1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
|
/**
* @file llinventory.h
* @brief LLInventoryItem and LLInventoryCategory class declaration.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORY_H
#define LL_LLINVENTORY_H
#include <functional>
#include "llassetstorage.h"
#include "lldarray.h"
#include "llfoldertype.h"
#include "llinventorytype.h"
#include "llmemtype.h"
#include "llpermissions.h"
#include "llrefcount.h"
#include "llsaleinfo.h"
#include "llsd.h"
#include "lluuid.h"
#include "llxmlnode.h"
// consts for Key field in the task inventory update message
extern const U8 TASK_INVENTORY_ITEM_KEY;
extern const U8 TASK_INVENTORY_ASSET_KEY;
// anonymous enumeration to specify a max inventory buffer size for
// use in packBinaryBucket()
enum
{
MAX_INVENTORY_BUFFER_SIZE = 1024
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObject
//
// This is the base class for inventory objects that handles the
// common code between items and categories. The 'mParentUUID' member
// means the parent category since all inventory objects except each
// user's root category are in some category. Each user's root
// category will have mParentUUID==LLUUID::null.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLMessageSystem;
class LLInventoryObject : public LLRefCount
{
protected:
LLUUID mUUID;
LLUUID mParentUUID;
LLAssetType::EType mType;
std::string mName;
protected:
virtual ~LLInventoryObject( void );
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryObject(const LLUUID& uuid, const LLUUID& parent_uuid,
LLAssetType::EType type, const std::string& name);
LLInventoryObject();
void copyObject(const LLInventoryObject* other); // LLRefCount requires custom copy
// accessors
virtual const LLUUID& getUUID() const;
const LLUUID& getParentUUID() const;
virtual const LLUUID& getLinkedUUID() const; // get the inventoryID that this item points to, else this item's inventoryID
virtual const std::string& getName() const;
virtual LLAssetType::EType getType() const;
LLAssetType::EType getActualType() const; // bypasses indirection for linked items
BOOL getIsLinkType() const;
// mutators - will not call updateServer();
void setUUID(const LLUUID& new_uuid);
virtual void rename(const std::string& new_name);
void setParent(const LLUUID& new_parent);
void setType(LLAssetType::EType type);
// file support - implemented here so that a minimal information
// set can be transmitted between simulator and viewer.
// virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
// virtual methods
virtual void removeFromServer();
virtual void updateParentOnServer(BOOL) const;
virtual void updateServer(BOOL) const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryItem
//
// An inventory item represents something that the current user has in
// their inventory.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryItem : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryItem> > item_array_t;
protected:
LLPermissions mPermissions;
LLUUID mAssetUUID;
std::string mDescription;
LLSaleInfo mSaleInfo;
LLInventoryType::EType mInventoryType;
U32 mFlags;
time_t mCreationDate; // seconds from 1/1/1970, UTC
public:
/**
* Anonymous enumeration for specifying the inventory item flags.
*/
enum
{
// The shared flags at the top are shared among all inventory
// types. After that section, all values of flags are type
// dependent. The shared flags will start at 2^30 and work
// down while item type specific flags will start at 2^0 and
// work up.
II_FLAGS_NONE = 0,
//
// Shared flags
//
//
// This value means that the asset has only one reference in
// the system. If the inventory item is deleted, or the asset
// id updated, then we can remove the old reference.
II_FLAGS_SHARED_SINGLE_REFERENCE = 0x40000000,
//
// Landmark flags
//
II_FLAGS_LANDMARK_VISITED = 1,
//
// Object flags
//
// flag to indicate that object permissions should have next
// owner perm be more restrictive on rez. We bump this into
// the second byte of the flags since the low byte is used to
// track attachment points.
II_FLAGS_OBJECT_SLAM_PERM = 0x100,
// flag to indicate that the object sale information has been changed.
II_FLAGS_OBJECT_SLAM_SALE = 0x1000,
// These flags specify which permissions masks to overwrite
// upon rez. Normally, if no permissions slam (above) or
// overwrite flags are set, the asset's permissions are
// used and the inventory's permissions are ignored. If
// any of these flags are set, the inventory's permissions
// take precedence.
II_FLAGS_OBJECT_PERM_OVERWRITE_BASE = 0x010000,
II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER = 0x020000,
II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP = 0x040000,
II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE = 0x080000,
II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER = 0x100000,
// flag to indicate whether an object that is returned is composed
// of muiltiple items or not.
II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS = 0x200000,
//
// wearables use the low order byte of flags to store the
// EWearableType enumeration found in newview/llwearable.h
//
II_FLAGS_WEARABLES_MASK = 0xff,
// these bits need to be cleared whenever the asset_id is updated
// on a pre-existing inventory item (DEV-28098 and DEV-30997)
II_FLAGS_PERM_OVERWRITE_MASK = II_FLAGS_OBJECT_SLAM_PERM
| II_FLAGS_OBJECT_SLAM_SALE
| II_FLAGS_OBJECT_PERM_OVERWRITE_BASE
| II_FLAGS_OBJECT_PERM_OVERWRITE_OWNER
| II_FLAGS_OBJECT_PERM_OVERWRITE_GROUP
| II_FLAGS_OBJECT_PERM_OVERWRITE_EVERYONE
| II_FLAGS_OBJECT_PERM_OVERWRITE_NEXT_OWNER,
};
protected:
~LLInventoryItem(); // ref counted
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryItem(const LLUUID& uuid,
const LLUUID& parent_uuid,
const LLPermissions& permissions,
const LLUUID& asset_uuid,
LLAssetType::EType type,
LLInventoryType::EType inv_type,
const std::string& name,
const std::string& desc,
const LLSaleInfo& sale_info,
U32 flags,
S32 creation_date_utc);
LLInventoryItem();
// Create a copy of an inventory item from a pointer to another item
// Note: Because InventoryItems are ref counted, reference copy (a = b)
// is prohibited
LLInventoryItem(const LLInventoryItem* other);
virtual void copyItem(const LLInventoryItem* other); // LLRefCount requires custom copy
void generateUUID() { mUUID.generate(); }
// accessors
virtual const LLUUID& getLinkedUUID() const;
virtual const LLPermissions& getPermissions() const;
virtual const LLUUID& getCreatorUUID() const;
virtual const LLUUID& getAssetUUID() const;
virtual const std::string& getDescription() const;
virtual const LLSaleInfo& getSaleInfo() const;
virtual LLInventoryType::EType getInventoryType() const;
virtual U32 getFlags() const;
virtual time_t getCreationDate() const;
virtual U32 getCRC32() const; // really more of a checksum.
// mutators - will not call updateServer(), and will never fail
// (though it may correct to sane values)
void setAssetUUID(const LLUUID& asset_id);
void setDescription(const std::string& new_desc);
void setSaleInfo(const LLSaleInfo& sale_info);
void setPermissions(const LLPermissions& perm);
void setInventoryType(LLInventoryType::EType inv_type);
void setFlags(U32 flags);
void setCreationDate(time_t creation_date_utc);
// Check for changes in permissions masks and sale info
// and set the corresponding bits in mFlags
void accumulatePermissionSlamBits(const LLInventoryItem& old_item);
// This is currently only used in the Viewer to handle calling cards
// where the creator is actually used to store the target.
void setCreator(const LLUUID& creator) { mPermissions.setCreator(creator); }
// Put this inventory item onto the current outgoing mesage. It
// assumes you have already called nextBlock().
virtual void packMessage(LLMessageSystem* msg) const;
// unpack returns TRUE if the inventory item came through the
// network ok. It uses a simple crc check which is defeatable, but
// we want to detect network mangling somehow.
virtual BOOL unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
// file support
virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
// helper functions
// pack all information needed to reconstruct this item into the given binary bucket.
// perm_override is optional
S32 packBinaryBucket(U8* bin_bucket, LLPermissions* perm_override = NULL) const;
void unpackBinaryBucket(U8* bin_bucket, S32 bin_bucket_size);
LLSD asLLSD() const;
void asLLSD( LLSD& sd ) const;
bool fromLLSD(const LLSD& sd);
};
BOOL item_dictionary_sort(LLInventoryItem* a,LLInventoryItem* b);
BOOL item_date_sort(LLInventoryItem* a, LLInventoryItem* b);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCategory
//
// An instance of this class represents a category of inventory
// items. Users come with a set of default categories, and can create
// new ones as needed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCategory : public LLInventoryObject
{
public:
typedef LLDynamicArray<LLPointer<LLInventoryCategory> > cat_array_t;
protected:
~LLInventoryCategory();
public:
MEM_TYPE_NEW(LLMemType::MTYPE_INVENTORY);
LLInventoryCategory(const LLUUID& uuid, const LLUUID& parent_uuid,
LLFolderType::EType preferred_type,
const std::string& name);
LLInventoryCategory();
LLInventoryCategory(const LLInventoryCategory* other);
void copyCategory(const LLInventoryCategory* other); // LLRefCount requires custom copy
// accessors and mutators
LLFolderType::EType getPreferredType() const;
void setPreferredType(LLFolderType::EType type);
// For messaging system support
virtual void packMessage(LLMessageSystem* msg) const;
virtual void unpackMessage(LLMessageSystem* msg, const char* block, S32 block_num = 0);
LLSD asLLSD() const;
bool fromLLSD(const LLSD& sd);
// file support
virtual BOOL importFile(LLFILE* fp);
virtual BOOL exportFile(LLFILE* fp, BOOL include_asset_key = TRUE) const;
virtual BOOL importLegacyStream(std::istream& input_stream);
virtual BOOL exportLegacyStream(std::ostream& output_stream, BOOL include_asset_key = TRUE) const;
protected:
// May be the type that this category was "meant" to hold (although it may hold any type).
LLFolderType::EType mPreferredType;
};
//-----------------------------------------------------------------------------
// Useful bits
//-----------------------------------------------------------------------------
typedef std::list<LLPointer<LLInventoryObject> > InventoryObjectList;
// These functions convert between structured data and an inventroy
// item, appropriate for serialization.
LLSD ll_create_sd_from_inventory_item(LLPointer<LLInventoryItem> item);
//LLPointer<LLInventoryItem> ll_create_item_from_sd(const LLSD& sd_item);
LLSD ll_create_sd_from_inventory_category(LLPointer<LLInventoryCategory> cat);
LLPointer<LLInventoryCategory> ll_create_category_from_sd(const LLSD& sd_cat);
#endif // LL_LLINVENTORY_H
|