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|
/**
* @file llimagefilter.cpp
* @brief Simple Image Filtering. See https://wiki.lindenlab.com/wiki/SL_Viewer_Image_Filters for complete documentation.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llimagefilter.h"
#include "llmath.h"
#include "v3color.h"
#include "v4coloru.h"
#include "m3math.h"
#include "v3math.h"
#include "llsdserialize.h"
#include "llstring.h"
//---------------------------------------------------------------------------
// LLImageFilter
//---------------------------------------------------------------------------
LLImageFilter::LLImageFilter(const std::string& file_path) :
mFilterData(LLSD::emptyArray()),
mImage(NULL),
mHistoRed(NULL),
mHistoGreen(NULL),
mHistoBlue(NULL),
mHistoBrightness(NULL),
mStencilBlendMode(STENCIL_BLEND_MODE_BLEND),
mStencilShape(STENCIL_SHAPE_UNIFORM),
mStencilGamma(1.0),
mStencilMin(0.0),
mStencilMax(1.0)
{
// Load filter description from file
llifstream filter_xml(file_path.c_str());
if (filter_xml.is_open())
{
// Load and parse the file
LLPointer<LLSDParser> parser = new LLSDXMLParser();
parser->parse(filter_xml, mFilterData, LLSDSerialize::SIZE_UNLIMITED);
filter_xml.close();
}
}
LLImageFilter::~LLImageFilter()
{
mImage = NULL;
ll_aligned_free_16(mHistoRed);
ll_aligned_free_16(mHistoGreen);
ll_aligned_free_16(mHistoBlue);
ll_aligned_free_16(mHistoBrightness);
}
/*
*TODO
* Rename stencil to mask
* Improve perf: use LUT for alpha blending in uniform case
* Add gradient coloring as a filter
*/
//============================================================================
// Apply the filter data to the image passed as parameter
//============================================================================
void LLImageFilter::executeFilter(LLPointer<LLImageRaw> raw_image)
{
mImage = raw_image;
LLImageDataLock lock(mImage);
//std::cout << "Filter : size = " << mFilterData.size() << std::endl;
for (S32 i = 0; i < mFilterData.size(); ++i)
{
std::string filter_name = mFilterData[i][0].asString();
// Dump out the filter values (for debug)
//std::cout << "Filter : name = " << mFilterData[i][0].asString() << ", params = ";
//for (S32 j = 1; j < mFilterData[i].size(); ++j)
//{
// std::cout << mFilterData[i][j].asString() << ", ";
//}
//std::cout << std::endl;
if (filter_name == "stencil")
{
// Get the shape of the stencil, that is how the procedural alpha is computed geometrically
std::string filter_shape = mFilterData[i][1].asString();
EStencilShape shape = STENCIL_SHAPE_UNIFORM;
if (filter_shape == "uniform")
{
shape = STENCIL_SHAPE_UNIFORM;
}
else if (filter_shape == "gradient")
{
shape = STENCIL_SHAPE_GRADIENT;
}
else if (filter_shape == "vignette")
{
shape = STENCIL_SHAPE_VIGNETTE;
}
else if (filter_shape == "scanlines")
{
shape = STENCIL_SHAPE_SCAN_LINES;
}
// Get the blend mode of the stencil, that is how the effect is blended in the background through the stencil
std::string filter_mode = mFilterData[i][2].asString();
EStencilBlendMode mode = STENCIL_BLEND_MODE_BLEND;
if (filter_mode == "blend")
{
mode = STENCIL_BLEND_MODE_BLEND;
}
else if (filter_mode == "add")
{
mode = STENCIL_BLEND_MODE_ADD;
}
else if (filter_mode == "add_back")
{
mode = STENCIL_BLEND_MODE_ABACK;
}
else if (filter_mode == "fade")
{
mode = STENCIL_BLEND_MODE_FADE;
}
// Get the float params: mandatory min, max then the optional parameters (4 max)
F32 min = (F32)(mFilterData[i][3].asReal());
F32 max = (F32)(mFilterData[i][4].asReal());
F32 params[4] = {0.0, 0.0, 0.0, 0.0};
for (S32 j = 5; (j < mFilterData[i].size()) && (j < 9); j++)
{
params[j-5] = (F32)(mFilterData[i][j].asReal());
}
// Set the stencil
setStencil(shape,mode,min,max,params);
}
else if (filter_name == "sepia")
{
filterSepia();
}
else if (filter_name == "grayscale")
{
filterGrayScale();
}
else if (filter_name == "saturate")
{
filterSaturate((float)(mFilterData[i][1].asReal()));
}
else if (filter_name == "rotate")
{
filterRotate((float)(mFilterData[i][1].asReal()));
}
else if (filter_name == "gamma")
{
LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
filterGamma((float)(mFilterData[i][1].asReal()),color);
}
else if (filter_name == "colorize")
{
LLColor3 color((float)(mFilterData[i][1].asReal()),(float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()));
LLColor3 alpha((F32)(mFilterData[i][4].asReal()),(float)(mFilterData[i][5].asReal()),(float)(mFilterData[i][6].asReal()));
filterColorize(color,alpha);
}
else if (filter_name == "contrast")
{
LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
filterContrast((float)(mFilterData[i][1].asReal()),color);
}
else if (filter_name == "brighten")
{
LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
filterBrightness((float)(mFilterData[i][1].asReal()),color);
}
else if (filter_name == "darken")
{
LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
filterBrightness((float)(-mFilterData[i][1].asReal()),color);
}
else if (filter_name == "linearize")
{
LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
filterLinearize((float)(mFilterData[i][1].asReal()),color);
}
else if (filter_name == "posterize")
{
LLColor3 color((float)(mFilterData[i][2].asReal()),(float)(mFilterData[i][3].asReal()),(float)(mFilterData[i][4].asReal()));
filterEqualize((S32)(mFilterData[i][1].asReal()),color);
}
else if (filter_name == "screen")
{
std::string screen_name = mFilterData[i][1].asString();
EScreenMode mode = SCREEN_MODE_2DSINE;
if (screen_name == "2Dsine")
{
mode = SCREEN_MODE_2DSINE;
}
else if (screen_name == "line")
{
mode = SCREEN_MODE_LINE;
}
filterScreen(mode,(F32)(mFilterData[i][2].asReal()),(F32)(mFilterData[i][3].asReal()));
}
else if (filter_name == "blur")
{
LLMatrix3 kernel;
for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++)
for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
kernel.mMatrix[i][j] = 1.0;
convolve(kernel,true,false);
}
else if (filter_name == "sharpen")
{
LLMatrix3 kernel;
for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
kernel.mMatrix[k][j] = -1.0;
kernel.mMatrix[1][1] = 9.0;
convolve(kernel,false,false);
}
else if (filter_name == "gradient")
{
LLMatrix3 kernel;
for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
kernel.mMatrix[k][j] = -1.0;
kernel.mMatrix[1][1] = 8.0;
convolve(kernel,false,true);
}
else if (filter_name == "convolve")
{
LLMatrix3 kernel;
S32 index = 1;
bool normalize = (mFilterData[i][index++].asReal() > 0.0);
bool abs_value = (mFilterData[i][index++].asReal() > 0.0);
for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
kernel.mMatrix[k][j] = mFilterData[i][index++].asReal();
convolve(kernel,normalize,abs_value);
}
else if (filter_name == "colortransform")
{
LLMatrix3 transform;
S32 index = 1;
for (S32 k = 0; k < NUM_VALUES_IN_MAT3; k++)
for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
transform.mMatrix[k][j] = mFilterData[i][index++].asReal();
transform.transpose();
colorTransform(transform);
}
else
{
LL_WARNS() << "Filter unknown, cannot execute filter command : " << filter_name << LL_ENDL;
}
}
}
//============================================================================
// Filter Primitives
//============================================================================
void LLImageFilter::blendStencil(F32 alpha, U8* pixel, U8 red, U8 green, U8 blue)
{
F32 inv_alpha = 1.0 - alpha;
switch (mStencilBlendMode)
{
case STENCIL_BLEND_MODE_BLEND:
// Classic blend of incoming color with the background image
pixel[VRED] = inv_alpha * pixel[VRED] + alpha * red;
pixel[VGREEN] = inv_alpha * pixel[VGREEN] + alpha * green;
pixel[VBLUE] = inv_alpha * pixel[VBLUE] + alpha * blue;
break;
case STENCIL_BLEND_MODE_ADD:
// Add incoming color to the background image
pixel[VRED] = llclampb(pixel[VRED] + alpha * red);
pixel[VGREEN] = llclampb(pixel[VGREEN] + alpha * green);
pixel[VBLUE] = llclampb(pixel[VBLUE] + alpha * blue);
break;
case STENCIL_BLEND_MODE_ABACK:
// Add back background image to the incoming color
pixel[VRED] = llclampb(inv_alpha * pixel[VRED] + red);
pixel[VGREEN] = llclampb(inv_alpha * pixel[VGREEN] + green);
pixel[VBLUE] = llclampb(inv_alpha * pixel[VBLUE] + blue);
break;
case STENCIL_BLEND_MODE_FADE:
// Fade incoming color to black
pixel[VRED] = alpha * red;
pixel[VGREEN] = alpha * green;
pixel[VBLUE] = alpha * blue;
break;
}
}
void LLImageFilter::colorCorrect(const U8* lut_red, const U8* lut_green, const U8* lut_blue)
{
const S32 components = mImage->getComponents();
llassert( components >= 1 && components <= 4 );
S32 width = mImage->getWidth();
S32 height = mImage->getHeight();
U8* dst_data = mImage->getData();
for (S32 j = 0; j < height; j++)
{
for (S32 i = 0; i < width; i++)
{
// Blend LUT value
blendStencil(getStencilAlpha(i,j), dst_data, lut_red[dst_data[VRED]], lut_green[dst_data[VGREEN]], lut_blue[dst_data[VBLUE]]);
dst_data += components;
}
}
}
void LLImageFilter::colorTransform(const LLMatrix3 &transform)
{
const S32 components = mImage->getComponents();
llassert( components >= 1 && components <= 4 );
S32 width = mImage->getWidth();
S32 height = mImage->getHeight();
U8* dst_data = mImage->getData();
for (S32 j = 0; j < height; j++)
{
for (S32 i = 0; i < width; i++)
{
// Compute transform
LLVector3 src((F32)(dst_data[VRED]),(F32)(dst_data[VGREEN]),(F32)(dst_data[VBLUE]));
LLVector3 dst = src * transform;
dst.clamp(0.0f,255.0f);
// Blend result
blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]);
dst_data += components;
}
}
}
void LLImageFilter::convolve(const LLMatrix3 &kernel, bool normalize, bool abs_value)
{
const S32 components = mImage->getComponents();
llassert( components >= 1 && components <= 4 );
// Compute normalization factors
F32 kernel_min = 0.0;
F32 kernel_max = 0.0;
for (S32 i = 0; i < NUM_VALUES_IN_MAT3; i++)
{
for (S32 j = 0; j < NUM_VALUES_IN_MAT3; j++)
{
if (kernel.mMatrix[i][j] >= 0.0)
kernel_max += kernel.mMatrix[i][j];
else
kernel_min += kernel.mMatrix[i][j];
}
}
if (abs_value)
{
kernel_max = llabs(kernel_max);
kernel_min = llabs(kernel_min);
kernel_max = llmax(kernel_max,kernel_min);
kernel_min = 0.0;
}
F32 kernel_range = kernel_max - kernel_min;
// Allocate temporary buffers and initialize algorithm's data
S32 width = mImage->getWidth();
S32 height = mImage->getHeight();
U8* dst_data = mImage->getData();
S32 buffer_size = width * components;
llassert_always(buffer_size > 0);
std::vector<U8> even_buffer(buffer_size);
std::vector<U8> odd_buffer(buffer_size);
U8* south_data = dst_data + buffer_size;
U8* east_west_data;
U8* north_data;
// Line 0 : we set the line to 0 (debatable)
memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
for (S32 i = 0; i < width; i++)
{
blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0);
dst_data += components;
}
south_data += buffer_size;
// All other lines
for (S32 j = 1; j < (height-1); j++)
{
// We need to buffer 2 lines. We flip north and east-west (current) to avoid moving too much memory around
if (j % 2)
{
memcpy( &odd_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
east_west_data = &odd_buffer[0];
north_data = &even_buffer[0];
}
else
{
memcpy( &even_buffer[0], dst_data, buffer_size ); /* Flawfinder: ignore */
east_west_data = &even_buffer[0];
north_data = &odd_buffer[0];
}
// First pixel : set to 0
blendStencil(getStencilAlpha(0,j), dst_data, 0, 0, 0);
dst_data += components;
// Set pointers to kernel
U8* NW = north_data;
U8* N = NW+components;
U8* NE = N+components;
U8* W = east_west_data;
U8* C = W+components;
U8* E = C+components;
U8* SW = south_data;
U8* S = SW+components;
U8* SE = S+components;
// All other pixels
for (S32 i = 1; i < (width-1); i++)
{
// Compute convolution
LLVector3 dst;
dst.mV[VRED] = (kernel.mMatrix[0][0]*NW[VRED] + kernel.mMatrix[0][1]*N[VRED] + kernel.mMatrix[0][2]*NE[VRED] +
kernel.mMatrix[1][0]*W[VRED] + kernel.mMatrix[1][1]*C[VRED] + kernel.mMatrix[1][2]*E[VRED] +
kernel.mMatrix[2][0]*SW[VRED] + kernel.mMatrix[2][1]*S[VRED] + kernel.mMatrix[2][2]*SE[VRED]);
dst.mV[VGREEN] = (kernel.mMatrix[0][0]*NW[VGREEN] + kernel.mMatrix[0][1]*N[VGREEN] + kernel.mMatrix[0][2]*NE[VGREEN] +
kernel.mMatrix[1][0]*W[VGREEN] + kernel.mMatrix[1][1]*C[VGREEN] + kernel.mMatrix[1][2]*E[VGREEN] +
kernel.mMatrix[2][0]*SW[VGREEN] + kernel.mMatrix[2][1]*S[VGREEN] + kernel.mMatrix[2][2]*SE[VGREEN]);
dst.mV[VBLUE] = (kernel.mMatrix[0][0]*NW[VBLUE] + kernel.mMatrix[0][1]*N[VBLUE] + kernel.mMatrix[0][2]*NE[VBLUE] +
kernel.mMatrix[1][0]*W[VBLUE] + kernel.mMatrix[1][1]*C[VBLUE] + kernel.mMatrix[1][2]*E[VBLUE] +
kernel.mMatrix[2][0]*SW[VBLUE] + kernel.mMatrix[2][1]*S[VBLUE] + kernel.mMatrix[2][2]*SE[VBLUE]);
if (abs_value)
{
dst.mV[VRED] = llabs(dst.mV[VRED]);
dst.mV[VGREEN] = llabs(dst.mV[VGREEN]);
dst.mV[VBLUE] = llabs(dst.mV[VBLUE]);
}
if (normalize)
{
dst.mV[VRED] = (dst.mV[VRED] - kernel_min)/kernel_range;
dst.mV[VGREEN] = (dst.mV[VGREEN] - kernel_min)/kernel_range;
dst.mV[VBLUE] = (dst.mV[VBLUE] - kernel_min)/kernel_range;
}
dst.clamp(0.0f,255.0f);
// Blend result
blendStencil(getStencilAlpha(i,j), dst_data, dst.mV[VRED], dst.mV[VGREEN], dst.mV[VBLUE]);
// Next pixel
dst_data += components;
NW += components;
N += components;
NE += components;
W += components;
C += components;
E += components;
SW += components;
S += components;
SE += components;
}
// Last pixel : set to 0
blendStencil(getStencilAlpha(width-1,j), dst_data, 0, 0, 0);
dst_data += components;
south_data += buffer_size;
}
// Last line
for (S32 i = 0; i < width; i++)
{
blendStencil(getStencilAlpha(i,0), dst_data, 0, 0, 0);
dst_data += components;
}
}
void LLImageFilter::filterScreen(EScreenMode mode, const F32 wave_length, const F32 angle)
{
const S32 components = mImage->getComponents();
llassert( components >= 1 && components <= 4 );
S32 width = mImage->getWidth();
S32 height = mImage->getHeight();
F32 wave_length_pixels = wave_length * (F32)(height) / 2.0;
F32 sin = sinf(angle*DEG_TO_RAD);
F32 cos = cosf(angle*DEG_TO_RAD);
// Precompute the gamma table : gives us the gray level to use when cutting outside the screen (prevents strong aliasing on the screen)
U8 gamma[256];
for (S32 i = 0; i < 256; i++)
{
F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/4.0)));
gamma[i] = (U8)(255.0 * gamma_i);
}
U8* dst_data = mImage->getData();
for (S32 j = 0; j < height; j++)
{
for (S32 i = 0; i < width; i++)
{
// Compute screen value
F32 value = 0.0;
F32 di = 0.0;
F32 dj = 0.0;
switch (mode)
{
case SCREEN_MODE_2DSINE:
di = cos*i + sin*j;
dj = -sin*i + cos*j;
value = (sinf(2*F_PI*di/wave_length_pixels)*sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0;
break;
case SCREEN_MODE_LINE:
dj = sin*i - cos*j;
value = (sinf(2*F_PI*dj/wave_length_pixels)+1.0)*255.0/2.0;
break;
}
U8 dst_value = (dst_data[VRED] >= (U8)(value) ? gamma[dst_data[VRED] - (U8)(value)] : 0);
// Blend result
blendStencil(getStencilAlpha(i,j), dst_data, dst_value, dst_value, dst_value);
dst_data += components;
}
}
}
//============================================================================
// Procedural Stencils
//============================================================================
void LLImageFilter::setStencil(EStencilShape shape, EStencilBlendMode mode, F32 min, F32 max, F32* params)
{
mStencilShape = shape;
mStencilBlendMode = mode;
mStencilMin = llmin(llmax(min, -1.0f), 1.0f);
mStencilMax = llmin(llmax(max, -1.0f), 1.0f);
// Each shape will interpret the 4 params differenly.
// We compute each systematically, though, clearly, values are meaningless when the shape doesn't correspond to the parameters
mStencilCenterX = (S32)(mImage->getWidth() + params[0] * (F32)(mImage->getHeight()))/2;
mStencilCenterY = (S32)(mImage->getHeight() + params[1] * (F32)(mImage->getHeight()))/2;
mStencilWidth = (S32)(params[2] * (F32)(mImage->getHeight()))/2;
mStencilGamma = (params[3] <= 0.0 ? 1.0 : params[3]);
mStencilWavelength = (params[0] <= 0.0 ? 10.0 : params[0] * (F32)(mImage->getHeight()) / 2.0);
mStencilSine = sinf(params[1]*DEG_TO_RAD);
mStencilCosine = cosf(params[1]*DEG_TO_RAD);
mStencilStartX = ((F32)(mImage->getWidth()) + params[0] * (F32)(mImage->getHeight()))/2.0;
mStencilStartY = ((F32)(mImage->getHeight()) + params[1] * (F32)(mImage->getHeight()))/2.0;
F32 end_x = ((F32)(mImage->getWidth()) + params[2] * (F32)(mImage->getHeight()))/2.0;
F32 end_y = ((F32)(mImage->getHeight()) + params[3] * (F32)(mImage->getHeight()))/2.0;
mStencilGradX = end_x - mStencilStartX;
mStencilGradY = end_y - mStencilStartY;
mStencilGradN = mStencilGradX*mStencilGradX + mStencilGradY*mStencilGradY;
}
F32 LLImageFilter::getStencilAlpha(S32 i, S32 j)
{
F32 alpha = 1.0; // That init actually takes care of the STENCIL_SHAPE_UNIFORM case...
if (mStencilShape == STENCIL_SHAPE_VIGNETTE)
{
// alpha is a modified gaussian value, with a center and fading in a circular pattern toward the edges
// The gamma parameter controls the intensity of the drop down from alpha 1.0 (center) to 0.0
F32 d_center_square = (i - mStencilCenterX)*(i - mStencilCenterX) + (j - mStencilCenterY)*(j - mStencilCenterY);
alpha = powf(F_E, -(powf((d_center_square/(mStencilWidth*mStencilWidth)),mStencilGamma)/2.0f));
}
else if (mStencilShape == STENCIL_SHAPE_SCAN_LINES)
{
// alpha varies according to a squared sine function.
F32 d = mStencilSine*i - mStencilCosine*j;
alpha = (sinf(2*F_PI*d/mStencilWavelength) > 0.0 ? 1.0 : 0.0);
}
else if (mStencilShape == STENCIL_SHAPE_GRADIENT)
{
alpha = (((F32)(i) - mStencilStartX)*mStencilGradX + ((F32)(j) - mStencilStartY)*mStencilGradY) / mStencilGradN;
alpha = llclampf(alpha);
}
// We rescale alpha between min and max
return (mStencilMin + alpha * (mStencilMax - mStencilMin));
}
//============================================================================
// Histograms
//============================================================================
U32* LLImageFilter::getBrightnessHistogram()
{
if (!mHistoBrightness)
{
computeHistograms();
}
return mHistoBrightness;
}
void LLImageFilter::computeHistograms()
{
const S32 components = mImage->getComponents();
llassert( components >= 1 && components <= 4 );
// Allocate memory for the histograms
if (!mHistoRed)
{
mHistoRed = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
}
if (!mHistoGreen)
{
mHistoGreen = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
}
if (!mHistoBlue)
{
mHistoBlue = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
}
if (!mHistoBrightness)
{
mHistoBrightness = (U32*) ll_aligned_malloc_16(256*sizeof(U32));
}
// Initialize them
for (S32 i = 0; i < 256; i++)
{
mHistoRed[i] = 0;
mHistoGreen[i] = 0;
mHistoBlue[i] = 0;
mHistoBrightness[i] = 0;
}
// Compute them
S32 pixels = mImage->getWidth() * mImage->getHeight();
U8* dst_data = mImage->getData();
for (S32 i = 0; i < pixels; i++)
{
mHistoRed[dst_data[VRED]]++;
mHistoGreen[dst_data[VGREEN]]++;
mHistoBlue[dst_data[VBLUE]]++;
// Note: this is a very simple shorthand for brightness but it's OK for our use
S32 brightness = ((S32)(dst_data[VRED]) + (S32)(dst_data[VGREEN]) + (S32)(dst_data[VBLUE])) / 3;
mHistoBrightness[brightness]++;
// next pixel...
dst_data += components;
}
}
//============================================================================
// Secondary Filters
//============================================================================
void LLImageFilter::filterGrayScale()
{
LLMatrix3 gray_scale;
LLVector3 luminosity(0.2125, 0.7154, 0.0721);
gray_scale.setRows(luminosity, luminosity, luminosity);
gray_scale.transpose();
colorTransform(gray_scale);
}
void LLImageFilter::filterSepia()
{
LLMatrix3 sepia;
sepia.setRows(LLVector3(0.3588, 0.7044, 0.1368),
LLVector3(0.2990, 0.5870, 0.1140),
LLVector3(0.2392, 0.4696, 0.0912));
sepia.transpose();
colorTransform(sepia);
}
void LLImageFilter::filterSaturate(F32 saturation)
{
// Matrix to Lij
LLMatrix3 r_a;
LLMatrix3 r_b;
// 45 degre rotation around z
r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
LLVector3( 0.0, 0.0, 1.0));
// 54.73 degre rotation around y
float oo_sqrt3 = 1.0f / F_SQRT3;
float sin_54 = F_SQRT2 * oo_sqrt3;
r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
LLVector3(0.0, 1.0, 0.0),
LLVector3(sin_54, 0.0, oo_sqrt3));
// Coordinate conversion
LLMatrix3 Lij = r_b * r_a;
LLMatrix3 Lij_inv = Lij;
Lij_inv.transpose();
// Local saturation transform
LLMatrix3 s;
s.setRows(LLVector3(saturation, 0.0, 0.0),
LLVector3(0.0, saturation, 0.0),
LLVector3(0.0, 0.0, 1.0));
// Global saturation transform
LLMatrix3 transfo = Lij_inv * s * Lij;
colorTransform(transfo);
}
void LLImageFilter::filterRotate(F32 angle)
{
// Matrix to Lij
LLMatrix3 r_a;
LLMatrix3 r_b;
// 45 degre rotation around z
r_a.setRows(LLVector3( OO_SQRT2, OO_SQRT2, 0.0),
LLVector3(-OO_SQRT2, OO_SQRT2, 0.0),
LLVector3( 0.0, 0.0, 1.0));
// 54.73 degre rotation around y
float oo_sqrt3 = 1.0f / F_SQRT3;
float sin_54 = F_SQRT2 * oo_sqrt3;
r_b.setRows(LLVector3(oo_sqrt3, 0.0, -sin_54),
LLVector3(0.0, 1.0, 0.0),
LLVector3(sin_54, 0.0, oo_sqrt3));
// Coordinate conversion
LLMatrix3 Lij = r_b * r_a;
LLMatrix3 Lij_inv = Lij;
Lij_inv.transpose();
// Local color rotation transform
LLMatrix3 r;
angle *= DEG_TO_RAD;
r.setRows(LLVector3( cosf(angle), sinf(angle), 0.0),
LLVector3(-sinf(angle), cosf(angle), 0.0),
LLVector3( 0.0, 0.0, 1.0));
// Global color rotation transform
LLMatrix3 transfo = Lij_inv * r * Lij;
colorTransform(transfo);
}
void LLImageFilter::filterGamma(F32 gamma, const LLColor3& alpha)
{
U8 gamma_red_lut[256];
U8 gamma_green_lut[256];
U8 gamma_blue_lut[256];
for (S32 i = 0; i < 256; i++)
{
F32 gamma_i = llclampf((float)(powf((float)(i)/255.0,1.0/gamma)));
// Blend in with alpha values
gamma_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * 255.0 * gamma_i);
gamma_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * 255.0 * gamma_i);
gamma_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * 255.0 * gamma_i);
}
colorCorrect(gamma_red_lut,gamma_green_lut,gamma_blue_lut);
}
void LLImageFilter::filterLinearize(F32 tail, const LLColor3& alpha)
{
// Get the histogram
U32* histo = getBrightnessHistogram();
// Compute cumulated histogram
U32 cumulated_histo[256];
cumulated_histo[0] = histo[0];
for (S32 i = 1; i < 256; i++)
{
cumulated_histo[i] = cumulated_histo[i-1] + histo[i];
}
// Compute min and max counts minus tail
tail = llclampf(tail);
U32 total = cumulated_histo[255];
U32 min_c = (U32)((F32)(total) * tail);
U32 max_c = (U32)((F32)(total) * (1.0 - tail));
// Find min and max values
S32 min_v = 0;
while (cumulated_histo[min_v] < min_c)
{
min_v++;
}
S32 max_v = 255;
while (cumulated_histo[max_v] > max_c)
{
max_v--;
}
// Compute linear lookup table
U8 linear_red_lut[256]{};
U8 linear_green_lut[256]{};
U8 linear_blue_lut[256]{};
if (max_v == min_v)
{
// Degenerated binary split case
for (S32 i = 0; i < 256; i++)
{
U8 value_i = (i < min_v ? 0 : 255);
// Blend in with alpha values
linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
}
}
else
{
// Linearize between min and max
F32 slope = 255.0 / (F32)(max_v - min_v);
F32 translate = -min_v * slope;
for (S32 i = 0; i < 256; i++)
{
U8 value_i = (U8)(llclampb((S32)(slope*i + translate)));
// Blend in with alpha values
linear_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
linear_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
linear_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
}
}
// Apply lookup table
colorCorrect(linear_red_lut,linear_green_lut,linear_blue_lut);
}
void LLImageFilter::filterEqualize(S32 nb_classes, const LLColor3& alpha)
{
// Regularize the parameter: must be between 2 and 255
nb_classes = llmax(nb_classes,2);
nb_classes = llclampb(nb_classes);
// Get the histogram
U32* histo = getBrightnessHistogram();
// Compute cumulated histogram
U32 cumulated_histo[256];
cumulated_histo[0] = histo[0];
for (S32 i = 1; i < 256; i++)
{
cumulated_histo[i] = cumulated_histo[i-1] + histo[i];
}
// Compute deltas
U32 total = cumulated_histo[255];
U32 delta_count = total / nb_classes;
U32 current_count = delta_count;
U32 delta_value = 256 / (nb_classes - 1);
U32 current_value = 0;
// Compute equalized lookup table
U8 equalize_red_lut[256]{};
U8 equalize_green_lut[256]{};
U8 equalize_blue_lut[256]{};
for (S32 i = 0; i < 256; i++)
{
// Blend in current_value with alpha values
equalize_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * current_value);
equalize_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * current_value);
equalize_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * current_value);
if (cumulated_histo[i] >= current_count)
{
current_count += delta_count;
current_value += delta_value;
current_value = llclampb(current_value);
}
}
// Apply lookup table
colorCorrect(equalize_red_lut,equalize_green_lut,equalize_blue_lut);
}
void LLImageFilter::filterColorize(const LLColor3& color, const LLColor3& alpha)
{
U8 red_lut[256];
U8 green_lut[256];
U8 blue_lut[256];
F32 red_composite = 255.0 * alpha.mV[0] * color.mV[0];
F32 green_composite = 255.0 * alpha.mV[1] * color.mV[1];
F32 blue_composite = 255.0 * alpha.mV[2] * color.mV[2];
for (S32 i = 0; i < 256; i++)
{
red_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[0]) * (F32)(i) + red_composite)));
green_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[1]) * (F32)(i) + green_composite)));
blue_lut[i] = (U8)(llclampb((S32)((1.0 - alpha.mV[2]) * (F32)(i) + blue_composite)));
}
colorCorrect(red_lut,green_lut,blue_lut);
}
void LLImageFilter::filterContrast(F32 slope, const LLColor3& alpha)
{
U8 contrast_red_lut[256];
U8 contrast_green_lut[256];
U8 contrast_blue_lut[256];
F32 translate = 128.0 * (1.0 - slope);
for (S32 i = 0; i < 256; i++)
{
U8 value_i = (U8)(llclampb((S32)(slope*i + translate)));
// Blend in with alpha values
contrast_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
contrast_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
contrast_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
}
colorCorrect(contrast_red_lut,contrast_green_lut,contrast_blue_lut);
}
void LLImageFilter::filterBrightness(F32 add, const LLColor3& alpha)
{
U8 brightness_red_lut[256];
U8 brightness_green_lut[256];
U8 brightness_blue_lut[256];
S32 add_value = (S32)(add * 255.0);
for (S32 i = 0; i < 256; i++)
{
U8 value_i = (U8)(llclampb(i + add_value));
// Blend in with alpha values
brightness_red_lut[i] = (U8)((1.0 - alpha.mV[0]) * (float)(i) + alpha.mV[0] * value_i);
brightness_green_lut[i] = (U8)((1.0 - alpha.mV[1]) * (float)(i) + alpha.mV[1] * value_i);
brightness_blue_lut[i] = (U8)((1.0 - alpha.mV[2]) * (float)(i) + alpha.mV[2] * value_i);
}
colorCorrect(brightness_red_lut,brightness_green_lut,brightness_blue_lut);
}
//============================================================================
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