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/**
* @file llsettingsbase.h
* @author optional
* @brief A base class for asset based settings groups.
*
* $LicenseInfo:2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2017, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_SETTINGS_BASE_H
#define LL_SETTINGS_BASE_H
#include <string>
#include <map>
#include <vector>
#include <boost/signals2.hpp>
#include "llsd.h"
#include "llsdutil.h"
#include "v2math.h"
#include "v3math.h"
#include "v4math.h"
#include "llquaternion.h"
#include "v4color.h"
#include "v3color.h"
#include "llunits.h"
#include "llinventorysettings.h"
#define PTR_NAMESPACE std
#define SETTINGS_OVERRIDE override
class LLSettingsBase :
public PTR_NAMESPACE::enable_shared_from_this<LLSettingsBase>,
private boost::noncopyable
{
friend class LLEnvironment;
friend class LLSettingsDay;
friend std::ostream &operator <<(std::ostream& os, LLSettingsBase &settings);
protected:
LOG_CLASS(LLSettingsBase);
public:
typedef F64Seconds Seconds;
typedef F64 BlendFactor;
typedef F32 TrackPosition; // 32-bit as these are stored in LLSD as such
static const TrackPosition INVALID_TRACKPOS;
static const std::string DEFAULT_SETTINGS_NAME;
static const std::string SETTING_ID;
static const std::string SETTING_NAME;
static const std::string SETTING_HASH;
static const std::string SETTING_TYPE;
static const std::string SETTING_ASSETID;
static const std::string SETTING_FLAGS;
static const U32 FLAG_NOCOPY;
static const U32 FLAG_NOMOD;
static const U32 FLAG_NOTRANS;
static const U32 FLAG_NOSAVE;
class DefaultParam
{
public:
DefaultParam(S32 key, const LLSD& value) : mShaderKey(key), mDefaultValue(value) {}
DefaultParam() : mShaderKey(-1) {}
S32 getShaderKey() const { return mShaderKey; }
const LLSD getDefaultValue() const { return mDefaultValue; }
private:
S32 mShaderKey;
LLSD mDefaultValue;
};
// Contains settings' names (map key), related shader id-key and default
// value for revert in case we need to reset shader (no need to search each time)
typedef std::map<std::string, DefaultParam> parammapping_t;
typedef PTR_NAMESPACE::shared_ptr<LLSettingsBase> ptr_t;
virtual ~LLSettingsBase() { };
//---------------------------------------------------------------------
virtual std::string getSettingsType() const = 0;
virtual LLSettingsType::type_e getSettingsTypeValue() const = 0;
//---------------------------------------------------------------------
// Settings status
inline bool hasSetting(const std::string ¶m) const { return mSettings.has(param); }
virtual bool isDirty() const { return mDirty; }
virtual bool isVeryDirty() const { return mReplaced; }
inline void setDirtyFlag(bool dirty) { mDirty = dirty; clearAssetId(); }
size_t getHash() const; // Hash will not include Name, ID or a previously stored Hash
inline LLUUID getId() const
{
return getValue(SETTING_ID).asUUID();
}
inline std::string getName() const
{
return getValue(SETTING_NAME).asString();
}
inline void setName(std::string val)
{
setValue(SETTING_NAME, val);
}
inline LLUUID getAssetId() const
{
if (mSettings.has(SETTING_ASSETID))
return mSettings[SETTING_ASSETID].asUUID();
return LLUUID();
}
inline U32 getFlags() const
{
if (mSettings.has(SETTING_FLAGS))
return static_cast<U32>(mSettings[SETTING_FLAGS].asInteger());
return 0;
}
inline void setFlags(U32 value)
{
setLLSD(SETTING_FLAGS, LLSD::Integer(value));
}
inline bool getFlag(U32 flag) const
{
if (mSettings.has(SETTING_FLAGS))
return ((U32)mSettings[SETTING_FLAGS].asInteger() & flag) == flag;
return false;
}
inline void setFlag(U32 flag)
{
U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0);
flags |= flag;
if (flags)
mSettings[SETTING_FLAGS] = LLSD::Integer(flags);
else
mSettings.erase(SETTING_FLAGS);
}
inline void clearFlag(U32 flag)
{
U32 flags((mSettings.has(SETTING_FLAGS)) ? (U32)mSettings[SETTING_FLAGS].asInteger() : 0);
flags &= ~flag;
if (flags)
mSettings[SETTING_FLAGS] = LLSD::Integer(flags);
else
mSettings.erase(SETTING_FLAGS);
}
virtual void replaceSettings(LLSD settings)
{
mBlendedFactor = 0.0;
setDirtyFlag(true);
mReplaced = true;
mSettings = settings;
}
virtual LLSD getSettings() const;
//---------------------------------------------------------------------
//
inline void setLLSD(const std::string &name, const LLSD &value)
{
mSettings[name] = value;
mDirty = true;
if (name != SETTING_ASSETID)
clearAssetId();
}
inline void setValue(const std::string &name, const LLSD &value)
{
setLLSD(name, value);
}
inline LLSD getValue(const std::string &name, const LLSD &deflt = LLSD()) const
{
if (!mSettings.has(name))
return deflt;
return mSettings[name];
}
inline void setValue(const std::string &name, F32 v)
{
setLLSD(name, LLSD::Real(v));
}
inline void setValue(const std::string &name, const LLVector2 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLVector3 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLVector4 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLQuaternion &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLColor3 &value)
{
setValue(name, value.getValue());
}
inline void setValue(const std::string &name, const LLColor4 &value)
{
setValue(name, value.getValue());
}
inline BlendFactor getBlendFactor() const
{
return mBlendedFactor;
}
// Note this method is marked const but may modify the settings object.
// (note the internal const cast). This is so that it may be called without
// special consideration from getters.
inline void update() const
{
if ((!mDirty) && (!mReplaced))
return;
(const_cast<LLSettingsBase *>(this))->updateSettings();
}
virtual void blend(const ptr_t &end, BlendFactor blendf) = 0;
virtual bool validate();
virtual ptr_t buildDerivedClone() const = 0;
class Validator
{
public:
static const U32 VALIDATION_PARTIAL;
typedef boost::function<bool(LLSD &)> verify_pr;
Validator(std::string name, bool required, LLSD::Type type, verify_pr verify = verify_pr(), LLSD defval = LLSD()) :
mName(name),
mRequired(required),
mType(type),
mVerify(verify),
mDefault(defval)
{ }
std::string getName() const { return mName; }
bool isRequired() const { return mRequired; }
LLSD::Type getType() const { return mType; }
bool verify(LLSD &data, U32 flags);
// Some basic verifications
static bool verifyColor(LLSD &value);
static bool verifyVector(LLSD &value, S32 length);
static bool verifyVectorMinMax(LLSD &value, LLSD minvals, LLSD maxvals);
static bool verifyVectorNormalized(LLSD &value, S32 length);
static bool verifyQuaternion(LLSD &value);
static bool verifyQuaternionNormal(LLSD &value);
static bool verifyFloatRange(LLSD &value, LLSD range);
static bool verifyIntegerRange(LLSD &value, LLSD range);
static bool verifyStringLength(LLSD &value, S32 length);
private:
std::string mName;
bool mRequired;
LLSD::Type mType;
verify_pr mVerify;
LLSD mDefault;
};
typedef std::vector<Validator> validation_list_t;
static LLSD settingValidation(LLSD &settings, validation_list_t &validations, bool partial = false);
inline void setAssetId(LLUUID value)
{ // note that this skips setLLSD
mSettings[SETTING_ASSETID] = value;
}
inline void clearAssetId()
{
if (mSettings.has(SETTING_ASSETID))
mSettings.erase(SETTING_ASSETID);
}
// Calculate any custom settings that may need to be cached.
virtual void updateSettings() { mDirty = false; mReplaced = false; }
protected:
LLSettingsBase();
LLSettingsBase(const LLSD setting);
static LLSD settingValidation(LLSD settings);
typedef std::set<std::string> stringset_t;
// combining settings objects. Customize for specific setting types
virtual void lerpSettings(const LLSettingsBase &other, BlendFactor mix);
// combining settings maps where it can based on mix rate
// @settings initial value (mix==0)
// @other target value (mix==1)
// @defaults list of default values for legacy fields and (re)setting shaders
// @mix from 0 to 1, ratio or rate of transition from initial 'settings' to 'other'
// return interpolated and combined LLSD map
LLSD interpolateSDMap(const LLSD &settings, const LLSD &other, const parammapping_t& defaults, BlendFactor mix) const;
LLSD interpolateSDValue(const std::string& name, const LLSD &value, const LLSD &other, const parammapping_t& defaults, BlendFactor mix, const stringset_t& slerps) const;
/// when lerping between settings, some may require special handling.
/// Get a list of these key to be skipped by the default settings lerp.
/// (handling should be performed in the override of lerpSettings.
virtual stringset_t getSkipInterpolateKeys() const;
// A list of settings that represent quaternions and should be slerped
// rather than lerped.
virtual stringset_t getSlerpKeys() const { return stringset_t(); }
virtual validation_list_t getValidationList() const = 0;
// Apply any settings that need special handling.
virtual void applySpecial(void *, bool force = false) { };
virtual parammapping_t getParameterMap() const { return parammapping_t(); }
LLSD mSettings;
LLSD cloneSettings() const;
inline void setBlendFactor(BlendFactor blendfactor)
{
mBlendedFactor = blendfactor;
}
void replaceWith(LLSettingsBase::ptr_t other)
{
replaceSettings(other->cloneSettings());
setBlendFactor(other->getBlendFactor());
}
private:
bool mDirty;
bool mReplaced; // super dirty!
LLSD combineSDMaps(const LLSD &first, const LLSD &other) const;
BlendFactor mBlendedFactor;
};
class LLSettingsBlender : public PTR_NAMESPACE::enable_shared_from_this<LLSettingsBlender>
{
LOG_CLASS(LLSettingsBlender);
public:
typedef PTR_NAMESPACE::shared_ptr<LLSettingsBlender> ptr_t;
typedef boost::signals2::signal<void(const ptr_t )> finish_signal_t;
typedef boost::signals2::connection connection_t;
LLSettingsBlender(const LLSettingsBase::ptr_t &target,
const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting) :
mOnFinished(),
mTarget(target),
mInitial(initsetting),
mFinal(endsetting)
{
if (mInitial && mTarget)
mTarget->replaceSettings(mInitial->getSettings());
if (!mFinal)
mFinal = mInitial;
}
virtual ~LLSettingsBlender() {}
virtual void reset( LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition&)
{
// note: the 'span' reset parameter is unused by the base class.
if (!mInitial)
LL_WARNS("BLENDER") << "Reseting blender with empty initial setting. Expect badness in the future." << LL_ENDL;
mInitial = initsetting;
mFinal = endsetting;
if (!mFinal)
mFinal = mInitial;
if (mTarget)
mTarget->replaceSettings(mInitial->getSettings());
}
LLSettingsBase::ptr_t getTarget() const
{
return mTarget;
}
LLSettingsBase::ptr_t getInitial() const
{
return mInitial;
}
LLSettingsBase::ptr_t getFinal() const
{
return mFinal;
}
connection_t setOnFinished(const finish_signal_t::slot_type &onfinished)
{
return mOnFinished.connect(onfinished);
}
virtual void update(const LLSettingsBase::BlendFactor& blendf);
virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta)
{
llassert(false);
// your derived class needs to implement an override of this func
return false;
}
virtual F64 setBlendFactor(const LLSettingsBase::BlendFactor& position);
virtual void switchTrack(S32 trackno, const LLSettingsBase::TrackPosition& position) { /*NoOp*/ }
protected:
void triggerComplete();
finish_signal_t mOnFinished;
LLSettingsBase::ptr_t mTarget;
LLSettingsBase::ptr_t mInitial;
LLSettingsBase::ptr_t mFinal;
};
class LLSettingsBlenderTimeDelta : public LLSettingsBlender
{
LOG_CLASS(LLSettingsBlenderTimeDelta);
public:
static const LLSettingsBase::BlendFactor MIN_BLEND_DELTA;
LLSettingsBlenderTimeDelta(const LLSettingsBase::ptr_t &target,
const LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::Seconds& blend_span) :
LLSettingsBlender(target, initsetting, endsetting),
mBlendSpan(blend_span),
mLastUpdate(0.0f),
mTimeSpent(0.0f),
mBlendFMinDelta(MIN_BLEND_DELTA),
mLastBlendF(-1.0f)
{
mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch());
mLastUpdate = mTimeStart;
}
virtual ~LLSettingsBlenderTimeDelta()
{
}
virtual void reset(LLSettingsBase::ptr_t &initsetting, const LLSettingsBase::ptr_t &endsetting, const LLSettingsBase::TrackPosition& blend_span) SETTINGS_OVERRIDE
{
LLSettingsBlender::reset(initsetting, endsetting, blend_span);
mBlendSpan = blend_span;
mTimeStart = LLSettingsBase::Seconds(LLDate::now().secondsSinceEpoch());
mLastUpdate = mTimeStart;
mTimeSpent = LLSettingsBase::Seconds(0.0f);
mLastBlendF = LLSettingsBase::BlendFactor(-1.0f);
}
virtual bool applyTimeDelta(const LLSettingsBase::Seconds& timedelta) SETTINGS_OVERRIDE;
inline void setTimeSpent(LLSettingsBase::Seconds time) { mTimeSpent = time; }
protected:
LLSettingsBase::BlendFactor calculateBlend(const LLSettingsBase::TrackPosition& spanpos, const LLSettingsBase::TrackPosition& spanlen) const;
LLSettingsBase::TrackPosition mBlendSpan;
LLSettingsBase::Seconds mLastUpdate;
LLSettingsBase::Seconds mTimeSpent;
LLSettingsBase::Seconds mTimeStart;
LLSettingsBase::BlendFactor mBlendFMinDelta;
LLSettingsBase::BlendFactor mLastBlendF;
};
#endif
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