &val)
{
setValue(SETTING_CLOUD_SCROLL_RATE, val);
}
void setCloudScrollRateX(F32 val)
{
mSettings[SETTING_CLOUD_SCROLL_RATE][0] = val;
setDirtyFlag(true);
}
void setCloudScrollRateY(F32 val)
{
mSettings[SETTING_CLOUD_SCROLL_RATE][1] = val;
setDirtyFlag(true);
}
F32 getCloudShadow() const
{
return mSettings[SETTING_CLOUD_SHADOW].asReal();
}
void setCloudShadow(F32 val)
{
setValue(SETTING_CLOUD_SHADOW, val);
}
F32 getDomeOffset() const
{
return DOME_OFFSET;
//return mSettings[SETTING_DOME_OFFSET].asReal();
}
F32 getDomeRadius() const
{
return DOME_RADIUS;
//return mSettings[SETTING_DOME_RADIUS].asReal();
}
F32 getGamma() const
{
return mSettings[SETTING_GAMMA].asReal();
}
void setGamma(F32 val)
{
mSettings[SETTING_GAMMA] = LLSD::Real(val);
setDirtyFlag(true);
}
LLColor3 getGlow() const
{
return LLColor3(mSettings[SETTING_GLOW]);
}
void setGlow(const LLColor3 &val)
{
setValue(SETTING_GLOW, val);
}
LLVector3 getLightNormal() const
{
return LLVector3(mSettings[SETTING_LIGHT_NORMAL]);
}
void setLightNormal(const LLVector3 &val)
{
setValue(SETTING_LIGHT_NORMAL, val);
}
F32 getMaxY() const
{
return mSettings[SETTING_MAX_Y].asReal();
}
void setMaxY(F32 val)
{
setValue(SETTING_MAX_Y, val);
}
LLQuaternion getMoonRotation() const
{
return LLQuaternion(mSettings[SETTING_MOON_ROTATION]);
}
void setMoonRotation(const LLQuaternion &val)
{
setValue(SETTING_MOON_ROTATION, val);
}
azimalt_t getMoonRotationAzAl() const;
void setMoonRotation(F32 azimuth, F32 altitude);
void setMoonRotation(const azimalt_t &azialt)
{
setMoonRotation(azialt.first, azialt.second);
}
LLUUID getMoonTextureId() const
{
return mSettings[SETTING_MOON_TEXTUREID].asUUID();
}
void setMoonTextureId(LLUUID id)
{
setValue(SETTING_MOON_TEXTUREID, id);
}
F32 getStarBrightness() const
{
return mSettings[SETTING_STAR_BRIGHTNESS].asReal();
}
void setStarBrightness(F32 val)
{
setValue(SETTING_STAR_BRIGHTNESS, val);
}
LLColor3 getSunlightColor() const
{
return LLColor3(mSettings[SETTING_SUNLIGHT_COLOR]);
}
void setSunlightColor(const LLColor3 &val)
{
setValue(SETTING_SUNLIGHT_COLOR, val);
}
LLQuaternion getSunRotation() const
{
return LLQuaternion(mSettings[SETTING_SUN_ROTATION]);
}
azimalt_t getSunRotationAzAl() const;
void setSunRotation(const LLQuaternion &val)
{
setValue(SETTING_SUN_ROTATION, val);
}
void setSunRotation(F32 azimuth, F32 altitude);
void setSunRotation(const azimalt_t & azimalt)
{
setSunRotation(azimalt.first, azimalt.second);
}
LLUUID getSunTextureId() const
{
return mSettings[SETTING_SUN_TEXTUREID].asUUID();
}
void setSunTextureId(LLUUID id)
{
setValue(SETTING_SUN_TEXTUREID, id);
}
// Internal/calculated settings
LLVector3 getLightDirection() const
{
update();
return mLightDirection;
};
LLVector3 getClampedLightDirection() const
{
update();
return mClampedLightDirection;
};
LLVector3 getSunDirection() const
{
update();
return mSunDirection;
}
LLVector3 getMoonDirection() const
{
update();
return mMoonDirection;
}
LLColor4U getFadeColor() const
{
update();
return mFadeColor;
}
LLColor4 getMoonAmbient() const
{
update();
return mMoonAmbient;
}
LLColor3 getMoonDiffuse() const
{
update();
return mMoonDiffuse;
}
LLColor4 getSunAmbient() const
{
update();
return mSunAmbient;
}
LLColor3 getSunDiffuse() const
{
update();
return mSunDiffuse;
}
LLColor4 getTotalAmbient() const
{
update();
return mTotalAmbient;
}
virtual validation_list_t getValidationList() const override;
static validation_list_t validationList();
static LLSD translateLegacySettings(LLSD legacy);
protected:
static const std::string SETTING_LEGACY_EAST_ANGLE;
static const std::string SETTING_LEGACY_ENABLE_CLOUD_SCROLL;
static const std::string SETTING_LEGACY_SUN_ANGLE;
LLSettingsSky();
virtual stringset_t getSlerpKeys() const override;
virtual void updateSettings() override;
private:
static LLSD rayleighConfigDefault();
static LLSD absorptionConfigDefault();
static LLSD mieConfigDefault();
static const F32 NIGHTTIME_ELEVATION;
static const F32 NIGHTTIME_ELEVATION_COS;
void calculateHeavnlyBodyPositions();
void calculateLightSettings();
LLVector3 mSunDirection;
LLVector3 mMoonDirection;
LLVector3 mLightDirection;
LLVector3 mClampedLightDirection;
static const F32 DOME_RADIUS;
static const F32 DOME_OFFSET;
LLColor4U mFadeColor;
LLColor4 mMoonAmbient;
LLColor3 mMoonDiffuse;
LLColor4 mSunAmbient;
LLColor3 mSunDiffuse;
LLColor4 mTotalAmbient;
typedef std::map<std::string, S32> mapNameToUniformId_t;
static mapNameToUniformId_t sNameToUniformMapping;
};
#endif
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