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/**
* @file llimageworker.h
* @brief Object for managing images and their textures.
*
* Copyright (c) 2000-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLIMAGEWORKER_H
#define LL_LLIMAGEWORKER_H
#include "llimage.h"
#include "llworkerthread.h"
class LLImageWorker : public LLWorkerClass
{
public:
static void initClass(LLWorkerThread* workerthread);
static void cleanupClass();
static LLWorkerThread* getWorkerThread() { return sWorkerThread; }
// LLWorkerThread
public:
LLImageWorker(LLImageFormatted* image, U32 priority, S32 discard,
LLPointer<LLResponder> responder);
~LLImageWorker();
// called from WORKER THREAD, returns TRUE if done
/*virtual*/ bool doWork(S32 param);
BOOL requestDecodedData(LLPointer<LLImageRaw>& raw, S32 discard = -1);
BOOL requestDecodedAuxData(LLPointer<LLImageRaw>& raw, S32 channel, S32 discard = -1);
void releaseDecodedData();
void cancelDecode();
private:
// called from MAIN THREAD
/*virtual*/ void startWork(S32 param); // called from addWork()
/*virtual*/ void endWork(S32 param, bool aborted); // called from doWork()
protected:
LLPointer<LLImageFormatted> mFormattedImage;
LLPointer<LLImageRaw> mDecodedImage;
S32 mDecodedType;
S32 mDiscardLevel;
private:
U32 mPriority;
LLPointer<LLResponder> mResponder;
protected:
static LLWorkerThread* sWorkerThread;
public:
static S32 sCount;
};
#endif
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