summaryrefslogtreecommitdiff
path: root/indra/llimage/tests/llimageworker_test.cpp
blob: c030b105fb736f4f071c264babdae1a146365c3b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
/** 
 * @file llimageworker_test.cpp
 * @author Merov Linden
 * @date 2009-04-28
 *
 * $LicenseInfo:firstyear=2006&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

// Precompiled header: almost always required for newview cpp files
#include "linden_common.h"
// Class to test 
#include "../llimageworker.h"
// For timer class
#include "../llcommon/lltimer.h"
// for lltrace class
#include "../llcommon/lltrace.h"
// Tut header
#include "../test/lltut.h"

// -------------------------------------------------------------------------------------------
// Stubbing: Declarations required to link and run the class being tested
// Notes: 
// * Add here stubbed implementation of the few classes and methods used in the class to be tested
// * Add as little as possible (let the link errors guide you)
// * Do not make any assumption as to how those classes or methods work (i.e. don't copy/paste code)
// * A simulator for a class can be implemented here. Please comment and document thoroughly.

LLImageBase::LLImageBase() 
: LLTrace::MemTrackable<LLImageBase>("LLImageBase"),
mData(NULL),
mDataSize(0),
mWidth(0),
mHeight(0),
mComponents(0),
mBadBufferAllocation(false),
mAllowOverSize(false)
{
}
LLImageBase::~LLImageBase() {}
void LLImageBase::dump() { }
void LLImageBase::sanityCheck() { }
void LLImageBase::deleteData() { }
U8* LLImageBase::allocateData(S32 size) { return NULL; }
U8* LLImageBase::reallocateData(S32 size) { return NULL; }

LLImageRaw::LLImageRaw(U16 width, U16 height, S8 components) { }
LLImageRaw::~LLImageRaw() { }
void LLImageRaw::deleteData() { }
U8* LLImageRaw::allocateData(S32 size) { return NULL; }
U8* LLImageRaw::reallocateData(S32 size) { return NULL; }

// End Stubbing
// -------------------------------------------------------------------------------------------

// -------------------------------------------------------------------------------------------
// TUT
// -------------------------------------------------------------------------------------------

namespace tut
{
	// Test wrapper declarations

	// Note: We derive the responder class for 2 reasons:
	// 1. It's a pure virtual class and we can't compile without completed() being implemented
	// 2. We actually need a responder to test that the thread work test completed
	// We implement this making no assumption on what's done in the thread or worker
	// though, just that the responder's completed() method is called in the end.
	// Note on responders: responders are ref counted and *will* be deleted by the request they are 
	// attached to when the queued request is deleted. The recommended way of using them is to 
	// create them when creating a request, put a callback method in completed() and not rely on 
	// anything to survive in the responder object once completed() has been called. Let the request
	// do the deletion and clean up itself.
	class responder_test : public LLImageDecodeThread::Responder
	{
		public:
			responder_test(bool* res)
			{ 
				done = res;
				*done = false;
			}
			virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux)
			{
				*done = true;
			}
		private:
			// This is what can be thought of as the minimal implementation of a responder
			// Done will be switched to true when completed() is called and can be tested
			// outside the responder. A better way of doing this is to store a callback here.
			bool* done;
	};

	// Test wrapper declaration : decode thread
	struct imagedecodethread_test
	{
		// Instance to be tested
		LLImageDecodeThread* mThread;
		// Constructor and destructor of the test wrapper
		imagedecodethread_test()
		{
			mThread = NULL;
		}
		~imagedecodethread_test()
		{
			delete mThread;
		}
	};

	// Test wrapper declaration : image worker
	// Note: this class is not meant to be instantiated outside an LLImageDecodeThread instance
	// but it's not a bad idea to get its public API a good shake as part of a thorough unit test set.
	// Some gotcha with the destructor though (see below).
	struct imagerequest_test
	{
		// Instance to be tested
		LLImageDecodeThread::ImageRequest* mRequest;
		bool done;

		// Constructor and destructor of the test wrapper
		imagerequest_test()
		{
			done = false;

			mRequest = new LLImageDecodeThread::ImageRequest(0, 0,
											 LLQueuedThread::PRIORITY_NORMAL, 0, FALSE,
											 new responder_test(&done));
		}
		~imagerequest_test()
		{
			// We should delete the object *but*, because its destructor is protected, that cannot be
			// done from outside an LLImageDecodeThread instance... So we leak memory here... It's fine...
			//delete mRequest;
		}
	};

	// Tut templating thingamagic: test group, object and test instance
	typedef test_group<imagedecodethread_test> imagedecodethread_t;
	typedef imagedecodethread_t::object imagedecodethread_object_t;
	tut::imagedecodethread_t tut_imagedecodethread("LLImageDecodeThread");

	typedef test_group<imagerequest_test> imagerequest_t;
	typedef imagerequest_t::object imagerequest_object_t;
	tut::imagerequest_t tut_imagerequest("LLImageRequest");

	// ---------------------------------------------------------------------------------------
	// Test functions
	// Notes:
	// * Test as many as you possibly can without requiring a full blown simulation of everything
	// * The tests are executed in sequence so the test instance state may change between calls
	// * Remember that you cannot test private methods with tut
	// ---------------------------------------------------------------------------------------

	// ---------------------------------------------------------------------------------------
	// Test the LLImageDecodeThread interface
	// ---------------------------------------------------------------------------------------
	//
	// Note on Unit Testing Queued Thread Classes
	//
	// Since methods on such a class are called on a separate loop and that we can't insert tut
	// ensure() calls in there, we exercise the class with 2 sets of tests:
	// - 1: Test as a single threaded instance: We declare the class but ask for no thread
	//   to be spawned (easy with LLThreads since there's a boolean argument on the constructor
	//   just for that). We can then unit test each public method like we do on a normal class.
	// - 2: Test as a threaded instance: We let the thread launch and check that its external 
	//   behavior is as expected (i.e. it runs, can accept a work order and processes
	//   it). Typically though there's no guarantee that this exercises all the methods of the
	//   class which is why we also need the previous "non threaded" set of unit tests for
	//   complete coverage.
	//
	// ---------------------------------------------------------------------------------------

	template<> template<>
	void imagedecodethread_object_t::test<1>()
	{
		// Test a *non threaded* instance of the class
		mThread = new LLImageDecodeThread(false);
		ensure("LLImageDecodeThread: non threaded constructor failed", mThread != NULL);
		// Test that we start with an empty list right at creation
		ensure("LLImageDecodeThread: non threaded init state incorrect", mThread->tut_size() == 0);
		// Insert something in the queue
		bool done = false;
		LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done));
		// Verifies we got a valid handle
		ensure("LLImageDecodeThread: non threaded decodeImage(), returned handle is null", decodeHandle != 0);
		// Verifies that we do now have something in the queued list
		ensure("LLImageDecodeThread: non threaded decodeImage() insertion in threaded list failed", mThread->tut_size() == 1);
		// Trigger queue handling "manually" (on a threaded instance, this is done on the thread loop)
		S32 res = mThread->update(0);
		// Verifies that we successfully handled the list
		ensure("LLImageDecodeThread: non threaded update() list handling test failed", res == 0);
		// Verifies that the list is now empty
		ensure("LLImageDecodeThread: non threaded update() list emptying test failed", mThread->tut_size() == 0);
	}

	template<> template<>
	void imagedecodethread_object_t::test<2>()
	{
		// Test a *threaded* instance of the class
		mThread = new LLImageDecodeThread(true);
		ensure("LLImageDecodeThread: threaded constructor failed", mThread != NULL);
		// Test that we start with an empty list right at creation
		ensure("LLImageDecodeThread: threaded init state incorrect", mThread->tut_size() == 0);
		// Insert something in the queue
		bool done = false;
		LLImageDecodeThread::handle_t decodeHandle = mThread->decodeImage(NULL, LLQueuedThread::PRIORITY_NORMAL, 0, FALSE, new responder_test(&done));
		// Verifies we get back a valid handle
		ensure("LLImageDecodeThread:  threaded decodeImage(), returned handle is null", decodeHandle != 0);
		// Wait a little so to simulate the main thread doing something on its main loop...
		ms_sleep(500);		// 500 milliseconds
		// Verifies that the responder has *not* been called yet in the meantime
		ensure("LLImageDecodeThread: responder creation failed", done == false);
		// Ask the thread to update: that means tells the queue to check itself and creates work requests
		mThread->update(1);
		// Wait till the thread has time to handle the work order (though it doesn't do much per work order...)
		const U32 INCREMENT_TIME = 500;				// 500 milliseconds
		const U32 MAX_TIME = 20 * INCREMENT_TIME;	// Do the loop 20 times max, i.e. wait 10 seconds but no more
		U32 total_time = 0;
		while ((done == false) && (total_time < MAX_TIME))
		{
			ms_sleep(INCREMENT_TIME);
			total_time += INCREMENT_TIME;
		}
		// Verifies that the responder has now been called
		ensure("LLImageDecodeThread: threaded work unit not processed", done == true);
	}

	// ---------------------------------------------------------------------------------------
	// Test the LLImageDecodeThread::ImageRequest interface
	// ---------------------------------------------------------------------------------------
	
	template<> template<>
	void imagerequest_object_t::test<1>()
	{
		// Test that we start with a correct request at creation
		ensure("LLImageDecodeThread::ImageRequest::ImageRequest() constructor test failed", mRequest->tut_isOK());
		bool res = mRequest->processRequest();
		// Verifies that we processed the request successfully
		ensure("LLImageDecodeThread::ImageRequest::processRequest() processing request test failed", res == true);
		// Check that we can call the finishing call safely
		try {
			mRequest->finishRequest(false);
		} catch (...) {
			fail("LLImageDecodeThread::ImageRequest::finishRequest() test failed");
		}
	}
}