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/**
* @file lldir_utils_objc.mm
* @brief Cocoa implementation of directory utilities for Mac OS X
*
* $LicenseInfo:firstyear=2020&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2020, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#if LL_DARWIN
//WARNING: This file CANNOT use standard linden includes due to conflicts between definitions of BOOL
#include "lldir_utils_objc.h"
#import <Cocoa/Cocoa.h>
std::string getSystemTempFolder()
{
std::string result;
@autoreleasepool {
NSString * tempDir = NSTemporaryDirectory();
if (tempDir == nil)
tempDir = @"/tmp";
result = std::string([tempDir UTF8String]);
}
return result;
}
//findSystemDirectory scoped exclusively to this file.
std::string findSystemDirectory(NSSearchPathDirectory searchPathDirectory,
NSSearchPathDomainMask domainMask)
{
std::string result;
@autoreleasepool {
NSString *path = nil;
// Search for the path
NSArray* paths = NSSearchPathForDirectoriesInDomains(searchPathDirectory,
domainMask,
YES);
if ([paths count])
{
path = [paths objectAtIndex:0];
//HACK: Always attempt to create directory, ignore errors.
NSError *error = nil;
[[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error];
result = std::string([path UTF8String]);
}
}
return result;
}
std::string getSystemExecutableFolder()
{
std::string result;
@autoreleasepool {
NSString *bundlePath = [[NSBundle mainBundle] executablePath];
result = std::string([bundlePath UTF8String]);
}
return result;
}
std::string getSystemResourceFolder()
{
std::string result;
@autoreleasepool {
NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
result = std::string([bundlePath UTF8String]);
}
return result;
}
std::string getSystemCacheFolder()
{
return findSystemDirectory (NSCachesDirectory,
NSUserDomainMask);
}
std::string getSystemApplicationSupportFolder()
{
return findSystemDirectory (NSApplicationSupportDirectory,
NSUserDomainMask);
}
#endif // LL_DARWIN
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