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/**
* @file llfoldertype.h
* @brief Declaration of LLFolderType.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFOLDERTYPE_H
#define LL_LLFOLDERTYPE_H
#include <string>
#include "llassettype.h"
// This class handles folder types (similar to assettype, except for folders)
// and operations on those.
class LL_COMMON_API LLFolderType
{
public:
// ! BACKWARDS COMPATIBILITY ! Folder type enums must match asset type enums.
enum EType
{
FT_TEXTURE = 0,
FT_SOUND = 1,
FT_CALLINGCARD = 2,
FT_LANDMARK = 3,
FT_CLOTHING = 5,
FT_OBJECT = 6,
FT_NOTECARD = 7,
FT_ROOT_INVENTORY = 8,
// We'd really like to change this to 9 since AT_CATEGORY is 8,
// but "My Inventory" has been type 8 for a long time.
FT_LSL_TEXT = 10,
FT_BODYPART = 13,
FT_TRASH = 14,
FT_SNAPSHOT_CATEGORY = 15,
FT_LOST_AND_FOUND = 16,
FT_ANIMATION = 20,
FT_GESTURE = 21,
FT_FAVORITE = 23,
FT_ENSEMBLE_START = 26,
FT_ENSEMBLE_END = 45,
// This range is reserved for special clothing folder types.
FT_CURRENT_OUTFIT = 46,
FT_OUTFIT = 47,
FT_MY_OUTFITS = 48,
FT_MESH = 49,
FT_INBOX = 50,
FT_OUTBOX = 51,
FT_BASIC_ROOT = 52,
FT_MARKETPLACE_LISTINGS = 53,
FT_MARKETPLACE_STOCK = 54,
FT_MARKETPLACE_VERSION = 55, // Note: We actually *never* create folders with that type. This is used for icon override only.
FT_COUNT,
FT_NONE = -1
};
static EType lookup(const std::string& type_name);
static const std::string& lookup(EType folder_type);
static bool lookupIsProtectedType(EType folder_type);
static bool lookupIsEnsembleType(EType folder_type);
static LLAssetType::EType folderTypeToAssetType(LLFolderType::EType folder_type);
static LLFolderType::EType assetTypeToFolderType(LLAssetType::EType asset_type);
static const std::string& badLookup(); // error string when a lookup fails
protected:
LLFolderType() {}
~LLFolderType() {}
};
#endif // LL_LLFOLDERTYPE_H
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