1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/**
* @file llimageworker.h
* @brief Object for managing images and their textures.
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLIMAGEWORKER_H
#define LL_LLIMAGEWORKER_H
#include "llimage.h"
#include "llpointer.h"
#include "threadpool_fwd.h"
class LLImageDecodeThread
{
public:
class Responder : public LLThreadSafeRefCount
{
protected:
virtual ~Responder();
public:
virtual void completed(bool success, LLImageRaw* raw, LLImageRaw* aux, U32 request_id) = 0;
};
public:
LLImageDecodeThread(bool threaded = true);
virtual ~LLImageDecodeThread();
// meant to resemble LLQueuedThread::handle_t
typedef U32 handle_t;
handle_t decodeImage(const LLPointer<LLImageFormatted>& image,
S32 discard, BOOL needs_aux,
const LLPointer<Responder>& responder);
size_t getPending();
size_t update(F32 max_time_ms);
S32 getTotalDecodeCount() { return mDecodeCount; }
void shutdown();
private:
// As of SL-17483, LLImageDecodeThread is no longer itself an
// LLQueuedThread - instead this is the API by which we submit work to the
// "ImageDecode" ThreadPool.
std::unique_ptr<LL::ThreadPool> mThreadPool;
LLAtomicU32 mDecodeCount;
};
#endif
|